Fallout中文維基
标签可视化编辑
标签可视化编辑
第22行: 第22行:
 
# 幫助傑克抵達地下室。
 
# 幫助傑克抵達地下室。
 
# 阻止掠奪者釋放[[Lorenzo Cabot|羅倫佐·凱伯]]。
 
# 阻止掠奪者釋放[[Lorenzo Cabot|羅倫佐·凱伯]]。
  +
# 選擇扳動開關讓傑克殺死羅倫佐或是打開牢房釋放羅倫佐。
#
 
  +
# (如果釋放羅倫佐)和羅倫佐對話並可以選擇殺了他。
  +
# 回到凱伯宅邸。
  +
# 與傑克對話結束任務,(如果釋放羅倫佐)這裡可以選擇幫助傑克或是幫助羅倫佐。
  +
# (如果釋放羅倫佐)依據先前選擇殺死凱伯家族或是羅倫佐。
  +
# (如果幫助羅倫佐)與羅倫佐對話。
   
 
==詳細流程==
 
==詳細流程==

2018年10月25日 (四) 08:11的版本

 
Gametitle-FO4.png
Gametitle-FO4.png

The Secret of Cabot House is a side quest in Fallout 4.

簡易流程

  1. 凱伯宅邸傑克對話。
  2. 帕森斯州立精神病院外頭與傑克碰面。
  3. 幫助傑克抵達他的辦公室。
  4. 幫助傑克抵達地下室。
  5. 阻止掠奪者釋放羅倫佐·凱伯
  6. 選擇扳動開關讓傑克殺死羅倫佐或是打開牢房釋放羅倫佐。
  7. (如果釋放羅倫佐)和羅倫佐對話並可以選擇殺了他。
  8. 回到凱伯宅邸。
  9. 與傑克對話結束任務,(如果釋放羅倫佐)這裡可以選擇幫助傑克或是幫助羅倫佐。
  10. (如果釋放羅倫佐)依據先前選擇殺死凱伯家族或是羅倫佐。
  11. (如果幫助羅倫佐)與羅倫佐對話。

詳細流程

在拯救傑克的妹妹後返回凱伯宅邸時,唯一倖存者將獲得傑克指派的這項任務,以幫助防止掠奪者釋放羅倫佐。雖然實際上可以讓掠奪者成功放出羅倫佐,但這樣的話唯一倖存者還是必須殺死他們。無論怎麼選擇,當在羅倫佐的牢房完成階段性任務時,不要走原路回去,除非身上有噴氣背包。因為原路下來的地方已經成了死路一條。相反,應該從控制室的電梯返回凱伯的辦公室。

方案A:殺死羅倫佐

  1. 在扳動開關並殺死羅倫佐後,傑克表示羅倫佐打算殺死他的家人以及玩家。他說,由於父親一生中的罪行,他的家庭關係是唯一讓他的父親留在精神病院而不是當死囚的原因。傑克說現在世界是“為怪物打造的”,沒有什麼可以阻止他的父親回到以前的犯罪行為。玩家可以選擇感謝他,或者譴責他其實只是因為“失去了不朽果汁”而悲傷;雖然傑克似乎真的相信他可以移除這件文物並通過更多的研究來治愈他的父親。他給玩家的獎勵大約500個瓶蓋並告訴他們大約一周後回到他家。根據玩家在殺死他父親後所說的內容,他會給出略微不同的數量。
  2. 當遊戲時間一週過去時,將會有一條通知說要回訪在醫院的傑克。他會告訴玩家他想出如何獲得文物的心靈傳動效果,並給予玩家羅倫佐的文物槍

方案B:釋放羅倫佐

推動開關釋放羅倫佐將使他離開牢房;他會說他想與他的兒子進行“早就過期”的談話。他告訴玩家“我們必須殺死他,你知道。還有他們所有人。”他說他的兒子在1898年將他困在那裡;在遊戲開始前近400年。

  1. 到達凱伯宅邸後,傑克會問為什麼玩家要釋放他。下一個對話將允許玩家進一步幫助傑克,或者幫助羅倫佐殺死傑克。無論怎麼選擇,羅倫佐都會出現在俯瞰現場的陽台上。威廉明娜試圖出賣傑克說她從來不允許他的所做所為,但羅倫佐會斥責他的家人說他們全都服用了他的血。羅倫佐接著會和凱伯家族敵對(如果選擇幫助傑克,那唯一倖存者也會一起被敵對)。
  2. 在殺死他之後,傑克將獎勵玩家502個瓶蓋,說他不再需要玩家的服務。結束之後,他的每一句話都將是他為失去的家人哀悼或者譴責玩家不聽他的話。
  3. (如果成功讓每個家庭成員活著,要求更多的獎勵,一樣可以在一周內回來拿羅倫佐的文物槍。但是,如果玩家多等一周才回到凱伯宅邸,傑克會明顯老化而威廉明娜已死亡,因為他們的血清效用到期。任務標記“與傑克·凱伯談論文物”會指向廚房中的一個位置而無法完成。)
  4. 否則,在殺死凱伯家族後,羅倫佐將“終身供應”神秘的血清,雖然一次只能拿一個,不能交易。

方案C:兩者皆幹

釋放羅倫佐之後在他離開精神病院以前殺死他:

  1. 一樣激活開關放出羅倫佐。
  2. 一但他出了牢房,可以和他對話得知他接下來的動作。
  3. 在這裡可以很輕鬆的解決羅倫佐。
  4. 回到凱伯宅邸,傑克會很不高興唯一倖存者讓羅倫佐自由,但隨後他可以告訴傑克他們殺了羅倫佐並且很抱歉這樣做了。傑克會給他們500瓶蓋。
  5. 一個星期後回去找傑克拿羅倫佐的文物槍

Quest stages

阶段状态描述日志项目
850 Meet Jack outside Parsons State Insane AsylumThere's been some kind of attack on Jack's facility at the Parsons State Insane Asylum. Jack and I are going to deal with it.
910 Help Jack reach his officeRaiders have overwhelmed Edward and the other guards and managed to get inside Parsons State Insane Asylum. Jack and I need to reach his office before the raiders completely overrun the facility.
950 Help Jack reach the basementWe found Edward badly wounded in Jack's office inside Parsons. He had shut down the elevator to the lower levels but the raiders have still managed to get to the basement. I still don't know what they're after, but Jack seems to think it's critical that we stop them.
1000 Stop the Raiders from freeing Lorenzo CabotJack and I reached the basement where his father Lorenzo is imprisoned. A group of raiders are close to freeing him from his cell. I need to stop them before it's too late.
1200 Kill or Free LorenzoJack wants me to help him kill his father Lorenzo before Lorenzo can escape from his cell. Lorenzo told me not to listen to Jack, but to free him instead. I have to decide who to believe.
1210 Talk to Jack - Player chose to kill LorenzoI did as Jack instructed and set the Abremalin generators to manual override so that Jack could flood Lorenzo's cell with lethal zeta radiation.
1250 Talk to Lorenzo - Lorenzo is freeI did as Lorenzo asked and released him from his cell. I should find out what Lorenzo is going to do now. OR
Lorenzo managed to free himself from his cell. I should find out what Lorenzo is going to do now.
1300 Return to Cabot House - Either to meet Lorenzo or warn other CabotsAfter Lorenzo escaped from his cell in the basement of Parsons, he told me he was heading to Cabot House to kill his family. I have to decide whether to warn the Cabots or help Lorenzo take his revenge. OR
I attacked Lorenzo after he escaped from his cell in the basement of Parsons. I should warn the Cabots that he is coming to Cabot House to kill them all.
1340 Lorenzo dies in combat before reaching Cabot HouseI killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. I should return to Cabot House to let them know they're safe from Lorenzo's revenge.
1350 Talk to Jack
1450 Kill Lorenzo or the CabotsI returned to Cabot House after Lorenzo escaped from his cell in Parsons. While talking to Jack, Lorenzo appeared and began trying to kill the rest of his family. OR
I returned to Cabot House and managed to convince Jack that I was still on his side. Lorenzo appeared and is trying to kill all of us.
1600 Talk to Lorenzo or Jack - battle overI managed to kill Lorenzo before he could return to Cabot House and take his revenge on the rest of his family. Jack may be willing to reward me for my help. OR
Lorenzo was killed while attempting to take his revenge on the rest of his family. Jack may be willing to reward me for my help. OR
Lorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. He may reward me for my help. OR
Lorenzo and Jack Cabot are dead. The story of Cabot House is over.
2000Quest finishedQuest completeI killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer. However, he is going to see if he can make something useful for me out of the alien artifact. OR
I killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer. OR
Lorenzo was killed while attempting to take his revenge on the rest of his family. With his father dead, Jack doesn't need my services any longer. OR
Lorenzo was killed while attempting to take his revenge on the rest of his family. With his father dead, Jack doesn't need my services any longer. However, he is going to see if he can make something useful for me out of the alien artifact. OR
Lorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. As a reward for my help, Lorenzo has promised to supply me with serum made from his blood.

Notes

  • If the player character is high leveled, then after siding with Lorenzo in the asylum it may be necessary to protect him on his way back to Cabot House. Lorenzo is not marked as essential and during his trip home he could be killed by high level enemies (the Forged for example). If that happens, when the player character arrives at Cabot House they will find only dialogue about Lorenzo already being dead available.
  • After accepting the quest from Jack Cabot, the previously inaccessible doors in Cabot House leading to the family living quarters unlock; one can read Lorenzo's expedition journal and look at Emogene's computer.
  • Upon entering the asylum, Jack Cabot will attempt to go through a chained door before giving up and telling the player character that they need to find another way around. If one jumps, they can activate the chain through the smashed door windows and unlock it.
  • One is only able to get Lorenzo's Artifact gun by siding with Jack. Freeing Lorenzo does not result in Jack going to do extra research, therefore only the first method results in the pistol as a final reward. Jack may also tell the player character to return in a week if Lorenzo is killed in Cabot House after setting him free.
  • If one takes too long to choose between freeing or killing Lorenzo, he will eventually blow the door to his cell off its hinges himself and the quest will continue as if the player character decided to free him.
  • If one releases Lorenzo and then chooses to kill him, at high levels even the Mysterious Stranger cannot kill him with one shot.
  • Completing this quest unlocks access to the family portraits from Cabot House in the Decorations>Wall>Paintings section of the workbench. It is currently unknown what quest stage or condition unlocks this.
  • If one has a follower who doesn't like wanton violence, they can dismiss them before killing the rest of the Cabot family to gain immortality with no repercussions with followers.
  • Deacon, Nick Valentine, and Strong will dislike if opening the door after killing Lorenzo. This is true even after the quest is completed. One will need to dismiss them if they wish to collect the Massachusetts Surgical Journal #1 without repercussions. However, Deacon and Hancock will like killing Lorenzo beforehand, balancing this out.
  • MacCready, Hancock, Piper and Cait dislike opening Lorenzo's door, whether it's to release Lorenzo, or after siding with Jack and killing him.
  • If one has a follower who doesn't like unneeded deaths or violence (Curie, for example), one can choose to kill Lorenzo inside the machine, then open the door afterwards. The follower will dislike the Sole Survivor killing him, then subsequently like opening the door.
  • Alternatively if one has a follower who doesn't like unneeded violence, they can open the door, then simply shoot Lorenzo. This allows one to gain affinity without losing any.
  • If Lorenzo is killed, Jack Cabot can be found wandering the wasteland. He will offer to give a 'good price' on a scientific crafting material (e.g. fiber optics).
  • Starting this quest is the only way to gain access to the rooms containing the Charisma bobblehead and issue #1 of the Massachusetts Surgical Journal. The bobblehead is located in Jack Cabot's office and the skill book is on a cupboard in Lorenzo's room.
  • When storming the asylum with Jack, there is a spot in the abandoned wing where one must jump down. If Jack just stands there and won't jump, one can push him off by walking into him. Afterwards, he should continue normally.

Bugs

  • Has platform::PCIcon pc.png Jack Cabot can get stuck in the administration lobby if you proceed to insane asylum section before killing all the raiders. If you make it to the elevator without Jack, you're stuck in this part of the facility. Alternatively, you can get out of it using jetpack or the tcl console command.[verification overdue]
  • Has platform::Playstation 4Icon ps4.png Upon activating the button to free Lorenzo, the door to his cell may not open. There are two solutions, either allow Lorenzo to blast the door open himself, or sit in the chair in the corner of the room and use the wait function, which will spawn Lorenzo outside of his cell.[verification overdue]
  • Has platform::PCIcon pc.png Jack Cabot sometimes spawns on the other side of the unpickable door leading to Lorenzo in the basement, preventing the quest from proceeding. This happens after following Jack inside the asylum, then leaving the building with loot and teleporting away. Upon returning Jack is on the other side of the unpickable door. No way to continue or return. [已核实]
    • Has platform::PCIcon pc.png It can be fixed by forcing the door to open (with console command "unlock") and when Jack gets back to the player, then closing the door (with console command "lock"). Other consoles may need a previous load [已核实]
  • Has platform::PCIcon pc.png Completing the quest in Jack's favor may incorrectly display the quest completion text in the Pip-Boy as if you helped Lorenzo. This does not seem to affect earning the artifact gun reward.[已核实]
  • Has platform::PCIcon pc.png When you reach Jack's office in the asylum and find Edward, the quest marker may appear on Edward but it is actually Jack you must talk to in order to continue. [已核实]
  • Has platform::PCIcon pc.png When you reach Jack's office and Edward is just a marker, Jack will freeze kneeing at it. Open Console and enter "prid 47ec1" after that "moveto player." Edward appears besides the player and Jack starts the dialogue.
  • Has platform::PCIcon pc.png Items within Cabot House respawn at least twice during the mission.[已核实]
  • Has platform::PCIcon pc.png Sometimes the game will fail to spawn Edward and Jack will become unresponsive once reaching his office. [已核实]
    • Has platform::PCIcon pc.png Entering setstage MS09 750 into the console will spawn Edward, and Jack will finally respond, allowing the player to progress the quest.
  • Has platform::PCIcon pc.png After siding with Jack and killing Lorenzo, the last step is to "Talk to Jack Cabot about the artifact." Attempting to talk to Jack, however, will not start the necessary speech check to end the quest. Jack will only offer small talk such as "Oh, it's you" therefore leaving the quest indefinitely unfinished. [已核实]
    • Has platform::PCIcon pc.png This can be fixed by entering the console command setstage MS09MiscJackReward 100, and provides the artifact reward.
  • Has platform::Playstation 4Icon ps4.png Jack will somehow turn hostile if he sees the player lockpicks a "Master" safe in the basement of his house, despite the safe having no red text and all items in the house have no "Steal" option.[已核实]
  • Has platform::PCIcon pc.png When siding with Lorenzo Cabot, the robot guards outside of Cabot House will come inside and attack the player once the other members of the family become hostile. If they are attacked and destroyed, Lorenzo will become hostile as well. At this point, the quest cannot be completed since Lorenzo is still considered the next step even after being killed. However, if the player does not attack the robots, leaving Lorenzo, Deegan, and a potential companion to destroy them, the quest will continue as normal.[已核实]
  • Has platform::Playstation 4Icon ps4.png If the player runs ahead, Jack may not follow and will not spawn when taking the elevator down to Lorenzo's cell. This can be fixed by using the "wait" command for 24 hours and then taking the elevator down again; Jack should spawn with the player this time.[已核实]
  • Has platform::PCIcon pc.png Upon completing the asylum quest by releasing Lorenzo then killing him, the quest might become stuck after waiting the in-game week for Jack Cabot to finish his research. The marker will stay in its place, but Jack will not speak to you to finish the mission.[已核实]
  • Has platform::PCIcon pc.png If the player follows Jack on foot to the asylum and makes Jack hostile en route by attacking or pickpocketing him, Jack will attack the player and continuously respawn as hostile, because Jack is essential at this state in the quest. The player can advance to the asylum and hide behind Jack, slowly tracking Jack as he walks through the asylum until Jack disappears in front of the elevator to the basement, breaking the quest.[已核实]
  • Has platform::PCIcon pc.png Even after Lorenzo Cabot is killed, engaging a dialogue conversation with Jack is impossible as he becomes hostile and it makes it impossible to complete the quest, especially since he cannot be killed at all no matter what.[已核实]
  • Has platform::PCIcon pc.png The Berserk Raiders may manage to 'slam' Jack Cabot to the ground, causing him to get stuck there and be unable to move or unlock the door in the basement. Using the console, this can be reset by selecting Jack Cabot and typing first disable then enable.[verification overdue]
  • Has platform::PCIcon pc.png On the way to get Jack Cabot to his office, he may glitch next to the far left door, and even when attempting to force him to move, he will not budge, making the quest unable to continue no matter what. [已核实]
  • Has platform::PCIcon pc.png After killing Lorenzo and returning to Jack after more than a week, Jack may be not interacted with at all and therefore will not grant the player character the artifact gun. Sometimes he can be interacted with, but he will not talk about the gun and his father.[verification overdue]