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Raw physical strength. A high Strength is good for physical characters.Fallout in-game description

力量(英文:Strength)是SPECIAL系统中的七个主要属性之一。

Fallout, Fallout 2, 和 Fallout Tactics

修饰词生命值, 肉搏伤害负重

力量主要与两个游戏机制有关:负重和满足武器的最低力量要求。每一点可以多负重25磅(具有小巧玲珑特征,则改为15)。如果不满足武器的最小力量要求,每缺少一点力量,该武器的瞄准精度就会受到-20%的惩罚。

增加力量的方法

基于力量的辅助能力

Perk 需求 等级 额外需求 游戏
Bonus HtH Damage 6 3 敏捷 6 Fallout, Fallout 2, Fallout Tactics
Stonewall 6 3 - Fallout 2, Fallout Tactics
虎背 6 3 耐力 6 Fallout, Fallout 2, Fallout Tactics
Steady Arm 6 4 超级变种人 Fallout Tactics
肾上腺素 <10 6 - Fallout 2, Fallout Tactics
Cancerous Growth <7 6 尸鬼 Fallout Tactics
飞刀手! <9 6 - Fallout, Fallout 2, Fallout Tactics
Stunt Man 6 6 耐力 6, 敏捷 6, 不能是死亡爪 Fallout Tactics
Bonehead 7 7 - Fallout Tactics
Brutish Hulk 7 8 耐力 5,仅死亡爪 Fallout Tactics
Talon of Fear 6 12 肉搏 60%,仅死亡爪 Fallout Tactics
武器专家 <7 12 敏捷 5 Fallout 2, Fallout Tactics
Slayer 8 18, 24 敏捷 8 Fallout, Fallout 2, Fallout Tactics

Fallout 3

修饰词近战武器技能, 负重近战伤害加成

力量会稍微增加近战伤害和负重能力。近战伤害每2点力量加1伤害(10点时增加+5伤害),负重能力每点增加10磅(10点力量时增加+100磅)。力量不影响肉搏伤害,即使铁拳需要4力量。 与之前的辐射游戏不同,所有武器都没有最低力量要求,只有1点力量的角色可以使用旋轉機槍而不受惩罚。

在对话中,有时可以使用高力量来威吓其他人。

乍一看,伤害加成似乎很少,但伤害加成是在近战武器的技能和武器条件调整了武器的基础伤害之后才适用的,这在游戏中的大部分时间内都是非常显着的增强。此外,即使有最高等级近战武器技能和武器条件,高力量仍然可以增加10%或更高的武器伤害(详见具体武器页面)。这基本上相当于,或者比无代价的辅助能力更好。此外,伤害的乘数(像昆虫学家辅助能力)也会影响伤害加成。

负重 伤害加成 技能修饰词
1 160 +0.5 战武器 +2
2 170 +1 战武器 +4
3 180 +1.5 战武器 +6
4 190 +2 战武器 +8
5 200 +2.5 战武器 +10
6 210 +3 战武器 +12
7 220 +3.5 战武器 +14
8 230 +4 战武器 +16
9 240 +4.5 战武器 +18
10 250 +5 战武器 +20

注释: 不会以任何方式影响肉搏伤害(参见讨论页)。

基于力量的辅助能力

Perk 需求 等级 额外需求
Little Leaguer 4 2
铁拳 4 4
虎背 5 8 耐力 5

增加力量的方法

永久
临时

Fallout: New Vegas

修饰词近战武器技能, 肉搏伤害, 负重信使有足够力量使用的武器

不满足武器的力量要求将降低精度(对于远程武器),或降低挥击速度(对于近战/徒手武器)。武器的力量要求可以通过学习武器专家辅助能力来降低。

基于力量的辅助能力

Perk 需求 等级 额外需求
飞刀手! 5 2 爆破 30
虎背 5 8 耐力 5
Stonewall 6 8 耐力 6
超级大满贯! 6 8 近战武器 45
Heavyweight Dead Money 7 12
Unstoppable Force 7 12 近战武器 90
Weapon Handling <10 16
Burden to Bear Lonesome Road (add-on) 6 30 耐力 6

增加力量的方法

永久
临时

等级名称和数据

名称 负重 近战伤害加成 技能修饰词
1 Wet Noodle 160 0.5 近战武器 +2
2 Beached Jellyfish 170 1.0 近战武器 +4
3 Doughy Baby 180 1.5 近战武器 +6
4 Lightweight 190 2.0 近战武器 +8
5 Average Joe 200 2.5 近战武器 +10
6 Barrel Chested 210 3.0 近战武器 +12
7 Beach Bully 220 3.5 近战武器 +14
8 Circus Strongman 230 4.0 近战武器 +16
9 Doomsday Pecs 240 4.5 近战武器 +18
10 Hercules' Bigger Cousin 250 5.0 近战武器 +20

类似于《辐射3》,乍一看,伤害加成似乎微不足道,但伤害加成是在近战武器技能和武器条件调整了武器的基础伤害之后才应用的。因此,在大多数游戏中,伤害加成可是非常显着的增加。

此外,由于采用伤害极限取代伤害抵抗作为护甲机制,力量的伤害加成可以显著增加最低伤害和高攻击频率武器对无护甲目标(如武士刀)的DPS。

注释

  • 如果信使的力量是最极端的(最高或最低),米歇爾博士要么会惊讶“任何人都想和你纠缠。见鬼,你用鞭子就可以去捕猎死亡爪了。” (最高) 或 这是“一种严重的萎缩,即使对那些已经躺了一段时间的人来说也是如此。”你还能动,真是个奇迹。”(最低)。
  • 如果超重,可以丢弃一个物品,或一个“堆叠”的物品,使重量低于超重状态,并使移动恢复正常。拿起物品(或堆叠的物品,例如20个罐子= 1个堆叠的物品),并在视图前携带它,在指定地点拿起它并将其添加到库存中。把它放在那里,然后正常地继续。快速旅行会掉落物品,并且无法搬运通过门口。 如果打算快速旅行然后回来,则需要将物品存放起来。

辐射 4

力量是你初始体力的标准。 它会影响你的负重,并确定所有近战攻击的效果。

修饰词近战伤害负重

力量的机制与以前的称号略有不同。 就游戏机制而言,它仅直接影响近战/肉搏伤害和负重。

换句话说,每点力量都会给你额外的+10负重和10%的近战(和肉搏)伤害。

像《辐射4》中的其他SPECIAL数据一样,力量也有一系列辅助能力。

基于力量的辅助能力

  • 等级 01: 铁拳
  • 引导你的气来释放毁灭性的愤怒!如果你是好斗的类型和偏爱手无寸铁造成的痛苦并且到了前所未有的程度,这是为你准备的辅助能力!让我们不要纠结苦于与多个对手战斗的轻微不足; 这会将你的全部精力集中在一个不幸的傻瓜身上。
Rank 等级 力量等级 描述
1 / 1 拳击增加20%的伤害。
2 9 1 拳击现在造成40%的伤害并且可以解除对手武装。
3 18 1 拳击现在造成60%的伤害。徒手力量攻击使你的敌人残废肢体的几率增加。
4 31 1 拳击攻击现在造成80%以上的伤害。徒手力量攻击使你的敌人残废肢体的几率增加。
5 46 1 拳击现在造成双倍伤害。V.A.T.S出现暴击会让你的对手瘫痪。


  • Level 02: Big Leagues
  • Swing for the fences! If you design a bludgeoning or bladed method of bringing an end to your foes, this is the perk to take. Though difficult to battle against multiple enemies in the same space, close combat is much more impressive when your damage is increased.
Rank Level Strength Level Description
1 / 2 Does 20% more melee weapon damage.
2 7 2 Does 40% more melee weapon damage and gains a chance to disarm your opponent.
3 15 2 Does 60% more melee weapon damage and gains an increased chance to disarm your opponent.
4 27 2 Does 80% more melee weapon damage and hit all targets in front of you.
5 42 2 Does double damage with a melee weapon and has a chance to cripple your opponent or grand slam their head clean off.


  • Level 03: Armorer
  • Protect yourself from the dangers of the wasteland. If you're the sort to tinker at an armor workbench and want to craft some impressively protective gear for yourself or your companions, choose this perk.
Rank Level Strength Level Description
1 / 3 Gain access to base level and Rank 1 armor mods.
2 13 3 Gain access to Rank 2 armor mods.
3 25 3 Gain access to Rank 3 armor mods.
4 39 3 Gain access to Rank 4 armor mods.


  • Level 04: Blacksmith
  • Fire up the forge! If you enjoy swinging a melee weapon into the skulls of your adversaries, it pays to craft modified variants at a weapons workbench.
Rank Level Strength Level Description
1 / 4 Gain access to base level and Rank 1 melee weapon mods.
2 16 4 Gain access to Rank 2 melee weapon mods.
3 29 4 Gain access to Rank 3 melee weapon mods.


  • Level 05: Heavy Gunner
  • Thanks to practice and conditioning, you're able to utilize the weightiest of weapons with an extra degree of precision.
Rank Level Strength Level Description
1 / 5 Heavy guns do 20% more damage.
2 11 5 Heavy guns do 40% more damage and have improved hip-fire accuracy.
3 21 5 Heavy guns do 60% more damage and hip-fire accuracy is improved even more.
4 35 5 Heavy guns do 80% more damage and have a chance to stagger your opponent.
5 47 5 Heavy guns now do double damage.


  • Level 06: Strong Back
  • What are you? Part pack mule? Though those favouring heavier weapons and armor are likely to take this perk on general principle, it's also hugely beneficial to scavengers; spend more time in the wilderness gathering loot to sell or trade or carry a greater complement of killing equipment.
Rank Level Strength Level Description
1 / 6 Gain +25 to carry weight.
2 10 6 Gain +50 to carry weight.
3 20 6 When overburdened you can use action points to run.
4 30 6 When overburdened you can Fast-Travel.


  • Level 07: Steady Aim
  • Stay on target! If you enjoy the benefits of gun-play without entering V.A.T.S to accomplish your violent goal, then increase the accuracy of any projectile weapon with this perk. This allows you a little more leeway when manually firing at foes, and also without aiming down iron-sights or scopes.
Rank Level Strength Level Description
1 / 7 Hip fire accuracy is improved when firing any gun.
2 28 7 Hip fire accuracy is improved even more when firing any gun.


  • Level 08: Basher
  • Get up close and personal! The amount of time you use the butt of your gun to inflict a bloody nose (or worse) at close quarters reflects how important you deem this perk to be. But it does increase the flexibility of more complex combat situations where you may not wish to switch between a favored firearm and a different weapons type.
Rank Level Strength Level Description
1 / 8 Gun bashing does 25% more damage.
2 5 8 Gun bashing does 50% more damage and possibly cripples your opponent.
3 14 8 Gun bashing does 75% more damage and has an increased chance to cripple your enemy.
4 26 8 Gun bashing does double damage and has an increased chance to cripple your opponent and inflict a critical hit.


  • Level 09: Rooted
  • You're part tree! Though ostensibly used when you're standing there trading close quarter blows with a hapless idiot, this can also be used when you're sneaking behind a foe, stopping, and delivering a killing blow.
Rank Level Strength Level Description
1 / 9 While standing still, you gain 25% Damage Resistance and your melee and unarmed attacks deal 25% more damage.
2 22 9 While standing still, you gain 50% Damage Resistance and your melee and unarmed attacks deal 50% more damage.
3 43 9 While standing still you may automatically disarm enemies that use melee weapons against you.


  • Level 10: Pain Train
  • Choo-Choo! All Aboard! Turning Power Armor into an offensive weapon! What an exceptional idea! As long as you have the Action points to complete a sprint before switching to your favorite weapon and you're focusing on Power Armor as a main source of protection, this can prove an excellent deterrent at any time during combat.
Rank Level Strength Level Description
1 / 10 While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
2 24 10 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
3 50 10 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.

增加力量的方法

永久
临时

Fallout 76

Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.

修饰词Melee Damage, Carry Weight

As with other Fallout 76 SPECIAL attributes, Strength has a maximum base value of 15 but can be increased with buffs to a hard cap of 100.

Weight capacity without any strength is 150. Each point of Strength increases carry weight by 5 and allows an additional point of Strength perks to be used. The game starts with Strength = 1 and carry capacity = 155. At Strength = 12, carry capacity without perks is 150 + (12*5) = 210. Wearing a Power armor chassis overrides weight based on Strength with a flat 205 carry capacity until the weight based on Strength exceeds 205 at Strength = 12.

Carry Weight:

Unarmed:

1H / 2H:

Strength-based perks

Name Level Rank Description
Bandolier 22 1 Ballistic weapon ammo weighs 45% less.
2 Ballistic weapon ammo weighs 90% less.
Barbarian 14 1 Every point of Strength adds +2 Damage Resist (Max 40). (No Power Armor)
2 Every point of Strength adds +3 Damage Resist (Max 60). (No Power Armor)
3 Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
Basher 11 1 Gun bashing does +25% damage with a 5% chance to cripple your opponent
2 Gun bashing does +50% damage with a 10% chance to cripple your opponent
Bear Arms 35 1 Heavy Guns weigh 30% less.
2 Heavy Guns weigh 60% less.
3 Heavy Guns weigh 90% less.
Blocker 21 1 Take 15% less damage from your opponents' melee attacks.
2 Take 30% less damage from your opponents' melee attacks.
3 Take 45% less damage from your opponents' melee attacks.
Bullet Shield 39 1 Gain 20 damage resistance while firing a heavy gun.
2 Gain 40 damage resistance while firing a heavy gun.
3 Gain 60 damage resistance while firing a heavy gun.
Expert Gladiator 20 1 Your one-handed melee weapons now do +10% damage.
2 Your one-handed melee weapons now do +15% damage.
3 Your one-handed melee weapons now do +20% damage.
Expert Heavy Gunner 40 1 Your non-explosive heavy guns now do +10% damage.
2 Your non-explosive heavy guns now do +15% damage.
3 Your non-explosive heavy guns now do +20% damage.
Expert Shotgunner 23 1 Your shotguns now do +10% damage.
2 Your shotguns now do +15% damage.
3 Your shotguns now do +20% damage.
Expert Slugger 24 1 Your two-handed melee weapons now do +10% damage.
2 Your two-handed melee weapons now do +15% damage.
3 Your two-handed melee weapons now do +20% damage.
Full Charge 33 1 Sprinting in Power Armor consumes half as much Fusion Core energy.
2 Sprinting in Power Armor consumes no extra Fusion Core energy.
Gladiator 2 1 Your one-handed melee weapons now do +10% damage.
2 Your one-handed melee weapons now do +15% damage.
3 Your one-handed melee weapons now do +20% damage.
Heavy Gunner 30 1 Your non-explosive heavy guns now do +10% damage.
2 Your non-explosive heavy guns now do +15% damage.
3 Your non-explosive heavy guns now do +20% damage.
Incisor 34 1 Your melee attacks ignore 25% of your target's armor. (only for pointed weapons)
2 Your melee attacks ignore 50% of your target's armor. (only for pointed weapons)
3 Your melee attacks ignore 75% of your target's armor. (only for pointed weapons)
Iron Fist 5 1 Your punching attacks now do +10% damage.
2 Your punching attacks now do +15% damage.
3 Your punching attacks now do +20% damage.
Lock and Load 37 1 Heavy guns reload +10% faster.
2 Heavy guns reload +20% faster.
3 Heavy guns reload +30% faster.
Martial Artist 16 1 Your melee weapons weigh 20% less, and you can swing them 10% faster.
2 Your melee weapons weigh 40% less, and you can swing them 20% faster.
3 Your melee weapons weigh 60% less, and you can swing them 30% faster.
Master Gladiator 43 1 Your one-handed melee weapons now do +10% damage.
2 Your one-handed melee weapons now do +15% damage.
3 Your one-handed melee weapons now do +20% damage.
Master Heavy Gunner 50 1 Your non-explosive heavy guns now do +10% damage.
2 Your non-explosive heavy guns now do +15% damage.
3 Your non-explosive heavy guns now do +20% damage.
Master Shotgunner 45 1 Your shotguns now do +10% damage.
2 Your shotguns now do +15% damage.
3 Your shotguns now do +20% damage.
Master Slugger 48 1 Your two-handed melee weapons now do +10% damage.
2 Your two-handed melee weapons now do +15% damage.
3 Your two-handed melee weapons now do +20% damage.
Ordnance Express 31 1 Explosives weigh 30% less.
2 Explosives weigh 60% less.
3 Explosives weigh 90% less.
Pack Rat 7 1 The weight of all junk items is reduced by 25%.
2 The weight of all junk items is reduced by 50%.
3 The weight of all junk items is reduced by 75%.
Pain Train 41 1 Damage and stagger enemies by sprinting into them with Power Armor.
2 Smash and stagger enemies by sprinting into them with Power Armor.
3 Devastate and stagger enemies by sprinting into them with Power Armor.
Scattershot 18 1 Shotguns now weigh 30% less and you reload them 10% faster.
2 Shotguns now weigh 60% less and you reload them 20% faster.
3 Shotguns now weigh 90% less and you reload them 30% faster.
Shotgunner 10 1 Your shotguns now do +10% damage.
2 Your shotguns now do +15% damage.
3 Your shotguns now do +20% damage.
Slugger 6 1 Your two-handed melee weapons now do +10% damage.
2 Your two-handed melee weapons now do +15% damage.
3 Your two-handed melee weapons now do +20% damage.
Strong Back 26 1 Gain +10 to carry weight.
2 Gain +20 to carry weight.
3 Gain +30 to carry weight.
4 Gain +40 to carry weight.
Sturdy Frame 13 1 Armor weighs 25% less than normal.
2 Armor weighs 50% less than normal.
Traveling Pharmacy 3 1 Weights of all Chems (including Stimpaks) are reduced by 30%.
2 Weights of all Chems (including Stimpaks) are reduced by 60%.
3 Weights of all Chems (including Stimpaks) are reduced by 90%.

Ways to increase Strength

All stat boosts in Fallout 76 are temporary.

Fallout Shelter

Strength affects how efficient a dweller is while working in the power generator and nuclear reactor facilities. It can be increased on different dwellers by assigning them to the weight room.

Fallout: The Board Game

Unlike other games, Strength is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Strength token gets free rerolls during certain tests, as well as during fights if equipped with a Strength-based weapon.

The super mutant player character always begins the game with Strength and any player character wearing T-60e power armor is treated as having Strength. During any Strength test or fight, Buffout can be used to gain one free hit.

Strength-based perks

Strength-based weapons

图库

视频

Fallout_4_S.P.E.C.I.A.L._Video_Series_-_Strength

Fallout 4 S.P.E.C.I.A.L. Video Series - Strength

Fallout 4 Strength promotional video

Template:Navbox primary stats

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