↑ 1.01.1旧世蓝调结局, X-13研究设施: "The infiltration program in X-13 felt spent, having repeatedly upgraded the Stealth Suit until it could upgrade it no more. It felt warm, fulfilled, and a bit sluggish. It realized not long after, the Stealth Suit had left it without so much as a note on the nightstand. So the infiltration program sent out robobrains into the wastes looking for its wayward technology. It eventually found REPCONN HQ, and set up a new research center, testing and murdering Fiends who kept breaking into the facility."
↑The Courier: "The Fiends?" James Hsu: "As in chem fiends. Biggest gang of raiders I've ever seen. Nothing like addiction to swell your numbers. Psychotic, and completely unpredictable. They've set up shop in Vault 3 to the west. Every day they attack our positions and my men repel them. But every day there's more of them and less of us. I sent one of my rangers after their leader to try and destabilize them. He didn't return. Hell of a thing, losing a ranger. You come to depend on them. And they come through for you so often, you forget it can happen." (James Hsu's dialogue)
↑The Courier: "What do you know about the Fiends?" Dhatri: "Pack of drugged-out killers. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up earth. I've got three Fiends I want dead, and I don't give a goddamn how it gets done. That sound like something that interests you?" (Dhatri's dialogue)
↑The Courier: "What can you tell me about Vault 3?" Bryce Anders: "The inhabitants of the Vault were simple traders. They made a good living for themselves for a couple weeks. Then they caught the Fiends attention. I don't think they set up any kind of security, stupid fucks. They all got themselves killed." (Bryce Anders' dialogue)
↑The Courier: "Can you tell me what happened to the residents here?" Motor-Runner: "I guess it isn't a secret. Yeah, the residents of the Vault are all dead. We killed them. Funny thing is, they just let us in. We didn't have to force the doors or anything." (Motor-Runner's dialogue)
↑The Courier: "Why did you move the Fiends into this Vault?" Motor-Runner: "We needed some place to put down some roots. I was having trouble keeping my people out of Westside." (Motor-Runner's dialogue)
↑The Courier: "Are there more dangerous posts?" Ortega: "Oh, you'd better believe it. I feel sorry for the troops who are charged with keeping the Fiends from overrunning everything. The Fiends are scary because they're unpredictable. One day, they'll be taking potshots at you and then running off before you can shoot back. And the next day, they'll come rushing at you pumped full of drugs and not stopping until you or they are dead." The Courier: "If the Fiends are so dangerous, why hasn't the NCR wiped them out?" Ortega: "Current orders are to hold the line and nothing more. That's all we seem to do these days - hold the line. I guess it's a tricky situation since there's a vault in Fiend territory. If the NCR went after them, they'd just hole up." (Ortega's dialogue)
↑The Courier: "What can you tell me about the Great Khans?" Dhatri: "We know they supply the Fiends with illegal chems, but they never stick around in NCR territory for long. They know the land, and move quick. There's talk from time to time about taking out their base at Red Rock Canyon, but nothing ever comes of it. The Great Khans are tough fighters. If we ever did go up against them on their home turf, we'd win, but casualties would be high." (Dhatri's dialogue)
↑The Courier: "Who do you sell to?" Diane: "We make regular shipments to a lot of settlements around the Mojave - a lot of our business comes from the Fiends lately. Personally, I think they're kind of creepy, but Papa likes the fact that they get hopped up on Psycho and harass NCR patrols." (Diane's dialogue)
↑The Courier: "What's going on in Westside?" Motor-Runner: "I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch. That fucking mutant is more trouble to kill than to avoid. Having someplace for my people to sleep reduces the chances of drifting into Westside." (Motor-Runner's dialogue)
↑Ronald Curtis: "Lupa, this is Frumentarius Picus, over. Afternoon patrol enters Fiend territory at 1300. Have them mine that stretch. That would leave them the morning to bury mines along that stretch. Over. Roger Lupa. Charges are set. Detonation will occur as the train leaves the station. Over. Couple of minutes. Over. Ten-four." (Ronald Curtis' dialogue) Note: VMS08CurtisRadio
↑The Courier: "Do they deal with any caravans at all?" Cass: "There's some caravans that deal with the Legion, yes. And as much as it pains me to say it, any caravan marked by the Legion is safe as houses. They guard their roads, their supply lines - even Fiends would hesitate before going after any trader dealing with Legion." (Cass' dialogue)
↑Fiends possible ending slide: "The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Caesar, unimpressed with their performance and their dependence on chems, had them exterminated."
↑The Courier: "I'm here to provide support. Is there anything I might be able to help with?" James Hsu: "Hmm... you don't cook by any chance, do you? Farber's doing his best, but it's hard to manage an army with half my staff in line for the latrine. Honestly, we're fighting a lot of fires right now. The Fiends keep pressing their position from Vault 3. We've got the Legion breathing down our necks across the river. We actually took an officer alive last week, but so far he hasn't spoken a word." (James Hsu's dialogue)
↑The Courier: "What do you know about the Fiends?" Dhatri: "Pack of drugged-out killers. They're addicted to every stim, every pill, every psychoactive enema on this fucked-up earth. I've got three Fiends I want dead, and I don't give a goddamn how it gets done. That sound like something that interests you?" (Dhatri's dialogue)
↑The Courier: "I'll go to Vault 3 and see if I can find your ranger." James Hsu: "That Vault is a hornet's nest. If you have second thoughts, no one would think less of you for it. But if you can get him home, it'd mean a lot. Watch for civilians, too. The Fiends have been kidnapping locals. They just walk right into people's homes in the middle of the day and take them. But the man you're looking for is Bryce Anders. Anders was trying to find the leader, Motor-runner. You hear something like a chainsaw, you've found Motor-runner. Put a bullet in his head, and you'll have some new friends around here." (James Hsu's dialogue)
↑Gomorrah receptionist: "Fiends are bad for business. NCR should do their fucking job." (Gomorrah receptionist's dialogue)
↑The Courier: "Your bosses sent me to you to see if you needed any help with your work for them." Troike: "Yeah, I heard you might be coming. I appreciate the help, I'm in kind of a fix. I help the Omertas get guns without the NCR catching wind of it. I need someone to cover my ass with the last shipment." The Courier: "Tell me about the problem with the last shipment." Troike: "The Fiends, a group of raiders freaked out on chems, stole my last shipment before I could get it into Vegas. I could sure use some help getting it from them." (Troike's dialogue)
↑Fallout: New Vegas Official Game Guide Collector's Edition p. 353: "[2E.01] Zapp's Neon Signs You should be instantly familiar with Zapp's actual neon signs, as the Fiends have wielded many of them together to form impassible perimeter walls. The actual building is a graveyard of signs, including the feet of a Tall Boy statue. Inside, expect more Fiends, and additional traps." (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
非游戏
↑Fallout: New Vegas Official Game Guide Collector's Edition p.44: "Raider: Fiends": "Vault 3 was once an ordinary, happy vault. Unfortunately, it—and the entire southwestern part of the New Vegas conurbation—has been taken over by a large force of Raiders calling themselves the Fiends. They are unexceptional in every way, but there are a slew of them. The vault itself is wide-open, practically being a feral den for the Fiends and their huge packs of dogs. Whether it is murder, rape, or shooting innocents for sport, the Fiends are more than happy to bring their anarchy to this area, which has become a source of growing concern for the NCR. The Fiends are erratic and dangerous; their mental stability isn't helped by the fact that they are almost constantly high on chems, most of which are provided by the Great Khans."