Fallout中文維基
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Fallout中文維基

 
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File:Bobblehead- Big Guns.png

"The best way to win an argument is to be the loudest."

大型枪械辐射辐射2辐射战略版以及辐射3技能。它决定了你使用如Fat ManMissile LauncherFlamer等大型武器进行战斗的有效性。

辐射, 辐射 2 以及 辐射战略版

大多数大型枪械有力量值的要求,而武器本身以及所需要的大量弹药的重量也要求较高的力量,因此如果玩家准备使用大型枪械作为主要的武器,那么在创建角色的过程中投资力量将会是一个明智的选择。辐射中的大多数(如果不是全部的话)大型武器是连发型的枪械,这也就意味着玩家不能使用这类型的武器进行瞄准射击。这就使得喜爱大型枪械的玩家更多地选择快枪手这一特征,以便扬长避短地使用大型枪械。

初始等级:

  • 辐射: 10% + (1% x 敏捷)。标准的玩家角色技能等级为15%。
  • 辐射2辐射战略版: 2% x 敏捷。标准的玩家角色技能等级为10%。

Fallout's big guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
CZ-53 Personal Minigun 7 - 11 Normal 6 35 5mm JHP
5mm AP
240 28 $3800 $136:1 Gatling Gun
Flamer 40 - 90 Fire 6 5 Flamer Fuel 5 18 $2000 $111:1 Flamer
BigBazooka 35 - 100 Explode 6 40 Explosive Rocket
Rocket AP
1 15 $2300 $153:1 Rocket Launcher

Fallout 2's big guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
CZ-53 Personal Minigun 7 - 11 Normal 6 35 5mm JHP
5mm AP
120 28 $3800 $136:1 Gatling Gun
Avenger Minigun 10 - 14 Normal 6 40 5mm JHP
5mm AP
120 28 $5500 $196:1 Gatling Gun
Flamer 40 - 90 Fire 6 5 Flamethrower Fuel 5 18 $2000 $111:1 Flamer
Improved Flamer 45 - 90 Fire 6 5 Flamethrower Fuel MKII 5 19 $2000 $105:1 Flamer
BigBazooka 35 - 100 Explode 6 40 Explosive Rocket
Rocket AP
1 15 $2300 $153:1 Rocket Launcher
M60 18 - 26 Normal 6 35 7.62mm 50 23 $3500 $152:1 Machine Gun
Light Support Weapon 20 - 30 Normal 6 40 .223 FMJ 30 20 $4750 $238:1 Machine Gun
Bozar 25 - 35 Normal 6 35 .223 FMJ 30 20 $5250 $263:1 Machine Gun
Vindicator Minigun 14 - 19 Normal 6 30 4.7mm Caseless 100 28 $15250 $545:1 Gatling Gun

Fallout Tactics' big guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
Avenger Minigun 7 - 11 Normal 5 35 5.56mm 120 28 $4000 $143:1 Gatling Gun
Bren Gun 20 - 30 Normal 5 40 .303 30 26 $5100 $196:1 Machine Gun
Browning M2 40 - 50 Normal 5 45 .50 Cal
.50 Cal DU
90 45 $14000 $311:1 Machine Gun
Chauchat 0 None 0 0 None 0 0 $1 $∞:1 Joke
Flamer 45 - 90 Fire 6 35 Flamethrower Fuel 5 28 $2600 $93:1 Flamer
Lewis MKII 22 - 32 Normal 5 40 .303 47 30 $5400 $180:1 Machine Gun
M249 SAW 20 - 30 Normal 5 40 7.62mm 30 21 $5200 $248:1 Machine Gun
M60 18 - 26 Normal 6 35 7.62mm 50 25 $4500 $180:1 Machine Gun
MEC Gauss Minigun 60 - 80 Normal 5 35 2mm EC 80 30 $150000 $5000:1 Gatling Gun
Rocket Launcher 50 - 100 Explode
EMP
6 40 Explosive Rocket
Rocket AP
Rocket Electrical
Rocket Sabot
1 15 $2800 $187:1 Rocket Launcher
Tank Gun 50 - 120 Explode 5 50 Tank Shell 1 0 $0 $0:1 Cannon
Vindicator Minigun 16 - 25 Normal 6 40 7.62mm 100 28 $15250 $545:1 Gatling Gun

辐射3

关键属性: 耐力

初始等级:2 + (2 x 耐力) + 运气/2 (取整)。标准的初始角色(耐力5,运气5)将会有15点的大型枪械技能。

Weapons specifically affected by this skill are the Flamer, Gatling Laser, Minigun, Fat Man, Missile Launcher, Rock-It Launcher, Heavy Incinerator (Broken Steel only), Drone Cannon (Mothership Zeta only) and any unique variants of these weapons. As this skill increases, so does your accuracy and damage with all of these weapons, both in and out of V.A.T.S. mode.

In addition to assigning Skill Points at Level up, Big Guns can be permanently raised by taking the Size Matters Perk, finding the Big Guns bobblehead, and reading U.S. Army: 30 Handy Flamethrower Recipes. Big Guns can be temporarily raised by wearing clothing that enhances Endurance, or by wearing the Raider Blastmaster Helmet or Linden's Outcast Power Armor, each of which grant +5 to Big Guns. The Bombshell Armor, from The Pitt, grants an even greater bonus of +10.

The perks Size Matters and Tag! both give the opportunity to raise Big Guns by 15, so with an endurance of 5 by level 16, you could have 45 Big Guns without having to level it.

Fallout 3's big guns

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG MDPS AMMO MAG WG VALUE V:W AP DMG/ AP HP TYPE
Beta Tesla Cannon 20 + 80 AoE + 20 (for 2s) 100 + 20 0.5 x0 0 120 Missile 1 20 500 25:1 55 2.18 100 Unique Missile Launcher
Burnmaster 24 + 2 (for 5s) 192 + 2 0.5 x0.5 +1 192.2 Flamer Fuel 60 15 500 33:1 50 3.89 200 Unique Flamer
Drone Cannon 40 + 100 AoE 140 0.5 x1 +50 142.5 Alien Power Module 1 18 2000 111:1 30 4.67 1000 Alien Cannon
Drone Cannon Ex-B 40 + 100 AoE 140 0.5 x1 +50 142.5 Alien Power Module 1 18 2000 111:1 30 4.67 1000 Unique Alien Cannon
Eugene 7 140 2 x0 0 140 5mm Round 240 18 1500 83:1 30 1.86 1500 Unique Minigun
Experimental MIRV 10 + 12800 AoE 12810 13 x0 0 12810 Mini Nuke 8 30 2500 83:1 65 197.08 300 Unique Fat Man
Fat Man 10 + 1600 AoE 1610 2 x0 0 1610 Mini Nuke 1 30 1000 33:1 65 24.77 100 Tactical Nuclear Catapult
Flamer 16 + 2 (for 5s) 128 + 2 0.5 x0.5 +1 128.2 Flamer Fuel 60 15 500 33:1 50 2.6 200 Flamethrower
Gatling Laser 8 160 0.5 x0.05 +6 160.3 Electron Charge Pack 240 18 2000 111:1 30 2.13 1500 Gatling Gun
Heavy Incinerator 15 + 20 AoE + 8 (for 5s) 140 + 8 0.5 x1 +5 141 Flamer Fuel 24 15 500 33:1 50 2.96 200 Flamethrower
Minigun 5 100 2 x0 0 100 5mm Round 240 18 1000 56:1 30 1.33 1000 Gatling Gun
Miss Launcher 20 + 200 AoE 220 0.5 x0 0 220 Missile 1 15 400 27:1 55 4 100 Unique Missile Launcher
Missile Launcher 20 + 150 AoE 170 0.5 x0 0 170 Missile 1 20 500 25:1 55 3.09 100 Homing Missile Launcher
Precision Gatling Laser 8 160 0.5 x0.2 +6 161.2 Electron Charge Pack 240 18 3000 167:1 30 2.13 1500 Unique Gatling Gun
Rapid-Torch Flamer 16 + 2 (for 5s) 128 + 2 0.5 x0.5 +1 128.2 Flamer Fuel 60 15 500 33:1 50 2.6 200 Unique Flamer
Rock-It Launcher 50 166.67 1 x1 +25 170.8 Fallout 3 miscellaneous items unlimited 8 200 25:1 32 5.99 300 Craftable Weapon
Slo-Burn Flamer 18 + 8 (for 5s) 144 + 2 0.5 x0.5 +1 144.2 Flamer Fuel 60 15 500 33:1 50 2.6 200 Unique Flamer
Vengeance 11 220 0.5 x0.05 +12 220.6 Electron Charge Pack 240 18 2400 133:1 30 7.35 2000 Unique Gatling Gun

If you're following the Main Quest you can pick up your very own Fat Man early on, and there are several Super mutants wielding Miniguns and Missile-Launchers who can be killed for their weapons. Although difficult to obtain and use in the initial stage of the game, Big Guns and their ammo become a deceptively self-sustaining resource after the early-middle stages (particularly the Minigun, and to a lesser extent the Flamer). At higher levels (>50) of the Big Guns Skill, the Minigun becomes very efficient in the mid-range against armored and unarmored foes. Alternating with the Flamer for short range/melee enemies and the Missile-Launcher for long range/sniper enemies provides you with a complete arsenal set for all occasions.

Ammo is always a concern for these weapons and should be supplemented whenever possible from shops and traveling merchants. Fortunately, the 5mm Round is one of the most common forms of ammo sold, and selling looted weapons will readily provide for your needs. Alternatively, making use of the Ammo Press in The Pitt will ensure your requirements are met.

For the first segment of the game, while most big guns and their ammo are still scarce, you could consider acquiring and building a Rock-It Launcher. It's one of the most easily acquired blueprint (Moira Brown sells it) and it is the gun with the most plentiful ammo in the game (since it uses the game's clutter items as ammo). On top of that, spent ammo can be picked up and used again and again. Combined with Bloody Mess, it's also one of the most hilarious weapons in the game.

Unfortunately all Big Guns in the game, regardless of condition, will rapidly degrade with constant usage - nearly twice as much as any Small Gun. Their predominantly fully automatic operation exacerbates this. The Flamer, having only a flame instead of hard bullets scraping the barrel or a burning projectile coming out, is excepted to a degree.

Notes

Skills
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