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地底潛入行動
Icon Underground undercover
Underground Undercover trophy
委托者Desdemona
奖励600+ XP
500 caps
Railway rifle
Railway spikes
base id000b2d48
相关任务
前一任务:
Tradecraft
The Molecular Level
后一任务:
Precipice of War
Burning Cover (if it ends in failure)
地底潛入行動
Underground Undercover trophy
requirementsComplete Underground Undercover
gamerscore10 gamerscoreGamerscore
trophy typeBronze bronzeBronze
 
Gametitle-FO4
Gametitle-FO4
I was hoping for more time to organize our rebellion, but it's clear we cannot delay. Once you secure the Railroad against the Brotherhood, tell your people we are ready to fight. Go now.

Z1-14

Underground Undercover is a Railroad main quest and an achievement/trophy in Fallout 4.

Quick walkthrough编辑

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Detailed walkthrough编辑

After the Sole Survivor gets into the Institute, the Railroad wants them to make contact with an anonymous person inside, nicknamed Patriot, who has been helping synths escape. Tinker Tom provides the encrypted message holotape that will upload a message for Patriot to the Institute's network in the hopes that Patriot sees it and comes forward to identify themselves.

After uploading the message, the Sole Survivor should read the 'Urgent Reply' message, which turns out to be a message from Patriot telling the Sole Survivor to meet him in a maintenance closet. Patriot turns out to be Liam Binet, an Institute scientist and son of Alan Binet, the head of the Robotics department. Liam expresses surprise that anyone decoded the messages he was sending out with each synth he freed and were then able to contact him back, and he is excited at the prospect of coordinating with the Railroad.

He introduces the Sole Survivor to a synth named Z1-14 who has been working with him to help synths escape. They discuss how many synths are ready to leave and propose a plan to free all thirteen at once with the Sole Survivor's help. To escape, Liam will need to bypass SRB electronic security to open some doors, but he isn't able to crack it. Instead, he requests a pre-War admin password from the surface. He recommends asking the Railroad for any leads on where to find one. It should be noted that the player must complete the quest Institutionalized at this point in order to be able to leave the Institute compound.

The Sole Survivor returns to Desdemona at Railroad HQ and is instructed to enter their mission report in the terminal in P.A.M.'s office. P.A.M. analyzes the data and recommends that the login credentials for Wilfred Bergman may be found in Cambridge Polymer Labs. Desdemona instructs the Sole Survivor to retrieve it while they consider Liam's plan.

The password can be found in the laboratory section of the building on the second floor. In order to access it, however, the quest Cambridge Polymer Labs must be completed before escape from the building is possible.

Looking over Liam's plan, Desdemona concludes that if it is successful, it may never be possible for Liam to free another synth ever again due to the Institute going on high-alert following such a security breach. She proposes instead that they should use this opportunity to free every synth in the Institute. To do that would require the synths themselves to rise up and fight for their freedom, instead of operating in the shadows. She instructs the Sole Survivor to give Liam the password he requested, but then to cut him loose and coordinate with Z1-14 instead from then on.

Back in the Institute, the Sole Survivor gives Liam the password, then meets with Z1-14 to discuss Desdemona's proposal. He agrees with the plan and asks for 24 hours to ensure that it is possible. He speaks with the other synths and is surprised at how many volunteers he receives. They will need weapons, however, so he requests that the Sole Survivor aids them by killing a few guards so they can stage a construction accident, allowing a few synths to go into hiding in order to construct weapons. The Sole Survivor may optionally offer to provide additional weapons, which Z1-14 instructs to be placed in a maintenance closet.

The guards are in a maintenance tunnel between Synth Retention and Robotics. After they are dispatched, the worker synths will give their thanks and collapse the tunnel after the Sole Survivor departs. Speaking with Z1-14, he gives his thanks as well and states that they need time to prepare. In the meantime, the Sole Survivor should keep working with Father until they are ready. At this point the quest is put on hold until the Institute orders the Sole Survivor to take on the Railroad during End of the Line.

After meeting with the Directorate, a runner will arrive in the meeting room with a message from Z1-14 that the Sole Survivor's quarters have flooded and they are needed there immediately. When they arrive, Z1-14 states that he's discovered that the Brotherhood of Steel have found the Railroad HQ and are preparing to attack, so the Railroad needs to be warned as soon as possible.

Quest stages编辑

阶段状态描述日志项目
0 Talk with Desdemona
50 Talk with Tinker Tom
100 Upload Encrypted message on any Institute terminalDesdemona gave me an encoded holotape that I can use at any Institute terminal to make contact with the Railroad's guardian angel, Patriot. Perhaps with him (or her) we can devise a way to rescue many synths.
150 Read Patriot's reply
200 Meet PatriotTinker Tom's encoded holotape worked. I sent an encrypted message to Patriot and received a message back: "Meet at the Advanced Systems maintenance room."
300 Follow LiamI've met Patriot, Liam Binet. He's eager to rescue a lot of Synths at once. But in order to do that we'll need help. I should follow Liam to meet his accomplice.
325 Talk to Liam
375 Talk to DesdemonaPatriot has a plan to rescue 13 Synths at once. But he needs login credentials for CIT's original security system, Code Defender, to do so. I should contact Desdemona to find them.
400 Enter report on terminal
425 Talk with P.A.M.
450 Get password for Code DefenderA man named Wilfred Berman worked at Cambridge Polymer Labs. PAM says he would've had the login credentials we need to rescue Patriot's 13 Synths. Now it's just a matter of finding them.
500 Return to DesdemonaNow that I have the login credentials for Code Defender, I need to contact Desdemona. Hopefully she's come up with a plan to help rescue Patriot's 13 Synths.
550 Give password to Liam BinetDesdemona doesn't want to rescue 13 Synths. She wants to rescue them all. So I need to give Patriot his login credentials. But more importantly I should see if Z1-14 is willing to fight for his freedom.
600 Meet with Z1-14
700 Give Z1-14 a dayZ1-14 is willing to fight for his freedom, but he needs 24 hours to contact other potential Synth rebels.
725 Meet with Z1-14
750 Kill tunnel guardsZ1-14 found many volunteers willing to fight for their freedom. But they need weapons. There's a mining tunnel that has materials they need to make crude weapons. I just have to take out the guards.
775 (Optional) Deposit weapons for rebels
800 Return to Z1-14With the tunnel guards eliminated, Z1-14 has the materials he needs to make crude weapons for the uprising. Now I need to let him know the good news.
900 Continue working with FatherZ1-14 will need time to build weapons and recruit more rebels. Until then I need to continue working with Father in order to maintain my cover. When the time is right, Z1-14 will contact me.
910 Give Z1-14 a day
915 Wait for Z1-14 to contact you
1025 Meet with Z1-14I've received a cryptic message from Z1-14. He wants to meet. Perhaps he's finally ready to launch the Synth rebellion.
1050 Warn DesdemonaZ1-14 has urgent news. The Brotherhood of Steel has somehow discovered the location of Railroad HQ. I must warn Desdemona before it's too late.
1100Quest finishedIcon checkCompletedZ1-14 and his rebel Synths are armed and ready. Now I just need to save the Railroad then teleport my friends inside the Institute.
9000Quest failedIcon crossFailed

Notes编辑

  • The signal interceptor does not need to be built with the Railroad to be able to start this quest. After finishing The Molecular Level, simply talk with Desdemona and accept her offer to work with the Railroad and this quest begins.
  • Becoming enemies with the Institute fails this quest and any other incomplete Railroad quests, starting the optional Railroad quest, Burning Cover, thus ending the Railroad questline.
  • At quest stage 500, returning to the Railroad starts a speech from Desdemona where she refers to them as "the Wanderer" instead of their actual, chosen code name.
  • As continuing to work with Father means completing Mass Fusion, the Brotherhood of Steel becomes hostile to the Sole Survivor afterwards.
  • The optional "deposit weapons" objective is completed when weapons (not counting explosive weapons such as land mines and grenades) have been placed in the marked locker 8-10 times. Placing a stack of weapons is seen by the game as only one weapon, so players must put them in the crate one at a time. It isn't, however, necessary to exit out between each deposit.表达式错误:未预料的<操作符
    • This objective updates even after its completion; removing enough weapons from the locker will unmark it as completed while Underground Undercover is active.
  • If all of the guards are not dispatched quickly enough in the tunnels after the Sole Survivor is detected, the Institute may become hostile.
  • The final meeting with Z1-14 (after completing Powering Up) causes Operation Ticonderoga to fail. Despite the warning that Z1-14 needs to see the player right away, the player can go and finish Operation Ticonderoga and return to Z1-14 after it is complete.
  • Even if the player completed most of this quest (up until the objective "Keep working with Father") and is still allied with the Railroad, should the player become Banished from the Institute and begin working with the Minutemen to take down the Institute, Z1-14 will be hostile and will fight the player alongside Institute forces during The Nuclear Option (Minutemen). There is no option to warn Z1-14 or ally him with the Minutemen's fight against the Institute. There are no friendly rebel synths. Triggering the evacuation has no effect on Z1-14.
  • X6-88 hates almost every move the Sole Survivor does in this quest, and will become hostile if they attack the guards, which makes the Sole Survivor an enemy of the Institute.
  • Completion of this quest will allow legendary variants of the railway rifle to be found randomly as loot on legendary enemies.
    • The console command Set LegendaryRailwayRifle to 0 will enable them to be looted if you don't wish to complete this quest.

Bugs编辑

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