Fallout中文維基
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Fallout中文維基
關於other uses of the name Boomer,參見Boomer


据说大炮族是仇外的部落,他们的火力甚至比军火贩子还要强大。没有人敢冒险进出他们戒备森严的领地。加载界面

大炮族(英文名:Boomers)是一个孤立主义者部落2281年占领着莫哈韋廢土奈利斯空軍基地

背景[]

大炮族是由一群原本居住在34号避难所的避难所居民组成的部落。库存过剩、不受保护的军械库导致居民中出现了一种特别以枪支为中心的文化。[Non-game 1]大炮族是一个特别痴迷于武器以及自由持有和携带武器的权利的群体。23世纪初,当避难所的人口激增时,避难所的監管人试图通过引入人口控制措施和封锁军械库来挽救局面。这些努力事与愿违,暴乱开始了,并迅速演变成全面的叛乱。未来的大炮族袭击了军械库,拿走了大部分重型武器和装备,然后从避难所里冲了出来。反应堆在袭击中被毁,避难所也毁了。[1]

大炮族在2231年左右从避难所出来。[2]他们优越的武器和战术使他们能够轻松击败地面上那些组织混乱、装备简陋的掠夺者,但损失的比例(43.6个敌人死亡1个大炮族死亡)是不可接受的。[3][4]

大炮族找到了奈利斯空軍基地。这个战前军事设施被几枚核武器击中,这些核武器避开了羅伯特·豪斯的导弹防御网络,由于高放射線水平,使其无法居住。[3]废土人和动物学会了习惯性地避开它,使它处于相对较好的状态。[5]然而,这并没有阻止大炮族。他们配备了盖革计数器,对奈利斯进行了评估,发现大部分放射性物质已经衰减到安全水平。[6]大炮族搬进来,使基地恢复了正常运转。[7][3]

虽然奈利斯戒备森严,但大炮族发现了几个安全问题。为了与他们的社会习俗保持一致,他们决定用极端的火力来修补它们。一支大型探险队组成,从2区取回榴弹炮和相应的弹药库存。这次探险持续了几个星期,但最终取得了成功,这也是大炮族最后一次踏足奈利斯以外的地方。[8]任何进入基地一英里内的人都会受到攻击,并以极端的偏见被摧毁。[9]

大炮族在奈利斯生活和发展。然而,无限期的孤立并不是他们的目标。当部落的一位长老洛亚尔米德湖发现了一份关于坠毁的B-29轰炸机的文件时,大炮族的努力变得专注起来。[10]修复和修理轰炸机成了他们的使命。[11]为此,大炮族重新启用了战前用于飞行员训练的虚拟现实模拟器,用它们来发展和完善他们的飞行技能,"在装甲安全的开阔天空中飞行,向无知的野蛮人发射高爆弹药",正如故事守护者所说的那样。[3][12]

当然,他们的生活并不总是一帆风顺。在信使到达奈利斯城门的几天前,一群巨型蚂蚁占据了奈利斯的发电机和弹药库。这些昆虫以火药储备为食,这使它们变得容易爆炸。Raquel,带领一个战斗群进入了地堡。事实证明,这些具有攻击性、爆发力强的蚂蚁超出了他们的控制能力,导致两名大炮族死亡,另外三名大炮族受伤。[13][14]信使的到来正好决定了部落的命运,就像珍珠妈妈预言的那样。[15]

大炮族对外人有偏执和敌意的倾向。这一点,再加上他们对爆炸物的喜爱,导致新維加斯当地人称他们为"大炮族" 。部落并不介意这个名字,只要它意味着人们与之保持距离。虽然大炮族的仇外心理让他们远离了麻烦,但莫哈韦的主要派系也试图获得他们的青睐。然而,无论谁接近他们(豪斯先生,三大家族NCR,或凯撒军团),大炮族的反应都是一样的:大炮。[Non-game 2]

大炮族在繁荣的农场里种植自己的作物,他们在基地生活了几十年,学会了种植这些作物。奈利斯太阳能阵列的太阳能板为部落提供电力,他们也从米德湖获得清洁水源。[16][17]在某种程度上,NCR试图切断大炮族的供水。大炮族的回应是炸毁了NCR在新维加斯东部的部分输水管道,这导致NCR迅速撤回他们的决定并恢复了水流。在接下来的几个月里,没有其他人试图接近大炮族,这是他们非常喜欢的现状。[Non-game 2]

社会[]

BoomersGuard

一个大炮族的哨兵,穿着打过补丁的避难所服装,结合了回收的军装元素,手持部落标志性的爆炸武器。

大炮族代表了部落习俗和信仰与技术实力和科学精细化的有趣结合。他们的哲学源于这样一个基本信念:个人武装是社会信任和责任的基础。[18]在在避难所的禁闭和随后在奈利斯的自我隔离,这一信念得到了发展,并自然而然地得出结论:个人武器还包括烈性炸药及其发射系统,包括从战略轰炸机上投下的烈性炸药。[19]一些年轻一代则更进一步,将大炮族定义为可以自由地制造任何形式的爆炸,越大越好。[20]这也导致了一种以恢复轰炸机为中心的准宗教的出现。[3]

作为强调个人自由的一部分,大炮族几乎没有表现出社会分层。权力的位置由长老们担任,他们被任命是由于年龄和智慧(母亲珍珠是2281年最年长的大炮族,她记得奈利斯的建立)。[15]或者个人技能(Argyll是一名才华横溢的医生,而洛亚尔是部落中最能干的机械师)。[21][22]长老们并没有被赋予无限的权力,但在与他们的技能相关的领域拥有权威。例如,武器大师负责奈利斯家园的安全,从协调其防御到训练和适应其人口。[23]

总的来说,这种类型的精英统治和强调为共同利益服务在整个部落都存在。孩子们从出生起就被训练保护自己,为部落服务。[24]战斗和农业训练从很小的时候就开始了,一旦大炮族成年,他们就会从事最适合他们的工作。因此,每个大炮族都是训练有素的战士和有能力的生存主义者。[22]

大炮族离开了34号避难所,找到了奈利斯空軍基地,他们必须找到反映他们独立的新衣服。他们在基地里找到了旧的军用夹克,用它们盖住了他们的避难所连衣装。每件夹克上都有几枚军事奖章作为装饰,背面绣着数字“34”,让人永远不会忘记它们来自哪里。

他们是一个自给自足的社会,在他们的基地内生产食物、武器和电力。因此,他们不需要与外界联系。他们认为,自我武装是和平社会的关键,这意味着每个大炮族都有一件武器,在需要的时候会毫不犹豫地使用它。大炮族依附于他们的历史,无论是过去还是现在。他们博物馆里的一幅大型壁画讲述了他们伟大的史诗:

Boomer Museum Mural

左边的部分是大炮族的人从避难所出来,用地雷和手榴弹消灭他们遇到的"野蛮人"。中间部分是大炮族发现空军基地的现状。在那里,他们繁荣昌盛,繁衍生息,用他们的大炮与"野蛮人"保持距离。大炮旁边的小吊舱上方的气泡是他们在飞行模拟器上训练驾驶轰炸机。最右边的部分代表了大炮族的未来,他们希望用他们希望修复的坠毁的轰炸机向无知的野蛮人发射“高爆弹药”。

结构[]

它们的结构非常基本;有一个领导者,一个医生,一个老师,卫兵,机械技师,和一个故事的守护者来保存他们的历史。只有领导者才能对其他人发号施令,对一切都有绝对的权力。

军事[]

大炮族拥有一支非常小但高效的军队,由基本警卫、迫击炮队、武器长和长老组成。当有人进入瞄准范围时,配备单兵便携式爆炸发射器和榴弹炮队的警卫将对奈利斯以南地区进行轰炸,除非入侵者足够靠近围栏,在这种情况下,他们要么拘留入侵者,要么杀死他们。指挥官被称为“武器大师”,负责协调防御和进攻(主要是转移)行动中的警卫,大炮族中的长者有能力发布新命令,改变或推翻现有的所有形式的军事和安全程序命令,而不受争议。

如果信使帮助从米德湖恢复坠毁的B-29,大炮族将轰炸机添加到他们的武器库中,使他们成为廢土中为数不多的拥有功能性空中力量的派系之一。大炮族也有一些可操作的打手先生可供他们使用。这些机器人充当边境警卫,在基地周边巡逻。

与外界的关系[]

他们对任何试图接近他们的基地的人抱有敌意,并拒绝与任何人进行贸易。然而,由于他们控制的强大武器,该地区的主要派系已经表达了他们对他们的兴趣。NCR希望与人建立外交和贸易关系,而凯撒军团试图吸收他们加入到他们的队伍中。豪斯先生想要他们的武器攻击他的敌人。

技术[]

作为他们自我孤立的一部分,大炮族几乎没有外部关系。他们会用极端的火力对付任何进入他们安全范围的人,不管他们是谁。[25][3]大炮族出生的人被禁止离开奈利斯,导致任何希望与外界联系的人都无法与外界联系,任何希望与大炮族出生的人联系的人也也无法离开。[26]

这正是大炮族所喜欢的,尽管这并不是说他们不与外界保持一定的关系。有一次,新加州共和国切断了基地的供应。大炮族的反应是炮轰NCR在新维加斯东部的供水管道。NCR迅速恢复了流水。[Non-game 2]

他们对任何试图接近他们基地的人都充满敌意,并拒绝与任何人进行交易。然而,由于他们控制着强大的武器,该地区的主要派系已经表达了对他们的兴趣。NCR和军团都希望大炮族将他们的重型武器对准对方,前者希望与部落建立外交关系,而后者则打算背叛并征服他们。豪斯先生只是想让他们的武器对准他的敌人。

技术[]

FNV Boomer Emplacement

2区回收出来的榴弹炮

BoomersCannon

尽管他们有部落习俗,大炮族是废土上装备最精良的社会之一。奈利斯是一个几乎完全自给自足的社区,从米德湖取水种植作物,为居民提供生活所需。[16][17]为了防止营养不良,标准饮食中的谷物和蔬菜被大豆和豆类所补充,以补充蛋白质。[27]电力由基地的太阳能发电站和位于掩体中的柴油发电机提供。[17]发电机的燃料由基地内的生物柴油精炼厂提供,该精炼厂使用玉蜀黍等剩余作物制造生物柴油。[28]

大炮族拥有令人印象深刻的工业能力,能够制造大量弹药,主要是全金属护套品种。[29]为了修复和制造,他们使用先进的工具,如焊枪和等离子切割机。[30]这使他们积累了大量的弹药。例如,他们拥有足够的导弹,可以在不补充库存的情况下使用5年。[31]对于他们的备用零件储备来说,情况并非总是如此,尤其是对于太阳能电池阵列等更精密、更稀有的技术。[32]

他们的军事技术同样令人印象深刻。除了回收回来的榴弹炮[8]大炮族还拥有大量军用级武器,包括导弹发射器榴弹发射器,甚至还有胖子级战术核弹发射器。他们还拥有一支军事机器人舰队,以补充他们的战斗力量,并允许他们在情况需要时向基地外投射他们的力量。[33][34]

更重要的是,进入基地的通信也使他们有能力监控无线电通信。[35]如上所述,大炮族还可以使用虚拟现实飞行模拟器,用于各种军用飞机的飞行训练。[12]然而,这些只允许大炮族使用。[36]

大炮族来自现存最全副武装的避难所之一,装备非常精良。他们每个人都有一个嗶嗶小子3000,并且精通使用炸药。他们有导弹发射器榴弹发射器胖子发射器以及许多旧的军用榴弹炮,他们用来击退任何人试图让他们的方式到基地。许多打手先生机器人被大炮族重新编程以保护他们。这些机器人还可以快速有效地分解和运输大型物体,正如洛亚尔关于提取他们旨在获得的轰炸机所述。

机库内有飞行模拟器,可以教任何大炮族飞行;这些座舱与隐秘山谷地堡中发现的座舱非常相似。他们没有可用的飞机,但这并不妨碍他们飞行,至少在虚拟世界中是这样。这些模拟器需要访问码才能运行。信使可以被告知,从洛亚尔通过口才检查;不管信使在大炮族中的名声如何,它们都无法打开。基地通过太阳能电池板产生能量,在内部种植自己的作物,并从米德湖获取取之不尽用之不竭的水源。

在信使和大炮族在一起的时候,Raquel,武器主管,会说大炮族的弹药越来越少,减少到五年的供应量。同样地,杰克将请求更多废金属以备将来使用。这些要求显示了他们对后勤和储备的掌控,而这正是莫哈韦的许多派系所缺乏的。

结局[]

皮特叙述

# 幻灯片 画外音旁白 游戏中的条件
1
Boomer end slide 02
没有了有组织的领导,剩下的大炮族慢慢地离开了,留下了奈利斯空軍基地被勘探者和拾荒者淹没。大炮族积累起来的知识很快就散去了,他们的存在也慢慢地从记忆中消失了。 杀死佩儿洛亚尔。(将覆盖所有其他结局。)
2
Boomer end slide 01
胡佛大坝之战后,NCR发起了几次针对大炮族的战役,但都很快被大炮族的大炮结束。随着时间的推移,大炮族发现对火药的需求大增,他们与軍火販子建立了关系,用他们的剩余作物换取弹药。 不要完成飞得更高!,完成NCR的结局任务找到了!。¹
3
Boomer end slide 02
豪斯先生对大炮族不感兴趣,把他们留在奈利斯。部落背对着世界,在奈利斯保持着坚固的防御。 不要完成飞得更高!,完成豪斯先生的结局任务孤注一掷。¹
4
Boomer end slide 03
大炮族抵御了来自军团的多次攻击,但最终还是败给了军团的优势。军团奴役了大炮族,并从废土上抹去了他们存在的任何记忆。 不要完成飞得更高!,完成凯撒军团的结局任务我来,我见,我征服。³
5
Boomer end slide 03
废土上几乎没有法律,大炮族继续保护自己,抵御入侵他们领土的勘探者和拾荒者。 不要完成飞得更高!,完成独立新维加斯的结局任务没有神,没有主人。¹
6
Boomer end slide 01
在軍火販子的帮助下,大炮族与NCR建立了健康的贸易关系。最终,大炮族开始到废土游荡,同时仍然阻止外人进入奈利斯。 完成飞得更高!,完成NCR的结局任务找到了!
7
Boomer end slide 02
豪斯先生对大炮族几乎没有兴趣,他们最终开始冒险离开奈利斯与旅行者会面和交易。 完成飞得更高!,完成豪斯先生的结局任务孤注一掷
8
Boomer end slide 03
大炮族在胡佛大坝展示实力之后谨慎,凯撒选择了不去管大炮族。大炮族仍然与世隔绝,但不时有人看到他们飞越莫哈韦沙漠。 完成飞得更高!,完成凯撒军团的结局任务我来,我见,我征服
9
Boomer end slide 03
尽管胡佛大坝之后废土变得无政府状态,但大炮族的实力展示阻止了寻求进入奈利斯的寻宝者。 完成飞得更高!,完成独立新维加斯的结局任务没有神,没有主人
¹杀死佩儿造就了这个结局。不要杀死洛亚尔 或任何其他大炮族。
²这个场景的叙述者不小心说“out to Nellis”而不是“out of Nellis”,而字幕的措辞是正确的。
³为了得到这个结局,完成飞得更高!,请求佩儿协助战斗,然后杀死她。不要杀死任何其他大炮族。

这段基本无法翻译

趣闻[]

  • 珍珠是大炮族中年龄最大的,也是这个部落的领袖。她预言,总有一天,一个外人会突破奈利斯的防线,帮助大炮族与世界其他地方联系起来,即使"只是一点点"。在这一点上,玩家角色可以选择杀死珍珠(这将降低他们在大炮族中的声誉)或履行他们的承诺。玩家角色也可以忽略珍珠的请求。
  • 如果玩家角色有一个喜欢的声誉,并帮助足够的大炮族,珍珠将提出湖中女士。在第二次胡佛大坝之战中,大炮族将通过从飞机上轰炸敌人来帮助信使和他们所选择的派系。人们可以真正看到飞机飞行和投掷炸弹。
  • 尽管大炮族几十年来从未离开过奈利斯空軍基地,信使是他们第一个允许进入大门的外人,但在大炮族的太阳能发电机大楼里可以找到NCR货币。
  • 尽管大炮族出生的人对所有外人都有明显的仇恨,但不仅被接受或喜欢,而且被偶像化是相当容易的。对皮特说些关于大炮族的好话或聪明的话,把废金属交给杰克,完成他们相对简单的任务/任务,这些都能给信使带来良好的声誉。
  • 大炮族在第一次遇到玩家角色时并不会对其怀有敌意。
  • 大炮族会对当前跟随玩家角色的同伴进行评论:
    • 当有維羅尼卡·聖安傑洛作为同伴时,大炮族有时会说:"我可以在一千码外发现兄弟会的间谍。即使是可爱的人。"
    • 当有勞爾·特哈達作为同伴时,大炮族有时会说:"以前从未见过这么近距离的尸鬼。我不确定我是否想这么做。"
    • 当有ED-E作为同伴时,大炮族,甚至打手先生可能会说,"我可以帮你解决机器人的问题。"或者,"你知道有个机器人跟着你吗?"
  • 一旦大炮族在战斗中变得敌对(即使在完成飞得更高!或有偶像崇拜的名声),他们将永远不会再对信使友好。这是因为信使在他们那里的声望会降到最低(就像被偶像化到野孩子或者喜欢软心肠的魔鬼)。
  • 如果信使已进入大炮族领土通过隧道列车服务(需要撬开两侧"非常困难"锁),而大炮族已经向他们的位置开火了,在试图进入大炮族地区通过最常见的路线 - 大炮族将开始从这个位置向信使开火,并将从相当远的距离向他们开火; 如果信使选择逃跑。此外,快速前往大门,或者穿过大门将导致他们向信使开火,即使他们跑回大门,当信使第一次进入时被“瞄准”的守卫将被大炮炸死。为了避免这种情况,请不要通过列车服务隧道进入。
  • 在被接受之前,大炮族会对玩家角色说话,就好像他们因为仇外的本性而被他们避开或憎恨一样。
  • 如果玩家角色装备了阵营护甲,那么他们就不会获得声誉(不管是好是坏)。
  • 即使玩家角色是大炮族的偶像,医生也不会为他们提供任何医疗服务,说他需要任何剩余的物资来治疗伤员。
  • 如果信使在皮特讲述大炮族的历史时离开,他们在大炮族中的声誉会略有下降。

登场[]

大炮族仅出现于辐射:新维加斯

幕后[]

Spare Us the Cutter
内容
  • 一个未使用的信息(FactionReminderBoomer)表明,在某个阶段,玩家可以通过穿其他种族的衣服来伪装成大炮族。
  • 有一些只允许玩家对话的话题,可以问赤红商队守卫关于杰克任务中的红发女孩(如 VDialogueCrimsonCaravan1ECrimsonCaravanGuardAAM2Topic000 - "你认识这一带的红发人吗")。
  • 还有一个剪掉的消息框叫做NellisCCJanet。它是空白的,但有"珍妮特"的标题。这可能看起来并不重要,但这是你如何改变现有NPC名称的一部分 - 例如,隐藏他们的真实姓名,直到玩家发现一些关于他们的信息。结合上述内容,这意味着玩家最初可能需要进行一些实际的侦探工作才能为杰克找到珍妮特?
  • 如果玩家是个混蛋,让珍妮特在经过炮兵靶场的路上被炸飞,杰克也会剪掉对话。

参考[]

  1. Vault 34 terminal entries; Terminal, gi.d3.8o20
  2. The Courier: "Tell me about the Boomers."
    Robert House: "They occupied Nellis Air Force Base a little over 50 years ago. One of my Securitrons got some video of their arrival - and then... exploded. Odds are they were Vault dwellers. That's everything I know about them, really."
    (Robert House's dialogue)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Pete: "Ages ago, long before I was born, we lived underground. Everyone had guns but the overseer wouldn't let us explode anything, not even a hand grenade. We left and wandered the wastes. There were savages with knives. We blew them up with frag mines and grenades, burned them with flamethrowers. It was neat, but there was a downside. For every 43.6 savages we killed, we lost one of our own. We needed a new home. We needed Nellis. Nellis, glittering like shrapnel in the desert sun. Nellis, bursting with missiles, warheads, and bombs. Nellis had waited. Just for us. Here, we have prospered and multiplied. Here, our mighty guns destroy any savages who might try to harm us before they can even reach our gates! Well, until... but... not saying you want to harm us or you're a savage, but... anyways. Nellis has revealed many secrets. It has taught us how to fly the bombers once based here. And it has taught us where to find one! And that is our story so far, for this last image is our future. To restore the bomber, to fly the open skies in armored safety, raining high-explosive ordnance upon ignorant savages - this is our destiny! I'm pleased that you listened to the entire story! Perhaps there are details you'd like to know more about? Let me know."
    (Pete's dialogue)
  4. The Courier: "Why did your ancestors leave the safety of a vault?"
    Pete: "So you know about the vaults! Yes, we lived in one of those. Ours was numbered 34. In our vault, everyone had guns - but the overseer wouldn't let you fire off any of the really fun ones. I guess all the little pops and bangs at the firing ranges just got boring after a while!"
    (Pete's dialogue)
  5. The Courier: "I'm surprised Nellis was empty when your people found it."
    Pete: "Several atomic warheads detonated here hundreds of years ago, leaving the base highly radioactive. The savages of the wastes, ignoramuses, all avoided Nellis by habit."
    (Pete's dialogue)
  6. The Courier: "But a little radiation didn't keep your people away!"
    Pete: "That's right! Our Geiger counter indicated that the base was radioactive, but not dangerously so. Enough time has passed."
    (Pete's dialogue)
  7. The Courier: "Kind of stupid, making a radioactive scrapheap your home."
    Pete: "For your information, our people had brought Geiger counters with them from the vault. The radiation levels here were within safe limits. Also for your information, Nellis is not a scrapheap! We repaired most of the damage here long ago. Nellis is comfy!"
    (Pete's dialogue)
  8. 8.0 8.1 The Courier: "What are howitzers doing at an Air Force Base?"
    Pete: "You're right, they weren't here when we discovered Nellis! We found the guns at a huge weapon depot called Area 2, many miles from here! It took many weeks to drag the guns and their ammunition back to Nellis - and it was the last time any of us set foot beyond our homeland!"
    (Pete's dialogue)
  9. The Courier: "The Boomers sound dangerous."
    Robert House: "Only if you come within a mile or so of them. Given their history of extreme isolationism, it's tempting to leave them be. But those howitzers of theirs... You can't let indeterminate variables rattle around in your equations like that. They have to be accounted for, one way or another."
    (Robert House's dialogue)
  10. The Courier: "How did you learn where to find an old bomber?"
    Pete: "Loyal found a file somewhere on the base, with magazine articles, photographs, a map, even. It seems that a bomber, apparently the 29th of its kind, crashed in Lake Mead on July 21st, 1948. Just imagine - that's over 300 years ago! The photographs showed that it was basically intact, and the map tells us exactly where to find it. Except we haven't left Nellis in decades."
    (Pete's dialogue)
  11. The Courier: "Keep dreaming. That plane's never going to fly."
    Pete: "As I said, repairing and flying the bomber is our destiny. It's that simple."
    (Pete's dialogue)
  12. 12.0 12.1 The Courier: "How has Nellis taught your people to fly?"
    Pete: "Once we restored power, we learned that some elaborate chairs we'd been sleeping in were actually virtual reality simulators. We believe they were used to train combat pilots. We use them extensively. I alone have shot down over 500 Chinese Xian-85 fighters! Before you ask, I'm afraid there's no way you can be allowed to use the simulators. They are for our use only. Sorry."
    (Pete's dialogue)
  13. The Courier: "Mother Pearl said you have a 'bug problem?' "
    Raquel: "Long story short, the power failed a few days ago because giant ants have tunneled into the generator room and set up a nest. I led a team down to exterminate them, but there were... so many of them. We lost two killed, three wounded. Personally, I think it's more than a savage can handle, but if you want to kill those ants and switch the power back on, feel free."
    (Raquel's dialogue)
  14. The Courier: "I can handle a few ants."
    Raquel: "Sure, anyone can. But there's more than a few down there. See for yourself. One other thing. The ants must be eating gunpowder from the munitions down there, or something. They exploded when hit by a flamethrower. One of us was using a laser pistol - same thing. Bullets seem okay, just don't hit the artillery shells. Loyal's been working on some kind of weapon to use against them. Maybe you should check with him."
    (Raquel's dialogue)
  15. 15.0 15.1 The Courier: "Who is Mother Pearl?"
    Raquel: "As I said, she is our Eldest. Mother Pearl has lived at Nellis from the start, and has the wisdom of her age. She said this day would come, and that any savage to reach our gates should be brought to her."
    (Raquel's dialogue)
  16. 16.0 16.1 The Courier: "The ingenuity of your people is remarkable."
    Pete: "Thank you. Our self-sufficiency is a point of pride."
    (Pete's dialogue)
  17. 17.0 17.1 17.2 The Courier: "How do you survive, totally cut off from the world?"
    Pete: "Nellis is a completely self-sufficient community! We draw water from Lake Mead, solar arrays provide power, and we grow our own crops!"
    (Pete's dialogue)
  18. The Courier: "Are you going to confiscate my weapons?"
    Raquel: "Confiscate your weapons? Certainly not! Personal armament is the foundation of social trust and responsibility."
    (Raquel's dialogue)
  19. The Courier: "Your people are a determined bunch."
    Pete: "Yes, there's just about nothing we won't do to get our hands on some explosive ordnance!"
    (Pete's dialogue)
  20. The Courier: "Yeah, any detonation with a yield of less than a half-ton of TNT is boring."
    Pete: "[SUCCEEDED] Exactly! We haven't detonated any atomic warheads since before I was born, but besides that, to heck with nitpicky restrictions!"
    (Pete's dialogue)
  21. Raquel: "I'll take this from here! I'm Raquel, Master-At-Arms for the Nellis homeland. Mother Pearl, our Eldest, wishes to speak to you."
    (Raquel's dialogue)
  22. 22.0 22.1 The Courier: "What happens when they come of age?"
    Boomer teacher: "All of us are trained in combat and farming from a very early age. When we reach adulthood, we serve in whatever capacity we are best suited."
    (Boomer teacher's dialogue)
  23. The Courier: "What's a Master-At-Arms?"
    Raquel: "I oversee the security of the Nellis homeland, from the coordination of its defenses to the training and fitness of its population."
    (Raquel's dialogue)
  24. The Courier: "Good to hear. The wasteland is no place for children."
    Boomer teacher: "I agree. That is why we do everything we can to teach the children from birth to defend themselves and serve the tribe."
    (Boomer teacher's dialogue)
  25. The Courier: "Tell me about the Boomers."
    Caesar: "The Boomers settled at the old air base northeast of Vegas many years ago. No one knows exactly how long it's been. It may be that no one's traded with them or even spoken to them that entire time. If so, they're sitting on one hell of a stockpile of ammunition..."
    The Courier: "Don't you know anything about their society?"
    Caesar: "My scouts have seen people moving around the base. The perimeter is guarded, with spotters in towers directing the artillery fire. They must have extraordinary vision. Some of my scouts were targeted at extreme distances. So no, I can't tell you what to expect inside the base. No one's been inside it, except them."
    (Caesar's dialogue)
  26. The Courier: "She works for the Crimson Caravan."
    Pearl: "She's with those traders? They've tried to contact us before, but I'm not interested in trading with greedy savages. This presents a bit of a problem. Jack isn't allowed to leave Nellis, and I doubt she would make it through the artillery alive."
    (Pearl's dialogue)
  27. The Courier: "I guess poor nutrition could explain a lot of your behavior."
    Pete: "Our nutrition is not deficient! We supplement our diet of grains and vegetables with soy and legumes for protein."
    (Pete's dialogue)
  28. Biodiesel refinery
  29. The Courier: "I can teach how to make jacketed hollow points and other specialized ammo."
    Boomer teacher: "[SUCCEEDED] Wow, our stockpiles mostly included full metal jacket. I should start a reloading class for the children to learn how to make ammunition!"
    (Boomer teacher's dialogue)
  30. The Courier: "Oh the stories I could tell you about fixing stuff with duct tape and bubble gum!"
    Boomer teacher: "[FAILED] Right... when we repair stuff, we tend to use welding torches and plasma cutters. I think I still with Loyal and Jack for repair knowledge."
    (Boomer teacher's dialogue)
  31. The Courier: "Anything else I can help out with?"
    Raquel: "The next time you leave Nellis, keep an eye out for missiles. We're down to a five-year supply for our launchers."
    (Raquel's dialogue)
  32. The Courier: "Where should I look for spare parts?"
    Loyal: "Ha! If we had spare parts, do you think I'd be asking you to fix the damn things? That's rich. No, we ran out of spares a while back, and Jack and I have been doing our best to patch the arrays up as best we can. Sadly, we're at our wit's end. There have to be spare parts somewhere around the wasteland, but I just don't know where to direct you. You may have noticed we don't get out much."
    (Loyal's dialogue)
  33. The Courier: "Tell me again what I need to do."
    Loyal: "I wish you'd paid attention the first time! All you need to do is attach the deployable ballast to the plane. Some of my robots will carry a remote activation station out to the shore. Attach the ballast, hit a button, and they'll handle the rest."
    (Loyal's dialogue)
  34. The Courier: "Your plan worked. The plane floated up. Seemed to be intact."
    Loyal: "That's tremendous! I'll transmit instructions to the robots to start packing up the plane to bring it back to Nellis!"
    (Loyal's dialogue)
  35. The Courier: "Are you and your people still ready to help in the upcoming battle at Hoover Dam?"
    Pearl: "We have our ears on the radio waves. When the fighting starts you can count on our air support."
    (Pearl's dialogue)
  36. The Courier: "Can I get a code to use the VR pods in the mess hall?"
    Loyal: "No. Those aren't for outsiders to use. Leave them alone."
    (Loyal's dialogue)

非游戏

  1. Fallout Bible 0 Vault system:
    "Vault 34 The armory was overstocked with weapons and ammo and not provided with a lock."
  2. 2.0 2.1 2.2 Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Boomers
    At the beginning of the war, Nellis Air Force Base scrambled an enormous number of fighters and bombers to respond to the missile launch. None of those planes ever returned. Additionally, despite the best efforts of a man named Mr. House, some of the missiles that struck the greater Las Vegas area impacted Nellis. As a result, Nellis was not an attractive site for scavengers for over a hundred years after the war.
    Fifty years ago, a group of Vault 34's dissidents struck out on their own and started using Nellis as a base. Over a long period of time, they eventually decided to call Nellis their home. They learned a great deal of information from the records at Nellis and used that information to open the weapons storehouses at (currently unknown locations called) Area 2 and the Hawthorne Army Depot. The result of their efforts was an enormous stockpile of heavy ordnance, artillery, and small nuclear weapons.
    Due to the tribes paranoia, hostility, and excessive reverence for explosives, the New Vegas locals started calling them 'Boomers.' The Boomers didn't mind the name as long as it meant people kept their distance. No matter who approaches them (Mr. House, the Vegas families, NCR, or Caesar), the Boomers have the same response: artillery. While the Boomers' attitude has kept away trouble, all of the major players around New Vegas want to get on the tribe's good side. People simply have no idea how to accomplish that. As far as all intelligence indicates, the Boomers have a clean water supply from Lake Mead, power from solar panels inside the base, and thriving farms that they've learned to develop 'the hard way' over the decades they've been in the base. Once, the NCR attempted to shut off the Boomers' water supply. The Boomers' response was to shell sections of the NCR's water pipeline in eastern New Vegas. The NCR promptly restored the flow.
    In the months that followed that experiment, no one has tried to approach the Boomers, which is just how they like it."
    (Fallout: New Vegas Official Game Guide faction profiles)
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