Fallout中文維基
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Fallout中文維基
關於the Nuka-World character,參見Lucky (Nuka-World)

 
Gametitle-FNV
Gametitle-FNV

Lucky is a unique .357 Magnum revolver in Fallout: New Vegas.

特徵[]

幸运是特殊版的.357左轮手枪。与普通版本比起来,它的单发威力更高,开火速度更快,且有着更高的暴击率and uses a low amount of Action Points。它的枪管、框架、和枪膛都是用精密光滑的黑色金属打制,外面包裹着华丽的金色符文;象牙手柄打磨的非常光滑,并且镶嵌了扑克牌里的梅花♣作为装饰。枪管下方的退弹杆上印着银色的Lucky字样。.

Like most unique weapons, weapon modifications cannot be used on Lucky. However, it comes with the long barrel modification already added. It uses the least amount of AP of any revolver using only 17 AP. Furthermore, it is considered an improved holdout weapon and can be concealed and taken into weapon-free locations as long as one's Sneak skill is 50 or greater.

耐久度[]

幸运手枪可以发射1120发标准.357子弹, the equivalent of 187 reloads, from full condition before breaking. Template:Durability table

Variants[]

Comparison[]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.357 Magnum revolver 26
45.51.75x1262610.5699521105503
.357 Magnum revolver With all weapon mods attached 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol Dead Money30
602x145191.60.56112031000333.304

位置[]

普瑞姆的旅馆里,野牛史蒂夫礼品商店柜台里面的地板上有个开锁75的保险柜,枪在柜子里。

Notes[]

  • The Collector's Edition guide of the Fallout: New Vegas Official Game Guide lists the weapon as being obtainable in the Vikki and Vance Casino floor safe, but in the game, it is in a floor safe in the Bison Steve Hotel.
  • Lucky and That Gun have the second highest potential critical hit chance of all one-handed Guns, behind the silenced .22 pistol.
  • Lucky can be seen on the cover of the Fallout: New Vegas game guide.
  • Along with several other items, there is a version of Lucky located within the test cell TestMap01.

Behind the scenes[]

Lucky, as with the .357 Magnum revolver, is based on the Colt Single Action Army, with a few other guns used as a reference.[1]

Bugs[]

  • Has platform::PCPC When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation. [已验证]
  • Has platform::Xbox 360Xbox 360 Giving Lucky to Cass or Raul causes a regular .357 model to be displayed on their persons, but giving Lucky to Veronica shows the correct texture of the revolver. [已验证]
  • Has platform::PCPC If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again. [已验证]
  • Has platform::Xbox 360Xbox 360 Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time. [已验证]
  • Has platform::Xbox 360Xbox 360 When reloading in 3rd person view, the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun. [已验证]

References[]

彈道武器
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