Fallout 2
requirements: Convince Metzger to let you join the guild.
benefit: Can carry out slave runs, and can sell companions to certain NPCs
penalty: Cannot complete certain quests, cannot recruit certain companions, and reputation is reduced with some NPCs
You have been marked as a member of the Slaver's Guild. The tattoo on your forehead makes your profession evident to everyone you meet.

Slaver is a reputation received by joining the Slaver's guild. This is generally considered a bad thing, and frowned upon by most residents of the wasteland.



The following quests become unavailable if you become a slaver.


The following quests become available only if you become a slaver:

  • Slave Runs: The player can ask Metzger about making a slave run. The player and a small group of allied slavers will arrive at a location and fight several guards. Once the guards have been eliminated combat can be ended, and the slavers with the player will round up any remaining NPCs on the map.

Generally speaking, slave runs get more difficult each time you do them, with guards becoming more numerous and well armed. The player is paid for each slave run, though the pay is reduced for any slaver allies that are killed during the full raid. Template:Navbox reputations