Fallout中文維基
Fallout中文維基


掠奪者只接受最卑鄙,最頑固的混蛋。你必須嗜血,暴力,極端。伽爾·死亡之手

可汗幫(英文名:Khans)是一個掠奪者部落,來自15號避難所的居民,[Non-game 1]2161年的廢土中被發現。他們在新加州沙蔭市東南部露營。最初的可汗幫在放逐者的行動中面臨瀕臨滅絕之後,[1]他們的繼任者是新可汗幫大汗幫

特色[]

這是一個掠奪、流動的組織,他們的主要目標是沙蔭市社區,他們曾經與他們共用一個避難所。可汗幫認為他們對沙蔭市的襲擊是正當的,因為他們來自同一個避難所。[2]他們還認為,他們使農民的生活更有趣。[3]廢土上的許多人都認為可汗幫比他們的對手毒蛇幫更危險。[4]它們通常以小的偵察隊形式旅行,但有時也會成群結隊地在廢土上遊蕩。

可汗幫最看重的是力量。雖然是避難所居民的後裔,可汗幫會接受來自廢土的新人,但前提是他們必須證明自己是強硬的、嗜血的和極端的。[5]伽爾要求新人通過展示這些品質來證明自己,例如,殺死兩名被奴役的婦女。[6]他們對力量的尊重如此之深,以至於如果在白刃戰中被擊敗,他們的領袖會放棄貴重物品[7]

可汗幫是迷信的民族,相信鬼魂[8]但不相信來生。[9]可汗幫會嘗試與那些他們認為是鬼魂的人交談並與他們講道理。[10]

歷史[]

可汗幫是2141年春天從15號避難所出現的三個掠奪者部落之一,隨着冬天的到來,他們聯合起來成為掠奪者部落。[Non-game 2][Non-game 3]可汗幫採取了戰士的生活方式,襲擊城鎮掠奪財物,並將倖存者捕獲為奴隸。力量成為一種關鍵的美德,在肉搏戰中得到了證明。強者統治,弱者滅亡。由於這個原因,可汗幫也會與其他掠奪者部落、他們的戰團和更大的戰爭團體在致命的戰鬥中發生衝突。其中一個衝突發生在豺狼幫從避難所出現僅僅四年之後。2155年,可汗幫殘酷地鎮壓了敵人的掠奪者部落,迫使他們逃離新加州東北部。[Non-game 1]

在2161年之前的某個時候,他們的創始人死亡之手被他的兒子伽爾·死亡之手謀殺並篡位。[11]伽爾從廢土上擦去了他父親的所有形象[12]用鐵腕統治了可汗幫。他的軍團或多或少成了這片廢土上的一支永久性成員。伽爾相信,在這片垂死的土地上,只有掠奪者才有足夠的力量生存下來。[9]因此,他的妄想使他相信他可以接管世界,這使他受到了廢土上守法居民的嘲笑。[13][14][15]

新加州的可汗幫只統治了20年,在2161年,可汗幫犯了一個嚴重的錯誤,伽爾的統治夢想戛然而止: 他們綁架了沙蔭市首領亞拉德什的女兒坦蒂。這引起了放逐者的注意,他們來到聚落屠殺了掠奪者。隨着最大的掠奪者團伙的消失,隨之而來的穩定使得新加州共和國得以出現。[16]然而,滅絕並不完全。達里安,伽爾·死亡之手的兒子,躲過了放逐者的憤怒。唯一的倖存者將繼續慢慢改革可汗幫,承受着倖存者的內疚和計劃對坦蒂的報復。這些新可汗幫最終會對當總統的坦蒂構成挑戰。[Non-game 4]

組織[]

可汗幫由一個由顧問指導的中央領袖統治。2161年,伽爾·死亡之手以格溫作為他的副手和顧問,[17]還有另一位策劃突襲的顧問Alya[18]每個可汗幫成員都有個人技能,使他們對幫派很有價值,比如戴安娜是盔甲師,Petrox是頭號掠襲者和交易補給。

他們的領導體系也有些君主主義,伽爾殺死他的父親篡奪王位比等待他自然死亡更快。伽爾的兒子達里安在他父親死後組建了新可汗幫,這進一步證明了這一點。可汗沒有迴避任何罪行,包括綁架勒索贖金,但這種缺乏克制最終導致了他們在2161年被放逐者推翻。他們渴望在戰鬥中通過肉搏戰來證明自己對氏族的價值。

伽爾·死亡之手對可汗幫的權力是絕對的,因為他是決定是非的人。[19]他以殺害不服從他的人而聞名,包括其他可汗幫,[20],導致他們中的許多人害怕他發怒。[21][22]可汗幫也會問死亡之手的鬼魂,他是否回來殺他兒子,[8]對伽爾的篡奪有不同的看法。

外部關係[]

在形成可汗幫之前,他們是15號避難所的一部分居民,其他部分最終形成沙蔭市, 豺狼幫和毒蛇幫。[Non-game 1]然而,由於不同的理想和競爭,這些"友好"關係已被切斷。可汗幫在沙蔭市祈禱以維持生計,沙蔭市的許多居民非常害怕他們。[4]奇怪的是,一些農民知道可汗幫是在模仿過去的歷史群體,[23]儘管不清楚他們是從哪裏得到這個信息的。儘管他們對沙蔭市充滿敵意,但伽爾不希望這個小鎮被摧毀。[24]

儘管他們有襲擊的傾向,據說可汗幫會去垃圾城放鬆一下,[25][26]然而,基利安·達克沃特聲稱他們多年來一直試圖佔領該鎮,但沒有成功。[27] 可汗幫也與中樞市交換水和彈藥。[28]

科技[]

可汗幫在攻擊沙蔭市時使用長矛[29]和似乎更喜歡近戰武器而不是火器。一些將攜帶沙漠之鷹和其他種類的小型武器。據說他們中的一些人穿着輪胎盔甲。大多數可汗幫使用皮甲,他們的領袖穿着金屬裝甲

成員[]

註釋[]

  • 可汗幫是計劃在輻射中出現的三個掠奪者團體中唯一的(毒蛇幫豺狼幫成了其他的)作為一個陣營出現在遊戲中。

登場[]

可汗幫出現在輻射中,並在輻射2輻射:新維加斯中被提及。他們的繼任者是在輻射2中新可汗幫,在輻射:新維加斯中扮演大汗幫。

幕後[]

可汗幫(遊戲中出現的一個部落)起源於現實生活中的飛車黨,蒙古人。我想像着那種頑強的、無法無天的、能在荒涼的廢土上生存下來的SOBs;掠奪和殺戮他們的戰利品。我可以看到這些人倖存下來。所以,幾代人之後,他們變得和他們模仿的野蠻掠奪者很像。《變種人不得入內》,《輻射的起源》,R.斯科特·坎貝爾
  • 他們的名字是指蒙古統治者可汗,主要是成吉思汗

圖集[]

輻射[]


參考[]

  1. The Chosen One: "{241}{}{I'd like to hear your story.}"
    Tandi: "{242}{tand29}{Figures. (sigh) Well, I was pretty young when we met. There was a gang of raiders - The Khans - Who'd gotten hold of me. Things were looking pretty bad when, all of a sudden, this stranger shows up and rescues me. Your Vaultdweller遊戲中的拼寫、標點和/或語法.}"
    (Tandi's dialogue)
  2. The Vault Dweller: "{104}{}{Why has your band of Raiders attacked Shady Sands?}"
    Alya: "{109}{}{We do not attack those of Shady Sands. We are from the same place they are. It is only right that they share with us!}"
    The Vault Dweller: "{110}{}{But you are hurting their livestock and terrifying them.}"
    Alya: "{113}{}{You sound just as wimpy as they are. Look, if they were in any trouble of starvation, then it is their own fault for not planning ahead. Consider what we do a trade in talents.}"
    The Vault Dweller: "{114}{}{A trade in talents?!? How can this be a trade in talents? You don't give them anything.}"
    Alya: "{118}{}{We give them the most important thing possible. We give their dreary lives excitement.}"
    (Alya's dialogue)
  3. Tolya: "{101}{}{Hello, I am Tolya. Looks like you just wandered in from the desert. Who are you?}"
    The Vault Dweller: "{102}{}{I'm } {103}{}{. What do you do?}"
    Tolya: "{106}{}{As a raider, I explore the lands in search of new supplies. There have been some towns which have been graced by our presence.}"
    The Vault Dweller: "{109}{}{What places have you been to?}"
    Tolya: "{118}{}{I've been to many places in the wastelands. The closest places that I've been to are Shady Sands and Junktown. They are very grateful for the trips we make to them.}"
    The Vault Dweller: "{119}{}{You visit Shady Sands?}"
    Tolya: "{123}{}{Yes, we go to Shady Sands from time to time. It adds a little excitement to the lives of everyone concerned.}"
    (Tolya's dialogue)
  4. 4.0 4.1 Aradesh: "{258}{Ara_56}{Umm, yes, yes. The Khans are nastier then the Vipers, let me tell you. These barbarians attack from the southeast.}"
    (Aradesh's dialogue)
  5. Garl Death-Hand: "{181}{}{The Raiders only accept the meanest and toughest SOBs around. You have to be bloodthirsty, violent, extreme. I don't think you can handle that. Can you?}"
    (Garl Death-Hand's dialogue)
  6. Join the Khans
  7. Garl Death-Hand: "{168}{}{Fine. We shall settle this with no weapons. Knock me out, and I'll let you take the woman and leave. I knock you out, you leave without her.}"
    (Garl Death-Hand's dialogue)
  8. 8.0 8.1 Khan raider: "{102}{}{It's the Death-Hand. He's returned!}"
    Khan raider: "{103}{}{Excuse me, Death-Hand. I'm sorry to disturb you.}"
    Khan raider: "{104}{}{Have you come back to kill your son?}"
    Khan raider: "{105}{}{Aiyeee! A ghost!}"
    Khan raider: "{106}{}{The dead walk again! The Death-Hand has returned!}"
    (Khan raider dialogue)
  9. 9.0 9.1 Garl Death-Hand: "{150}{}{You think a man such as I believes in the afterlife? This world is dying, and I shall take what I want! You will never realize the strength required to make such a decision!}"
    (Garl Death-Hand's dialogue)
  10. Garl Death-Hand: "{113}{}{Don't tell me what I should have done, father. I rule the Khans now, and you are but worm meat.}"
    The Vault Dweller: "{114}{}{I still live.}"
    Garl Death-Hand: "{120}{}{I can see you standing before me, but I don't believe it. What do you want?}"
    (Garl Death-Hand's dialogue)
  11. The Vault Dweller: "{118}{}{I should have killed you when you were a child.}"
    Garl Death-Hand: "{119}{}{You should have. Now it's too late. I am Garl Death-Hand. I rule the Khans. You should be dead in your grave, and you will be again!}"
    (Garl Death-Hand's dialogue)
  12. Garl Death-Hand: "{110}{}{You would if you were my father, but you are not. You look like he did, but act different. No image of him remains to this day. You will just have to be removed.}"
    (Garl Death-Hand's dialogue)
  13. The Vault Dweller: "{116}{}{Can you tell me about the bandits?}"
    Ian: "{120}{}{There are several. They come from various groups. They steal our food and occasionally shoot a few people. Seth organized the guards to help fight them off.}"
    The Vault Dweller: "{122}{}{There are different groups? Who are they all?}"
    Ian: "{128}{}{There are three groups: the Khans, the Vipers, and the Jackals. They pretty much hate each other, but they all raid Shady Sands.}"
    (Ian's dialogue)
  14. The Vault Dweller: "{133}{}{Tell me about the raiders.}"
    Ian: "{128}{}{There are three groups: the Khans, the Vipers, and the Jackals. They pretty much hate each other, but they all raid Shady Sands.}"
    (Ian's dialogue)
  15. The Vault Dweller: "{1044}{}{Khans}"
    Ian: "{1144}{}{They're a sorry group of raiders who attack Shady Sands and think that they're gonna take over the world or some such crap.}"
    (Ian's dialogue)
  16. Fallout ending: "In Shady Sands, Tandi helps her father Aradesh bring a new community and new life out of the broken remains of the world. They are responsible for the New California Republic, whose ideals spread across the land."
  17. Gwen: "{101}{}{I am Gwen. I'm one of Garl's advisors. Who are you?}"
    (Gwen's dialogue)
  18. Vault Dweller: "{15407}{}{Alya}"
    Raiders: "{15507}{}{She is an advisor. She plans the raids.}"
    (Raiders Tell-Me-Abouts)
  19. Garl Death-Hand: "{160}{}{Right?! I determine what is right around here. You are treading on dangerous ground.}"
    (Garl Death-Hand's dialogue)
  20. The Vault Dweller: "{137}{}{One of your followers told me.}"
    Garl Death-Hand: "{139}{}{I hate it when they do that. I will have to make that loudmouth pay for his crimes. After I finish up with you.}"
    (Garl Death-Hand's dialogue)
  21. Khan raider: "{100}{}{The Raider is too frightened of Garl to speak to you anymore.}"
    (Khan raider dialogue)
  22. Petrox: "{128}{}{I have told you all that I am permitted. Please go.}"
    (Petrox's dialogue)
  23. The Vault Dweller: "{16000}{}{Khans}"
    Shady Sands East Tell-Me-Abouts: "{16100}{}{They are a lawless group who pretend to be some people from the far past.}"
    (Shady Sands East Tell-Me-Abouts)
  24. Garl Death-Hand: "{129}{}{That's what I like. Initiative. But you should not have killed them without my orders. I don't like too much initiative.}"
    (Garl Death-Hand's dialogue)
  25. The Vault Dweller: "{15402}{}{Junktown}"
    Raiders: "{15502}{}{They are to the southwest. We sometimes go there to relax after a hard day pillaging.}"
    (Raiders Tell-Me-Abouts)
  26. Petrox: "{123}{}{Junktown is a little bit south of here. They have many good women.}"
    (Petrox's dialogue)
  27. Killian Darkwater: "{249}{Kill71}{Well, the Khans are a bunch of bullies who live outside to the east. They've been trying to take over Junktown for as long as I can remember, but they never make it past the gates.}"
    (Killian Darkwater's dialogue)
  28. The Vault Dweller: "{15404}{}{The Hub}"
    Raiders: "{15504}{}{They are to the south. We will trade with them. Mostly for water and ammo, but sometimes they get better weapons, too.}"
    (Raiders Tell-Me-Abouts)
  29. Aradesh: "{1110}{Ara_61}{The Vipers and Khans both use spears. We know this from their attacks.}"
    (Aradesh's dialogue)

非遊戲

  1. 1.0 1.1 1.2 Fallout Bible 6: "In some ancient design documentation that I think was written by Scott Campbell, one of the original designers (I'm still checking if it was him, so I may need to print a retraction on the credits), there was actually supposed to be three groups of raiders: The Jackals, the Khans, and the Vipers. Not only did they raid local towns and caravans, but they also preyed on each other - as you'll see from the descriptions below, their behavior and habits in F1 dictated (or were dictated by) their name choice.
    The Khans: The last group, the Khans, is probably the most dangerous. They live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. The Khans carry very few firearms (since they are for cowards). Anyone showing superior strength is worthy of their respect. The leader of the Khans is so because no one has beaten him in combat.
    One interesting thing listed in the original documentation is that all raider bands were supposedly all from Vault 15 after it opened, but they all splintered off into different groups from the overpopulated Vault.
    All of these raider groups officially exist in the Fallout universe, though only the Khans are in southern California at the start of Fallout 1. The handful of Vipers that survived Rhombus' campaign of extermination in 2155 fled North and East, following the same path the Jackals took after they had their asses handed to them by the Khans thirty years before."
  2. Fallout Bible 0: "2141 Spring Vault 15 opened."
  3. Fallout Bible 0: "2141 Winter Raiders begin to form in the region as food supplies run low. The Khans and the Vipers begin terrorizing local settlements."
  4. Fallout 2 Official Strategies & Secrets p.201-202: "10. Doc Jones. The good doctor here in the medical bay (see Figure 10.9) is a prisoner of the gang. From him, you can find out that this gang of Raiders is none other than the descendants of the Khans, the Raiders who kidnapped Tandi in Fallout 1. Darion, the leader of the reborn Khans, is the son of Garl and would like to destroy Tandi for the havoc she, and your ancestor the Vault Dweller, visited upon his father's band of Raiders. After you learn of that from the doc, he'll heal you if you need it, as long as you haven't hurt any of the squatters (#1)."