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反步兵地雷 are explosive devices found in Fallout 3, Fallout: New Vegas and Fallout Tactics. 是一種針對人員的地雷。they can wound by dispersing lethal fragments, dispensing chemical agents or gasses and by releasing searing hot plasma. Anti-personnel mines are proximity fused, and can typically be deactivated and retrieved if not exploded.
Cryo mines are a specialized variation of normal proximity mines which can be obtained in the Mothership Zeta add-on. While the mine itself does very little damage, it releases a spray of chilling liquid nitrogen, freezing its hapless victim (or victims) in place for several seconds.
Puffers are not really a mine, strictly speaking, but the Beastlords use them in a similar fashion. This variety of fungus releases a cloud of highly-toxic spores when compressed, making it function in more or less the same way.
Designed to maim personnel and damage machinery, the acid sprayer does good damage to small targets and great damage to robots. It releases a caustic agent upon detonation, spray acid in the effected area.
Frag mines are standard military-issue anti-personnel proximity explosives. These mines have no special function or noteworthy features, and simply deal explosive damage upon detonation.
It works very much like a frag mine, in that it is deployed by placing it on a surface and will explode (after an audible warning beep) if a character who is hostile to whoever placed the charge approaches it.
T13 antipersonnel mines are an explosive trap found in Fallout Tactics. These small proximity bombs are designed primarily to take out human-sized targets, and lack the explosive power to effectively destroy larger objects, such as vehicles.
Plasma mines are an uncommon, yet powerful proximity explosive, 常見於英克雷軍隊的裝備序列。正如其名，爆炸的時候它會產生一團巨大的綠色高溫等離子火球, inflicting a fair deal more damage than a standard frag mine.