Fallout中文維基
Fallout中文維基
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Fallout中文維基
關於the Gun Runners' Arsenal version of this weapon,參見Anti-materiel rifle (GRA)

 
Gametitle-FNV
Gametitle-FNV
Have you seen what one of those anti-materiel rifles can do to a deathclaw?Gun Runner guard

The Hécate II[1] anti-materiel rifle (AMR) is a weapon in Fallout: New Vegas.

Background[]

Utilizing an ergonomic, metallic skeleton design with a free-floating barrel, the .50 Hécate II is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. For balance, the rifle includes a tapered barrel and a large muzzle brake to reduce recoil to manageable levels. Unlike most rifles, the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights, featuring instead a mounting rail for high powered scopes and a forward bipod mount.[2]

Characteristics[]

FNV PGM Hecate Blown Up

Hécate II expanded

The AMR delivers a high power shot at long distances with great accuracy, although chambered in a larger caliber for hardened targets. As such, the AMR has extremely high damage and low spread and comes pre-equipped with a scope. The magnification level of the scope is 3.13x. Offsetting this is its slow rate of fire, resulting in a low damage-per-second and that the weapon itself weighs 20 pounds, making it one of the heaviest shoulder fired weapons in the game.

Additionally, its .50 MG ammunition is very rare, very expensive, and is heavy if carried in bulk in hardcore mode; a full magazine weighs two pounds without the Pack Rat perk and one pound with the perk.

When fired from the hip (without aiming), the resulting recoil from the weapon's large-caliber will result in the user being pushed slightly backward (evident in third-person view). Aiming down the scope will prevent this.

Durability[]

The anti-materiel rifle can fire a total of about 470 shots, the equivalent of 59 reloads, from full condition before breaking.

弹药类型耐用性
发数重新装填
Standard, AP, match, incendiary & explosive47059

Variants[]

Comparison[]

图示
Weapon name (current weapon is highlighted)- 武器名称(近战或肉搏)Attacks in V.A.T.S.- 在V.A.T.S.攻击数
Weapon name (current weapon is highlighted)- 武器名称(枪械,能量或炸药)Action point cost- 消耗行动点数
Damage per attack (damage per projectile)- 每次攻击的伤害(每发炮弹的伤害)Damage per action point- 每个行动点数的伤害
Damage per second- 每秒伤害Weapon spread- 武器扩散
Area of effect damage- 有效损害范围Magazine capacity (shots per reload)- 弹匣容量(每次装填弹数)
Effect damage & duration- 效果伤害&持续时间Durability (number of attacks before breaking)- 耐久性(损坏前攻击次数)
Bonus effects- 奖励影响Weight- 重量
Attacks per second- 每秒攻击数Value in caps- 瓶盖价值
Critical chance % multiplier- 暴击几率%乘数Value to weight ratio- 价值重量比
Critical damage- 暴击伤害Skill required- 技能要求
Critical effect damage & duration- 暴击效果伤害和持续时间Strength required- 力量要求
With all mods attached- 装上所有模块
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Anti-materiel rifle 110
49.30.45x11105520.01584702056002801008
Anti-materiel rifle Gun Runners' Arsenal110
49.30.45x1110651.70.01584702056002801008
Anti-materiel rifle With all weapon mods attached Gun Runners' Arsenal110
59.10.54x1110651.70.015847013133001023.11008

Locations[]

Notes[]

  • During the opening cutscene, an NCR Veteran Ranger is shown sniping a Fiend raider at the El Rey Motel with an anti-materiel rifle.
  • When loaded with match rounds, the anti-materiel rifle has the longest range in V.A.T.S. for making shots with 95% accuracy.
  • Firing this weapon without aiming will cause the rifle to shoot upwards resulting in missing a target that may be directly in front of the player's character.
  • The anti-materiel rifle and Paciencia from the Gun Runners' Arsenal add-on share the highest Critical Hit Damage in the game.
  • The Courier as well as NPCs hold and fire the weapon by the stock, as opposed to the pistol grip. This is due to the fact that it shares the same firing animations as other bolt-action rifles.

Behind the scenes[]

  • The anti-materiel rifle was influenced by the PGM Hécate II[3] and is named after it, due to Sawyer being sick of Barrett sniper rifles being featured in games.[4] The major difference between the PGM Hécate II and its in game counter part is the AMR's lack of a bi-pod.
  • As displayed on the key art, the anti-materiel rifle had a different scope that is more in-line with its real-life counterpart.[1]

Bugs[]

  • Has platform::PCPC Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 If loading a saved game from the main menu in which the anti-materiel rifle is equipped and drawn, the reload animation will take twice as long as normal. This can be solved by simply switching to another gun and then back again. [已验证]
  • Has platform::PCPC Has platform::Xbox 360Xbox 360 When fired at close range, it may completely miss even though the end of the barrel is almost literally touching the target, this is more common when you are not aiming down the sights. [已验证]
  • Has platform::PCPC When the weapon is fired in short range (almost melee), the barrel sticks through the enemy and misses the target. [已验证]
  • Has platform::Playstation 3Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 If an anti-materiel rifle loaded with incendiary rounds is used to target anyone in V.A.T.S and V.A.T.S is canceled without being activated, the targeted opponent will still catch fire, causing standard fire damage. [已验证]
  • Has platform::Playstation 3Playstation 3Playstation 3 Sometimes when zoomed in the scope glitches and prevents sniping with the scope. Turning off the system and reloading the save file will fix this. [已验证]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

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