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Gametitle-FO4

Outpost Zimonja is a location and settlement in the Commonwealth in 2287.

背景编辑

这里原本有一群居民建立了聚落,但后来布默带领掠夺者屠杀了这里的所有人,并接管此处。[1]

布局编辑

A series of makeshift structures are arranged in a box shape with two levels. It is patrolled by raiders, 其中布默身穿动力装甲,手拿胖子发射器。There are several unmarked landmarks nearby. 塔的北面大桥下面还有两个小屋,南面有一个生活在废弃卡车里的掠夺者,guarded by two turrets and dogs. There is a gate that opens onto the map border due north of the radio tower. The gate appears to be identical to a wire fence gate in all respects, but larger.

值得注意的物品编辑

  • 驚世奇譚第7期在工作坊桌上。
  • Mini nuke between the tato plants and the generator (can fall through the first layer of dirt to the layer below it, clipping out of view).

Notes编辑

  • If the Sole Survivor clears this location and claims it as a settlement, raiders might comment during their random conversations about its capture and the deaths of Boomer and his crew. They seem glad about Boomer's death.
  • Even after clearing the area and making it a settlement, the automated turrets to the south will still be hostile towards the Sole Survivor and settlers.
  • Despite being able to scrap the shack bridge in the settlement, the stairs leading to the bridge cannot be scrapped even with console commands as it is hard-coded into the terrain.
    • As of 1.3, the stairs can be removed, but it is tricky to do. Alternatively, as of 1.94, one could scrap them with console commands.
  • The settlement already has a set of powered pylons when the player character arrives.
  • Outpost Zimonja has one of the highest build height limits in the game, with a maximum of 12 stories, surpassed only by Finch farm's 13, Graygarden's 14 and Abernathy farm's 20 stories.

Appearances编辑

The Outpost Zimonja only appears in Fallout 4.

Behind the scenes编辑

50 Vault-Tec C.E.O.以下内容基於未經證實的幕後花絮,因而不應完全作正史内容看待。

Outpost Zimonja was named after Fullbright Studios co-founder and former 2K Marin developer, Karla Zimonja.

50 Vault-Tec C.E.O.關於未經證實的幕後花絮的内容到此作結。

Bugs编辑

pcIcon pc ps4Icon ps4 xboxoneIcon xboxone Despite the player character settling this area, raiders may still respawn like in any other cell of the game. Rather than spawn as an attack, they spawn inside the settlement at their original positions and trigger on the next visit. 表达式错误:未预料的<操作符

Gallery编辑

References编辑


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