Fallout中文維基
Fallout中文維基
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Fallout中文維基
關於an overview of combat shotgun models,參見shotgun

The combat shotgun is a weapon in Fallout 4.

Characteristics[]

FO4 combat shotgun expanded

Combat shotgun expanded

The combat shotgun by default utilizes an 8 round box magazine but can be upgraded with a 12 round extended magazine or a 32 round drum magazine. The weapon is semi-automatic and in being a magazine fed gun, it does well in clearing out rooms and ripping apart enemies at close range. As indicated by the metal stamping on the weapon's bolt, the combat shotgun is chambered for 12 gauge shotgun shells. Each shell holds 8 (shot) pellets by default.

The combat shotgun can, however, be upgraded to be a fully automatic weapon at the expense of reduced range (in contrast to other weapons where fully automatic modification mainly reduces damage per shot and only has a small effect on the range). But the automatic receiver fires barely faster than (manually) rapid-firing the semi-automatic version. In fact, the hair trigger and advanced semi-auto receivers fire faster than the various automatic receivers, apart from the rapid automatic receiver.

Like double-barreled shotguns, combat shotguns suffer very severe damage penalties when fired outside of the listed range. The range-based damage penalties are five times greater than for other types of weapons. This is in addition to the consequences of pellet spread at range, which will cause more pellets to miss as the range increases.

On the plus side, when hip firing outside of V.A.T.S., unlike other weapons, shotguns suffer no penalty to the aiming reticle size when moving the weapon laterally. This is similar to the effect of finned barrels on pipe guns.

Weapon modifications[]

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Adhesive x1
Gears x2
Oil x3
Screw x2
Spring x2
Steel x4
001A8A58
Light frame receiverLighter weight. Reduced damage.Light-5-3.6+5Adhesive x1
Aluminum x4
Gears x2
Oil x3
Screw x2
00186C5D
Heavy frame receiverHeavier weight. Improved damage.heavy+5+3.5+8Adhesive x1
Gears x2
Oil x3
Screw x2
Steel x6
00186C56
Calibrated receiverBetter critical shot damage.Calibrated+6+0.6+15Adhesive x2
Gears x3
Oil x4
Screw x4
Steel x6
00186C4B
Hardened receiverBetter damage.Hardened+12+0.9+21Adhesive x2
Gears x3
Oil x4
Screw x5
Steel x6
00186C55
Automatic receiverImproved rate of fire. Inferior Range.Automatic+3-12-1+1.3+225Gun Nut: 1Adhesive x2
Gears x4
Oil x6
Screw x5
Steel x6
00186C4D
Armor piercing automatic receiverImproved rate of fire and armor penetration. Reduced range.Armor piercing automatic+3-10-1+1.6?Gun Nut: 2Adhesive x3
Aluminum x4
Gears x4
Oil x6
Screw x6
00186C4C
Hair trigger receiverMore sensitive trigger. Better rate of fire.Hair trigger+6-3+0.2+34Gun Nut: 2Adhesive x4
Aluminum x6
Gears x4
Oil x6
Screw x5
00186C52
Powerful receiverSuperior damage.Powerful+25+1.6+34Gun Nut: 2Adhesive x4
Aluminum x6
Gears x4
Oil x6
Screw x6
00186C58
Hardened automatic receiverImproved rate of fire. Better damage. Inferior Range.Hardened Automatic+12+3-12-1+2+38Gun Nut: 2Adhesive x4
Aluminum x7
Gears x4
Oil x6
Screw x6
00186C54
Rapid automatic receiverSuperior rate of fire. Inferior Range.Rapid+10-12-4+2+41Gun Nut: 3Adhesive x5
Aluminum x8
Gears x6
Oil x7
Screw x6
00186C6A
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+25+6+2.3+44Gun Nut: 3Adhesive x4
Aluminum x9
Gears x5
Oil x6
Screw x5
00186C57
Hardened piercing auto receiverImproved rate of fire and armor penetration. Reduced range.Hardened piercing automatic+12+3-10-1+2.7+51Gun Nut: 3Adhesive x5
Aluminum x10
Gears x6
Oil x6
Screw x7
00186C53
Advanced receiverExceptional damage. More sensitive trigger. Better rate of fire.Advanced+37+6-3+3+54Gun Nut: 3Adhesive x6
Aluminum x11
Gears x8
Oil x6
Screw x6
00186C4F
Powerful automatic receiverSuperior damage. Improved rate of fire. Inferior Range.Powerful automatic+25+3-12-1+3.4+57Gun Nut: 4Adhesive x7
Aluminum x12
Gears x8
Oil x7
Screw x6
00186C59
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.Short-10% AP CostAdhesive x1
Screw x3
Steel x3
00186C6E
Long barrelSuperior range. Better recoil. Narrow spread.+24+17+1.8+7+10% AP CostAdhesive x2
Screw x6
Steel x6
00186C5E
Short ported and shielded barrelSuperior recoilPorted+5+13-10% AP CostGun Nut: 2Adhesive x4
Aluminum x6
Screw x3
00186C71
Long ported and shielded barrelSuperior recoil and range. Narrow spread.Ported+24+18+1.8+16+10% AP CostGun Nut: 3Adhesive x5
Aluminum x8
Screw x6
00186C61
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockStandard.Adhesive x2
Screw x5
Wood x5
001A8A55
Full stockBetter recoil.+0.8+6Gun Nut: 2Adhesive x4
Screw x6
Wood x6
00186C74
Marksman's stockSuperior recoil. Better aim with scopes.Marksman's+1+1.5+13Gun Nut: 2Adhesive x5
Aluminum x6
Rubber x2
Screw x6
Spring x3
00186C63
Recoil compensating stockExceptional recoilRecoil compensated+5+1.8+19Gun Nut: 3Adhesive x6
Aluminum x7
Rubber x3
Screw x8
Spring x6
00186C6B
Magazine
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard magazineStandard.Adhesive x1
Spring x2
Steel x2
001A8A56
Medium magazineBetter ammo capacity. Reduced reload speed.+4+0.4+5Adhesive x1
Screw x3
Spring x3
Steel x3
00186C64
Drum magazineExceptional ammo capacity. Inferior reload speed.Maximum capacity+24+2.2+18Gun Nut: 2Adhesive x2
Screw x4
Spring x5
Steel x5
00186C5B
Quick eject magSuperior reload speed.Quick+0.4+21Adhesive x3
Aluminum x2
Oil x2
Screw x2
Spring x5
001A8A57
Medium quick eject magBetter ammo capacity and reload speed.Quick+4+0.7+28Gun Nut: 2Adhesive x4
Aluminum x3
Oil x3
Screw x3
Spring x6
00186C66
Quick eject drum magExceptional ammo capacity. Improved reload speed.Quick maximum capacity+24+2.5+41Gun Nut: 3Adhesive x5
Aluminum x5
Oil x5
Screw x4
Spring x8
00186C5C
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsAdhesive x1
Steel x2
001A8A59
Front sight ringImproved focus and sighted accuracy.Sighted+3+2Adhesive x1
Steel x2
00186C50
Glow front sight ringImproved focus and sighted accuracy. (unequippable)Sighted+2+2Adhesive x1
Steel x2
00186C50
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+5+5Adhesive x2
Nuclear material x2
Steel x2
00186C51
Short scopeImproved magnification. Superior sighted accuracy.Scoped+23+1.3+12Adhesive x2
Glass x1
Screw x2
Steel x2
00186C72
Reflex sightBetter focus and sighted accuracy.Tactical+12+0.6+15Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
00186C6C
Reflex sightBetter focus and sighted accuracy.Tactical+12+0.6+15Adhesive x2
Aluminum x2
Glass x1
Nuclear material x2
Screw x2
Silver x1
00186C6D
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+30+1.6+25Gun Nut: 2Adhesive x3
Glass x2
Screw x2
Steel x3
00186C67
Long scopeSuperior magnification and sighted accuracy.Scoped+43+2+31Gun Nut: 2Adhesive x4
Glass x4
Screw x2
Steel x4
00186C62
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+23+1.3+42Gun Nut: 2
Science!: 1
Adhesive x4
Aluminum x2
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
00186C70
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+30+1.6+47Gun Nut: 3
Science!: 1
Adhesive x4
Aluminum x3
Circuitry x2
Fiber optics x1
Glass x4
Nuclear material x4
Screw x2
Silver x2
00186C65
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+43+2+54Gun Nut: 3
Science!: 1
Adhesive x5
Aluminum x5
Circuitry x3
Fiber optics x3
Glass x5
Nuclear material x6
Screw x2
00186C60
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+23+2.3+64Gun Nut: 3
Science!: 1
Adhesive x5
Aluminum x6
Circuitry x3
Crystal x6
Fiber optics x4
Nuclear material x7
Screw x3
002492D8
Long recon scopeTracks targets. Superior magnification. Superior sighted accuracy.Recon+43+2.3+64Gun Nut: 3
Science!: 1
Adhesive x5
Aluminum x6
Circuitry x3
Crystal x6
Fiber optics x4
Nuclear material x7
Screw x3
00186C77
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle
Large bayonetSuperior bash. Inferior range.Bayoneted-18+1.8+13Adhesive x2
Screw x3
Steel x3
00186C5A
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+5+1.4+32Gun Nut: 2Adhesive x3
Aluminum x2
00186C4E
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+9+1.4+48Gun Nut: 3Adhesive x4
Aluminum x5
00247E8D
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+4+1.8+65Gun Nut: 3Adhesive x6
Aluminum x7
Plastic x5
Screw x4
00186C75

Variants[]

Locations[]

  • Occasionally sold by various merchants, such as Deb at Bunker Hill and Arturo Rodriguez in Diamond City.
  • May be found in one of two traps in a raider base in an alleyway just behind Diamond City.
  • Dropped by mercenaries guarding Parsons State Insane Asylum.
  • Occasionally carried by raiders.
  • Can sometimes be found at Skylanes Flight 1981 next to the Master locked container.
  • Far Harbor (add-on) Reward for completing part 1 of Hull Breach.
  • Nuka-World (add-on) Sold as a prize at the Nuka-Cade for 4350 Nuka-Cade tickets (items rotate every couple of days).

Notes[]

  • Combat shotguns with the two-shot legendary modified causes it to fire 7x2=14 projectiles, instead of the usual 7+1=8 projectiles.
  • Applying the advanced receiver adds an extra projectile per shot.
  • When equipped with a drum magazine, full stock, front sight ring, long barrel, and compensator, this weapon closely resembles the combat shotgun seen in Fallout 3. The only major difference is the placement of the magazine, which in Fallout 3 was placed in front of the ejection port.
  • Because the bleed damage is applied per projectile, a combat shotgun with the "Wounding" prefix inflicts massive damage per shot. The bleed damage will continue to stack with successive shots. With an advanced receiver, the weapon will deal 200 additional damage per shot over 5 seconds, if all projectiles hit the target.
  • The automatic receiver fires just one round in V.A.T.S., with no increase in damage compared to the single-shot receiver, while also adding a 25% increased cost to action point usage.
  • The combat shotgun and combat rifle share nearly identical models, with only a few differences.
  • When equipped with a bayonet and short barrel, the bayonet's model will clip through the shotgun's handguard.

Bugs[]

  • The damage of the explosive legendary variant of the combat shotgun is labeled wrong, while V.A.T.S. adds 15 damage to the total damage, the added damage is actually increased per pellet (7 pellets*15=105 Base, 120 W/ advanced receiver. Ranking up the Demolition Expert perk increases the explosive damage independently from direct hit damage). [已验证]
  • The glow front sight ring does not appear in the Sights tab unless a front sight ring is placed in the player's inventory or a workbench, although it has no requirements and cannot be installed. This is because it is incomplete due to an oversight. It has no associated Construction Object, which determines the requirements to craft it, and shares a world object model with the front sight ring. The front sight ring's world object is called glow front sight ring, but it will only allow the installation of the front sight ring.

Gallery[]

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