Fallout中文維基
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Fallout中文維基
關於the trait,參見Night Person (trait)

 
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When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your "internal clock" and remains active both inside and outside.Fallout 3 in-game description

Night Person is a perk in Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout: The Board Game.

Effects[]

Fallout 3 and Fallout: New Vegas[]

With this perk, the player gains +2 to both Intelligence and Perception (up to a maximum of 10) between 6:00 P.M. and 5:59 A.M. in-game time.

As this perk only gives a temporary increase to the player character's statistics (unlike the Intense Training perk), it does not give an advantage when leveling up - there is no change to the number of skill points gained and the increased stats do not count for any perk requirements. Thus, the only effects are enhanced threat detection, Intelligence and Perception ability checks (in dialogue and elsewhere), and a bonus of +4 (or less if the player character's Perception and/or Intelligence is already higher than 8) to Medicine, Repair, Science, Energy Weapons, Explosives and Lockpick.

Fallout 4[]

You are a creature of the night! Though this doesn't allow you to spend Perk Points on perks you don't have the Intelligence or Perception to unlock, you do receive the impressive enhancements that a higher INT and PER allow you. For example, you have a greater distance to spot enemies and V.A.T.S. enhancements for Perception and the increase in XP that an Intelligence boost gives you.Fallout 4 Vault Dweller's Survival Guide description
Rank Requirements Description Base ID
1 PER 6 You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. 0004C93B
2 PER 6, LVL 25 You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. 001D2495
3 PER 6, LVL 37 Far Harbor (add-on) You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m. xx{{#pad:043222|6|0|left}}

Fallout 76[]

You are a creature of the night!
Rank Description Base ID
1 Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m. 0004C93B
2 Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m. 001D2495
3 Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m. 000188EF

Fallout: The Board Game[]

Once obtained, the Night person perk can be discarded to move to any space on the world map. Once there, the player character may perform a fight, quest, or encounter action.

Notes[]

  • Fallout: New Vegas If the Early Bird trait which negatively affect SPECIAL stat is taken at the beginning of Fallout: New Vegas, this perk somewhat negates the night time -1 loss that Intelligence and Perception take during that time because of it.
  • Fallout 4 Unlike in previous games, the player character is allowed to have SPECIAL stats higher than 10, so even if the Sole Survivor's Intelligence or Perception is higher than 8 (or 7 for rank 2), they will still gain benefit. Moreover, the benefits are a bit more direct than in previous games (where it mostly helped subtly in indirectly raising skills or passing speech checks): VATS accuracy is increased (from higher Perception) and there will be a greater experience gain (from higher Intelligence).
  • Fallout 4 The night vision will always be active when sneaking indoors, regardless of the time of day. This is generally helpful but may get too bright in well lit rooms.

Bugs[]

Fallout 4 The night vision bonus may remain active while standing / during daylight hours (6:00 A.M and 6:00 P.M.). This causes the sides of the screen to be blurred when standing, and can cause things to be WAY too bright during daylight hours/indoors. Fixes (works on Console too):

  • Fix 1: While standing, go into the Pip-Boy, then into the skill tree, then back back out (sometimes just going into the Pip-Boy and backing out works).
  • Fix 2: While Standing, go to any container and enter the 'transfer' screen, then back out.
  • Force Bug to Happen: The bug may be manually activated by crouching, waiting for night vision to activate, then going into the Pip-Boy, backing out, and standing up (to test).

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