Fallout中文維基
Fallout中文維基
(新頁面: {{Stat |type = skill |name = {{PAGENAME}} |image = Big Guns.gif |game1 = Fallout, Fallout 2, Fallout Tactics |modifies1 = Accuracy with [[:Category:Big Guns|…)
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[[Image:Bobblehead- Big_Guns.png|thumb|right|''"The best way to win an argument is to be the loudest."'']]
 
[[Image:Bobblehead- Big_Guns.png|thumb|right|''"The best way to win an argument is to be the loudest."'']]
   
'''Big Guns''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics]]'', and ''[[Fallout 3]]'' [[skill]]. It determines your combat effectiveness with over-sized weapons such as [[Fat Man]], [[Missile Launcher]], [[Flamer]], etc.
+
'''大型枪械'''''[[辐射]]''''[[辐射2]]''''[[辐射战略版]]''以及''[[辐射3]]''[[skill|技能]]。它决定了你使用如[[Fat Man]][[Missile Launcher]][[Flamer]]等大型武器进行战斗的有效性。
   
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
+
==''辐射'', ''辐射 2'' 以及 ''辐射战略版''==
  +
大多数大型枪械有力量值的要求,而武器本身以及所需要的大量弹药的重量也要求较高的力量,因此如果玩家准备使用大型枪械作为主要的武器,那么在创建角色的过程中投资力量将会是一个明智的选择。[[辐射]]中的大多数(如果不是全部的话)大型武器是连发型的枪械,这也就意味着玩家不能使用这类型的武器进行瞄准射击。这就使得喜爱大型枪械的玩家更多地选择[[Fast Shot|快枪手]]这一[[trait|特征]],以便扬长避短地使用大型枪械。
The strength requirements of most big guns, combined with the weight of the guns themselves and the large amounts ammo they require make investing into [[strength]] points at character creation a prudent choice for players planning to use these weapons as their mainstays. Most, if not all, big guns in [[Fallout]] are burst weapons exclusively, meaning that players cannot make targeted attacks with them. This makes taking the [[Fast Shot]] [[trait]] a much more viable option for big gun enthusiasts, as they enjoy the benefits of the trait without the drawback.
 
   
'''Initial Level''':
+
'''初始等级''':
*''Fallout'': 10% + (1% x [[Agility]]). Average characters have a 15% skill.
+
*''辐射'': 10% + (1% x [[敏捷]])。标准的玩家角色技能等级为15%
  +
*''辐射2''和''辐射战略版'': 2% x 敏捷。标准的玩家角色技能等级为10%。
*''Fallout 2'' and ''Fallout Tactics'': 2% x Agility. Average characters have a 10% skill.
 
   
==''Fallout 3''==
+
===''Fallout'''s big guns===
  +
{|cellspacing="0" cellpadding="0" border="1" class="fallout-table sortable" style="text-align:center"
'''[[S.P.E.C.I.A.L.]] Statistic''': [[Endurance]]
 
  +
!NAME
  +
!DMG
  +
!DMG TYPE
  +
!AP
  +
!RANGE
  +
!AMMO
  +
!MAG
  +
!WG
  +
!VALUE
  +
!V:W
  +
!TYPE
  +
|-
  +
|[[CZ-53 Personal Minigun]]
  +
|7 - 11
  +
|Normal
  +
|6
  +
|35
  +
|[[5mm JHP]]<br />[[5mm AP]]
  +
|240
  +
|28
  +
|$3800
  +
|$136:1
  +
|Gatling Gun
  +
|-
  +
|[[Flamer]]
  +
|40 - 90
  +
|Fire
  +
|6
  +
|5
  +
|[[Flamethrower Fuel|Flamer Fuel]]
  +
|5
  +
|18
  +
|$2000
  +
|$111:1
  +
|Flamer
  +
|-
  +
|[[Rocket Launcher (Fallout)|BigBazooka]]
  +
|35 - 100
  +
|Explode
  +
|6
  +
|40
  +
|[[Rocket#Explosive_Rocket|Explosive Rocket]]<br />[[Rocket#Rocket_AP|Rocket AP]]
  +
|1
  +
|15
  +
|$2300
  +
|$153:1
  +
|Rocket Launcher
  +
|}
   
  +
===''Fallout 2'''s big guns===
Initial Level: Starting Big Guns skill is equal to 2 + (2 x [[Endurance]]) + [[Luck]]/2 (rounded up). Average starting characters (End 5, Lck 5) will have a Big Guns skill of 15%.
 
  +
{|cellspacing="0" cellpadding="0" border="1" class="fallout-table sortable" style="text-align:center"
  +
!NAME
  +
!DMG
  +
!DMG TYPE
  +
!AP
  +
!RANGE
  +
!AMMO
  +
!MAG
  +
!WG
  +
!VALUE
  +
!V:W
  +
!TYPE
  +
|-
  +
|[[CZ-53 Personal Minigun]]
  +
|7 - 11
  +
|Normal
  +
|6
  +
|35
  +
|[[5mm JHP]]<br />[[5mm AP]]
  +
|120
  +
|28
  +
|$3800
  +
|$136:1
  +
|Gatling Gun
  +
|-
  +
|[[Avenger Minigun]]
  +
|10 - 14
  +
|Normal
  +
|6
  +
|40
  +
|[[5mm JHP]]<br />[[5mm AP]]
  +
|120
  +
|28
  +
|$5500
  +
|$196:1
  +
|Gatling Gun
  +
|-
  +
|[[Flamer]]
  +
|40 - 90
  +
|Fire
  +
|6
  +
|5
  +
|[[Flamethrower Fuel]]
  +
|5
  +
|18
  +
|$2000
  +
|$111:1
  +
|Flamer
  +
|-
  +
|[[Improved Flamer]]
  +
|45 - 90
  +
|Fire
  +
|6
  +
|5
  +
|[[Flamethrower Fuel MKII]]
  +
|5
  +
|19
  +
|$2000
  +
|$105:1
  +
|Flamer
  +
|-
  +
|[[Rocket Launcher (Fallout)|BigBazooka]]
  +
|35 - 100
  +
|Explode
  +
|6
  +
|40
  +
|[[Rocket#Explosive_Rocket|Explosive Rocket]]<br />[[Rocket#Rocket_AP|Rocket AP]]
  +
|1
  +
|15
  +
|$2300
  +
|$153:1
  +
|Rocket Launcher
  +
|-
  +
|[[M60]]
  +
|18 - 26
  +
|Normal
  +
|6
  +
|35
  +
|[[7.62mm]]
  +
|50
  +
|23
  +
|$3500
  +
|$152:1
  +
|Machine Gun
  +
|-
  +
|[[Light Support Weapon]]
  +
|20 - 30
  +
|Normal
  +
|6
  +
|40
  +
|[[.223 FMJ]]
  +
|30
  +
|20
  +
|$4750
  +
|$238:1
  +
|Machine Gun
  +
|-
  +
|[[Bozar]]
  +
|25 - 35
  +
|Normal
  +
|6
  +
|35
  +
|[[.223 FMJ]]
  +
|30
  +
|20
  +
|$5250
  +
|$263:1
  +
|Machine Gun
  +
|-
  +
|[[Vindicator Minigun]]
  +
|14 - 19
  +
|Normal
  +
|6
  +
|30
  +
|[[4.7mm Caseless]]
  +
|100
  +
|28
  +
|$15250
  +
|$545:1
  +
|Gatling Gun
  +
|}
   
  +
===''Fallout Tactics''<nowiki>'</nowiki> big guns===
Weapons using this skill are specifically the [[Flamer]], [[Gatling Laser]], [[Minigun]], [[Fatman|Fat Man]], [[Missile Launcher]], [[Rock-it Launcher]], [[Heavy Incinerator]] (Broken Steel only) and any unique variants of these weapons. As this skill increases, so does your accuracy and damage with all of these weapons, both in and out of [[V.A.T.S.]] mode.
 
  +
{|cellspacing="0" cellpadding="0" border="1" class="fallout-table sortable" style="text-align:center"
  +
!NAME
  +
!DMG
  +
!DMG TYPE
  +
!AP
  +
!RANGE
  +
!AMMO
  +
!MAG
  +
!WG
  +
!VALUE
  +
!V:W
  +
!TYPE
  +
|-
  +
|[[Avenger Minigun]]
  +
|7 - 11
  +
|Normal
  +
|5
  +
|35
  +
|[[5.56mm Round|5.56mm]]
  +
|120
  +
|28
  +
|[[Brotherhood Scrip|$]]4000
  +
|[[Brotherhood Scrip|$]]143:1
  +
|Gatling Gun
  +
|-
  +
|[[Bren Gun]]
  +
|20 - 30
  +
|Normal
  +
|5
  +
|40
  +
|[[.303]]
  +
|30
  +
|26
  +
|[[Brotherhood Scrip|$]]5100
  +
|[[Brotherhood Scrip|$]]196:1
  +
|Machine Gun
  +
|-
  +
|[[Browning M2]]
  +
|40 - 50
  +
|Normal
  +
|5
  +
|45
  +
|[[.50 Cal]]<br />[[.50 Cal DU]]
  +
|90
  +
|45
  +
|[[Brotherhood Scrip|$]]14000
  +
|[[Brotherhood Scrip|$]]311:1
  +
|Machine Gun
  +
|-
  +
|[[Chauchat]]
  +
|0
  +
|None
  +
|0
  +
|0
  +
|None
  +
|0
  +
|0
  +
|[[Brotherhood Scrip|$]]1
  +
|[[Brotherhood Scrip|$]]∞:1
  +
|Joke
  +
|-
  +
|[[Flamer]]
  +
|45 - 90
  +
|Fire
  +
|6
  +
|35
  +
|[[Flamethrower Fuel]]
  +
|5
  +
|28
  +
|[[Brotherhood Scrip|$]]2600
  +
|[[Brotherhood Scrip|$]]93:1
  +
|Flamer
  +
|-
  +
|[[Lewis MKII]]
  +
|22 - 32
  +
|Normal
  +
|5
  +
|40
  +
|[[.303]]
  +
|47
  +
|30
  +
|[[Brotherhood Scrip|$]]5400
  +
|[[Brotherhood Scrip|$]]180:1
  +
|Machine Gun
  +
|-
  +
|[[M249 SAW]]
  +
|20 - 30
  +
|Normal
  +
|5
  +
|40
  +
|[[7.62mm]]
  +
|30
  +
|21
  +
|[[Brotherhood Scrip|$]]5200
  +
|[[Brotherhood Scrip|$]]248:1
  +
|Machine Gun
  +
|-
  +
|[[M60]]
  +
|18 - 26
  +
|Normal
  +
|6
  +
|35
  +
|[[7.62mm]]
  +
|50
  +
|25
  +
|[[Brotherhood Scrip|$]]4500
  +
|[[Brotherhood Scrip|$]]180:1
  +
|Machine Gun
  +
|-
  +
|[[MEC Gauss Minigun]]
  +
|60 - 80
  +
|Normal
  +
|5
  +
|35
  +
|[[2mm#2mm_EC|2mm EC]]
  +
|80
  +
|30
  +
|[[Brotherhood Scrip|$]]150000
  +
|[[Brotherhood Scrip|$]]5000:1
  +
|Gatling Gun
  +
|-
  +
|[[Rocket Launcher (Fallout Tactics)|Rocket Launcher]]
  +
|50 - 100
  +
|Explode<br />EMP
  +
|6
  +
|40
  +
|[[Rocket#Explosive Rocket|Explosive Rocket]]<br />[[Rocket#Rocket AP|Rocket AP]]<br />[[Rocket#Rocket_Electrical|Rocket Electrical]]<br />[[Rocket#Rocket_Sabot|Rocket Sabot]]
  +
|1
  +
|15
  +
|[[Brotherhood Scrip|$]]2800
  +
|[[Brotherhood Scrip|$]]187:1
  +
|Rocket Launcher
  +
|-
  +
|[[Tank Gun]]
  +
|50 - 120
  +
|Explode
  +
|5
  +
|50
  +
|[[Tank Shell]]
  +
|1
  +
|0
  +
|[[Brotherhood Scrip|$]]0
  +
|[[Brotherhood Scrip|$]]0:1
  +
|Cannon
  +
|-
  +
|[[Vindicator Minigun]]
  +
|16 - 25
  +
|Normal
  +
|6
  +
|40
  +
|[[7.62mm]]
  +
|100
  +
|28
  +
|[[Brotherhood Scrip|$]]15250
  +
|[[Brotherhood Scrip|$]]545:1
  +
|Gatling Gun
  +
|}
   
  +
==''辐射3''==
If you're following the Main Quest you can pick up your very own [[Fat Man]] early on, and there are several Minigun- and Missile-Launcher-wielding [[super mutants]] who can be killed for their weapons
 
  +
'''关键[[S.P.E.C.I.A.L.|属性]]''': [[耐力]]
   
  +
初始等级:2 + (2 x [[耐力]]) + [[运气]]/2 (取整)。标准的初始角色(耐力5,运气5)将会有15点的大型枪械技能。
In addition to assigning Skill Points at Level up, Big Guns can be permanently raised by taking the [[Size Matters]] [[Perk]], finding the Big Guns [[bobblehead]], and reading [[U.S. Army: 30 Handy Flamethrower Recipes]]. Big Guns can be temporarily raised by wearing clothing that enhances Endurance, or by wearing the [[Raider Blastmaster Helmet]] or [[Linden's Outcast Power Armor]], each of which grant +5 to Big Guns. The [[Bombshell Armor]], from ''[[The Pitt (add-on)|The Pitt]]'', grants an even greater bonus of +10.
 
   
  +
受此技能影响的武器包括[[Flamer]]、[[Gatling Laser (Fallout 3)|Gatling Laser]]、[[Minigun (Fallout 3)|Minigun]]、[[Fat Man]]、[[Missile Launcher (Fallout 3)|Missile Launcher]]、[[Rock-It Launcher]]、[[Heavy Incinerator]] (需安装[[Broken Steel|断钢]])[[Drone Cannon]] (需安装[[Mothership Zeta|母舰泽塔]])以及以上各种武器的特殊改装版。随着技能的增长,你使用这些武器的准确率与伤害都会提升,无论是否使用[[V.A.T.S.]]模式。
It is also possible to get an infinite amount of [[U.S. Army: 30 Handy Flamethrower Recipes]] in the [[Bethesda Ruins]]. See the article [[Fallout 3 Notable Loot]] for details.
 
   
  +
除了在升级时投入点数之外,大型枪械技能还可以通过选取[[Size Matters]][[Perk|特技]]、拿取大型枪械[[Bobblehead - Big Guns|摇头娃娃]],以及阅读[[U.S. Army: 30 Handy Flamethrower Recipes]]得到永久的提升。大型枪械可以通过穿上提升耐力的衣物得到暂时的增强,另外,穿上[[Raider_Armor#Raider_Blastmaster_Helmet|Raider Blastmaster Helmet]]或[[Linden's Outcast Power Armor]]可以获得大型枪械技能+5点。而在''[[The Pitt (add-on)|匹兹堡]]''获得的[[Bombshell Armor]]更是可以使大型枪械技能+10点。
The perks [[Size Matters]] and [[Tag!]] both give the opportunity to raise Big Guns by 15, so with an endurance of 5 by level 16, you could have 45 Big Guns without having to level it, though you could simply use the glitch stated above to save you a few perks.
 
   
  +
[[Size Matters]]和[[Tag!|新增招牌技!]]的特技都可以使你的大型枪械技能增加15点,因此当一个耐力为5的角色到达16级时,完全无需投入任何点数就可以获得45点的大型枪械技能。
Although difficult to obtain and use in the initial stage of the game, big guns and their ammo become a deceptively self-sustaining resource after the early-middle stages (particularly the minigun, and to a lesser extent the flamer). At higher levels (&gt;50) of the Big Guns Skill, the minigun becomes very efficient in the midrange against armored and unarmored foes. Alternating with the flamer for short range/melee enemies and the missile for long range/sniper enemies gives you one weapon set for all occasions.
 
Ammo is always a concern for these weapons (particularly when you experience a scavenging drought, such as fighting dedicated melee enemies) and should be supplemented whenever possible from shops and traveling merchants. Luckily, the 5mm is one of the most common forms of sold ammo. And selling all those unused small arms weapons will leave you with a lot of caps to burn. For the first segment of the game, while most big guns and their ammo are still scarce, consider acquiring and building a Rock-It Launcher. It's one of the most easily acquired blueprint ([[Moira Brown]] sells it) and it is the gun with the most plentiful ammo in the game (since it uses the game's clutter items as weapons). On top of that, spent ammo can be picked up and used again and again. Combined with [[Bloody Mess]], it's also one of the most hilarious weapons in the game (Explosive Death by Teddy Bear!).
 
   
  +
===''Fallout 3''<nowiki>'</nowiki>s big guns===
  +
{|cellspacing="0" cellpadding="0" border="1" class="fallout-table sortable" style="text-align:center"
  +
!NAME
  +
!DMG /SHOT
  +
!DPS
  +
!SPRD
  +
!CRIT %MULT
  +
!CRITDMG
  +
!MDPS
  +
!AMMO
  +
!MAG
  +
!WG
  +
!VALUE
  +
!V:W
  +
!AP
  +
!DMG/ AP
  +
!HP
  +
!TYPE
  +
|-
  +
|<span class="fallout-table-special">[[Tesla Cannon (Beta)|Beta Tesla Cannon]]</span>
  +
|20 + 80 AoE + 20 (for 2s)
  +
|100 + 20
  +
|0.5
  +
|x0
  +
|0
  +
|120
  +
|[[Missile]]
  +
|1
  +
|20
  +
|500
  +
|25:1
  +
|55
  +
|2.18
  +
|100
  +
|Unique Missile Launcher
  +
|-
  +
|<span class="fallout-table-special">[[Burnmaster]]</span>
  +
|24 + 2 (for 5s)
  +
|192 + 2
  +
|0.5
  +
|x0.5
  +
| +1
  +
|192.2
  +
|[[Flamethrower Fuel|Flamer Fuel]]
  +
|60
  +
|15
  +
|500
  +
|33:1
  +
|50
  +
|3.89
  +
|200
  +
|Unique Flamer
  +
|-
  +
|[[Drone Cannon]]
  +
|40 + 100 AoE
  +
|140
  +
|0.5
  +
|x1
  +
| +50
  +
|142.5
  +
|[[Alien Power Module]]
  +
|1
  +
|18
  +
|2000
  +
|111:1
  +
|30
  +
|4.67
  +
|1000
  +
|Alien Cannon
  +
|-
  +
|<span class="fallout-table-special">[[Drone Cannon Ex-B]]</span>
  +
|40 + 100 AoE
  +
|140
  +
|0.5
  +
|x1
  +
| +50
  +
|142.5
  +
|[[Alien Power Module]]
  +
|1
  +
|18
  +
|2000
  +
|111:1
  +
|30
  +
|4.67
  +
|1000
  +
|Unique Alien Cannon
  +
|-
  +
|<span class="fallout-table-special">[[Eugene]]</span>
  +
|7
  +
|140
  +
|2
  +
|x0
  +
|0
  +
|140
  +
|[[5mm Round]]
  +
|240
  +
|18
  +
|1500
  +
|83:1
  +
|30
  +
|1.86
  +
|1500
  +
|Unique Minigun
  +
|-
  +
|<span class="fallout-table-special">[[Experimental MIRV]]</span>
  +
|10 + 12800 AoE
  +
|12810
  +
|13
  +
|x0
  +
|0
  +
|12810
  +
|[[Mini Nuke]]
  +
|8
  +
|30
  +
|2500
  +
|83:1
  +
|65
  +
|197.08
  +
|300
  +
|Unique Fat Man
  +
|-
  +
|[[Fat Man]]
  +
|10 + 1600 AoE
  +
|1610
  +
|2
  +
|x0
  +
|0
  +
|1610
  +
|[[Mini Nuke]]
  +
|1
  +
|30
  +
|1000
  +
|33:1
  +
|65
  +
|24.77
  +
|100
  +
|Tactical Nuclear Catapult
  +
|-
  +
|[[Flamer#Fallout_3|Flamer]]
  +
|16 + 2 (for 5s)
  +
|128 + 2
  +
|0.5
  +
|x0.5
  +
| +1
  +
|128.2
  +
|[[Flamethrower Fuel|Flamer Fuel]]
  +
|60
  +
|15
  +
|500
  +
|33:1
  +
|50
  +
|2.6
  +
|200
  +
|Flamethrower
  +
|-
  +
|[[Gatling Laser (Fallout 3)|Gatling Laser]]
  +
|8
  +
|160
  +
|0.5
  +
|x0.05
  +
| +6
  +
|160.3
  +
|[[Electron Charge Pack]]
  +
|240
  +
|18
  +
|2000
  +
|111:1
  +
|30
  +
|2.13
  +
|1500
  +
|Gatling Gun
  +
|-
  +
|[[Heavy Incinerator]]
  +
|15 + 20 AoE + 8 (for 5s)
  +
|140 + 8
  +
|0.5
  +
|x1
  +
| +5
  +
|141
  +
|[[Flamethrower Fuel|Flamer Fuel]]
  +
|24
  +
|15
  +
|500
  +
|33:1
  +
|50
  +
|2.96
  +
|200
  +
|Flamethrower
  +
|-
  +
|[[Minigun (Fallout 3)|Minigun]]
  +
|5
  +
|100
  +
|2
  +
|x0
  +
|0
  +
|100
  +
|[[5mm Round]]
  +
|240
  +
|18
  +
|1000
  +
|56:1
  +
|30
  +
|1.33
  +
|1000
  +
|Gatling Gun
  +
|-
  +
|<span class="fallout-table-special">[[Miss Launcher]]</span>
  +
|20 + 200 AoE
  +
|220
  +
|0.5
  +
|x0
  +
|0
  +
|220
  +
|[[Missile]]
  +
|1
  +
|15
  +
|400
  +
|27:1
  +
|55
  +
|4
  +
|100
  +
|Unique Missile Launcher
  +
|-
  +
|[[Missile Launcher (Fallout 3)|Missile Launcher]]
  +
|20 + 150 AoE
  +
|170
  +
|0.5
  +
|x0
  +
|0
  +
|170
  +
|[[Missile]]
  +
|1
  +
|20
  +
|500
  +
|25:1
  +
|55
  +
|3.09
  +
|100
  +
|Homing Missile Launcher
  +
|-
  +
|<span class="fallout-table-special">[[Precision Gatling Laser]]</span>
  +
|8
  +
|160
  +
|0.5
  +
|x0.2
  +
| +6
  +
|161.2
  +
|[[Electron Charge Pack]]
  +
|240
  +
|18
  +
|3000
  +
|167:1
  +
|30
  +
|2.13
  +
|1500
  +
|Unique Gatling Gun
  +
|-
  +
|<span class="fallout-table-special">[[Rapid-Torch Flamer]]</span>
  +
|16 + 2 (for 5s)
  +
|128 + 2
  +
|0.5
  +
|x0.5
  +
| +1
  +
|128.2
  +
|[[Flamethrower Fuel|Flamer Fuel]]
  +
|60
  +
|15
  +
|500
  +
|33:1
  +
|50
  +
|2.6
  +
|200
  +
|Unique Flamer
  +
|-
  +
|[[Rock-It Launcher]]
  +
|50
  +
|166.67
  +
|1
  +
|x1
  +
| +25
  +
|170.8
  +
|[[Fallout 3 miscellaneous items]]
  +
|unlimited
  +
|8
  +
|200
  +
|25:1
  +
|32
  +
|5.99
  +
|300
  +
|Craftable Weapon
  +
|-
  +
|<span class="fallout-table-special">[[Slo-Burn Flamer]]</span>
  +
|18 + 8 (for 5s)
  +
|144 + 2
  +
|0.5
  +
|x0.5
  +
| +1
  +
|144.2
  +
|[[Flamethrower Fuel|Flamer Fuel]]
  +
|60
  +
|15
  +
|500
  +
|33:1
  +
|50
  +
|2.6
  +
|200
  +
|Unique Flamer
  +
|-
  +
|<span class="fallout-table-special">[[Vengeance]]</span>
  +
|11
  +
|220
  +
|0.5
  +
|x0.05
  +
| +12
  +
|220.6
  +
|[[Electron Charge Pack]]
  +
|240
  +
|18
  +
|2400
  +
|133:1
  +
|30
  +
|7.35
  +
|2000
  +
|Unique Gatling Gun
  +
|}
   
  +
在主线任务的早期你就可以获得属于自己的[[Fat Man]],在同一地点还有数个[[Vault 87 super mutant|超级变种人]]持有Minigun和Missile-Launchers,杀死他们就可以得到这些武器。尽管要在早期得到并使用大型枪械并不容易,但在游戏的中期之后,大型枪械及其弹药基本上可以达到以战养战的程度(特别是Minigun,Flamer的弹药略少)。如果大型枪械技能达到50以上,Minigun在中距离的战斗中将会非常有效,即使对付有穿装甲的敌人也是一样。适当地换用Flamer来对付近战范围的敌人,并用Missile-Launcher打击远程或狙击型的敌人,使用大型枪械完全可以应付各种各样的战斗。
  +
  +
对于这些连发型的武器,弹药总是值得注意的问题,因此在遇到任何一个商店或漫游商人时都应尽可能地补充弹药。幸运的是,[[5mm Round]]是最常见的弹药,卖掉从敌人身上得来的武器完全可以补足弹药的需求。另一方面,使用[[The_Pitt_(town)|匹兹堡]]的[[Ammo Press]]来改装子弹能确保弹药的供应。
  +
  +
在游戏的最初阶段,大型枪械及其弹药还比较稀少,你可以考虑购买设计图并组装一个[[Rock-It Launcher]]。这是最容易取得的武器设计图之一([[Moira Brown|茉伊拉·布朗]]处有售),而且也是游戏中弹药最充足的一把武器(因为它使用游戏中的各种杂物充当弹药)。最重要的是,用过的弹药还可以捡回来再用。结合[[Bloody Mess]]特技,它也是游戏中视觉效果最好的武器。
  +
  +
不幸的是,游戏中的大型枪械无论其原本的状况如何,如果经常使用都会极快地损坏——其速度约为任何小型枪械的2倍。显著的全自动设计特征显然是这一现象的主要原因。而Flamer仅仅是喷出火焰,并没有坚硬的子弹或高热投射物摩擦枪膛,因此其持久下降的速度还是可以接受的。
  +
  +
===笔记===
  +
*在[[Bethesda Ruins|贝塞斯达废墟]]可以拿到无限量的[[U.S. Army: 30 Handy Flamethrower Recipes]]。
   
 
{{Skills}}
 
{{Skills}}

2010年6月10日 (四) 03:27的最新版本

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOT
File:Bobblehead- Big Guns.png

"The best way to win an argument is to be the loudest."

大型枪械辐射辐射2辐射战略版以及辐射3技能。它决定了你使用如Fat ManMissile LauncherFlamer等大型武器进行战斗的有效性。

辐射, 辐射 2 以及 辐射战略版

大多数大型枪械有力量值的要求,而武器本身以及所需要的大量弹药的重量也要求较高的力量,因此如果玩家准备使用大型枪械作为主要的武器,那么在创建角色的过程中投资力量将会是一个明智的选择。辐射中的大多数(如果不是全部的话)大型武器是连发型的枪械,这也就意味着玩家不能使用这类型的武器进行瞄准射击。这就使得喜爱大型枪械的玩家更多地选择快枪手这一特征,以便扬长避短地使用大型枪械。

初始等级:

  • 辐射: 10% + (1% x 敏捷)。标准的玩家角色技能等级为15%。
  • 辐射2辐射战略版: 2% x 敏捷。标准的玩家角色技能等级为10%。

Fallout's big guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
CZ-53 Personal Minigun 7 - 11 Normal 6 35 5mm JHP
5mm AP
240 28 $3800 $136:1 Gatling Gun
Flamer 40 - 90 Fire 6 5 Flamer Fuel 5 18 $2000 $111:1 Flamer
BigBazooka 35 - 100 Explode 6 40 Explosive Rocket
Rocket AP
1 15 $2300 $153:1 Rocket Launcher

Fallout 2's big guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
CZ-53 Personal Minigun 7 - 11 Normal 6 35 5mm JHP
5mm AP
120 28 $3800 $136:1 Gatling Gun
Avenger Minigun 10 - 14 Normal 6 40 5mm JHP
5mm AP
120 28 $5500 $196:1 Gatling Gun
Flamer 40 - 90 Fire 6 5 Flamethrower Fuel 5 18 $2000 $111:1 Flamer
Improved Flamer 45 - 90 Fire 6 5 Flamethrower Fuel MKII 5 19 $2000 $105:1 Flamer
BigBazooka 35 - 100 Explode 6 40 Explosive Rocket
Rocket AP
1 15 $2300 $153:1 Rocket Launcher
M60 18 - 26 Normal 6 35 7.62mm 50 23 $3500 $152:1 Machine Gun
Light Support Weapon 20 - 30 Normal 6 40 .223 FMJ 30 20 $4750 $238:1 Machine Gun
Bozar 25 - 35 Normal 6 35 .223 FMJ 30 20 $5250 $263:1 Machine Gun
Vindicator Minigun 14 - 19 Normal 6 30 4.7mm Caseless 100 28 $15250 $545:1 Gatling Gun

Fallout Tactics' big guns

NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE
Avenger Minigun 7 - 11 Normal 5 35 5.56mm 120 28 $4000 $143:1 Gatling Gun
Bren Gun 20 - 30 Normal 5 40 .303 30 26 $5100 $196:1 Machine Gun
Browning M2 40 - 50 Normal 5 45 .50 Cal
.50 Cal DU
90 45 $14000 $311:1 Machine Gun
Chauchat 0 None 0 0 None 0 0 $1 $∞:1 Joke
Flamer 45 - 90 Fire 6 35 Flamethrower Fuel 5 28 $2600 $93:1 Flamer
Lewis MKII 22 - 32 Normal 5 40 .303 47 30 $5400 $180:1 Machine Gun
M249 SAW 20 - 30 Normal 5 40 7.62mm 30 21 $5200 $248:1 Machine Gun
M60 18 - 26 Normal 6 35 7.62mm 50 25 $4500 $180:1 Machine Gun
MEC Gauss Minigun 60 - 80 Normal 5 35 2mm EC 80 30 $150000 $5000:1 Gatling Gun
Rocket Launcher 50 - 100 Explode
EMP
6 40 Explosive Rocket
Rocket AP
Rocket Electrical
Rocket Sabot
1 15 $2800 $187:1 Rocket Launcher
Tank Gun 50 - 120 Explode 5 50 Tank Shell 1 0 $0 $0:1 Cannon
Vindicator Minigun 16 - 25 Normal 6 40 7.62mm 100 28 $15250 $545:1 Gatling Gun

辐射3

关键属性: 耐力

初始等级:2 + (2 x 耐力) + 运气/2 (取整)。标准的初始角色(耐力5,运气5)将会有15点的大型枪械技能。

受此技能影响的武器包括FlamerGatling LaserMinigunFat ManMissile LauncherRock-It LauncherHeavy Incinerator (需安装断钢Drone Cannon (需安装母舰泽塔)以及以上各种武器的特殊改装版。随着技能的增长,你使用这些武器的准确率与伤害都会提升,无论是否使用V.A.T.S.模式。

除了在升级时投入点数之外,大型枪械技能还可以通过选取Size Matters特技、拿取大型枪械摇头娃娃,以及阅读U.S. Army: 30 Handy Flamethrower Recipes得到永久的提升。大型枪械可以通过穿上提升耐力的衣物得到暂时的增强,另外,穿上Raider Blastmaster HelmetLinden's Outcast Power Armor可以获得大型枪械技能+5点。而在匹兹堡获得的Bombshell Armor更是可以使大型枪械技能+10点。

Size Matters新增招牌技!的特技都可以使你的大型枪械技能增加15点,因此当一个耐力为5的角色到达16级时,完全无需投入任何点数就可以获得45点的大型枪械技能。

Fallout 3's big guns

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG MDPS AMMO MAG WG VALUE V:W AP DMG/ AP HP TYPE
Beta Tesla Cannon 20 + 80 AoE + 20 (for 2s) 100 + 20 0.5 x0 0 120 Missile 1 20 500 25:1 55 2.18 100 Unique Missile Launcher
Burnmaster 24 + 2 (for 5s) 192 + 2 0.5 x0.5 +1 192.2 Flamer Fuel 60 15 500 33:1 50 3.89 200 Unique Flamer
Drone Cannon 40 + 100 AoE 140 0.5 x1 +50 142.5 Alien Power Module 1 18 2000 111:1 30 4.67 1000 Alien Cannon
Drone Cannon Ex-B 40 + 100 AoE 140 0.5 x1 +50 142.5 Alien Power Module 1 18 2000 111:1 30 4.67 1000 Unique Alien Cannon
Eugene 7 140 2 x0 0 140 5mm Round 240 18 1500 83:1 30 1.86 1500 Unique Minigun
Experimental MIRV 10 + 12800 AoE 12810 13 x0 0 12810 Mini Nuke 8 30 2500 83:1 65 197.08 300 Unique Fat Man
Fat Man 10 + 1600 AoE 1610 2 x0 0 1610 Mini Nuke 1 30 1000 33:1 65 24.77 100 Tactical Nuclear Catapult
Flamer 16 + 2 (for 5s) 128 + 2 0.5 x0.5 +1 128.2 Flamer Fuel 60 15 500 33:1 50 2.6 200 Flamethrower
Gatling Laser 8 160 0.5 x0.05 +6 160.3 Electron Charge Pack 240 18 2000 111:1 30 2.13 1500 Gatling Gun
Heavy Incinerator 15 + 20 AoE + 8 (for 5s) 140 + 8 0.5 x1 +5 141 Flamer Fuel 24 15 500 33:1 50 2.96 200 Flamethrower
Minigun 5 100 2 x0 0 100 5mm Round 240 18 1000 56:1 30 1.33 1000 Gatling Gun
Miss Launcher 20 + 200 AoE 220 0.5 x0 0 220 Missile 1 15 400 27:1 55 4 100 Unique Missile Launcher
Missile Launcher 20 + 150 AoE 170 0.5 x0 0 170 Missile 1 20 500 25:1 55 3.09 100 Homing Missile Launcher
Precision Gatling Laser 8 160 0.5 x0.2 +6 161.2 Electron Charge Pack 240 18 3000 167:1 30 2.13 1500 Unique Gatling Gun
Rapid-Torch Flamer 16 + 2 (for 5s) 128 + 2 0.5 x0.5 +1 128.2 Flamer Fuel 60 15 500 33:1 50 2.6 200 Unique Flamer
Rock-It Launcher 50 166.67 1 x1 +25 170.8 Fallout 3 miscellaneous items unlimited 8 200 25:1 32 5.99 300 Craftable Weapon
Slo-Burn Flamer 18 + 8 (for 5s) 144 + 2 0.5 x0.5 +1 144.2 Flamer Fuel 60 15 500 33:1 50 2.6 200 Unique Flamer
Vengeance 11 220 0.5 x0.05 +12 220.6 Electron Charge Pack 240 18 2400 133:1 30 7.35 2000 Unique Gatling Gun

在主线任务的早期你就可以获得属于自己的Fat Man,在同一地点还有数个超级变种人持有Minigun和Missile-Launchers,杀死他们就可以得到这些武器。尽管要在早期得到并使用大型枪械并不容易,但在游戏的中期之后,大型枪械及其弹药基本上可以达到以战养战的程度(特别是Minigun,Flamer的弹药略少)。如果大型枪械技能达到50以上,Minigun在中距离的战斗中将会非常有效,即使对付有穿装甲的敌人也是一样。适当地换用Flamer来对付近战范围的敌人,并用Missile-Launcher打击远程或狙击型的敌人,使用大型枪械完全可以应付各种各样的战斗。

对于这些连发型的武器,弹药总是值得注意的问题,因此在遇到任何一个商店或漫游商人时都应尽可能地补充弹药。幸运的是,5mm Round是最常见的弹药,卖掉从敌人身上得来的武器完全可以补足弹药的需求。另一方面,使用匹兹堡Ammo Press来改装子弹能确保弹药的供应。

在游戏的最初阶段,大型枪械及其弹药还比较稀少,你可以考虑购买设计图并组装一个Rock-It Launcher。这是最容易取得的武器设计图之一(茉伊拉·布朗处有售),而且也是游戏中弹药最充足的一把武器(因为它使用游戏中的各种杂物充当弹药)。最重要的是,用过的弹药还可以捡回来再用。结合Bloody Mess特技,它也是游戏中视觉效果最好的武器。

不幸的是,游戏中的大型枪械无论其原本的状况如何,如果经常使用都会极快地损坏——其速度约为任何小型枪械的2倍。显著的全自动设计特征显然是这一现象的主要原因。而Flamer仅仅是喷出火焰,并没有坚硬的子弹或高热投射物摩擦枪膛,因此其持久下降的速度还是可以接受的。

笔记

Skills