Repair is a skill in Fallout 2.
Information[]
- Initial level% = 0 + [3× Intelligence]
Example: A starting Intelligence of 5.
- 0+(3×5)=15%
Uses[]
- Fix the well in Arroyo
- Fix the generator in Toxic caves (55%)
- Fix the car without Smitty (110%)
- Fix the Auto-Doc in Vault City courtyard clinic
- Fix the rattling vent in Vault 8
- Fix the Gecko reactor manually
- Install the K-9 motivator
- Reset combination on Bishop's safe to assassinate him (76%)
- Destroy the stills in New Reno
- Disable forcefields in Sierra Army Depot
- Disable entrance forcefield in NCR
- Fix the generator in NCR if Jack blows up
- Fix the generator in Vault 15
- Fix the generator in Mariposa Military Base
- Disable forcefields in San Francisco
- Disable the electrified floor in the Enclave Oil Rig maze
- Get the super secret Easter egg in the above maze
Ways to increase[]
- Dean's Electronics: permanent increase up to 91%
- Tool: +20% when used
- Super tool kit: +40% when used
Skilled non-player characters[]
- Vic, pre-War trader, and possible companion of the Chosen One.
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