垃圾城(英文名:Junktown)是位於南加州的其中一座小镇。从2186年开始,垃圾城和沙蔭市都属于新加利福尼亚共和国的沙蔭州。
背景[]
垃圾城由基利安·达克沃特的祖父在战后不久成立。[1]他认为与其在旧城的废墟上建造,不如从头开始。顾名思义,它是在大戰之后用随机的垃圾碎片建造的,其中大部分来自失事的汽车。该镇主要以贸易为生,并以热情好客而闻名。[2][3]
在2161年,垃圾城的市长是基利安·达克沃特,小镇创始人的孙子,同时经营着达克沃特店。镇上的另一个大玩家是吉斯莫,一个大骗子和赌场老板。虽然吉斯莫的赌场为小镇带来了大量游客和金钱,但问题也随之而来。当时垃圾城的其他重要场所包括破屋區客栈,骷髅党的所在地,以及尼尔拥有的酒吧斯卡姆彼得。莫彼得醫生是镇上的医生。提可,一名沙漠游骑兵,当时也在垃圾城住了一段时间。
除自卫外,不允许在城里拔枪。镇上的大门在晚上是关闭的。拉斯在垃圾城领导警卫,为基利安·达克沃特工作。大门由卡尔诺守卫。他们还有一座监狱,由安德魯看守。守卫知道吉斯莫和骷髅党的非法活动,但他们不想在没有适当证据的情况下采取行动。吉斯莫雇了一个人来暗杀基利安,以完全控制小镇。在辐射2手册中没有明确说明放逐者站在哪一边,因为它同时暗示了基利安和吉斯莫。[4]
在2186年之后,垃圾城成为新加州共和国的一部分,成为沙蔭州的一部分,并且是首批临时州之一。它的地位是因为它是沙蔭市在其早期形成时期的第一个也是最值得信赖的贸易伙伴之一。它与NCR的联盟起初确实引起了中樞市商队的一些警告,但中樞市最终也成为了NCR的一部分。[5]
到2281年,垃圾城将发展成为一个农业社区,其中弗兰克·韦瑟斯拥有100英亩的农场。[6]然而,他将放弃他的农场,带着他的整个家族,试图通过在新維加斯赌博来致富。[7]
地點[]
垃圾城位於13號避難所以東1格,以南9格。位于中樞市以北四个方格。
佈局[]
垃圾城分為三個區域。
吉斯莫的賭場 |
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破屋區 |
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垃圾鎮入口處 |
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入口[]
這是垃圾城的唯一入口。人們必須卸下武器,否則將不被允許進入城內。該區域包括了一家醫院,莫彼得醫生在這裡醫治他的病人,(費用高昂)及一所監獄,用來監禁不守法的人。
破屋區[]
倒塌的國會是個供旅行者休息的酒店。它還有一個後門,骷髏幫會在那裡進行策劃。在它旁邊是基利安的雜貨店。人們可以在那裡購買武器,彈藥,藥品等。
吉斯莫的賭場[]
吉斯莫的賭場是整個垃圾城最華麗的建築。但是,有些人認為發牌人在作弊,賭局是被操縱的。賭場旁邊是由尼爾和拳擊場經營的酒吧—斯卡姆皮特,掃羅是拳擊場的冠軍。
居民[]
引用[]
- "它具有潜力,尽管我不知道摆脱过去的垃圾是否是构筑未来的最佳方法。" - 提可
- "但這座城市不是一個開放待客的好地方,如果你想得到那樣的待遇,去垃圾鎮。" - 亚拉德什自沙蔭市
- "我父親以前跟我說過大戰的事情。我爺爺在建立這個鎮子之前就是個當兵的。" - 基利安·达克沃特
- "你最好把那東西拿開。垃圾鎮是個友好的地方,朋友,而我們也想保持這種關係。" - 卡尔诺, 垃圾城守卫
- "垃圾鎮位於西南方。雖然挺小的,但仍是個喝酒的好地方。當地的店長,警長兼鎮長——基利安達克沃特管理著那裡。" - 伊恩
- "垃圾鎮太平靜了。我比較喜歡更危險的路線。" - 克里自赤紅商隊
- "这里的人们使我明白一個最重要的道理:有时人不得不扮演坏蛋的角色,一味充当老好人是不会有什么好下场。我在“废墟之镇”的那段往事有些不愉快的污点,不过我对自己当时的行为并不后悔。" - 辐射2手册
筆記[]
出現遊戲[]
垃圾鎮僅出現於輻射1。輻射3,輻射:新維加斯有參考,輻射4有出現叫《垃圾城奸商傳》的交易技能書。在新維加斯裡也被弗兰克·韦瑟斯提及。[8]
幕後[]
- 垃圾鎮的早期設計中,結局是相反的。具体来说,如果玩家支持基利安·达克沃特,基利安的"司法底线"将阻止商人和商人在该地区开展业务,使这座城市成为一个小棚户区。如果玩家站在吉斯莫一边,那吉斯莫的賭場會讓這座城市變成一個新生的城市。最终,决定这个混合信息令人不满意,因为它意味着预期的结果(支持基利安和法律的“善良”结局,而不是支持吉斯莫和他的犯罪企业的“邪恶”结局)与玩家角色的行动不匹配。结局随后发生了变化,支持基利安带领小镇在法律和秩序下繁荣,而支持吉斯莫使小镇变成了一个肮脏的罪恶巢穴。[9]
- 垃圾城是一个虚构的小镇,不是基于真实的地方。[10]根据游戏内的地图,它似乎位于现今城市里奇克莱斯特,加州的西部。
圖庫[]
另见[]
参考[]
- ↑ Killian Darkwater's dialogue: "{261}{Kill82}{Where've you been for the last 100 years? In a closet? My father used to tell me stories about the War. His father was a soldier before starting Junktown.}"
- ↑ Aradesh's dialogue: "{134}{Ara_10}{And keep them you may. But this is not a city of open hospitality. If you desire that, go to Junktown. You may enter, but know we have our eyes on you.}"
- ↑ Kalnor's dialogue: "{110}{}{You'd better put that away. Junktown is a friendly place, friend, and we want to keep it that way.}"
- ↑ Fallout 2 manual: "It was here that I learned the most important rule of all: doing a good thing sometimes means being a very bad person. My memories of Junktown are tainted, and I feel no remorse for my actions in that place."
- ↑ Fallout Bible 5 Questions: 14. One thing - what's happened to Junktown? Was it just too little to be it's own state? Or maybe it has managed to survive as an independent enclave inside NCR, a hive of scum and villainy, so to speak. And what kind of folks would live in Glow? After all, that place must still, well, glow, at least somewhat. Ghouls?
"Junktown became part of NCR as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation. Its alliance with Shady Sands did cause some alarm from the caravans in the Hub, but it didn't hurt the Hub communities any... and the Hub eventually became part of NCR as well."
"As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow." - ↑ The Courier: "Who are you?"
Frank Weathers: "My name's Frank Weathers. I'm a farmer, got a few hundred acres near Junktown. Well, I was a farmer. I guess I'm not much of anything now."
(Frank Weathers' dialogue) - ↑ The Courier: "Why'd you come all the way out to New Vegas?"
Frank Weathers: "Why does anybody? I thought I'd strike it rich at the tables, make my fortune and never have to plow those damn fields again. I just wanted to provide for my family - and now they're gone. All gone. God forgive me...."
(Frank Weathers' dialogue) - ↑ The Courier: "Who are you?"
Frank Weathers: "My name's Frank Weathers. I'm a farmer, got a few hundred acres near Junktown. Well, I was a farmer. I guess I'm not much of anything now."
(Frank Weathers' dialogue) - ↑ Jess Heinig's interview on Fallout Bible 9
- ↑ Fallout Bible 6: 1) Are the Fallout locations made according to real places, or did you make them up? I mean specifically the Hub, Junktown, Gecko and Modoc.
"Some are based on real places (Necropolis = Bakersfield, Klamath = Klamath Falls, Redding = Redding), but the Hub, Junktown, and Gecko were all made-up locations."
"Modoc most likely took its name from the Modoc National Forest located near the location. "Modoc" was originally the name of an Indian tribe in the region, I believe. Arroyo is a fictional locale, according to Tim Cain."
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