Icon disambig
關於the Mentats that appear in the various Fallout games,參見Mentats
Chem Mentats
Fallout and Fallout 2 version
Icon Fo1 stimpak
+2 Intelligence
+2 Perception
+1 Charisma
After 1 day:
-4 Intelligence
-4 Perception
-3 Charisma
After 4 days:
+2 Intelligence
+2 Perception
+2 Charisma
addiction15% chance of Addiction
Effects for 1 week, after 7 days of non-use:
-3 Intelligence
-2 Agility
prototype id00000053 Gametitle-FO1

Fallout in-game description

Mentats are a chemical substance found in Fallout, Fallout 2, Fallout Tactics, and Van Buren.


Mentats are most useful for characters with low Intelligence. Furthermore, they are one of the games' more valuable items yet are relatively easy to find. This makes them also useful as an easy source of money, particularly when first starting.

In Fallout 2编辑

The +1 to Charisma can allow recruiting another companion if the new Charisma is an even number. The new member will stay once Charisma returns to the normal score.

Mentats are roughly a little bit less common than Buffout: a bit hard to find and a tad expensive, but nowhere near as rare as Psycho. However, the overall usefulness of Mentats -- aside from being able to recruit additional friends -- is a bit dubious. Even doubling up on Mentats will only increase a few skills marginally, and is far more situational.



Fallout 2编辑

Fallout Tactics编辑

Behind the scenes编辑

  • Their name is a reference to Frank Herbert's Dune, where, in the wake of humanity rejecting artificially intelligent computers and robots, Mentats are humans trained for computer-like mathematical and logical computations. Also of note is that the pills are colored red. Red-stained lips are a distinguishing characteristic of a Dune Mentat.
  • According to the Fallout demo, the Mentats were syringes[1][2]. The first two Fallouts' graphic's filename SYRING2 reflect this.


Template:Navbox consumables FO1 Template:Navbox consumables FO2 Template:Navbox consumables FOT

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