|關於 避难所科技吉祥物在“辐射战略版”中称为“ 哔哔小子”，參見避難所小子。|
哔哔小子2000在黑色的5英寸x 3英寸单色屏幕上显示信息。 它可以录制声音和视频素材以供以后播放。 使用简单但优雅的声纳和卫星跟踪形式（如果可用），该模型可以绘制出用户旅行的区域。 尽管输入速度很慢，但用户也可以在其哔哔小子2000s上手动输入和编辑文本消息。哔哔小子2000戴在用户的手腕上。
哔哔小子2000 Mark VI
Mark VI地图的操作方式不同于以前版本的嗶嗶小子2000，它利用了缺少局部区域概览选项的纸质风格化地图。 除了这些地图功能之外，哔哔小子还具有用户状态跟踪功能。 它能够跟踪穿戴者的状态以及任何活动或已完成的任务，并且还可以组织穿戴者的库存。 数据的覆盖也是可用的。 此外，该设备还具有无线电升级模块，盖革计数器，高级罗盘（可显示发现的位置以及附近的人和生物）以及照明功能。[Non-game 4]全息播放器安装在显示器下方。
与2000型一样，3000型在黑色单色屏幕上显示信息。像2000型一样，它能够保持用户健康状况的标签，绘制区域，记录和存储笔记。 与之前的产品不同的是，它还具有附加功能，例如内置收音机，盖革计数器和哔哔小子灯，用于照亮黑暗区域。 这是用字母表示的哔哔小子3000的几种型号，即哔哔小子3000A。 外观相似，但硬件不同。与2000型的主要区别在于，它需要作为护手戴在身上，护手用生物识别锁密封，3000A的护手用螺栓锁住，可以批量拆卸、更换或临时更换，以便衣服能从护手下面穿过。[Non-game 5]
哔哔小子3000 Mark IV
哔哔小子 3000 Mark IV是哔哔小子 3000系列的第四次迭代，包括许多设计增强功能。控制拨盘从设备的左侧移至右侧，以提高可访问性，生物识别锁和手套被一个简单的闩锁取代，可快速轻松地取下。Mark IV还采用了经过改进的显示界面，带有动画图像，并且能够玩最新的视频游戏，例如Atomic Command和Red Menace。与之前的产品不同，Mark IV能够手动解锁避难所的主要入口。
小哔哔3000提供了哔哔小子2000 Plus的所有功能，但由于采用了集成电路，尺寸大大减小。 尽管具有优势，小哔哔仍不如其更耐用的前身受欢迎。
- 在《Fallout 3》和《Fallout: New Vegas》中，所有佩戴哔哔小子3000的NPC都会把设备调到状态界面。
- 公司吉祥物避难所小子在图像中显示，这些图像说明了SPECIAL角色系统的所有特征，在《辐射战略版》中被称为“ 哔哔小子”。
- 在 辐射：避难所，探索废土的居民配备了哔哔小子。
- The Pip-Boy is included as a promotional item for the Engineer in Team Fortress 2. A Pip-Boy appears in Valve Software's multiplayer FPS Team Fortress 2 as a promotional miscellaneous cosmetic item for the Engineer class. When equipped, it will change the Engineer's construction PDA display to a green-and-black display, and adds an image of the Engineer in the style of the Vault Boy art.
- Van Buren characters such as the Prisoner, Symm, other Tibbets prisoners and Dr. Presper's party (Coleridge, Briggs, Davidson and Pierce) were also planned to be equipped with Pip-Boys.
- Vault-Tec Workshop loading screens: "In the years before the war, RobCo and Vault-Tec forged a powerful corporate alliance. Residents of Vault-Tec's Vaults would each be provided with a RobCo Pip-Boy personal computer, a device which made extensive use of the popular "Vault Boy" mascot."
- The Pip-Boy 2000, Pip-Boy 2000 Mark VI, Pip-Boy 3000, and Pip-Boy 3000 Mark IV all use "Pip-Boy" on their nameplates.
- The Courier: "What do you mean?"
Elijah: "That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls your brain. It may have helped you find the Sierra Madre broadcast, but it's just as much a crutch today as it was in the Old World."
- Fallout 4 loading screens: "Press and hold the Pip-Boy button to turn on its light and illuminate dark areas."
- The Lone Wanderer: "Wally said my Pip-Boy was a piece of junk!"
Stanley Armstrong: " Solid as a vault, they are. And I fixed her up myself. Shouldn't need to open her up again for a decade or two."
The Lone Wanderer: "It's all right. Seems kind of old, though."
Stanley Armstrong: " That one I've been saving just for you, though. The A series is a bit heavier than some of the fancier models, but it won't let you down. "
(Stanley Armstrong's dialogue)
- The Lone Wanderer: "I hate it. How do I get it off?"
Stanley Armstrong: " "
(Stanley Armstrong's dialogue)
- However, this portrayal is inconsistent, as clothing in Fallout 3 is depicted as fitting under the Pip-Boy, with sleeves coming out on the other sides, while in New Vegas this issue is not mentioned at all. The Courier receives Doc Mitchell's old Pip-Boy and can freely switch between the regular and the Pimp-Boy 3 Billion version; the 3 Billion also appears loose on the player's arm. Ricky in Honest Hearts wears a Pip-Boy 3000 that he claims to have found, though he doesn't mention the biometric lock though his Pip-Boy is revealed to be broken. Notably, the intro for the Pip-Boy concept art section in The Art of Fallout 3 says that the 3000 model is fastened with bolts rather than a biometric lock.
- Pip-Boy Operational Instructions
- Vault Dweller's Survival Guide p.4–20—4–21: "ROBCO PIPBOY 2000
To help Vault Dwellers record information (and information is extremely valuable, in fact, it might be the most valuable weapon we have against the end of civilization, so pay attention!), Vault-Tec has selected the RobCo Industries RobCo PIPBoy 2000 as the Personal Information Processor of choice for its Vault Dwellers.
The RobCo PIPBoy 2000 (hereafter called the PIPBoy), is a handy device that you wear on your wrist. It’s small, especially by today’s standards, and it will store a goodly amount of information for you. And using modern super-deluxe resolution graphics to boot!"
- Pip-Boy Operational Instructions pp. 4-5: "Archive photo of technical engineers hard at work on an early Pip-Boy prototype in the RobCo development laboratory."
- Pip-Boy 2000 Mk VI FM Radio Module, Bethesda gear store
- The Art of Fallout 3 p. 14: "Pip-Boy:
The Pip-Boy was one of the first three iconic elements we wanted to nail-down in terms of look and feel, the other two being the Vault suit and Brotherhood of Steel power armor. This was a good exercise in determining the approach we would take with all industrial design in the game; a blend of classic 50's aesthetics with a futuristic twist. This is a delicate balance; swing too far towards the retro and you end up with something campy and unrealistic, but too far with the futurism and you risk a generic look.
After much iteration the design was eventually narrowed down to a basic look. Once Adam's drawings all start looking too similar we know we've honed in on the most likely design. The overall design isn't too over-styled, as this is meant as a tough piece of field equipment. The device clamps on the user's arm, fastened via bolts (which implies that it doesn't come off very often). It prominently features a bulky mini-CRT display, hooded to prevent glare from the hot wasteland sun. There are various buttons and knobs, slightly oversized to facilitate handling with a gloved hand. The grill indicates that the circuitry within can get pretty hot, and proper ventilation is required. Also note the gloved hand with a control-box mounted on the back, it has a large knob and coiled wire connecting with the main unit. That knob is the primary controller for the user to manipulate the on-screen cursor. It's only years later that I realized that we should have put the knobs and control on the right side of the screen as opposed to the left, this would have been considerably more ergonomic. Oh well, ergonomics were never a priority in design for this era."