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Skilled
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| colspan="3" class="fallout_navbox_cell" style="text-align:;" | ' skills

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技能(英文:Skill)是一系列可供學習的能力,技能l等級愈高代表角色愈擅長作這類事。遊戲中可以透過升級與閱讀書籍來獲得Skill點數。

在辐射4和辐射:钢铁兄弟会 中,技能系統被併入Perk系統中。因此并没有被列在这里。

技能列表编辑

战斗技能编辑

<section begin="Combat skills" />

Skill Fallout Fallout 2 Tactics Van Buren Fallout 3 New Vegas
Big Guns Icon check Icon check Icon check Icon cross Icon check Icon cross
Small Guns Icon check Icon check Icon check Icon cross Icon check Icon cross
Firearms Icon cross Icon cross Icon cross Icon check Icon cross Icon cross
Guns Icon cross Icon cross Icon cross Icon cross Icon cross Icon check
Energy Weapons Icon check Icon check Icon check Icon cross Icon check Icon check
Throwing Icon check Icon check Icon check Icon check Icon cross Icon cross
Traps Icon check Icon check Icon check Icon cross Icon cross Icon cross
Explosives Icon cross Icon cross Icon cross Icon cross Icon check Icon check
Melee Weapons Icon check Icon check Icon check Icon check Icon check Icon check
Unarmed Icon check Icon check Icon check Icon check Icon check Icon check

<section end="Combat skills" />

主动技能编辑

Skill Fallout Fallout 2 Tactics Van Buren Fallout 3 New Vegas
Doctor Icon check Icon check Icon check Icon cross Icon cross Icon cross
First Aid Icon check Icon check Icon check Icon cross Icon cross Icon cross
Medic Icon cross Icon cross Icon cross Icon check Icon cross Icon cross
Medicine Icon cross Icon cross Icon cross Icon cross Icon check Icon check
Lockpick Icon check Icon check Icon check Icon cross Icon check Icon check
Security Icon cross Icon cross Icon cross Icon check Icon cross Icon cross
Repair Icon check Icon check Icon check Icon cross Icon check Icon check
Mechanics Icon cross Icon cross Icon cross Icon check Icon cross Icon cross
Science Icon check Icon check Icon check Icon check Icon check Icon check
Sneak Icon check Icon check Icon check Icon check Icon check Icon check
Steal Icon check Icon check Icon check Icon check Icon cross Icon cross
Survival Icon cross Icon cross Icon cross Icon cross Icon cross Icon check
Traps Icon check Icon check Icon check Icon cross Icon cross Icon cross

被动技能编辑

Skill Fallout Fallout 2 Tactics Van Buren Fallout 3 New Vegas
Barter Icon check Icon check Icon check Icon check Icon check Icon check
Gambling Icon check Icon check Icon check Icon cross Icon cross Icon cross
Outdoorsman Icon check Icon check Icon check Icon check Icon cross Icon cross
Pilot Icon cross Icon cross Icon check Icon cross Icon cross Icon cross
Speech Icon check Icon check Icon cross Icon cross Icon check Icon check
Deception Icon cross Icon cross Icon cross Icon check Icon cross Icon cross
Persuasion Icon cross Icon cross Icon cross Icon check Icon cross Icon cross

Mechanics编辑

For most skills, the success of an action governed by one is determined by either directly checking skill level against a threshold or with a skill roll.

Rolls are used for most intrinsically random actions like hits in combat and random encounters.

With Speech, direct checks are used as well as rolls in Fallout and Fallout 2, with direct checks completely taking over in later installments, as the randomness that rolls introduce proved to be undesirable in dialogues and quests.

Skills governing the success of gameplay actions with low degree of randomness (like lockpicking) used rolls in classic games, too, but eventually switched to entirely different mechanics (see skill pages for details).

Skill roll编辑

A skill roll (also called "skill challenge") emulates the way skill checks are done in traditional pen-and-paper RPGs.

A random number from 1 to 100 is generated. If it is lower or equal to the skill level, the action is a success. So, for an unmodified check, skill level is effectively a chance of success for a relevant action.

A check can have a modifier that the skill level is adjusted by for the purpose of the check. So a positive modifier makes the action easier while a negative one - harder. Combat skills use automatically calculated modifiers from e.g. the ambient darkness level. Modifiers for checks associated with specific object or logic (like a dialogue option) are set explicitly. Since skills can grow up to 300%, the hardest challenges can have modifiers of as much as -100.

Some skills also limit the success rate by 95% no matter what.

A few skills can also generate critical successes and critical failures. For combat skills, the effect is determined by Critical Hit tables and Critical Failure tables.

另请参见编辑

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