“Your knowledge of robotic components allows you to break them more easily and salvage their mechanical corpses. You have a +25% chance to score critical hits against robots, and you'll also find more useful components on robots you destroy.”— In-game description
The perk adds a 85% chance that a robot will have one fission battery, two scrap metals, two sensor modules and three scrap electronics on its body upon death, provided it is killed by the player. This is added to the items it would normally have, not replaced. The perk works with any creature of the robot creature type, independent of faction or other indicators. This includes robots from other add-ons, such as robo-scorpions, but does not include cyberdogs.
Bugs[]
Has platform::PCHas platform::Playstation 3Has platform::Xbox 360 Rather than a flat 25% increase to critical hit chance against robots, the Certified Tech perk incorrectly attempts to add a flat 0.25% increase to critical hit chance. Due to the nature of the bonus being flat and unaffected by weapon modifiers, rounding will always reduce the addition to zero, completely nullifying the perk's effects on critical hit chance.[已验证]
Fixed with JSawyer.
Behind The Scenes[]
There is an unused SPEL "NVDLC04CertifiedTechPerkEffect," observable through the GECK. Based on the use of "Increased Sneak" at magnitude 15, at some point of development the Certified Tech perk would have made it easier to sneak - presumably versus robots.
Quiet As The Waters is similar to this concept, but instead uses a script to reduce the targets' Perception by 3.
The Reunion ·The Silo ·The Job ·The Launch ·The Tunnelers ·The Divide ·The Courier ·The End ·The Apocalypse
Achievements
Condemned to Repeat It ·ED-Ecated ·Hometown Hero ·Rocket's Red Glare ·Warhead Hunter
Locations
Divide ·Dry Wells(Boat) ·Long 15(Gate) ·Ashton missile silo ·Ashton silo control station ·Boxwood Hotel roof ·Cave of the Abaddon ·Collapsed overpass tunnel entrance ·Junction 7 rest stop ·The High Road ·Hopeville armory ·Hopeville men's barracks ·Hopeville Missile Base Headquarters ·Hopeville Missile Base - East entrance ·Hopeville Missile Base - Loading station ·Hopeville Missile Base - West entrance ·Hopeville silo bunker entrance ·Hopeville women's barracks ·Marked men camp ·Marked men base ·Marked men guard outpost ·Marked men supply outpost ·Pass to canyon wreckage ·Path to the Courier's Mile ·Ruined highway interchange ·Sunstone Tower roof ·The Courier's Mile ·The Crow's Nest ·Third Street Municipal Building ·Ulysses' Temple ·Waste disposal station ·Wastewater treatment plant