Fallout中文維基
Fallout中文維基
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Fallout中文維基
關於角色,參見大汗(角色)
關於在辐射中的组织,參見可汗帮


不是吗?凯撒的代表则讲述了一个不同的故事。大汗帮的荣耀将会恢复,一旦NCR被赶回加州,从这里到科罗拉多的所有土地都将是我们的。父汗, 辐射:新维加斯

大汗帮(英文名:Great Khans)是2281年间莫哈韋廢土中的掠奪者部落。他们是可汗帮的第三个化身。大汗帮是莫哈韋中唯一一支真正有组织的掠奪者,与他们的战士文化相符合,男女都可以在战斗中坚持自己的立场,无论是打斗还是枪战。然而,作为一个部落,大汗帮只是他们以前的影子。他们的人数和士气都因一系列的屠杀和流离失所而遭到破坏。在他们位于红岩峡谷的岩石据点,他们靠贩毒和偶尔的突袭或拾荒工作为生。[Non-game 1]

背景[]

放弃新加州[]

虽然新可汗幫可能已经被获选者消灭了,但可汗帮的历史并没有随着达里安的死亡而结束。尽管他的雇佣军团伙是统治团伙,但它不是唯一的。这一次,可汗帮不再是小型的掠夺团伙,而是在父汗的领导下成为了一个统一的大部落。父汗2267年领导了一场大逃亡,进入莫哈韋廢土,放弃新加州[2][3]

到达内华达州后,在莫哈韦的追随者先锋队向可汗帮伸出手,教他们基本的科学技能,比如化学、阅读和写作。他们希望可汗帮利用这些知识生产药品来维持自己的生活,但相反,可汗帮把这些知识用于药物的经营。[4][5]毒品对可汗帮来说并不是什么新鲜事,因为他们已经知道如何使用植物和草药来制造改变思维的物质,追随者们只是让它们更有效,并间接促进了可汗帮滥用药物的流行。[6][7]尽管如此,他们生产的一些毒品还是用于与他人进行贸易,也就是惡魔幫[8]西区瘾君子,[9]以获得部落所需的补给。[10]

凭借着他们的战斗力,统治技巧和追随者提供的专业知识,大汗帮成为了废土上最有组织的部落,并且实际上成为了它的统治者。[3]然而,他们的霸权不会持续太久。当羅伯特·豪斯2274年发现NCR侦察兵在大坝,他移动到新維加斯,结束部落冲突,建立他的统治。他让部落在他的庇护下经营自己的赌场。他把所有效忠他的部落都赐给了他们(莫哈韋 靴骑兵莫哈韦的食人族粘滑族裔) 武器, 彈藥,药品和其他必需品,从而形成了三大家族。这些家族,尤其是黑手党[11],与可汗帮交战。寡不敌众,武器匮乏,可汗帮最终被击败[12],先是被赶回北维加斯,然后被完全赶出维加斯,迫使他们定居在苦泉镇[13][3]

与共和国的冲突[]

新加州共和国到达莫哈韦时,可汗帮继续着对他们的商队、城镇和营地进行掠夺的传统,因为多年来他们似乎都很容易下手。[14]2278年间发生了变化。在第一次胡佛大坝之战和击败军团兄弟会之后,新加州共和国几乎无可匹敌。大汗帮袭击仍在继续,但绑架并杀害了四名士兵[Non-game 2],影响了在共和国有很大关系的定居者[15]导致了NCR的报复在后来被称为苦泉镇大屠杀的事件中,NCR对可汗帮的大本营苦泉镇发动了袭击。当主力被发现后,可汗帮疏散了他们的孩子、老人和体弱多病的人[14]通过他们唯一的逃生通道,Red Pass[16]。NCR第一侦察营驻扎在峡谷的尽头,杀死了所有逃跑的无辜民众。[17][18]

幸存的大汗帮被NCR军事当局允许在红岩峡谷重新定居,不受干涉。[19]为了创造收入来源,可汗在荒凉的峡谷里建立了一个药物实验室。到2281年,这个实验室生产的药物形成了他们的经济基础,提供了在荒凉的峡谷中无法获得的急需的基本生活必需品,那里没有食物,几乎没有水,什么都没有。[20][Non-game 1]不幸的是,毒品交易摧毁了他们与他人之间的友好关系,因为这些毒品已经到达了维加斯西部的几十个村庄,[21]多亏了他们对土地的了解,使得运送货物和逃避NCR的愤怒变得容易。共和国不愿意直接解决这个问题,因为进攻红岩峡谷无论在金钱还是兵力上都要付出高昂的代价。[8]留在峡谷外的可汗帮残余对共和国发动了一场绝望的游击战,进一步消耗了他们的补给。[22][23]

第二次胡佛大坝之战[]

容易获得毒品也导致许多大汗帮成为瘾君子,试图通过酒精和毒品来应对苦泉镇的创伤。在他们到来之前,红岩峡谷本已是一片荒凉,现在变成了一个充满酒精和毒品气味的毒品窝点,甚至连周围嗡嗡作响的苍蝇都被这种或那种毒品冲昏了头。毒品源源不断的流入把西部的几十个村庄变成了瘾君子的窝点,上面提到的就是那些恶魔帮。[21][24]

对于许多人来说,这样的存在是不可容忍的,尤其是父汗本人,他渴望留下一份强大的遗产。这就是为什么凯撒弗鲁曼塔里伊卡尔以寻找伟大的战士为幌子,担任驻可汗帮大使[25],以换取许诺的土地、财富和对NCR的报复,以确保他们的忠诚。[26]父汗对共和国的仇恨使他几乎立刻同意了联盟。[27]当时机成熟时,可汗帮会前去协助凯撒。[28]卡尔安抚了父汗的顾问承诺他将在军团中担任要职。[29][30]然而,在现实中,军团并不打算遵守任何承诺。

卡尔私下里鄙视大汗帮,认为他们不配成为军团的一员,是次等战士。[31]他完全相信大汗帮必须先被消灭才能让他们就范。[32]可汗帮对此毫不知情,他们也不知道还有什么别的办法可以继续前进。他们正在灭绝,他们的敌人每天都在向他们发动攻击。成为凯撒的精英军团的梦想是诱人的,以至于可汗帮对被军团吸收的现实视而不见。[Non-game 1]


社群[]

由于他们野蛮的入会仪式,大汗帮非常强硬。别指望他们会轻易倒下。加载界面

政体[]

大汗帮是一个统一的部落,由父汗领导,他带领一群人从加州迁徙到莫哈韋廢土[2][3]父汗以类似于他的前任伽尔·死亡之手的方式管理他的可汗帮,利用顾问为部落的利益做出决定,同时仍然由他自己做出最后的决定。[33]他信任的顾问包括里吉斯,他是执法部门的主管,也是父汗的二把手;[34]杰克戴安娜,分管经济、化工贸易;以及首席侦察兵梅丽莎·刘易斯。然而,与卡尔不同的是,父汗愿意接受对他领导能力的批评,不会因为他的追随者公开反对他而惩罚他们。[33][35]

父汗也有一个继承制度,不同于原来的可汗帮。如果父汗死了,里吉斯暂时会接手。然而,父汗可以选择一个继承人来继承他,如果他们给他留下深刻印象的话。[36]这个继承人不必和父汗有血缘关系,他们甚至不必是可汗帮,因为信使有可能成为父汗的继承人。可汗帮的领袖也可以在任何时候以任何理由下台,但继承人在成为领袖之前不能放弃自己的角色。[37]

入会[]

Red Rock Canyon arena

红岩峡谷的大汗帮营地

为了成为可汗帮,或从童年到成年,如果一个人出生是可汗,[38]必须通过一系列入会仪式,[39]最后以被击倒为高潮。一众可汗帮聚集在启蒙者周围,并殴打他们整整一分钟。[40]如果初入者请求宽恕,他们将被取消资格,但如果他们存活下来,他们将被允许成为一个完全成熟的可汗帮。随之而来的是选择一个新名字。[38]这些入会仪式对这种团体感至关重要。他们是为了展示每个可汗帮的韧性,可能会留下疤痕 - 这是每个熬过难关的人的骄傲。[39]

尽管许多人夸口启蒙的致命性质,但只要一个启蒙者想要重复这条道路的次数是有可能的。[41]似乎很少有人真正死于被击倒,那些太过虚弱而无法通过启动的人只是转移到其他地方。[42]然而,失败的入会者返回可汗帮是不被允许的。[43]

生活方式[]

大汗帮住在红岩峡谷的蒙古风格的帐篷里,称为蒙古包。然而,与莫哈韦的其他定居者不同的是,这些房子的用途不过是睡觉,因为它们通常只有两张床和一个中央壁炉的空间。大汗帮通常会随身携带所有的财产,如果他们决定除了最基本的生活必需品之外还有其他东西的话。由于这一点,以及他们的侵略,其他派系视他们为野蛮人。然而,不像豺狼幫惡魔幫蝎子帮毒蛇幫,大汗帮对新来者没有敌意。然而,如果大汗帮开始不喜欢某人,他们通常会表现出极大的敌意。他们会向所有穿NCR制服的人开火,包括信使。

大汗帮主要靠狩猎和耕种为生,并从销售红岩药品实验室生产的化学品和药物中获利。峡谷是一个不适合居住的地方,缺乏足够的食物和水,[20]导致了大汗帮对毒品的依赖,他们可以很容易地制造出毒品,并出售给众多派别。

然而,毒品贸易并不是他们自给自足的唯一形式。它们经常猎取蜥蜴和大角羊的肉和皮毛,这些肉和皮毛被鞣制成它们穿的皮衣。大汗帮的腿上还戴着粗糙的铠甲,这意味着他们要么对基本的采矿和锻造技术掌握不全,要么更有可能使用的是经过装饰和烧焦的狩猎动物骨头。

大汗帮更喜欢的战争形式是通过战争小组,由多个核心人物领导各自的单位进入单独的战斗,并随时适应,而不是由一个主要单位命令。

对外关系[]

大汗帮通常都是独来独往,很少离开红岩峡谷太远,除了偶尔的掠夺队或长途跋涉进入恶魔帮领地,因为他们害怕被NCR巡逻队发现和追捕。他们经常拜访依赖毒品的恶魔帮和其他部落或组织。[24]

尽管他们有着敌对的名声,可汗帮似乎对外来者很宽容,甚至与其他派系建立联盟。最值得注意的是与凯撒军团的新联盟,凯撒的使者卡尔在父汗的家里被当作贵宾,和他一起吃饭。提议的联盟承诺土地、财富和对NCR的报复,以交换可汗帮在时机到来时协助凯撒夺取大坝。[26]大使试图欺骗父汗的顾问,承诺在军团中担任要职。[29][30]事实上,军团的意图包括在使用部落对抗NCR后吸收他们。[31][32]这一协作受到成员的广泛怀疑。

可汗帮的另一个官方联盟是他们和天啟追随者之间的联盟,后者教可汗帮阅读、写作、基础化学和医学。[4]正是这些技能让可汗们得以在红岩峡谷通过制造上瘾的化学药品生存下来,这让追随者们非常失望。[5]虽然这个联盟在游戏过程中不再活跃,但如果可汗帮逃到怀俄明州,他们有可能重新点燃友谊。

巧合的是,最大的化学品买家之一也是可汗帮最大的敌人,新加州共和国。NCR正式禁止非法药物;然而,赤紅商隊和组成NCR的富有商人为了盈利经常睁一只眼闭一只眼。虽然这些商家占了他们客户群的很大一部分,但他们最大的消费者是恶魔帮。[24][8][10]尽管如此,3号避难所之外的恶魔帮仍然会攻击现场的可汗帮。另一个与此相关的合作关系发生在可汗帮和西区之间,可汗帮在那里出售化学药品,也交易部落生存所需的商品。出于这个原因,机车手试图让恶魔帮远离西区,以取悦可汗帮,但收效甚微。[44]

最终的联盟是信使行动的结果。在信使的帮助下,大汗帮和炸藥幫可以结盟,炸藥幫将加入大汗帮的阵营,以保护他们免受NCR的伤害,作为交换,大汗帮将为他们的军械库提供炸药。[45]

科技[]

大汗帮在信使与他们的整个过程中使用了非常随机的武器组合。虽然大多数大汗帮都吹嘘自己强大的力量,但很少有人使用近战武器作为主要武器,只有里吉斯和Chance。在较低的等级,大汗帮使用10mm9mm冲锋枪,在较高的等级,他们使用狩猎左轮手枪trail carbine镇暴霰弹枪。他们可以使用自己的军械库,包括一个reloading bench工作台,这表明可汗帮至少能够制造一些自己的武器。

可汗帮家族的主要收入来源是毒品生产。因此,那里红岩药品实验室包含与此生产相关的设备。其中,他们成功地掌握了捷特的制作。大量使用的婆罗门粪便在药物实验室里留下了难闻的气味。[21]

结局[]

父汗叙述

# 幻灯片 画外音旁白 游戏中的条件
1
Great Khan end slide 01
几代人被打倒后,大汗帮终于被信使打垮了。那些避开信使之怒的少数人向北迁移,进入爱达荷州的荒野,在那里他们再次尝试东山再起。 杀死父汗里吉斯
2
Great Khan end slide 01
第二次胡佛大坝之战后,大汗帮曾一度返回红岩峡谷。事实证明,NCR对扩张的迫切需要超出了其大赦的承诺,不久政府决定大汗帮必须离开。幸存的大汗帮被重新安置到NCR贸易路线以北的一个孤立、贫瘠的保留地。 说服父汗与凯撒军团解除联盟,在为了共和国,第2部分中让里吉斯替代父汗,并完成NCR的结局任务找到了!
3
Great Khan end slide 01
由于支持NCR,大汗帮被胜利的军团无情地追杀。凯撒销毁了他们在红岩峡谷存在的所有证据,并禁止在任何历史中提及他们的名字。大汗帮的遗产很快就被遗忘了。 说服父汗打破与凯撒军团的联盟,完成凯撒军团的结局任务我来,我见,我征服
4
Great Khan end slide 02
作为对他们忠诚服务的奖励,凯撒强行将大汗帮整合到军团中。老弱病残被杀,妇女被卖给上级军官作为妻子,部落的身份被消灭。尽管许多大汗帮为他们部落的死亡哀悼,但更多人最终以他们对NCR的报复感到满意。 不要说服父汗打破他与凯撒军团的联盟,完成凯撒军团的结局任务我来,我见,我征服。
5
Great Khan end slide 01
在将军团赶出莫哈韋廢土之后,胜利的NCR将注意力转向了那些与凯撒结盟的人。大汗帮是最早遭受这种命运的部落之一,在胡佛大坝幸存下来的少数被驱赶到北方,进入爱达荷州的荒野。 不要说服父汗打破他与凯撒军团的联盟,完成NCR的结局任务找到了!
6
Great Khan end slide 03
在胡佛大坝之战期间,大汗帮迅速撤离了红岩峡谷,向东北进入怀俄明州的平原。在那里,他们与天啟追随者重新建立了联系并重建了他们的力量。 在古代治理、经济和交通知识的支持下,他们在西北的废墟上建立了一个强大的帝国。 说服父汗打破他与凯撒军团的联盟,但不要用里吉斯取代他。之后,说服父汗,大汗帮应该拥有自己的遗产。这个结局与所有4个结局任务兼容,如果两个条件都满足,则将覆盖其他任务。
7
Great Khan end slide 03
在胡佛大坝自杀式的最后一战之后,大汗帮不再作为一个部落存在。少数幸存的成员分散了,加入了莫哈韦的其他部落和帮派,并很快忘记了他们的遗产。 完成豪斯先生孤注一掷或独立新维加斯的没有神,没有主人,或者让父汗相信部落没有真正的遗产。

成员[]

注释[]

一些大汗帮受到帝国主义者的嘲讽辅助能力的影响。

登场[]

大汗帮出现于辐射:新维加斯万路皆通

幕后[]

  • 这个部落的文化是建立在成吉思汗统治下的蒙古战士的基础上的。
  • 这个部落还借鉴了美国机车亚文化,这种文化在70年代末到90年代初萌芽,包括加利福尼亚的蒙古MC,它启发了最初的可汗帮。

错误[]

  • Has platform::Xbox 360Xbox 360 If you convince Papa Khan that his people should claim their own destiny, the game can regard this as if you killed them all instead. NPCs will remark that "I heard the Great Khans got massacred at Red Rock Canyon; no survivors this time," and relevant dialogue will be the same as if the Khans had all been killed.[已验证]
  • Has platform::Xbox 360Xbox 360 It has been reported that at Nellis Air Force Base, after trying to convince the Boomers to aid the NCR, coming out of Pearl's shack there were two generic Great Khans.[已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 When trying to complete the Why Can't We Be Friends? quest, the dialogue option needed from Papa Khan may not show up especially if you are near the end of the Oh My Papa quest.[已验证]
  • Has platform::PCPC Has platform::Xbox 360Xbox 360 When completing and turning in the portion of the 药品生意 quest that involves the delivery to Motor-Runner when already "Idolized" with the Khans, the player may gain reputation with them, but somehow be cycled back down to "Accepted." This may be related to keeping the Khans faction uniform on when handing the quest in.[已验证]
  • Has platform::Xbox 360Xbox 360 After killing Oscar Velasco in the side quest Climb Ev'ry Mountain, the player might find three Great Khans watching over them while they sleep. Three different Great Khans will appear at each bed and will not move or interact with the player. When talking to them, they will say 'Hi' and nothing else. Their appearance is probably due to the player's Great Khan reputation going down after murdering one of their clan; however, no attempt is made by them to attack or confront the player.[已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 A Great Khan may run up to you at any place in the Mojave and try to enter conversation but will not say anything. The screen zooms into her face and zooms back out. This may interrupt resting times as well, except when resting at places such as the Lucky 38 presidential suite.[已验证]
  • Has platform::PCPC Has platform::Xbox 360Xbox 360 Three Great Khans may come with the Courier through the elevator to the presidential suite one day seemingly at random, after completing Oh My Papa and convincing the Great Khans to leave Red Rock Canyon. They wander around and interact with any companions that are staying in the Suite.[已验证]
  • Has platform::Xbox 360Xbox 360 After becoming the leader of the Great Khans, the armorer in the Great Khan armory will stop selling you weapons and the option to engage in trading will not even show up.[已验证]
  • Has platform::Xbox 360Xbox 360 The Khans will also spawn in areas that don't accept them (behind the Securitrons at the Strip Gate for example), this will generally result in them engaging whomever is hostile to them.[已验证]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 During fast travel or when waiting, one, two, or three Great Khans will appear - even in NCR camps. This bug is related to reputation combination for Great Khans. The bug occurs consistently and repeatably when Great Khan reputation is Mixed, Unpredictable, Soft-hearted Devil, Dark Hero or Wild Child. (Fix on PC: use console to set fame/infamy so reputation is not one of the problem reputations.)[已验证]

图库[]

引文[]

  1. Novac terminal entries; terminal, Message: Khan Hospitality
  2. 2.0 2.1 The Courier: "Tell me about Papa Khan."
    Regis: "Papa is one of the best leaders the Khans have ever had. He's kept us together through all of our hardships, ever since we left California. Bitter Springs changed him, though. He started to really hate the NCR after the Massacre, and sometimes I worry that's poisoned his mind."
    (Regis' dialogue)
  3. 3.0 3.1 3.2 3.3 The Courier: "Maybe you could give me the short version."
    Papa Khan: "In a hurry, are you? Very well then: The Great Khans came east out of the NCR 14 years ago. We ruled the Wastes, then, and called no man master. But we underestimated the Families of the Strip, and they drove us back to Bitter Springs, where we remained until the NCR arrived and drove us here."
    (Papa Khan's dialogue)
  4. 4.0 4.1 The Courier: "I'm looking for something that could inspire the Great Khans. Know of anything like that?"
    Julie Farkas: "The Great Khans? Oh, you mean those raiders that used to clash with the Vegas tribes? Yes, some years back we taught them reading, writing, basic science - we hoped they would use it to make medical supplies, but they turned to drugs. I was never much involved in the cultural side of that project, but Ezekiel was."
    (Julie Farkas' dialogue)
  5. 5.0 5.1 The Courier: "How'd you get into this business?"
    Jack: "Guess I just had a natural talent for it. When I was a kid, these cats called the Followers of the Apocalypse came to our camp. They knew all kinds of kooky scientastical stuff, so I ate up all the chemistry they could teach. Diane had the head for business, so we teamed up."
    (Jack's dialogue)
  6. The Courier: "What do you know about the Great Khans?"
    Bitter-Root: "They're scum. Lazy, trumped-up Raiders. Most of the time, they're drunk or high, and when they're not shooting chems, they're selling them. Used to have a settlement up at Bitter Springs, 'til they pissed off NCR and got slaughtered for their trouble. Lot of us got killed at Bitter Springs. Lot of them, I mean. My parents died, too."
    (Bitter-Root's dialogue)
  7. The Courier: "You don't really mean that, do you?"
    Bitter-Root: "Don't I? Mister, you never met my parents./Don't I? Beg pardon, ma'am, but you never met my parents. My dad, he got himself fucked up, every chance he got. Always started with folk for no reason. Hell, he was the one who taught me to shoot. You know how? By taking potshots at NCR. And not just soldiers. Civilians, too. Even kids. Then he'd get high with his buddies and swap tales about the folk they killed. Bunch of animals. And my mom... couple times she tried to sell me to some waster, just to score some Jet. Even the other Khans said she was useless. Only reason they kept her around was because she was a... how'd my dad say it... "a smokin' piece of ass.""
    (Bitter-Root's dialogue)
  8. 8.0 8.1 8.2 The Courier: "What can you tell me about the Great Khans?"
    Dhatri: "We know they supply the Fiends with illegal chems, but they never stick around in NCR territory for long. They know the land, and move quick. There's talk from time to time about taking out their base at Red Rock Canyon, but nothing ever comes of it. The Great Khans are tough fighters. If we ever did go up against them on their home turf, we'd win, but casualties would be high."
    (Dhatri's dialogue)
  9. The Courier: "What's going on in Westside?"
    Motor-Runner: "I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch. That fucking mutant is more trouble to kill than to avoid. Having someplace for my people to sleep reduces the chances of drifting into Westside."
    (Motor-Runner's dialogue)
  10. 10.0 10.1 The Courier: "What is it you do here?"
    Diane: "We keep the Great Khans from falling apart, essentially. Jack manufactures the chems, I organize the runners and the shipments."
    The Courier: "So you're drug dealers?"
    Diane: "We're supplying things people want in exchange for things our tribe needs. Don't judge us."
    (Diane's dialogue)
  11. The Courier: "What can you tell me about what's going on around the Strip?"
    Receptionist: "It's hard to believe that not too long ago most of the families on the Strip were little more than warring tribes. The Omertas even had a big war with the Khans, once upon a time."
    (Gomorrah Recptionist's dialogue)
  12. The Courier: "How did the Three Families defeat you?"
    Papa Khan: "They allied with Mr. House, the self-proclaimed master of New Vegas. He supported them with the resources of New Vegas: weapons, technology, caps. They were better equipped, and we could not stand against them."
    (Papa Khan's dialogue)
  13. The Courier: "Tell me what you know about the Great Khans."
    Yes Man: "They've been kicked around a lot, but no one's finished them off! Not yet, anyway!"
    The Courier: "How have the Khans been kicked around?"
    Yes Man: "They were one of the tribes the Three Families pushed out of Vegas! A whole bunch got killed! So they settled at Bitter Springs, but they kept being so obnoxious, the NCR had to kill a whole bunch more of them! So then they settle at Red Rock Canyon! There's just no getting rid of them!"
    (Yes Man's dialogue)
  14. 14.0 14.1 The Courier: "What happened at Bitter Springs?"
    Papa Khan: "When the NCR came to the Mojave, we thought they would be easy pickings. We raided their caravans, their towns, their camps - they couldn't stop us. At least, that's what we thought. They tracked us to Bitter Springs and surrounded us. When our children, our sick and old, fled through a nearby pass, the NCR gunned them down."
    (Papa Khan's dialogue)
  15. Boone: "This is the place. We got sent from Camp Golf, looking for some Khans who'd been making trouble with one of our settlements. I guess one of the settlers was connected, because we sent everything we had. We figured this was a gang hideout, but... they'd led us to their home."
    (Craig Boone's dialogue)
  16. Boone: " Canyon 37. That's what the NCR calls the pass down there. It was the Khans' only escape, so we set up here to guard it while the main force attacked from the front. Standing orders were to shoot on sight."
    (Craig Boone's dialogue)
  17. The Courier: "Any idea why a Great Khan would be so far from Red Rock Canyon?"
    Gilles: "About three years ago, NCR's 1st Recon launched an attack on the Khan encampment here. There was a communication mix-up that resulted in some noncombatants being killed. I guess he was still bitter about it. It was a tragic mistake, but we've done all we can to make amends."
    (Gilles' dialogue)
  18. The Courier: "It was a Great Khan named Oscar Velasco. His family was killed by the NCR, and he wanted revenge."
    Gilles: "Ah. I should have expected as much. There's still a lot of bad blood between the Khans and the NCR, ever since the incident here."
    The Courier: "What incident?"
    Gilles: "About three years ago, this canyon was the main encampment for the Great Khans. NCR's 1st Recon tracked them here after a raid and made an attack. There was a communication mix-up that resulted in some noncombatants being killed. It was a tragic mistake, but we've done all we can to make amends."
    (Gilles' dialogue)
  19. The Courier: "Like what? It looks to me like the NCR ran the Khans out of Bitter Springs altogether."
    Gilles: "We provided medical aid to the wounded - all the wounded - and permitted the Khans to resettle at Red Rock Canyon."
    (Gilles' dialogue)
  20. 20.0 20.1 The Courier: "Tell me a little about the Great Khans."
    Diane: "I'll spare you the history lesson - talk to Papa Khan if you want to hear that story. Things have been rough for a while now, even with Jack working all the time and my runners making deliveries daily we're barely getting by. Maybe this alliance with Caesar will help, but I don't know."
    The Courier: "Why are things so tough?"
    Diane: "Red Rock Canyon isn't exactly the most hospitable place - there's no food, barely any water, and nothing anybody wants. We used to send patrols out to acquire supplies, but ever since Bitter Springs there just aren't enough of us left."
    (Diane's dialogue)
  21. 21.0 21.1 21.2 Rose of Sharon Cassidy: "These boys and girls can really down the bottles."
    "Whiskey and liquor don't last long around here, by the sight of it."
    "Wonder if any of these folks would be up for shots of courage - and a wager."
    "Be *really* careful what you say here."
    "Should have heard stories of the Khans years ago - they were one tough bunch, now..."
    "Khans lost their strength after Bitter Springs, came here to lick their wounds."
    "Let's not split up here, all right?"
    "Don't take any chems here - hell knows what they're laced with."
    "Won't trade with Khans - they've poisoned most of the villages west of Vegas with chems."
    "Fiends would suffer withdrawal and die without the Khans."
    "Place would be beautiful... without the chem addicts and dealers."
    "Even the flies here are chemed."
    "God, you can smell the Brahmin shit from the jet all over this place."
    (Rose of Sharon Cassidy's dialogue) VCassLocationRedRock
  22. The Courier: "Take revenge on the people actually responsible: Go attack Camp McCarran."
    Oscar Velasco: "You're right. A Khan's vengeance should be direct and bloody. No more skulking in caves - I'll remind the NCR why they feared us!"
    (Oscar Velasco's dialogue)
  23. The Courier: "The Khans won't be a problem to anyone ever again."
    Cassandra Moore: "Good riddance. We've had reports for years that they're the ones who supply the Fiends with chems, but no one's done anything about it. In any event, no one will miss them. And I've got another mission for you."
    (Cassandra Moore's dialogue)
  24. 24.0 24.1 24.2 The Courier: "Who do you sell to?"
    Diane: "We make regular shipments to a lot of settlements around the Mojave - a lot of our business comes from the Fiends lately. Personally, I think they're kind of creepy, but Papa likes the fact that they get hopped up on Psycho and harass NCR patrols."
    (Diane's dialogue)
  25. The Courier: "What does the Legion want with the Great Khans?"
    Karl: "Though they have been cruelly oppressed by the NCR, the Khans remain great warriors. The Legion is honored to have such allies in battle."
    (Karl's dialogue)
  26. 26.0 26.1 The Courier: "What's your role in Caesar's Legion?"
    Karl: "I am one of the frumentarii: it is my duty to scout the Wastes in Caesar's name and make contact with any tribes that might serve a useful purpose. You might say I'm somewhere between a scout and an ambassador. I'm assigned here as part of the alliance between the Legion and the Great Khans."
    (Karl's dialogue)
  27. The Courier: "Caesar is only using you, he doesn't actually care about the Great Khans."
    Papa Khan: "Doesn't he? Caesar's representative tells a different tale. The glory of the Great Khans will be restored, and once the NCR is pushed back to California, all the land from here to the Colorado will be ours. I won't hear any more talk against Caesar or his alliance. The Great Khans will answer Caesar's call to war, and the NCR will pay for their crimes."
    The Courier: "Do you really think Caesar is going to restore your tribe to glory? You'll be made slaves."
    Papa Khan: "Hah! The Great Khans will not be slaves. Caesar himself has promised us the land from here to the Colorado and the freedom to raid as we see fit. I won't hear any more talk against Caesar or his alliance. The Great Khans will answer Caesar's call to war, and the NCR will pay for their crimes."
    (Papa Khan's dialogue)
  28. The Courier: "Who are you?"
    Karl: "My name is Karl. Glorious Caesar has sent me as an emissary to the Great Khans as a token of our alliance."
    The Courier: "What alliance?"
    Karl: "In exchange for great Caesar's promise of all the lands west of New Vegas, the Khans have agreed to fight alongside the Legion when the time comes."
    (Karl's dialogue)
  29. 29.0 29.1 The Courier: "What about Melissa?"
    Regis: "Ah, Melissa. She's a bit of a dreamer. Last time she was in camp, Karl filled her head with stories of serving the Legion as a speculatore. Personally, I've never seen a woman in Legionaire's armor, so I have my doubts."
    (Regis' dialogue)
  30. 30.0 30.1 The Courier: "Regis says I should talk to you about speaking against the Great Khans' alliance with Caesar."
    Melissa Lewis: "You can ask, but why would I do that? Karl's told me all about life in the Legion! He says I've got all the makings of a speculatore."
    The Courier: "Did he also tell you women aren't permitted to serve in the Legion?"
    Melissa Lewis: "What? No, he... what do you mean, aren't allowed to serve? Why would he lie about that?"
    The Courier: "If the Great Khans join the Legion, you'll be sold as a slave. An officer's wife, if you're lucky."
    Melissa Lewis: "That lying little weasel! I almost fell for it, too! All right, you've got a deal. You can tell Papa I won't support an alliance."
    (Melissa Lewis' dialogue)
  31. 31.0 31.1 The Courier: "What do you think of the Great Khans?"
    Karl: "They're a tribe of fine warriors, with many proud traditions and a glorious history. They will be worthy additions to the Legion."
    The Courier: "I've been wondering why you don't petition the Khans for membership as a show of allegiance."
    Karl: "[SUCCEEDED] Join? Oh, no, I simply couldn't. That is... I'm not worthy of such an honor."
    The Courier: "But surely a warrior in service of glorious Caesar is the equal of any tribe's finest?"
    Karl: "[SUCCEEDED] Of course I am! That is to say, Caesar has many fine warriors, and I wouldn't wish to compare them to the Great Khans."
    The Courier: "Because you know they'd come up lacking?"
    Karl: "[SUCCEEDED] Enough! How dare you compare Caesar's finest to this tribe of savages? The mightiest Great Khan is scarcely a match for a Legion recruit! The Burned Man would leave their mightiest shitting themselves in terror! I would... Uhhh, that is...."
    (Karl's dialogue)
  32. 32.0 32.1 The Courier: "You should look at this. It's Karl's journal, and it's very revealing of his true opinions."
    Papa Khan: "Let me see that... "filthy savages? Probably have to decimate the lot of them?" Are these the words of our "friend," Caesar? Great Khans! Drive Caesar's dog out of our camp! If he's too slow to flee, kill him!"
    (Papa Khan's dialogue)
  33. 33.0 33.1 The Courier: "So what do I do?"
    Regis: "Papa can be a stubborn man, but he's not a tyrant. He listens to his tribe, and to four voices in particular: me, Jack and Diane, and Melissa. If you can convince all of us that allying with Caesar is a bad idea, you might be able to sway him."
    (Regis' dialogue)
  34. The Courier: "Who are you?"
    Regis: "Name's Regis - I'm Papa Khan's advisor and right-hand man. I'm also the chief enforcer of the tribe's laws - so watch your behavior."
    (Regis' dialogue)
  35. The Vault Dweller: "One of your followers told me."
    Garl: "I hate it when they do that. I will have to make that loudmouth pay for his crimes. After I finish up with you."
    (Garl Death-Hand's dialogue)
  36. Papa Khan: "I understand you dealt the NCR a crushing defeat at Forlorn Hope. I hope that trend continues. That's why I've made a decision: I'm naming you my heir. When I die, leadership of the Great Khans will pass to you."
    (Papa Khan's dialogue)
  37. The Courier: "I don't want that kind of responsibility."
    Papa Khan: "Then when I die, you can pass control of the Great Khans on to Regis. For now you are my heir, and will be accorded the honor of that position."
    (Papa Khan's dialogue)
  38. 38.0 38.1 The Courier: "So your name... it comes from Bitter Springs."
    Bitter-Root: "In the Khans, you're not fully grown 'til you've taken a beat-down. Everybody gathers round and hits you until you're damn near dead. After that - if you haven't begged for mercy - you get to choose a new name. One you'll use for the rest of your life. When NCR slaughtered the Khans at Bitter Springs, I hadn't got my beat-down yet. I was still too young. Way I see it, Bitter Springs was my beat-down. So afterward... I gave myself a name. It's all I've got from the Khans, and it's all I ever want."
    (Bitter-Root's dialogue)
  39. 39.0 39.1 The Courier: "How did you end up joining the Great Khans?"
    Melissa Lewis: "It wasn't easy. There's a lot of initiation rituals to go through, and I've got the scars to prove it. But, in the end, I was tough enough to be made a member. Proudest day of my life."
    (Melissa Lewis' dialogue)
  40. The Courier: "What is this initiation?"
    Jerry the Punk: "Everybody has to do it. Well, everybody who wants to be a Khan, anyways. They toss you into the ring there and beat on you for a solid minute. If you survive, you're in."
    (Jerry the Punk's dialogue)
  41. The Courier: "That doesn't sound so bad."
    Jerry the Punk: "Sure, maybe not if you're some hulking reprobate like Regis or baked to the gills like Jack. I've tried five times and still haven't made it."
    (Jerry the Punk's dialogue)
  42. "After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey."
    (Powder Ganger endings)
  43. The Courier: "Why don't you go there and find out?"
    Jerry the Punk: "I don't know. I mean, I'd go myself, but what if they said no? The Khans wouldn't take me back, and then I'd have nobody."
    (Jerry the Punk's dialogue)
  44. The Courier: "What's going on in Westside?"
    Motor-Runner: "I try to keep my people out of Westside. Apart from trying to stay on good terms with the Khans, who do business there. There's Mean Son of A Bitch."
    (Motor-Runner's dialogue)
  45. Why Can't We Be Friends?

非游戏

  1. 1.0 1.1 1.2 Fallout: New Vegas Official Game Guide Collector's Edition p.43: "Great Khans
    The Great Khans are the only truly organised band of raiders in the Mojave, and as befits their warrior culture, men and women both can hold their own in a fight, whether a brawl or a shootout. As a tribe, however, the Great Khans are but a shadow of their former selves, their numbers and morale ravaged by a series of massacres and displacements. From their rocky stronghold at Red Rock Canyon, they eke out a living by drug-trafficking and the occasional raid or salvage find.
    Since the Bitter Springs massacre, the tribe has aspired to little more than survival and isolated, petty acts of vengeance on the occasional NCR citizen or deserter. The arrival of a Legion emissary, Karl, has changed this. Papa Khan, the tribe's leader, wants to believe Karl's assurances that the Great Khans will be absorbed intact by the Legion, assuming an honored place as one of its elite cohorts. To lead the assaults on Hoover Dam and the Vegas Strip would make for fine acts of vengeance. The rest of the Great Khans are not so convinced.
    Much as they want to exact revenge on the NCR and Mr. House's Three Families, they know that they lack the strength to do so. Indeed, they believe it is only a matter of time before their enemies track them down, and that the Great Khans would be unlikely to survive such a confrontation. The looming conflict between Caesar's Legion and the NCR and the message from Karl offers the possibility of a new way forward."
    (Fallout: New Vegas Official Game Guide faction profiles)
  2. Fallout: New Vegas Official Game Guide Collector's Edition p.458: "2278 Following the abduction and killing of four soldiers, NCR troops assault the Great Khans' settlement at Red Rock Canyon and massacre several dozen men, women, and children. This event goes unreported in NCR press."
    (Fallout: New Vegas Official Game Guide; Behind the Bright Lights & Big City) Note: The Guide states that Red Rock Canyon, rather than Bitter Springs, was attacked by the NCR.
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