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This page lists all legendary perks available in Fallout 76. The perks were fully released with One Wasteland For All. The feature was heavily tested in the game's public test server, and was originally intended to be a part of The Legendary Run update before being pushed back to One Wasteland For All.
Overview[]
Legendary perks are a term for the 26 powerful, passive abilities that can be equipped by the player character, with the first legendary slot unlocking at level 50, and new ones at certain level milestones onward at 75, 100, 150, 200, and 300. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately.
Each legendary perk has four ranks and can be leveled up with "perk coins", which can be earned by scrapping normal perk cards. Ranking up varies at the following prices of 50, 100, and 150 coins for their respective ranks.
Legendary perk slots are account-wide, so those slots will be instantly available on any new or existing character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank. Originally, there were 16 legendary perks. An additional 15 perks were added as of the patch 21 public test server update.
List[]
Name | Image | Rank | Description | Form ID |
---|---|---|---|---|
Ammo Factory | 1 | Produce 50% more rounds when crafting ammunition. | 005CBE7B | |
2 | Produce 75% more rounds when crafting ammunition. | 005CBE7C | ||
3 | Produce 100% more rounds when crafting ammunition. | 005CBE7D | ||
4 | Produce 150% more rounds when crafting ammunition. | 005CBE7E | ||
Blood Sacrifice! | 1 | When you die, teammates gain +25 DR and heal 40 HP over 8 seconds. | 005A59D1 | |
2 | When you die, teammates gain +30 DR and heal 50 HP over 10 seconds. | 005A59D2 | ||
3 | When you die, teammates gain +35 DR and heal 60 HP over 12 seconds. | 005A59D3 | ||
4 | When you die, teammates gain +40 DR and heal 70 HP over 14 seconds. | 005A59D4 | ||
Brawling Chemist | 1 | Generate 1 combat enhancing chem every hour. Up to a max of 3. | 005A5DBB | |
2 | Generate 1 combat enhancing chem every 50 minutes. Up to a max of 4. | 005A5DBC | ||
3 | Generate 1 combat enhancing chem every 40 minutes. Up to a max of 5. | 005A5DBD | ||
4 | Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5. | 005A5DBE | ||
Hack and Slash | 1 | 20% chance for melee VATS attacks to do area damage. | 005D036E | |
2 | 30% chance for melee VATS attacks to do area damage. | 005D036F | ||
3 | 40% chance for melee VATS attacks to do area damage. | 005D0370 | ||
4 | 50% chance for melee VATS attacks to do area damage. | 005D0371 | ||
Collateral Damage | 1 | Enemies killed with a melee weapon have a 10% chance to explode. | 005A5E24 | |
2 | Enemies killed with a melee weapon have a 13% chance to explode. | 005A5E25 | ||
3 | Enemies killed with a melee weapon have a 16% chance to explode. | 005A5E26 | ||
4 | Enemies killed with a melee weapon have a 20% chance to explode. | 005A5E27 | ||
Detonation Contagion | 1 | Enemies killed with a thrown explosive have a 20% chance to explode. | 005A5DDD | |
2 | Enemies killed with a thrown explosive have a 23% chance to explode. | 005A5DDE | ||
3 | Enemies killed with a thrown explosive have a 26% chance to explode. | 005A5DDF | ||
4 | Enemies killed with a thrown explosive have a 30% chance to explode. | 005A5DE0 | ||
Electric Absorption | 1 | 10% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE4 | |
2 | 13% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE3 | ||
3 | 16% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE2 | ||
4 | 20% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE1 | ||
Exploding Palm | 1 | While unarmed, 5% chance of triggering an explosion on attack hits. | 005A5DFD | |
2 | While unarmed, 10% chance of triggering an explosion on attack hits. | 005A5DFE | ||
3 | While unarmed, 15% chance of triggering an explosion on attack hits. | 005A5DFF | ||
4 | While unarmed, 20% chance of triggering an explosion on attack hits. | 005A5E00 | ||
Far-Flung Fireworks | 1 | Enemies killed with a ranged weapon have a 10% chance to explode. | 005A5DD8 | |
2 | Enemies killed with a ranged weapon have a 13% chance to explode. | 005A5DD9 | ||
3 | Enemies killed with a ranged weapon have a 16% chance to explode. | 005A5DDA | ||
4 | Enemies killed with a ranged weapon have a 20% chance to explode. | 005A5DDB | ||
Funky Duds | 1 | +50 Poison Damage Resist when wearing a matching set of armor. | 005CBBA5 | |
2 | +100 Poison Damage Resist when wearing a matching set of armor. | 005CBBA6 | ||
3 | +150 Poison Damage Resist when wearing a matching set of armor. | 005CBBA7 | ||
4 | +200 Poison Damage Resist when wearing a matching set of armor. | 005CBBA8 | ||
Follow Through | 1 | Ranged sneak damage increases damage to target by 10% for 10 seconds. | 005A5D69 | |
2 | Ranged sneak damage increases damage to target by 20% for 10 seconds. | 005A5D6A | ||
3 | Ranged sneak damage increases damage to target by 30% for 10 seconds. | 005A5D6B | ||
4 | Ranged sneak damage increases damage to target by 40% for 10 seconds. | 005A5D6C | ||
Legendary Agility | 1 | +1 AGI and +1 AGI Perk Points. Perk Points cap at 15. | 0011C7C6 | |
2 | +2 AGI and +2 AGI Perk Points. Perk Points cap at 15. | 0011C7C5 | ||
3 | +3 AGI and +3 AGI Perk Points. Perk Points cap at 15. | 0011C7C4 | ||
4 | +5 AGI and +5 AGI Perk Points. Perk Points cap at 15. | 0011C7C3 | ||
Legendary Charisma | 1 | +1 CHR and +1 CHR Perk Points. Perk Points cap at 15. | 0011C7CA | |
2 | +2 CHR and +2 CHR Perk Points. Perk Points cap at 15. | 0011C7C9 | ||
3 | +3 CHR and +3 CHR Perk Points. Perk Points cap at 15. | 0011C7C8 | ||
4 | +5 CHR and +5 CHR Perk Points. Perk Points cap at 15. | 0011C7C7 | ||
Legendary Endurance | 1 | +1 END and +1 END Perk Points. Perk Points cap at 15. | 0011C7CE | |
2 | +2 END and +2 END Perk Points. Perk Points cap at 15. | 0011C7CD | ||
3 | +3 END and +3 END Perk Points. Perk Points cap at 15. | 0011C7CC | ||
4 | +5 END and +5 END Perk Points. Perk Points cap at 15. | 005CF1D1 | ||
Legendary Luck | 1 | +1 LCK and +1 LCK Perk Points. Perk Points cap at 15. | 0011C7D6 | |
2 | +2 LCK and +2 LCK Perk Points. Perk Points cap at 15. | 0011C7D5 | ||
3 | +3 LCK and +3 LCK Perk Points. Perk Points cap at 15. | 0011C7D4 | ||
4 | +5 LCK and +5 LCK Perk Points. Perk Points cap at 15. | 0011C7D3 | ||
Legendary Intelligence | 1 | +1 INT and +1 INT Perk Points. Perk Points cap at 15. | 0011C7D2 | |
2 | +2 INT and +2 INT Perk Points. Perk Points cap at 15. | 0011C7D1 | ||
3 | +3 INT and +3 INT Perk Points. Perk Points cap at 15. | 0011C7D0 | ||
4 | +5 INT and +5 INT Perk Points. Perk Points cap at 15. | 0011C7CF | ||
Legendary Perception | 1 | +1 PER and +1 PER Perk Points. Perk Points cap at 15. | 0011C7DA | |
2 | +2 PER and +2 PER Perk Points. Perk Points cap at 15. | 0011C7D9 | ||
3 | +3 PER and +3 PER Perk Points. Perk Points cap at 15. | 0011C7D8 | ||
4 | +5 PER and +5 PER Perk Points. Perk Points cap at 15. | 0011C7D7 | ||
Legendary Strength | 1 | +1 STR and +1 STR Perk Points. Perk Points cap at 15. | 0011C7DE | |
2 | +2 STR and +2 STR Perk Points. Perk Points cap at 15. | 0011C7DD | ||
3 | +3 STR and +3 STR Perk Points. Perk Points cap at 15. | 0011C7DC | ||
4 | +5 STR and +5 STR Perk Points. Perk Points cap at 15. | 0011C7DB | ||
Master Infiltrator | 1 | Auto-unlock skill 0 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAB | |
2 | Auto-unlock skill 1 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAC | ||
3 | Auto-unlock skill 2 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAD | ||
4 | Auto-unlock skill 3 terminals and locks. +3 Lockpick and Hacking skills. | 005CFCAE | ||
Power Armor Reboot | 1 | 15% chance to auto-revive with full health if you downed in Power Armor. | 005A5DED | |
2 | 20% chance to auto-revive with full health if you downed in Power Armor. | 005A5DEC | ||
3 | 25% chance to auto-revive with full health if you downed in Power Armor. | 005A5DEB | ||
4 | 30% chance to auto-revive with full health if you downed in Power Armor. | 005A5DEA | ||
Power Sprinter | 1 | While in Power Armor, Sprinting consumes 20% fewer Action Points | 005CBE81 | |
2 | While in Power Armor, Sprinting consumes 30% fewer Action Points | 005CBE82 | ||
3 | While in Power Armor, Sprinting consumes 40% fewer Action Points | 005CBE83 | ||
4 | While in Power Armor, Sprinting consumes 50% fewer Action Points | 005CBE84 | ||
Retribution | 1 | Restore 1 HP and 1 AP per second for 15 secs after blocking. | 005AE152 | |
2 | Restore 2 HP and 2 AP per second for 15 secs after blocking. | 005AF818 | ||
3 | Restore 3 HP and 3 AP per second for 15 secs after blocking. | 005AF816 | ||
4 | Restore 4 HP and 4 AP per second for 15 secs after blocking. | 005AF817 | ||
Sizzling Style | 1 | +50 Fire Damage Resist when wearing a matching set of armor. | 005CBE67 | |
2 | +100 Fire Damage Resist when wearing a matching set of armor. | 005CBE68 | ||
3 | +150 Fire Damage Resist when wearing a matching set of armor. | 005CBE69 | ||
4 | +200 Fire Damage Resist when wearing a matching set of armor. | 005CBE6A | ||
Survival Shortcut | 1 | Generate 1 survival aiding chem every 30 minutes. Up to a max of 5. | 005CBB85 | |
2 | Generate 1 survival aiding chem every 25 minutes. Up to a maximum of 6. | 005CBB86 | ||
3 | Generate 1 survival aiding chem every 20 minutes. Up to a maximum of 7. | 005CBB87 | ||
4 | Generate 2 survival aiding chem every 20 minutes. Up to a maximum of 10. | 005CBB88 | ||
Taking One for the Team | 1 | Enemies take 10% more damage when they attack you, if you're on a team. | 005A59C8 | |
2 | Enemies take 20% more damage when they attack you, if you're on a team. | 005A59CA | ||
3 | Enemies take 30% more damage when they attack you, if you're on a team. | 005A59C7 | ||
4 | Enemies take 40% more damage when they attack you, if you're on a team. | 005A59C9 | ||
What Rads? | 1 | +50 Rad Resist, restore 1 Rad per second. | 005A5944 | |
2 | +75 Rad Resist, restore 2 Rads per second. | 005A5945 | ||
3 | +100 Rad Resist, restore 3 Rads per second. | 005A5946 | ||
4 | +300 Rad Resist, restore 6 Rads per second. | 005A5947 |
Unused[]
Name | Image | Rank | Description | Form ID |
---|---|---|---|---|
Antivenom | ||||
Arms Breaker | 1 | Power Armor melee attacks have a 10% chance to break an enemy's weapon | 005B5228 | |
2 | Power Armor melee attacks have a 13% chance to break an enemy's weapon | 005B5229 | ||
3 | Power Armor melee attacks have a 16% chance to break an enemy's weapon | 005B522A | ||
4 | Power Armor melee attacks have a 20% chance to break an enemy's weapon | 005B522B | ||
Botany Buddy | 1 | 10% chance harvesting flora grants 2 HP a second and +25 DR to the team. | 005A59CC | |
2 | 15% chance harvesting flora grants 3 HP a second and +30 DR to the team. | 005A59CD | ||
3 | 20% chance harvesting flora grants 4 HP a second and +35 DR to the team. | 005A59CE | ||
4 | 33% chance harvesting flora grants 5 HP a second and +40 DR to the team. | 005A59CF | ||
Cleave | ||||
Fire Lining | ||||
Heavy Duty | 1 | Take 15% less ranged damage when wearing full heavy armor. | 005A4F14 | |
2 | Take 20% less ranged damage when wearing full heavy armor. | 005A4F12 | ||
3 | Take 25% less ranged damage when wearing full heavy armor. | 005A4F15 | ||
4 | Take 30% less ranged damage when wearing full heavy armor. | 005A4F13 | ||
Nuclear Proliferator | 1 | Generate 1 lightweight mini-nuke every hour. Up to a max of 3. | 005CF097 | |
2 | Generate 1 lightweight mini-nuke every 50 minutes. Up to a max of 4. | 005CF098 | ||
3 | Generate 1 lightweight mini-nuke every 40 minutes. Up to a max of 5. | 005CF099 | ||
4 | Generate 2 lightweight mini-nukes every 40 minutes. Up to a max of 5. | 005CF09A | ||
Rewards Hound | 1 | You gain +% more junk, caps, experience, and legendary scrip | 005A59DC | |
2 | You gain +% more junk, caps, experience, and legendary scrip | 005A59DD | ||
3 | You gain +% more junk, caps, experience, and legendary scrip | 005A59DE | ||
4 | You gain +% more junk, caps, experience, and legendary scrip | 005A59DF | ||
Suited Up | 1 | Take 15% less ranged damage when wearing full sturdy armor. | 005A4F1B | |
2 | Take 20% less ranged damage when wearing full sturdy armor. | 005A4F1C | ||
3 | Take 25% less ranged damage when wearing full sturdy armor. | 005A4F1D | ||
4 | Take 30% less ranged damage when wearing full sturdy armor. | 005A4F1E | ||
Thin Skinned | 1 | Take 15% less ranged damage when wearing full light armor. | 005A4F16 | |
2 | Take 20% less ranged damage when wearing full light armor. | 005A4F17 | ||
3 | Take 25% less ranged damage when wearing full light armor. | 005A4F18 | ||
4 | Take 30% less ranged damage when wearing full light armor. | 005A4F19 |
Notes[]
- Unlike regular perk cards, legendary perks (with the exception of the S.P.E.C.I.A.L. cards) feature a creature or robot rather than Vault Boy or Vault Girl.
- Legendary perks were originally slated to be included with patch 20, but the feature was delayed following feedback in the game's private test server.[1]
- Before this, a feature known as "Legendary Players" was slated for release with Nuclear Winter, per the first 2019 roadmap.
- On July 16, the public test server update changed the names of certain perks. "Cleave" was renamed to "Hack and Slash," "Fire Lining" was renamed to "Sizzling Style," and "Anti-Venom" was renamed to "Funky Duds."