Fallout中文維基
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The Secret of Cabot House is a side quest in Fallout 4.

简易流程

  1. 凯伯宅邸杰克对话。
  2. 帕森斯州立精神病院外头与杰克碰面。
  3. 帮助杰克抵达他的办公室。
  4. 帮助杰克抵达地下室。
  5. 阻止掠夺者释放罗伦佐·凯伯
  6. 选择扳动开关让杰克杀死罗伦佐或是打开牢房释放罗伦佐。
  7. (如果释放罗伦佐)和罗伦佐对话并可以选择杀了他。
  8. 回到凯伯宅邸。
  9. 与杰克对话结束任务,(如果释放罗伦佐)这里可以选择帮助杰克或是帮助罗伦佐。
  10. (如果释放罗伦佐)依据先前选择杀死凯伯家族或是罗伦佐。
  11. (如果帮助罗伦佐)与罗伦佐对话。

详细流程

在拯救杰克的妹妹后返回凯伯宅邸时,唯一幸存者将获得杰克指派的这项任务,以帮助防止掠夺者释放罗伦佐。虽然实际上可以让掠夺者成功放出罗伦佐,但这样的话唯一幸存者还是必须杀死他们。无论怎么选择,当在罗伦佐的牢房完成阶段性任务时,不要走原路回去,除非身上有喷气背包。因为原路下来的地方已经成了死路一条。相反,应该从控制室的电梯返回凯伯的办公室。

方案A:杀死罗伦佐

  1. 在扳动开关并杀死罗伦佐后,杰克表示罗伦佐打算杀死他的家人以及玩家。他说,由于父亲一生中的罪行,他的家庭关系是唯一让他的父亲留在精神病院而不是当死囚的原因。杰克说现在世界是“为怪物打造的”,没有什么可以阻止他的父亲回到以前的犯罪行为。玩家可以选择感谢他,或者谴责他其实只是因为“失去了不朽果汁”而悲伤;虽然杰克似乎真的相信他可以移除这件文物并通过更多的研究来治愈他的父亲。他给玩家的奖励大约500个瓶盖并告诉他们大约一周后回到他家。根据玩家在杀死他父亲后所说的内容,他会给出略微不同的数量。
  2. 当游戏时间一周过去时,将会有一条通知说要回访在医院的杰克。他会告诉玩家他想出如何获得文物的心灵传动效果,并给予玩家罗伦佐的文物枪

方案B:释放罗伦佐

推动开关释放罗伦佐将使他离开牢房;他会说他想与他的儿子进行“早就过期”的谈话。他告诉玩家“我们必须杀死他,你知道。还有他们所有人。”他说他的儿子在1898年将他困在那里;在游戏开始前近400年。

  1. 到达凯伯宅邸后,杰克会问为什么玩家要释放他。下一个对话将允许玩家进一步帮助杰克,或者帮助罗伦佐杀死杰克。无论怎么选择,罗伦佐都会出现在俯瞰现场的阳台上。威廉明娜试图出卖杰克说她从来不允许他的所做所为,但罗伦佐会斥责他的家人说他们全都服用了他的血。罗伦佐接着会和凯伯家族敌对(如果选择帮助杰克,那唯一幸存者也会一起被敌对)。
  2. 在杀死他之后,杰克将奖励玩家502个瓶盖,说他不再需要玩家的服务。结束之后,他的每一句话都将是他为失去的家人哀悼或者谴责玩家不听他的话。
  3. (如果成功让每个家庭成员活着,要求更多的奖励,一样可以在一周内回来拿罗伦佐的文物枪。但是,如果玩家多等一周才回到凯伯宅邸,杰克会明显老化而威廉明娜已死亡,因为他们的血清效用到期。任务标记“与杰克·凯伯谈论文物”会指向厨房中的一个位置而无法完成。)
  4. 否则,在杀死凯伯家族后,罗伦佐将“终身供应”神秘的血清,虽然一次只能拿一个,不能交易。

方案C:两者皆干

释放罗伦佐之后在他离开精神病院以前杀死他:

  1. 一样激活开关放出罗伦佐。
  2. 一但他出了牢房,可以和他对话得知他接下来的动作。
  3. 在这里可以很轻松的解决罗伦佐。
  4. 回到凯伯宅邸,杰克会很不高兴唯一幸存者让罗伦佐自由,但随后他可以告诉杰克他们杀了罗伦佐并且很抱歉这样做了。杰克会给他们500瓶盖。
  5. 一个星期后回去找杰克拿罗伦佐的文物枪

Quest stages

阶段状态描述日志项目
850 Meet Jack outside Parsons State Insane AsylumThere's been some kind of attack on Jack's facility at the Parsons State Insane Asylum. Jack and I are going to deal with it.
910 Help Jack reach his officeRaiders have overwhelmed Edward and the other guards and managed to get inside Parsons State Insane Asylum. Jack and I need to reach his office before the raiders completely overrun the facility.
950 Help Jack reach the basementWe found Edward badly wounded in Jack's office inside Parsons. He had shut down the elevator to the lower levels but the raiders have still managed to get to the basement. I still don't know what they're after, but Jack seems to think it's critical that we stop them.
1000 Stop the Raiders from freeing Lorenzo CabotJack and I reached the basement where his father Lorenzo is imprisoned. A group of raiders are close to freeing him from his cell. I need to stop them before it's too late.
1200 Kill or Free LorenzoJack wants me to help him kill his father Lorenzo before Lorenzo can escape from his cell. Lorenzo told me not to listen to Jack, but to free him instead. I have to decide who to believe.
1210 Talk to Jack - Player chose to kill LorenzoI did as Jack instructed and set the Abremalin generators to manual override so that Jack could flood Lorenzo's cell with lethal zeta radiation.
1250 Talk to Lorenzo - Lorenzo is freeI did as Lorenzo asked and released him from his cell. I should find out what Lorenzo is going to do now. OR
Lorenzo managed to free himself from his cell. I should find out what Lorenzo is going to do now.
1300 Return to Cabot House - Either to meet Lorenzo or warn other CabotsAfter Lorenzo escaped from his cell in the basement of Parsons, he told me he was heading to Cabot House to kill his family. I have to decide whether to warn the Cabots or help Lorenzo take his revenge. OR
I attacked Lorenzo after he escaped from his cell in the basement of Parsons. I should warn the Cabots that he is coming to Cabot House to kill them all.
1340 Lorenzo dies in combat before reaching Cabot HouseI killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. I should return to Cabot House to let them know they're safe from Lorenzo's revenge.
1350 Talk to Jack
1450 Kill Lorenzo or the CabotsI returned to Cabot House after Lorenzo escaped from his cell in Parsons. While talking to Jack, Lorenzo appeared and began trying to kill the rest of his family. OR
I returned to Cabot House and managed to convince Jack that I was still on his side. Lorenzo appeared and is trying to kill all of us.
1600 Talk to Lorenzo or Jack - battle overI managed to kill Lorenzo before he could return to Cabot House and take his revenge on the rest of his family. Jack may be willing to reward me for my help. OR
Lorenzo was killed while attempting to take his revenge on the rest of his family. Jack may be willing to reward me for my help. OR
Lorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. He may reward me for my help. OR
Lorenzo and Jack Cabot are dead. The story of Cabot House is over.
2000Quest finishedQuest completeI killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer. However, he is going to see if he can make something useful for me out of the alien artifact. OR
I killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer. OR
Lorenzo was killed while attempting to take his revenge on the rest of his family. With his father dead, Jack doesn't need my services any longer. OR
Lorenzo was killed while attempting to take his revenge on the rest of his family. With his father dead, Jack doesn't need my services any longer. However, he is going to see if he can make something useful for me out of the alien artifact. OR
Lorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. As a reward for my help, Lorenzo has promised to supply me with serum made from his blood.

注释

  • If the player character is high leveled, then after siding with Lorenzo in the asylum it may be necessary to protect him on his way back to Cabot House. Lorenzo is not marked as essential and during his trip home he could be killed by high level enemies (the Forged for example). If that happens, when the player character arrives at Cabot House they will find only dialogue about Lorenzo already being dead available.
  • 在接受本任务后,凯伯宅邸原本锁住的卧房区域都会开放。
  • 进去医院后,杰克会尝试通过一个被炼住的门,这时如果玩家透过跳跃的方式,可以从破碎的门窗激活门炼,否则按照正常剧情杰克会带着玩家走另外一边的方向。
  • 只有站在杰克这一边才能拿到罗伦佐的文物枪(即罗伦佐死掉)。
  • 如果在抉择释放或杀死罗伦佐的时间太久,罗伦佐最终会自己炸掉牢门,任务将朝玩家释放他的方向进行。
  • 如果决定释放罗伦佐再杀他,在玩家高等级的时候连神秘陌生人都无法一枪杀死他。
  • 完成本任务会解锁凯伯宅邸的家族肖像,可以在工作台建造。
  • If one has a follower who doesn't like wanton violence, they can dismiss them before killing the rest of the Cabot family to gain immortality with no repercussions with followers.
  • 狄耿尼克·瓦伦坦壮壮会不喜欢玩家在杀死罗伦佐之后开门的行为,如果想搜集里面的麻州外科期刊就必须解雇他们。然而狄耿和汉考克会喜欢杀死罗伦佐的决定作为平衡。
  • 麦奎迪汉考克派普凯特不喜欢打开罗伦佐牢门的行为,不管是为了释放他还是杀死他之后开的。
  • If one has a follower who doesn't like unneeded deaths or violence (Curie, for example), one can choose to kill Lorenzo inside the machine, then open the door afterwards. The follower will dislike the Sole Survivor killing him, then subsequently like opening the door.
  • Alternatively if one has a follower who doesn't like unneeded violence, they can open the door, then simply shoot Lorenzo. This allows one to gain affinity without losing any.
  • 如果杀死罗伦佐,可以在荒野上随机遇见杰克·凯伯,他会高价收购科学材料(例如光纤)。
  • Starting this quest is the only way to gain access to the rooms containing the Charisma bobblehead and issue #1 of the Massachusetts Surgical Journal. The bobblehead is located in Jack Cabot's office and the skill book is on a cupboard in Lorenzo's room.
  • When storming the asylum with Jack, there is a spot in the abandoned wing where one must jump down. If Jack just stands there and won't jump, one can push him off by walking into him. Afterwards, he should continue normally.

Bugs

  • Has platform::PCIcon pc.png Jack Cabot can get stuck in the administration lobby if you proceed to insane asylum section before killing all the raiders. If you make it to the elevator without Jack, you're stuck in this part of the facility. Alternatively, you can get out of it using jetpack or the tcl console command.[verification overdue]
  • Has platform::Playstation 4Icon ps4.png Upon activating the button to free Lorenzo, the door to his cell may not open. There are two solutions, either allow Lorenzo to blast the door open himself, or sit in the chair in the corner of the room and use the wait function, which will spawn Lorenzo outside of his cell.[verification overdue]
  • Has platform::PCIcon pc.png Jack Cabot sometimes spawns on the other side of the unpickable door leading to Lorenzo in the basement, preventing the quest from proceeding. This happens after following Jack inside the asylum, then leaving the building with loot and teleporting away. Upon returning Jack is on the other side of the unpickable door. No way to continue or return. [已核实]
    • Has platform::PCIcon pc.png It can be fixed by forcing the door to open (with console command "unlock") and when Jack gets back to the player, then closing the door (with console command "lock"). Other consoles may need a previous load [已核实]
  • Has platform::PCIcon pc.png Completing the quest in Jack's favor may incorrectly display the quest completion text in the Pip-Boy as if you helped Lorenzo. This does not seem to affect earning the artifact gun reward.[已核实]
  • Has platform::PCIcon pc.png When you reach Jack's office in the asylum and find Edward, the quest marker may appear on Edward but it is actually Jack you must talk to in order to continue. [已核实]
  • Has platform::PCIcon pc.png When you reach Jack's office and Edward is just a marker, Jack will freeze kneeing at it. Open Console and enter "prid 47ec1" after that "moveto player." Edward appears besides the player and Jack starts the dialogue.
  • Has platform::PCIcon pc.png Items within Cabot House respawn at least twice during the mission.[已核实]
  • Has platform::PCIcon pc.png Sometimes the game will fail to spawn Edward and Jack will become unresponsive once reaching his office. [已核实]
    • Has platform::PCIcon pc.png Entering setstage MS09 750 into the console will spawn Edward, and Jack will finally respond, allowing the player to progress the quest.
  • Has platform::PCIcon pc.png After siding with Jack and killing Lorenzo, the last step is to "Talk to Jack Cabot about the artifact." Attempting to talk to Jack, however, will not start the necessary speech check to end the quest. Jack will only offer small talk such as "Oh, it's you" therefore leaving the quest indefinitely unfinished. [已核实]
    • Has platform::PCIcon pc.png This can be fixed by entering the console command setstage MS09MiscJackReward 100, and provides the artifact reward.
  • Has platform::Playstation 4Icon ps4.png Jack will somehow turn hostile if he sees the player lockpicks a "Master" safe in the basement of his house, despite the safe having no red text and all items in the house have no "Steal" option.[已核实]
  • Has platform::PCIcon pc.png When siding with Lorenzo Cabot, the robot guards outside of Cabot House will come inside and attack the player once the other members of the family become hostile. If they are attacked and destroyed, Lorenzo will become hostile as well. At this point, the quest cannot be completed since Lorenzo is still considered the next step even after being killed. However, if the player does not attack the robots, leaving Lorenzo, Deegan, and a potential companion to destroy them, the quest will continue as normal.[已核实]
  • Has platform::Playstation 4Icon ps4.png If the player runs ahead, Jack may not follow and will not spawn when taking the elevator down to Lorenzo's cell. This can be fixed by using the "wait" command for 24 hours and then taking the elevator down again; Jack should spawn with the player this time.[已核实]
  • Has platform::PCIcon pc.png Upon completing the asylum quest by releasing Lorenzo then killing him, the quest might become stuck after waiting the in-game week for Jack Cabot to finish his research. The marker will stay in its place, but Jack will not speak to you to finish the mission.[已核实]
  • Has platform::PCIcon pc.png If the player follows Jack on foot to the asylum and makes Jack hostile en route by attacking or pickpocketing him, Jack will attack the player and continuously respawn as hostile, because Jack is essential at this state in the quest. The player can advance to the asylum and hide behind Jack, slowly tracking Jack as he walks through the asylum until Jack disappears in front of the elevator to the basement, breaking the quest.[已核实]
  • Has platform::PCIcon pc.png Even after Lorenzo Cabot is killed, engaging a dialogue conversation with Jack is impossible as he becomes hostile and it makes it impossible to complete the quest, especially since he cannot be killed at all no matter what.[已核实]
  • Has platform::PCIcon pc.png The Berserk Raiders may manage to 'slam' Jack Cabot to the ground, causing him to get stuck there and be unable to move or unlock the door in the basement. Using the console, this can be reset by selecting Jack Cabot and typing first disable then enable.[verification overdue]
  • Has platform::PCIcon pc.png On the way to get Jack Cabot to his office, he may glitch next to the far left door, and even when attempting to force him to move, he will not budge, making the quest unable to continue no matter what. [已核实]
  • Has platform::PCIcon pc.png After killing Lorenzo and returning to Jack after more than a week, Jack may be not interacted with at all and therefore will not grant the player character the artifact gun. Sometimes he can be interacted with, but he will not talk about the gun and his father.[verification overdue]
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