The submachine gun is a weapon in Fallout 4 .
Background [ ]
The .45 submachine gun is often used by the Triggermen operating in the Commonwealth . The gun is also utilized by raiders and the Commonwealth Minutemen .
Characteristics [ ]
The submachine gun's high rate of fire can quickly damage enemies at the cost of having little individual shot damage, going through ammo rapidly, and having sub-par range. It is usually equipped with a 50-round drum magazine which can eventually be replaced by a 100-round drum.
Weapon modifications [ ]
Receiver
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard receiver Standard. – – – – – – – – +25% AP cost – Adhesive x2Gears x4Oil x6Screw x4Steel x6001A8AB0
Armor piercing receiver Improved armor penetration and range. Armor piercing – – +2 – – +0.4 +3 -40 target DR +25% AP cost Gun Nut 1Adhesive x3Gears x4Oil x6Screw x5Steel x4001B290E
Hardened receiver Better damage. Hardened +3 – – – – +0.7 +12 -40 target DR +25% AP cost Gun Nut 1Adhesive x4Gears x4Oil x6Screw x4Steel x5001B290F
Rapid receiver Superior rate of fire. Rapid – +32 – -2 – +0.7 +15 +25% rate of fire +25% AP cost Gun Nut 2Adhesive x4Aluminum x5Gears x5Oil x7Spring x6001B2911
Hardened piercing receiver Better damage. Improved armor penetration and range. Hardened piercing +3 – +2 – – +1.4 +24 -40 target DR +40% rate of fire +35% AP cost Gun Nut 2Adhesive x4Aluminum x6Gears x6Oil x6Screw x7001B2912
Powerful receiver Superior damage. Powerful +6 – – – – +2.1 +30 +25% AP cost Gun Nut 2Adhesive x5Aluminum x6Gears x6Oil x7Screw x5001B2910
Barrel
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard barrel Standard. – – – – – – – – -10% AP cost +10% accuracy -10% recoil – Adhesive x1Screw x3Steel x300188A61
Short light barrel Improved hip-fire accuracy. – – – – – – -1.7 +3 -15% AP cost -3% iron sights transition +10% sighted accuracy +25% hipfire accuracy -10% recoil – Adhesive x2Aluminum x3Screw x300188A60
Stock
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Short stock Standard. – – – – – – – – +5% iron sights transition +7% stability +40% sighted accuracy -15% recoil – Adhesive x2Screw x5Wood x5001A8AAF
Full stock Better recoil. – – – – – – +0.7 +6 +20% AP cost +10% iron sights transition +7% stability +40% sighted accuracy -20% recoil Gun Nut 1Adhesive x4Screw x5Steel x6001916C0
Recoil compensating stock Exceptional recoil. Recoil compensated – – – +4 – +1.8 +18 +20% AP cost +10% iron sights transition +7% stability +40% sighted accuracy -30% recoil Gun Nut 2Adhesive x6Aluminum x7Rubber x3Screw x8Spring x6001916C1
Magazine
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Medium magazine Standard. – – – – – – – – -5% reload time +5% AP cost +1% iron sights transition – Adhesive x1Screw x3Spring x3Steel x300188A63
Large drum Superior ammo capacity. Inferior reload speed. Maximum capacity – – – – +50 +0.4 +6 +10% AP cost +3% iron sights transition – Adhesive x2Screw x4Spring x5Steel x500188A64
Medium quick eject drum Better reload speed. Quick – – – – – +0.4 +21 -25% reload time -5% AP cost +1% iron sights transition Gun Nut 1Adhesive x2Oil x3Screw x3Spring x6Steel x3001B290B
Large quick eject drum Superior ammo capacity. Improved reload speed. Quick maximum capacity – – – – +50 +0.7 +27 -20% reload time +3% iron sight transition Gun Nut 2Adhesive x3Aluminum x5Oil x5Screw x4Spring x8001B290A
Sights
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
Standard sights Standard. – – – – – – – – – – Adhesive x1Steel x1001CA8D9
Glow sights Improved focus and better sighted accuracy. Glow-sighted – – – +1 – – +5 -7.5% AP cost +10% sighted accuracy – Adhesive x1Nuclear material x1Steel x1001CA8DA
Reflex sight Better focus and sighted accuracy. Tactical – – – +7 – +0.5 +14 -15% AP cost -10% iron sights transition 1.5x zoom +15% sighted accuracy – Adhesive x2Aluminum x2Glass x1Nuclear material x1Screw x1001CA8D8
Muzzle
Mod Description Weapon prefix Effect(s) Perk(s) required Components Form ID
No muzzle – – – – – – – – – – – –
Compensator Improved per-shot recoil. Improved recoil control. Reduced range. Compensated – – -12 +4 – +1.4 +30 +15% better recoil per shot +75% better recoil arc Gun Nut 1Adhesive x3Steel x200188A62
Muzzle brake Exceptional recoil control. Better per-shot recoil. Inferior range. Muzzled – – -18 +6 – +1.4 +45 +20% better recoil per shot Gun Nut 1Adhesive x4Steel x2001B290C
Suppressor Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil-control. Poor range. Suppressed – – -30 +4 – +1.8 +60 +25% better recoil per shot Gun Nut 2Adhesive x5Aluminum x3Plastic x3Screw x2001B290D
Variants [ ]
Locations [ ]
Notes [ ]
The submachine gun deals the same damage as a similarly modified automatic pipe gun , but with over double the potential ammunition capacity. Rounds are also found commonly, like the .38 rounds the pipe gun is chambered in.
In the game files, the submachine gun's model is labeled "Tgun" and is in the combat shotgun's mesh folder.
The submachine gun's actual base damage is 13, but the automatic receiver grants a damage penalty of 25%, while the hardened receiver has no penalty, and the powerful receiver has a damage bonus of 25%.
Various posters and cutouts visible around the Commonwealth depict the submachine gun with a vertical foregrip, which is not an available attachment for the weapon in-game.
Gallery [ ]
Bladed Assaultron blade · Chinese officer sword (General Chao's Revenge , Zao's sword , Sword of Wonders ) · Combat knife (Pickman's Blade ) · Disciples blade (Throatslicer ) · (Grognak's axe ) · Machete (Kremvh's Tooth ) · Mr. Handy buzz blade · Pint-Sized Slasher knife · Pole hook (Bloodletter , The Fish Catcher ) · Revolutionary sword (Shem Drowne sword ) · Ripper (Reckoning · The Harvester ) · Shishkebab · Steel sword · Switchblade Blunt Alien shock baton · Baseball bat (2076 World Series baseball bat , Cito's Shiny Slugger , Fencebuster , Rockville Slugger ) · Baton · Board · Commie Whacker · Lead pipe · Pipe wrench (Big Jim ) · Pool cue · Rolling pin · Sledgehammer · Super sledge (Atom's Judgement ) · Swatter · Tire iron · Walking cane
Pistols .44 pistol (Eddie's Peace , The Gainer , Kellogg's pistol ) · 10mm pistol (Deliverer ) · Classic 10mm pistol (Ultimatum ) · (Acid Soaker ) · Flare gun · Western revolver Shotguns Combat shotgun (Le Fusil Terribles , Justice ) · Double-barrel shotgun · Handmade shotgun (Triple-barrel handmade shotgun )SMGs Submachine gun (Silver submachine gun , Spray n' Pray )Rifles Anti-materiel rifle · Assault rifle · Combat rifle (December's Child , Overseer's Guardian ) · Handmade rifle (Splattercannon , The Problem Solver ) · Hunting rifle (Reba II , Tinker Tom Special ) · Lever-action rifle (Old Reliable , Lucky Eddy ) · Manwell carbine (Manwell rifle ) · Radium rifle (Kiloton radium rifle , Radical Conversion ) · Railway rifle (Prototype railway rifle ) · Syringer Heavy weapons (Broadsider ) · Fat Man (Big Boy , Nuka-nuke launcher , The Striker ) · Harpoon gun (Admiral's Friend , Skipper's Last Stand ) · (Junk Jet ) · Minigun (Ashmaker ) · Missile launcher (Death From Above , Partystarter ) Other Paddle ball · Pipe bolt-action · Pipe gun · Pipe revolver · Thirst Zapper
Cryo (Cryolator ) Laser (Salvaged Assaultron head ) · Institute laser (Virgil's rifle ) · Laser musket · Laser gun (Good Intentions , Old Faithful , Protectron's Gaze , Prototype UP77 "Limitless Potential" , Righteous Authority , Survivor's Special , Wazer Wifle ) · Gatling laser (Final Judgment , Aeternus ) Plasma (BFG 9000 ) · Plasma gun (Experiment 18-A , Sentinel's Plasmacaster ) Other (Alien blaster pistol (Hub's Alien Blaster ) · (Alien atomizer ) · (Alien disintegrator ) · (Cosmic cannon ) · Flamer (Sergeant Ash , Heavy incinerator ) · Gamma gun (Lorenzo's Artifact gun , Zeta gun ) · Gauss rifle (The Last Minute ) · (Prototype Gauss rifle ) · (Solar cannon ) · (Tesla rifle ) · Thunderbolt