尤利西斯的神殿也能找到两个。Maintenance and Storage, in a footlocker in the room with three eyebot charging stations. The door is opened with the nearby terminal.另一個in a footlocker next to some small stairs leading to a lot of useless consoles.
Between Boxwood Hotel roof and Ulysses' Temple, found in a footlocker at a campsite in the center of the area.
This weapon is marked as "Player Only", meaning it cannot be equipped by non-player characters.
Like other automatic close combat weapons with a critical multiplier, the industrial hand checks for critical hits several times a second.
It is considered an improved holdout weapon.
The industrial hand's V.A.T.S. attack animation is unusual, due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied. It also has a slight knockback effect.
It has the highest durability of any unarmed weapon in Fallout: New Vegas at 1600 HP, but this is balanced, as automatic weapons degrade much faster than regular weapons.
The industrial hand has the highest amount of DPS when considering the Unarmed weapon category.
The industrial hand also has the highest critical damage out of all automatic Unarmed/Melee weapons, with a staggering 40, rather than a 10 like the thermic lance or 8 like the chainsaw.
The industrial hand has a unique animation when equipped, much like that of the power fist, where instead of steam/air is ejecting from the ports, dirt or dust is shown blowing out of what seems to be exhaust chambers.
It is impossible to perform a Legion Assault, Khan Trick or a Ranger Takedown with this weapon.
Though it is a variant of the pneumatic power fist, it cannot be used for the challenge Vault 13's Revenge.
This weapon works well with the weapon binding ritual, allowing each hit to be boosted by 10, which is also unaffected by DT and DR.
Has platform::PCHas platform::Playstation 3Has platform::Xbox 360 Selecting V.A.T.S. special moves (i.e. cross, uppercut) will cause the player to stand in place and continuously punch during the sequence, without contacting the target enemy. Possibly fixed by repeatedly trying to access the Pip-Boy.[已核实]
Has platform::PC This weapon's sound will fail to play if the attack button is held and released continuously.[已核实]