大型枪械是辐射、辐射2、辐射战略版以及辐射3的技能。它决定了你使用如Fat Man、Missile Launcher、Flamer等大型武器进行战斗的有效性。
辐射, 辐射 2 以及 辐射战略版
大多数大型枪械有力量值的要求,而武器本身以及所需要的大量弹药的重量也要求较高的力量,因此如果玩家准备使用大型枪械作为主要的武器,那么在创建角色的过程中投资力量将会是一个明智的选择。辐射中的大多数(如果不是全部的话)大型武器是连发型的枪械,这也就意味着玩家不能使用这类型的武器进行瞄准射击。这就使得喜爱大型枪械的玩家更多地选择快枪手这一特征,以便扬长避短地使用大型枪械。
初始等级:
- 辐射: 10% + (1% x 敏捷)。标准的玩家角色技能等级为15%。
- 辐射2和辐射战略版: 2% x 敏捷。标准的玩家角色技能等级为10%。
Fallout's big guns
NAME | DMG | DMG TYPE | AP | RANGE | AMMO | MAG | WG | VALUE | V:W | TYPE |
---|---|---|---|---|---|---|---|---|---|---|
CZ-53 Personal Minigun | 7 - 11 | Normal | 6 | 35 | 5mm JHP 5mm AP |
240 | 28 | $3800 | $136:1 | Gatling Gun |
Flamer | 40 - 90 | Fire | 6 | 5 | Flamer Fuel | 5 | 18 | $2000 | $111:1 | Flamer |
BigBazooka | 35 - 100 | Explode | 6 | 40 | Explosive Rocket Rocket AP |
1 | 15 | $2300 | $153:1 | Rocket Launcher |
Fallout 2's big guns
NAME | DMG | DMG TYPE | AP | RANGE | AMMO | MAG | WG | VALUE | V:W | TYPE |
---|---|---|---|---|---|---|---|---|---|---|
CZ-53 Personal Minigun | 7 - 11 | Normal | 6 | 35 | 5mm JHP 5mm AP |
120 | 28 | $3800 | $136:1 | Gatling Gun |
Avenger Minigun | 10 - 14 | Normal | 6 | 40 | 5mm JHP 5mm AP |
120 | 28 | $5500 | $196:1 | Gatling Gun |
Flamer | 40 - 90 | Fire | 6 | 5 | Flamethrower Fuel | 5 | 18 | $2000 | $111:1 | Flamer |
Improved Flamer | 45 - 90 | Fire | 6 | 5 | Flamethrower Fuel MKII | 5 | 19 | $2000 | $105:1 | Flamer |
BigBazooka | 35 - 100 | Explode | 6 | 40 | Explosive Rocket Rocket AP |
1 | 15 | $2300 | $153:1 | Rocket Launcher |
M60 | 18 - 26 | Normal | 6 | 35 | 7.62mm | 50 | 23 | $3500 | $152:1 | Machine Gun |
Light Support Weapon | 20 - 30 | Normal | 6 | 40 | .223 FMJ | 30 | 20 | $4750 | $238:1 | Machine Gun |
Bozar | 25 - 35 | Normal | 6 | 35 | .223 FMJ | 30 | 20 | $5250 | $263:1 | Machine Gun |
Vindicator Minigun | 14 - 19 | Normal | 6 | 30 | 4.7mm Caseless | 100 | 28 | $15250 | $545:1 | Gatling Gun |
Fallout Tactics' big guns
NAME | DMG | DMG TYPE | AP | RANGE | AMMO | MAG | WG | VALUE | V:W | TYPE |
---|---|---|---|---|---|---|---|---|---|---|
Avenger Minigun | 7 - 11 | Normal | 5 | 35 | 5.56mm | 120 | 28 | $4000 | $143:1 | Gatling Gun |
Bren Gun | 20 - 30 | Normal | 5 | 40 | .303 | 30 | 26 | $5100 | $196:1 | Machine Gun |
Browning M2 | 40 - 50 | Normal | 5 | 45 | .50 Cal .50 Cal DU |
90 | 45 | $14000 | $311:1 | Machine Gun |
Chauchat | 0 | None | 0 | 0 | None | 0 | 0 | $1 | $∞:1 | Joke |
Flamer | 45 - 90 | Fire | 6 | 35 | Flamethrower Fuel | 5 | 28 | $2600 | $93:1 | Flamer |
Lewis MKII | 22 - 32 | Normal | 5 | 40 | .303 | 47 | 30 | $5400 | $180:1 | Machine Gun |
M249 SAW | 20 - 30 | Normal | 5 | 40 | 7.62mm | 30 | 21 | $5200 | $248:1 | Machine Gun |
M60 | 18 - 26 | Normal | 6 | 35 | 7.62mm | 50 | 25 | $4500 | $180:1 | Machine Gun |
MEC Gauss Minigun | 60 - 80 | Normal | 5 | 35 | 2mm EC | 80 | 30 | $150000 | $5000:1 | Gatling Gun |
Rocket Launcher | 50 - 100 | Explode EMP |
6 | 40 | Explosive Rocket Rocket AP Rocket Electrical Rocket Sabot |
1 | 15 | $2800 | $187:1 | Rocket Launcher |
Tank Gun | 50 - 120 | Explode | 5 | 50 | Tank Shell | 1 | 0 | $0 | $0:1 | Cannon |
Vindicator Minigun | 16 - 25 | Normal | 6 | 40 | 7.62mm | 100 | 28 | $15250 | $545:1 | Gatling Gun |
辐射3
初始等级:2 + (2 x 耐力) + 运气/2 (取整)。标准的初始角色(耐力5,运气5)将会有15点的大型枪械技能。
Weapons specifically affected by this skill are the Flamer, Gatling Laser, Minigun, Fat Man, Missile Launcher, Rock-It Launcher, Heavy Incinerator (Broken Steel only), Drone Cannon (Mothership Zeta only) and any unique variants of these weapons. As this skill increases, so does your accuracy and damage with all of these weapons, both in and out of V.A.T.S. mode.
In addition to assigning Skill Points at Level up, Big Guns can be permanently raised by taking the Size Matters Perk, finding the Big Guns bobblehead, and reading U.S. Army: 30 Handy Flamethrower Recipes. Big Guns can be temporarily raised by wearing clothing that enhances Endurance, or by wearing the Raider Blastmaster Helmet or Linden's Outcast Power Armor, each of which grant +5 to Big Guns. The Bombshell Armor, from The Pitt, grants an even greater bonus of +10.
The perks Size Matters and Tag! both give the opportunity to raise Big Guns by 15, so with an endurance of 5 by level 16, you could have 45 Big Guns without having to level it.
Fallout 3's big guns
NAME | DMG /SHOT | DPS | SPRD | CRIT %MULT | CRITDMG | MDPS | AMMO | MAG | WG | VALUE | V:W | AP | DMG/ AP | HP | TYPE |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beta Tesla Cannon | 20 + 80 AoE + 20 (for 2s) | 100 + 20 | 0.5 | x0 | 0 | 120 | Missile | 1 | 20 | 500 | 25:1 | 55 | 2.18 | 100 | Unique Missile Launcher |
Burnmaster | 24 + 2 (for 5s) | 192 + 2 | 0.5 | x0.5 | +1 | 192.2 | Flamer Fuel | 60 | 15 | 500 | 33:1 | 50 | 3.89 | 200 | Unique Flamer |
Drone Cannon | 40 + 100 AoE | 140 | 0.5 | x1 | +50 | 142.5 | Alien Power Module | 1 | 18 | 2000 | 111:1 | 30 | 4.67 | 1000 | Alien Cannon |
Drone Cannon Ex-B | 40 + 100 AoE | 140 | 0.5 | x1 | +50 | 142.5 | Alien Power Module | 1 | 18 | 2000 | 111:1 | 30 | 4.67 | 1000 | Unique Alien Cannon |
Eugene | 7 | 140 | 2 | x0 | 0 | 140 | 5mm Round | 240 | 18 | 1500 | 83:1 | 30 | 1.86 | 1500 | Unique Minigun |
Experimental MIRV | 10 + 12800 AoE | 12810 | 13 | x0 | 0 | 12810 | Mini Nuke | 8 | 30 | 2500 | 83:1 | 65 | 197.08 | 300 | Unique Fat Man |
Fat Man | 10 + 1600 AoE | 1610 | 2 | x0 | 0 | 1610 | Mini Nuke | 1 | 30 | 1000 | 33:1 | 65 | 24.77 | 100 | Tactical Nuclear Catapult |
Flamer | 16 + 2 (for 5s) | 128 + 2 | 0.5 | x0.5 | +1 | 128.2 | Flamer Fuel | 60 | 15 | 500 | 33:1 | 50 | 2.6 | 200 | Flamethrower |
Gatling Laser | 8 | 160 | 0.5 | x0.05 | +6 | 160.3 | Electron Charge Pack | 240 | 18 | 2000 | 111:1 | 30 | 2.13 | 1500 | Gatling Gun |
Heavy Incinerator | 15 + 20 AoE + 8 (for 5s) | 140 + 8 | 0.5 | x1 | +5 | 141 | Flamer Fuel | 24 | 15 | 500 | 33:1 | 50 | 2.96 | 200 | Flamethrower |
Minigun | 5 | 100 | 2 | x0 | 0 | 100 | 5mm Round | 240 | 18 | 1000 | 56:1 | 30 | 1.33 | 1000 | Gatling Gun |
Miss Launcher | 20 + 200 AoE | 220 | 0.5 | x0 | 0 | 220 | Missile | 1 | 15 | 400 | 27:1 | 55 | 4 | 100 | Unique Missile Launcher |
Missile Launcher | 20 + 150 AoE | 170 | 0.5 | x0 | 0 | 170 | Missile | 1 | 20 | 500 | 25:1 | 55 | 3.09 | 100 | Homing Missile Launcher |
Precision Gatling Laser | 8 | 160 | 0.5 | x0.2 | +6 | 161.2 | Electron Charge Pack | 240 | 18 | 3000 | 167:1 | 30 | 2.13 | 1500 | Unique Gatling Gun |
Rapid-Torch Flamer | 16 + 2 (for 5s) | 128 + 2 | 0.5 | x0.5 | +1 | 128.2 | Flamer Fuel | 60 | 15 | 500 | 33:1 | 50 | 2.6 | 200 | Unique Flamer |
Rock-It Launcher | 50 | 166.67 | 1 | x1 | +25 | 170.8 | Fallout 3 miscellaneous items | unlimited | 8 | 200 | 25:1 | 32 | 5.99 | 300 | Craftable Weapon |
Slo-Burn Flamer | 18 + 8 (for 5s) | 144 + 2 | 0.5 | x0.5 | +1 | 144.2 | Flamer Fuel | 60 | 15 | 500 | 33:1 | 50 | 2.6 | 200 | Unique Flamer |
Vengeance | 11 | 220 | 0.5 | x0.05 | +12 | 220.6 | Electron Charge Pack | 240 | 18 | 2400 | 133:1 | 30 | 7.35 | 2000 | Unique Gatling Gun |
If you're following the Main Quest you can pick up your very own Fat Man early on, and there are several Super mutants wielding Miniguns and Missile-Launchers who can be killed for their weapons. Although difficult to obtain and use in the initial stage of the game, Big Guns and their ammo become a deceptively self-sustaining resource after the early-middle stages (particularly the Minigun, and to a lesser extent the Flamer). At higher levels (>50) of the Big Guns Skill, the Minigun becomes very efficient in the mid-range against armored and unarmored foes. Alternating with the Flamer for short range/melee enemies and the Missile-Launcher for long range/sniper enemies provides you with a complete arsenal set for all occasions.
Ammo is always a concern for these weapons and should be supplemented whenever possible from shops and traveling merchants. Fortunately, the 5mm Round is one of the most common forms of ammo sold, and selling looted weapons will readily provide for your needs. Alternatively, making use of the Ammo Press in The Pitt will ensure your requirements are met.
For the first segment of the game, while most big guns and their ammo are still scarce, you could consider acquiring and building a Rock-It Launcher. It's one of the most easily acquired blueprint (Moira Brown sells it) and it is the gun with the most plentiful ammo in the game (since it uses the game's clutter items as ammo). On top of that, spent ammo can be picked up and used again and again. Combined with Bloody Mess, it's also one of the most hilarious weapons in the game.
Unfortunately all Big Guns in the game, regardless of condition, will rapidly degrade with constant usage - nearly twice as much as any Small Gun. Their predominantly fully automatic operation exacerbates this. The Flamer, having only a flame instead of hard bullets scraping the barrel or a burning projectile coming out, is excepted to a degree.
Notes
- It is possible to get an unlimited amount of U.S. Army: 30 Handy Flamethrower Recipes in the Bethesda Ruins.
|