關於the alien species,參見Alien。 |
Aliens are creatures found aboard Mothership Zeta in 2277.
Characteristics[]
Biology[]
外星人是身材矮小、无毛、黄绿色皮肤、短而结实的四肢和绿色血液的类人生物。它们的头部不成比例地大,有着圆形、厚重的眼睑、坚实的黑色眼球,没有明显的虹膜或瞳孔;一张没有牙齿的薄嘴,绿色的舌头,两对小孔,耳朵和鼻孔所在的位置。外星人没有对生拇指,每只手都有三个长长的触手状手指,每个指尖都有大吸盘,可以让他们操纵物体。它们呼吸着与人类相似的大气,并且(至少在母舰“泽塔”上的那些)主要以奇怪的外星食物蠕虫和鱿鱼为食。
Gameplay attributes[]
Most aliens encountered are either hostiles or workers. Hostile aliens sometimes have an inertia suppression field that acts as a shield and boosts their Damage Resistance significantly. In combat, they tend to hang back or rush the player character if they are using melee weapons.
Variants[]
Alien[]
Regular aliens wearing the white spacesuit are the most common alien the Lone Wanderer will see aboard Mothership Zeta. They act as the standard enemy of the area and will always be hostile towards the Lone Wanderer. Aliens have many tiers, depending on the player character's level. Tiers 1-3 do not have an inertia suppression field and the aliens tier 4-6 do. An alien that is wearing an I.S.F. has a body that shimmers and becomes slightly distorted.
Name | 统计数据 | 特性 | 能力 | 物品 | ||||
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Alien xx{{#pad:003c65|6|0|left}} (ranged) xx{{#pad:003c79|6|0|left}} (melee) |
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Alien xx{{#pad:003c6c|6|0|left}} (ranged) xx{{#pad:003c7c|6|0|left}} (melee) |
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Alien xx{{#pad:003c6f|6|0|left}} (ranged) xx{{#pad:003c7f|6|0|left}} (melee) |
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Alien xx{{#pad:00a9cc|6|0|left}} (ranged) xx{{#pad:00a9ce|6|0|left}} (melee) |
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Alien xx{{#pad:00a9cd|6|0|left}} (ranged) xx{{#pad:00a9cf|6|0|left}} (melee) |
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Alien xx{{#pad:00a9d0|6|0|left}} (ranged) xx{{#pad:00a9d1|6|0|left}} (melee) |
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† The inertia suppression fields protection depends on the level of alien using it.
Alien captain[]
The alien captain is the leader of the alien forces on mothership Zeta, equipped with a modified alien blaster and a shiny, gray spacesuit. Despite being the leader of Zeta's aliens, its stats are the same as the lowest-ranking aliens in the game, and its weakness in combat is compounded by its lack of an inertia suppression field. As the ship's captain, it has remote access to the mothership's shield and death ray power systems, and a big button in front of it that can fire the death ray.
Name | 统计数据 | 特性 | 能力 | 物品 | ||||
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Alien captain xx{{#pad:00aa22|6|0|left}} |
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Alien worker[]
Alien workers are the working force of the Mothership Zeta. Although displayed as hostile, they will never attack the player character, but will flee or cower in fear instead. Killing one results in a loss of 50 Karma, although this may not be the case if the player character is not directly involved, such as overloading the assembly when they are near it. During the quest Not of This World, when the Lone Wanderer first spots them, Sally will tell the player character not to hurt them because they are harmless.
Name | 统计数据 | 特性 | 能力 | 物品 | ||||
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Alien worker xx{{#pad:00a94c|6|0|left}} |
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Alien worker xx{{#pad:00c0c8|6|0|left}} |
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Related quests[]
- Not of This World
- Among the Stars
- This Galaxy Ain't Big Enough...
Notes[]
- Alien workers cannot open many of the doors that the player character can open, including many of the "force-field" doors.
- The Zetans in the Mojave Wasteland appear to be taller than the ones found in the Capital Wasteland.
- A dead alien can be found far north of the Scrapyard along with an Alien blaster.
Appearances[]
Aliens appear in the Fallout 3 add-on Mothership Zeta.
Bugs[]
- Sometimes, when alien workers appear to cower in fear in front of the player, they may clip into the floor. [已验证]
- abominations. [已验证] Alien workers can cause scripting issues throughout the game. The player's colleagues react differently if one is near, often disrupting scripts. Thus, for example, if there are alien workers in the observation bay area when the Lone Wanderer first enters, when Sally ports through, she may well port straight out again, without opening the doors. If scripting errors occur, it may be advisable to reload to a previous save and kill all the alien workers before trying to trigger a script. This can have a significant impact on your Karma, although a Karma loss can be avoided if another non-player character kills them, such as a friendly drone or
- When using VATS, especially with a long VATS session, aliens with Shock Batons will constantly rush to melee distance and will be striking the player character 2 to 3 times for each 1 time the player's Gun fires. This is especially noticeable on Very Hard when fighting against Shielded Aliens. What's wrong is that the player is moving in slow motion, meaning the alien is moving two or three times faster than he should be as he scores more attacks on the player.[已验证]
Gallery[]
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