我可以让你在乎(英文名:I Could Make You Care)是一个同伴任务在辐射:新维加斯 。
快速流程[]
| 支线任务: 我可以让你在乎 | |||||||||||||||||||||
| 招募維羅尼卡作为同伴。 | |||||||||||||||||||||
| 把維羅尼卡带到莫哈韋廢土周围的各种特定地点和事件中(见下文)。 | |||||||||||||||||||||
| 和維羅尼卡到达隐秘山谷和地堡。 | |||||||||||||||||||||
| 与兄弟会的长老交谈(麦克纳马拉或哈丁) | |||||||||||||||||||||
| 把維羅尼卡带到太阳神一号附近的吉布森的小屋,调查伊利亞神父留下的技术日志。 | |||||||||||||||||||||
| 决定找到哪一项技术,以说服兄弟会长老倾听。 | |||||||||||||||||||||
| 在太阳神一号找到秘密武器的证据 | 找到NCR农业技术的证据 | 获得反PA脉冲枪 | |||||||||||||||||||
| 在幸运的太阳期间,使用电脑主机重新激活阿基米德II。 | 在那里长着草期间,不允许凯莉删除下载后的22号避难所数据。 | 到达34号避难所,带着装有脉冲枪的非常困难锁军用提箱进入军械库。 | |||||||||||||||||||
| 在自由城从马克斯处购买欧几里德的C型探测器,需要给他1,000瓶盖(45 交易给20) 或 从他那里偷来的。 | 使用一个独特的对话选项来说服凯莉把数据交给兄弟会,让她活着,数据保持完整。 | 开锁 或 使用在奈利斯空軍基地的佩儿的房子中获得的布莱克韦尔上校的钥匙。 | |||||||||||||||||||
| 将获取的技术带给兄弟会长老。 | |||||||||||||||||||||
| 帮助维罗尼卡决定她在兄弟会的未来 | |||||||||||||||||||||
| 维罗尼卡留在兄弟会 | 维罗尼卡离开兄弟会 | ||||||||||||||||||||
| 与维罗妮卡一起前往天启追随者前哨站,然后在游戏中的24小时后返回。 | |||||||||||||||||||||
| 攻击并杀死前哨中的圣骑士。 | |||||||||||||||||||||
| 1,000 XP 维罗尼卡获得钢铁结合辅助能力(维罗尼卡 +4 DT) | 1,000 XP 维罗尼卡获得无因由的反叛者辅助能力(维罗尼卡增加30% 肉搏/近战攻击率) | ||||||||||||||||||||
详细流程[]
睁开她的眼睛[]
首先要找到并招募維羅尼卡·聖安傑洛作为同伴。她住在巨石城西部的188贸易站,旁边是由塞缪尔和米歇尔·科尔经营的188泔水和商店。在和維羅尼卡的第一次对话中,她会问在莫哈韦沙漠旅行的生活经历,以及他们对钢铁兄弟会的了解。
注意: 如果在第一次和維羅尼卡交谈之前摧毁了隐秘山谷地堡,比如在献给凯撒或豪斯总是赢家V中,一旦被告知他们杀死了兄弟会,她就会变得敌对并攻击,阻止这个任务的开始。
在了解了他们对兄弟会的看法后,維羅尼卡要求加入玩家角色的旅行,想要看到新的地方,体验新的视角,成为一个同伴。在被招募时,她透露说她之所以询问兄弟会,是因为她实际上是兄弟会的一员,她想确保她的新旅行伙伴不会对此有异议。可以问維羅尼卡许多关于兄弟会的问题,莫哈韦的主要派系,等等,包括她的个人目标,包括找到一件漂亮的裙子。
对话触发[]
从这里开始,你必须带上維羅尼卡,让她见证一些事件,让她质疑钢铁兄弟会一直隐藏在地下,不与世界互动的目的。在整个莫哈韋廢土中,維羅尼卡将发起九种不同的对话,以回应探索过程中九种不同的情况和/或地点。任务将在听完三次对话后触发。
其中一些只能由只出现一次的对话线触发,所以如果它发生在招募維羅尼卡之前,则无法触发与她的对话。重要的是,在招募維羅尼卡之前和之后,有三个对话触发因素保持不变: 靠近麦卡伦营地航廈大门的区域,3号避难所的入口坡道,以及靠近尼尔森或棉花丛湾的区域。大炮族博物馆触发器可以被激活,即使皮特的壁画演讲已经事先听过了;让他再重复一遍,触发。
如果維羅尼卡没有自己发起列表中的对话,那么如果玩家角色通过同伴轮与她交谈或等待30秒左右,可能会发起对话。对话触发有延迟,如果玩家角色与其他人对话,它将不会触发。与其他同伴任务一起,最近的补丁使激活任务变得更容易; 在这个实例中,需要两个激活。也可以试着坐在椅子上一两次,这可能会引发谈话。如果她没有在触发区域与玩家角色交谈,那么在任何其他区域坐着或站着都会导致她与玩家角色谈论她上次被什么触发。
九个触发点的对话和維羅尼卡确认九个触发点中的一个已经满足的回复如下:
- Casa Madrid Apartments – 触发器是汤姆·安德森的几句台词。具体来说,“我和天啟追随者在一起...”(回答“你在这里做什么?”),以及他所有的台词都承认谋杀了怀特下士(任务怀特的下场的一部分)。 所有这些支线只给出一次。维罗尼卡将她的正义事业和缺乏资源与钢铁兄弟会的不可思议的资源进行了对比,但缺乏一个好的事业。这也可以在任务之外触发(但前提是安德森还活着)。
- 3号避难所 – 触发区域在外面,大概在通往门的坡道的三分之一处。維羅尼卡谈到惡魔幫如何给NCR带来比兄弟会更多的麻烦。
- 尼尔森/棉花丛湾/要塞 – 会在移动到其中一个地点并停留30秒左右触发。触发区域是比每个地点都大的大方块,所以它可能会在玩家真正看到地点之前触发,或者在到达另一个地点的途中经过一个角落时触发。这三个地点共用一个触发器,所以访问所有地点的次数不会超过一次。维罗尼卡评论道:"拿着刀和子弹的普通人,他们正在占领内华达州。"
- 麦卡伦营地航廈,触发点 1 – 第一个触发点就在航站楼里面,在中央一组主三扇门或最靠近许上校办公室的东部一组三扇门。西侧的第三组三扇门不会触发对话,因为那里没有触发区。没有必要穿过那些门;在航站楼里面走得离他们很近就行了。维罗尼卡谈到了她对NCR部队数量的惊讶。
- 麦卡伦营地航廈,触发点 2 – 第二个触发点是"很高兴见到你!我是托马斯·希尔登博士...",这种情况只会出现一次。维罗尼卡谈到NCR投资新研究,不像兄弟会。或者,在一楼周围走动或在希尔登博士所在的位置附近行走也可能引起触发。
- 奈利斯空軍基地,奈利斯大炮族博物馆 – 触发点是皮特壁画演讲的最后一行。维罗尼卡评论了大炮族和钢铁兄弟会之间的相似之处。
- 老摩门教要塞 – 触发点是朱莉·法卡斯的台词"你是来送医疗用品的吗?...",这只会发生在玩家角色第一次见到她时。维罗尼卡对他们所做的工作印象深刻。有些人甚至在玩家已经见过法卡斯之后,仍然能够在老摩门教要塞中触发维罗尼对话,这需要与营地中的无名医生交谈。
- 瑞普康试验场 – 触发点是杰森·布莱特的台词"我们希望逃离废土的野蛮...",这是他对"伟大旅程"的第一个问题的回应。这句话只出现过一次。维罗尼卡将杰森·布莱特与她的老导师伊利亞进行了比较。
- 銀色衝擊 – 触发点是格洛丽亚·范·格拉夫的问候"欢迎来到銀色衝擊"和她的台词“如果有什么吸引你的东西请告诉我”,这是对玩家角色说“我只是随便看看”的回应。有些台词在物以类聚的特定阶段不会出现。维罗尼卡评论了所有的能量武器。
有些事件可能会迫使任务在稍后阶段开始,即使上述三个触发点没有发生。
- 隐秘山谷 – 让维罗尼卡在幸运的太阳中武装了阿基米德II并获得了欧几里德的C型探测器后打开地堡的门。任务将从"把测距仪带给长老"开始,可以正常完成。
- 任务有时可以在没有维罗尼卡的情况下被激活,在遇到维罗尼卡后拿起测距仪,并了解隐秘山谷。然而,没有维罗尼卡,任务将无法继续下去。
改变长老的想法[]
一旦触发了三段必要的对话,维罗尼卡会更多地表达她对兄弟会自毁式的孤立以及他们拒绝适应莫哈韦新挫败感。她最终会请求玩家角色和她一起回到隐秘山谷,以便与兄弟会的长老们对峙,并希望他们能理解适应的必要性。同意、要求等待、不屑一顾,或者直接告诉维罗尼卡让她自己回去。
在进入地堡并与负责的长老会面(这取决于是否以及如何解决仍在黑暗中)时,维罗尼卡沮丧地看到她的请求被置若罔闻,她再次被忽视。通过进一步的对话,两人都得出结论,他们必须发现某种技术,可以作为不可否认的证据,证明兄弟会的未来将是灾难性的,没有改变。为此,维罗尼卡请求他们帮忙查看她和她的前导师经常用来交换秘密的通讯终端。
终端机位于吉布森的小屋的地板上,位于吉布森垃圾场的西北方向,靠近諾瓦克。维罗尼卡从终端机中找出了一个列表,上面列出了他们可能需要的技术,以引起长老的注意,选项如下:
- 选项 1: 欧几里德的C型探测器和阿基米德二号轨道卫星
注意: 如果玩家角色已经完成了幸运的太阳,并做出了除升级阿基米德II之外的任何选择,则该选项无法完成。也有可能,如果幸运的太阳已经完成了,或者已经获得了欧几里德的C型探测器,在这个任务中选择这个选项可能会导致故障。此外,如果玩家角色获得欧几里德的C型探测器,但任务还没有开始,这可以提供一个快速结束任务的捷径。 - 选项 2: 先进的农业技术
- 选项 3: 脈衝手槍
- 注意,在执行选项1或2时,玩家角色可以从奈利斯空軍基地获得钥匙或从34号避难所获得脉冲手枪,然后切换到选项3;没有必要和维罗尼卡交谈,明确地切换路径。
维罗尼卡的选择[]
一旦从废土获得了所需的技术,维罗尼卡敦促立即把它带回给长老。然而,即使有明确的证据表明他们的方式是错误的,兄弟会的领袖仍然拒绝放弃法典,这让维罗尼卡感到沮丧。在完全不知所措的情况下,她询问玩家角色的意见,她是否应该留在兄弟会,徒劳地尝试帮助他们,还是完全抛弃他们,永远离开地堡。你可以替她选择,也可以告诉她自己做选择,她会选择留下来。
无论结果如何,维罗尼卡都想出去呼吸点新鲜空气。在离开地堡后,一队钢铁兄弟会圣骑士正在等待,他们对维罗尼卡和她的搭档在长老的头脑中传播颠覆性思想并威胁兄弟会的完整性感到愤怒。必须处理好圣骑士才能继续,这取决于维罗尼卡之前做了什么选择:
- 维罗尼卡离开
可以告诉圣骑士们维罗尼卡不会再给他们添麻烦了,他们同意让他们离开,但告诉维罗尼卡永远不要回来。有一个可选的95 口才检查,通过它不会奖励XP,但结果基本相同。
- 此时攻击圣骑士会使任务失败并让维罗尼卡离开。
- 维罗尼卡留下
当得知维罗尼卡会留下来时,圣骑士们更加愤怒,并威胁要当场处决他们。解决这种情况可以通过以下方式完成:
- 通过95口才检查,让他们平静地离开(这个奖励没有XP)。如上所述,在通过检查后杀死圣骑士将使任务失败,并使维罗尼卡永久离开玩家角色。这个侵略性的“选项”已经在补丁1.4.0.525中修复了,它迫使玩家角色在移动之前等待它们消失。
- 用凶神恶煞把他们吓跑,这只是一个暂时的解决方案。每次玩家回到隐秘山谷地堡时,他们都会出现在那里,直到其中一个永久解决方案被采用。
- 在走出地堡后,他们有机会进行交谈之前,快速旅行。这种方法也是暂时的,但会给玩家角色足够的时间来获得95口才技能或收集防御物资。快速旅行离开后,可以询问维罗尼卡关于寻找其他选项的事。
- 与他们交谈,直到他们变得敌对并攻击,然后将他们全部杀死。不会因为杀死他们而获得钢铁兄弟会的恶名或失去维罗尼卡的信任,只要是圣骑士先攻击。
- 当玩家离开地堡时,加载界面会显示出来,如果玩家拿着武器并按住扳机按钮,那么圣骑士在离开时不会进行对话,但可以听到要求玩家角色冷静下来的声音。重要的是,在加载界面上拉动并握住扳机,以避免向他们开火。此时可以快速避开它们,然后从远处快速移动。他们不会有敌意,因为他们没有参与到威胁玩家角色的对话中。然而,如果离他们只有几英尺远,他们可能会开始对话,所以避开他们是很重要的。玩家角色也可以使用这种策略重新进入地堡,这样他们就可以在空闲的时候派遣地堡。
- 在对话结束后直接使用隐形小子执行玩家角色的命令。
- 靠近说话的圣骑士足以触发对话,但也要足够远,让他走到玩家角色身边。进入地堡,他将独自跟随,如果他先攻击,兄弟会的其他成员将帮助玩家角色与他战斗。其他队员会留在外面,但不会变成敌人。
一旦解决了圣骑士,下一阶段的任务就取决于维罗尼卡之前所做的选择:
- 维罗尼卡留下
如果维罗尼卡选择留在兄弟会,她评论了她的决定,以及留在这样一个教条主义团体的困难,但她决定尝试做她能做的事情,即使看起来是徒劳的,完成任务并获得1000XP。维罗尼卡将获得钢铁结合辅助能力,使她的伤害极限提高4点。
- 维罗尼卡离开
如果维罗尼卡选择离开兄弟会,她表示有兴趣加入天啟追随者,并建议去天启追随者前哨站看看他们是否会接受她。在前哨站,与阿尔瓦雷斯医生交谈表明希勒博士做决定,今天不在,他们可以稍后回来。离开前哨站并等待24小时后,任务更新为返回。
然而,在重新进入前哨时,这个地方被圣骑士洗劫一空,追随者们被圣骑士屠杀,他们指责维罗尼卡与外人分享禁忌知识。这里没有说服他们,所以所有的圣骑士都必须被杀死(凶神恶煞辅助能力可以吓唬他们,让他们屈服,给玩家角色一个优势,以及战斗后维罗尼卡的独特对话)。杀了他们不会增加兄弟会的恶名,也不会让维罗尼卡离开。然而,如果玩家在没有与圣骑士交谈的情况下攻击他们,那么任务就会立即失败,维罗尼卡也会永久离开。
在圣骑士死亡后,维罗尼卡会责怪自己的离开将追随者置于危险之中,但这只是强调她做出了正确的决定,完成了任务并获得了1000经验值。维罗尼卡将获得无因由的反叛者辅助能力,使维罗尼卡的肉搏和近战攻击的攻击率永久提高30%。
此外,虽然仍然可以回到隐秘山谷地堡与维罗尼卡,当激活门进入,她会接近并提到她将在外面等待;离开地堡后,你必须手动让她通过同伴轮再次跟随,否则她将留在门外的地方。
任务阶段[]
注释[]
- 在寻找欧几里德的C型探测器时,莎拉•温特劳布在21号避难所告诉角色一个戴着"奇怪的金属项圈"的男人已经购买了它,对此维罗尼卡可能会对伊利亞神父评论。当在自由城找到男人时,他的头已经被炸掉了,不过维罗尼卡并没有在尸体附近发表评论。
- 维罗尼卡与长老的最后对话是基于当他们走进长老的办公室时,他们的库存中有什么技术道具,而不是玩家角色在与维罗尼卡对话时选择了什么技术。例如,如果告诉维罗尼卡去追寻脉冲枪,但却带着欧几里德的C型探测器进入长老的办公室,那么就会播放关于测距仪的任务完成对话。
- 如果已经完成了幸运的太阳并选择不为阿基米德II提供动力,但玩家角色已经在他们的库存有了欧几里德的C型探测器,他们可以向维罗尼卡询问,但最终路线将被丢弃。
- 辐射:新维加斯官方游戏指南错误地将前往尼普顿列为开始此任务所需的触发点之一。
- 如果玩家希望通过向阿基米德II以外的任何地方发送能量来完成任务,那么这个任务可能会与幸运的太阳互动不佳。然而,事实并非如此。在追逐阶段将电力从太阳神一号转移到阿基米德II时,信使重新校准反射器之前随时改变电力的转移方向。简单地从列表中选择阿基米德II选项就足以完成这个任务阶段,然后玩家可以将能量转移到其他地方。
- 在幸运的太阳和那里长着草都已经完成的情况下,获得脉冲枪将会推进任务。
幕后[]
任务的名字是参考Frank Sinatra的歌曲"I Could Make You Care."
错误[]
- Sometimes, Veronica might refuse to accept any triggers required to start the quest, due to the game forgetting to give her the scripts required for her to respond to them. This can be fixed by targeting her in the console and entering addscriptpackage 0014779f. Note this is not permanent, and has to be done every time one wants to activate a trigger.[已验证]
- Should one complete the entirety of the quest before accessing the comm terminal in Gibson's shack, accessing said terminal, exiting, then speaking with Veronica may cause an infinite dialogue loop.[已验证]
- In some cases, especially after a long playtime or getting to a certain point in the game, Veronica will not enter any of the dialogue triggers at all.[已验证]
- A possible fix is to enter Vault 11 with Veronica, but make her wait before going into the sacrificial chamber. After the battle, she will walk up and initiate a trigger conversation.
- If one goes to the elder to deliver technology with more than one of the required items, the dialogue between Veronica and the elder will not start. If this happens, just go out of the bunker and discard one of the items then return. If Veronica walks to the elder and the dialogue still does not start, open the console, select the elder and type sayto e2f88 vms49elderdiscussion2intro (for Hardin) or sayto e2f87 vms49elderdiscussion2intro (for McNamara).[已验证]
- While trying to complete the "Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley" section of the quest, Veronica enters the Hidden Valley bunker and instantly runs to the intercom. She then proceeds to do nothing other than say "See you around" on a continual loop and refuses to engage in conversation. Upon fast traveling to Gibson's shack, Veronica just walks off to the intercom at Hidden Valley and does the same thing.[已验证]
- After obtaining the pulse gun, the Pip-Boy may still show the objective "Find the pulse gun in Vault 34."[已验证]
- If one has completed There Stands the Grass prior to starting this quest, it's impossible to finish the quest with the "farming technology" even if the data was not destroyed by Keely. The quest directs the player character to the terminal in Vault 22, which no longer has the data.[已验证]
- Activating the ARCHIMEDES II weapon system and gaining the rangefinder before initiating this quest will automatically flag the Pip-Boy to tell the player character to return to the elder after activating the terminal in Gibson's shack. If one retrieves a second technology, the quest is seemingly broken. Neither Veronica nor the elder will have conversation options to continue further, and neither will initiate their dialogue scripts between the two, despite there being periods where one cannot talk to either one after coming close to the elder.[已验证]
- The encounter with the paladins outside the bunker may not spawn, stopping the quest from progressing. This can be fixed by re-entering and exiting the bunker until they turn up. It may take four or five attempts before they appear.[已验证]
- When the paladins initially deliver their ultimatum, sometimes only one will become hostile and three will run away, still friendly. The quest completes normally after killing the one hostile, but upon returning to the bunker the three have come back, deliver their ultimatum again, and attack. After this fight, Veronica refuses to follow the player character, and will sometimes start an unprovoked dialogue with the Courier but only give the standard "What's up?" This appears to be caused by her attempting to deliver the quest-ending dialogue but, already having delivered it, getting stuck and refusing to budge until it is delivered.[已验证]
- The Nellis Air Force Base trigger may fail, and Veronica fails to comment after hearing the speech. It may take several attempts for this dialogue to initiate. The same can happen with the Silver Rush trigger.[已验证]
- If one kills the Brotherhood paladins in the Follower's outpost and then equips their armor later while Veronica is still a companion, she may interrupt whatever the player character is doing to say that she will not stand for them killing members of the Brotherhood of Steel. Veronica will then go back to regular dialogue options.[已验证]
- If one re-enters the bunker after encountering the hostile paladins, sometimes not all of them will enter to follow the player character.[已验证]
- When asking Veronica about the technologies in Gibson's shack, one may get stuck in a conversation loop with her.[已验证]
- The player character may get this quest when they first get Euclid's C- Finder even if they do not have Veronica as a companion. This in turn triggers a glitch where the only option when talking to Veronica is "I have to go now", as if the player character insulted the Brotherhood of Steel on their first visit. This then means Veronica is unobtainable as a companion. This bug happens regardless of whether or not one has already talked to her.[已验证]
- Completing the quest Still in the Dark by having the Courier help Head Paladin Hardin replace Elder McNamara before Veronica can return to McNamara with a piece of technology, will cause McNamara to be absent from his chair. When entering the room where McNamara normally sits, the quest will trigger Veronica to approach the chair and engage in conversation. Though he will not be present in the room, his voice can still be heard responding to Veronica.[已验证]
- If the player character had previously found the pulse gun and lost it or sold it to a merchant, the quest objective will still point to the case it was found in Vault 34. Using console commands to spawn a second copy of the weapon, or tracking down the original weapon and re-acquiring it, will cause the quest to proceed normally.[已验证]
- When the player exits the bunker while finishing the quest, the dialogue with the paladins might not trigger. Manually interacting with one of them will start the conversation. If they are talked into leaving, the conversation will trigger again during the fade to black. If they are allowed to attack in this way, they will despawn as normal, but the game will act as if they had been killed instead.[已验证]
修复[]
- An automatic fix for the quest bug is by opening up the console commands and typing set "145f85".ngreetingpending to 1. This has been known to cause issues with achievements but it automatically triggers Veronica opening up a dialogue with the player character which activates the quest.
- If the player character has already completed There Stands the Grass and they are unable to download the Vault 22 data, it is possible to reset the mainframe terminal by using the console command set e6a6a.DataState to 0; one can then re-download the data to complete the objective. This should even work if the data was deleted.
- Solution to the dialogue between Veronica and the elder freezing or not starting at all during the first phase of the quest: upon arrival, stand beside the elder's table and raise and lower (twice if necessary) the Pip-Boy any time the conversation freezes. One might lose some sentences, but the first objective of the quest will be completed, and Veronica gives the player character the next objective of the quest as soon as they leave the elder's room.
- Solution to Veronica not following after completing the quest: During the battle with the paladins, knock out Veronica before killing the last paladin. When she wakes up, one can manually talk to her twice for her standard dialogue. This will not work on Hardcore mode.
- If Veronica will not follow the player character anymore (she simply stands in place and does not move, despite being able to interact with her), after fighting the paladins outside the Hidden Valley bunker (after suggesting she stay with the Brotherhood to gain her Bonds of Steel perk), simply travel to Gibson's shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology that was initially picked in order to complete the quest, exit the conversation, talk to her again, enter her workbench and craft any item (one ammunition conversion works just fine). After the item is crafted and added to one's inventory, she should now follow the player character again. Test by simply entering into sneak mode, if she crouches with the player character, she is now following them again.
- If Veronica will not follow the player character anymore, they will have to go back to before the part of the quest where she speaks to the elder after they retrieve the notes, and directly tell her they want her to leave (do not suggest for her to stay, and do not allow her to choose for herself).
- Numerous fixes exist for Veronica not saying her quest related lines:
- Simply send her back to the 188 Trading Post and then speak to her, where she will then recognize the quest triggers, and even possibly the dress (if given to her previously without effect) for You Make Me Feel Like a Woman.
- Since there are always three triggers available (Camp McCarran, Vault 3, Nelson/Cottonwood Cove), it is generally going to be better to trigger the quest "normally"–use the console only if the regular triggers do not work.
- If the dialogue options do not open automatically, give Veronica some formal wear for the unmarked quest You Make Me Feel Like a Woman and she will most likely not respond. However, sit down, and when standing back up, open the companion wheel, go to the talk to option, and then talk to her about trading equipment. Take the dress back and put it back in, and when you leave the triggers should work.
- Along with the above fix for the formal wear trigger, sitting down in a seat in a trigger area, then standing up will activate the trigger. For example, sitting in Colonel Hsu's office will trigger the comment by the eastern doors of Camp McCarran.
- Simply send her back to the 188 Trading Post and then speak to her, where she will then recognize the quest triggers, and even possibly the dress (if given to her previously without effect) for You Make Me Feel Like a Woman.
- If Veronica gets stuck and will not follow the player character anymore, and then they get the infinite loop upon getting to the comm terminal at Gibson's shack, one will have to restart the quest (from a previous save) and work back to the part where she speaks to the elder after the player character retrieves the notes, and directly tell her they want her to leave (do not suggest for her to stay, and do not allow her to choose for herself). Then, go to Gibson's shack and access the comm terminal, and upon doing so, it will show (in the upper left side of the screen) "COMPLETED: Access Father Elijah's notes at the comm terminal with Veronica." and upon exiting the terminal, Veronica will automatically start talking. After choosing a dialogue option, it will give the player character the option to exit the dialogue, and Veronica says, "I like the way you think..."
- For some reason, Veronica will sometimes not talk to the intercom when entering the Hidden Valley. A possible fix is to enter set "000E327C".HowPlayerEntered to 0 in the console and re-entering the bunker. [验证逾期]
- If the player character has Euclid's E-Finder before they had Veronica talk to the elder, simply drop and pick it up.
- If Veronica's quest triggers won't activate, going to where the quest would be triggered (e.g. Nellis Museum, Vault 3, Silver Rush), then going to the Silver Rush will cause her dialogue to start.
- If the pulse gun has been retrieved, and has been presented to the Elder, Veronica will sometimes freeze after the first few lines of dialogue with Elder McNamara, rendering both NPCs permanently frozen. The above fix to repeat the conversation will not work either. (This may be due to a scripting glitch introduced by mods). You will not be able to re-recruit Veronica if you dismiss her from the Companion Dismissal Terminal, and you may not be able to take any other quests from McNamara. To bypass this softlock, first open the console and apply the following command: setobjectivedisplayed 145f85 150 1 then trigger the first discussion with McNamara by selecting the Elder in the console, and then applying the following command: sayto e2f87 vms49elderdiscussion1 Before closing the console, select Veronica and apply the same command. They will run through the dialogue from their first meeting and when it is complete, both NPCs will be freed again. You may have to repeat this process if either NPC locks up on a line again at this point. This will bypass this objective, skipping the conversation with McNamara, the dialogue with Veronica, and the confrontation with the paladins, moving onto Veronica choosing to leave and seeking out the Followers outpost.
It is not clear which script flags can be accessed from the console to trigger the dialogue to work correctly and continue the quest as intended, if one chooses to convince Veronica to stay with the Brotherhood.
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