Fallout中文維基
Fallout中文維基
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Fallout中文維基

 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta.

Background[]

The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the Alien atomizer.

Characteristics[]

It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. However, it remains reliable for middle and short-range combat.

Durability[]

An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking.

Variants[]

  • Destabilizer Mothership Zeta (add-on) - The Destabilizer is a fully automatic version of the alien disintegrator. However, it deals very little damage per shot compared to the alien disintegrator and reloads more slowly.

Comparison[]

图示
Weapon name (current weapon is highlighted)- 武器名称(近战或肉搏)Attacks in V.A.T.S.- 在V.A.T.S.攻击数
Weapon name (current weapon is highlighted)- 武器名称(枪械,能量或炸药)Action point cost- 消耗行动点数
Damage per attack (damage per projectile)- 每次攻击的伤害(每发炮弹的伤害)Damage per action point- 每个行动点数的伤害
Damage per second- 每秒伤害Weapon spread- 武器扩散
Area of effect damage- 有效损害范围Magazine capacity (shots per reload)- 弹匣容量(每次装填弹数)
Effect damage & duration- 效果伤害&持续时间Durability (number of attacks before breaking)- 耐久性(损坏前攻击次数)
Bonus effects- 奖励影响Weight- 重量
Attacks per second- 每秒攻击数Value in caps- 瓶盖价值
Critical chance % multiplier- 暴击几率%乘数Value to weight ratio- 价值重量比
Critical damage- 暴击伤害Skill required- 技能要求
Critical effect damage & duration- 暴击效果伤害和持续时间Strength required- 力量要求
With all mods attached- 装上所有模块
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Alien disintegrator Mothership Zeta (add-on)65
1302x250302.21.0100385730042.9
Destabilizer Mothership Zeta (add-on)30
1354.5x0.4420251.21.5100125071200171.4

Locations[]

  • Used by regular aliens
  • Two in the weapons lab
  • Two in the robot assembly
  • One in the hangar

Behind the scenes[]

The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines.

Bugs[]

Has platform::PCPC Two additional, identical versions of the weapon are present in the add-on's code. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. [已验证]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

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