Fallout中文維基
Fallout中文維基
关于the Fallout 3 and Fallout: New Vegas modding tool,参见G.E.C.K. (editor)
The Garden of Eden Creation Kit

The Garden of Eden Creation Kit

 
Gametitle-FO2Gametitle-FO3Gametitle-FOT2Gametitle-FOBOS2Gametitle-FB
Gametitle-FO2Gametitle-FO3Gametitle-FOT2Gametitle-FOBOS2Gametitle-FB
有一个希望,一个渺茫而且鲜为人知的的希望。旧磁盘中将它叫做伊甸园创造器。它说它可以将生命带领至废土上。阿罗由长老, Fallout 2 intro
Whoa, those things come in kits now? The good book don't mention that.Cassidy

G.E.C.K.,全称是伊甸园创造器Garden of Eden Creation Kit )是由避难所科技公司的未来科技部门创造的一个宜居度改造的设施,其目的是为了重建被核弹冲击后的废土,它由斯坦尼斯劳斯·布劳恩博士,一名才华横溢而且自负的避难所研究人员提出概念并设计完成。

特性[]

This is what it's all about - the salvation of your village right in your hand. Just add water and stir.Fallout 2 Official Strategies & Secrets

其具体外观是一个刻有G·E·C·K这四个字母的小型银白色公文包,根据避难所公司的广告,G·E·C·K拥有所有重建废土用的种子,肥料和其他设备(核能发动机和复制机器以及其他的设施)after emerging from a Vault shelter. 每个避难所都分发了大约两个G·E·C·K,除了813112111101号避难所,8号的额外GECK被和13号的备用净水芯片交换了(不知是某人故意还是巧合),101号避难所和112号避难所从来没有被发放过G·E·C·K因为它们两个都是永久封闭的实验,从没有打算开启过。

The G.E.C.K. will collapse all matter within its given radius and recombine it to form a living, breathing, fertile virgin landscape and allow life to begin anew.Fallout 3

伊甸园创造器能够彻底将被辐射过,废弃的土地变为适于耕种的土地,虽然没有得到确认,在辐射2中的G·E·C·K通常都是如此运作的,然而对于G·E·C·K中间做了什么还存在很大争议,我们看到能够正常运作的G·E·C·K(不仅仅是结果)是在辐射3中。

GECK的设计者们无法想像核战后的世界怎么样,他们没有准确的预见途径,除了他们所谓的“充分测试”(凭良心说,他们有没有好好想过这个问题都值得怀疑,因为他们甚至都没有好好组织过避难所计划,尽管那与避难所的试验系统无关) - 当然,你显然见过8号避难所的GECK里的种子可以存活了。

GECK的设计者假定了避难所居民们是识字的,也懂得如何操作避难所里的各项技术 - 它不是为部落人或者别的意外而准备的。设计者们也没有想到FEV被释放,或是避难所被巨大的蝎子蟑螂或老鼠等等袭击。

GECK的种子和土壤供应装置出现得太早了,不过"...政府小组委员会发起了这方面的研究,而GECK的设计者们(未来科技)实际上没有注意到这个。他们“相对地确定”那些种子可以在辐射后的大地里存活。他们做过“充分的测试”,并且“所有的结论都指出这个事实”。GECK是个奇迹...一个他们所创造出来的奇迹。
Fallout圣经6

实际运作[]

The GECK ad found at the end of the Fallout Manual

The GECK ad found at the end of the Fallout Manual

G·E·C·K被设计成一个能复制能量和物质and miraculous terraforming 的机器,它的工作原理是将周围的环境转换为微小粒子然后根据一定的分子模式重组。当然这些都是由斯坦尼斯劳斯·布劳恩博士这个“巫师科学家”所设计完善的。

GECK并不是一个复制器。它包括一套使土地变得更肥沃的系统,有各种食物的种子、土壤供应器以及能把干燥的荒野转变成适合种植的化学物质(也许可以选择月球的表面先给GECK进行实验)。GECK被设计为在使用它建造环境的过程是“可拆卸”的,比如可以单独使用它的核能源建造城市的电站。不管人们需要什么,他们只要查阅GECK里的磁盘带着的使用手册/资料汇总/百科全书就能得到需要的知识。那个笔式手电筒则是附送的礼物。Fallout圣经6
GECK里甚至还包括一些基本样品和相关信息以教会你如何在平地建起砖房(或者包括一些能将"沙子凝固"成墙的化学药品)。

至于衣服,GECK包含有能让避难所制造各种式样衣服的代码(和防风防雨的装备),人们可以在分发者那里得到这些衣服。人们可以用GECK做任何事情。GECK也许还包含有别的代码能解开更多避难所电脑里被锁住的功能,这些功能在一开始的时候没有开启,因为这可能危及避难所的稳定(不然会影响到重大实验)。

同样,GECK会告诉避难所居民们如何把他们的避难所各部分拆卸下来(或者把避难所不重要的部分取下)用于建造他们在地表上的新家和防御工事。
Fallout圣经6

G·E·C·K有两种不同的模式互相调换,它原来的模式和后来在游戏里表现的模式 -- 事实上只有少数G·E·C·K是规范正常的,大多数都是作为免费推广的副本发放到西海岸的避难所。不论如何,G·E·C·K确实是如避难所科技和布莱恩所承诺的一样神奇,正如新阿罗由避难所市所见。

Fallout 2[]

 
Gametitle-FO2
Gametitle-FO2
The Garden of Eden Creation Kit. This unit is standard equipment for all Vault-Tec vaults. A GECK is the resource for rebuilding civilization after the bomb. Just add water and stir.

The tribals of the town of Arroyo, which was founded by the Vault Dweller, passed down stories of the "Holy GECK," which they came to believe was a sacred, magical item which can change the Wasteland into fertile land again.

部落人把GECK当成能解决他们所有问题的万金油。他们把它当成一个魔法盒,但是当这个东西被使用的时候,它并不是人们所想的那种神奇的东西。Fallout圣经6

Though the GECK may not have been the holy cure-all the tribal inhabitants of Arroyo believed it to be, in the right hands it was a very useful piece of pre-War technology that could help establish a viable new community in the post-nuclear wastelands. Alternately it was indeed a miraculous device, capable of terraforming the Wasteland into something far more habitable. Either way, after the destruction of the Enclave Oil Rig, the dwellers of Vault 13 rescued from the Oil Rig used it to rebuild Arroyo.

The GECK was instrumental in the creation of Vault City by the former inhabitants of Vault 8 (though whether the city's success can be attributed to the GECK alone is debatable). By combining their GECK's contents with power from Vault 8's fusion generator, the residents of Vault City were able to erect their settlement's first buildings and generate arable farmland.

Fallout 3[]

When the Lone Wanderer locates their father in Stanislaus Braun's Vault 112, they learn that in order to make Project Purity work properly, they require a G.E.C.K. After James' demise, the Wanderer makes their way to Vault 87, a horrendously irradiated location, where they acquire a G.E.C.K. unit.

It seems that no other vault in the Capital Wasteland was issued a G.E.C.K, hinting that very few vaults were supplied with one, possibly due to the price of each unit. There is also no indication of any Vaults in the Mojave Wasteland having a G.E.C.K., nor is there mention of a G.E.C.K. in most vaults that have been mentioned in-game or in the Fallout Bible.

This version of the G.E.C.K. is a far more advanced piece of technology than the implied agricultural starter kit the developers of the previous games intended it to be. In this case, when included as a component within Project Purity's Purifier, the G.E.C.K. helps that other technology remove all radioactive particles from the water of the River Potomac that flows through it.

In Fallout 3, it is possible for the Lone Wanderer to reach the G.E.C.K. instead of allowing Fawkes to retrieve it, thus allowing the player to activate it. If this is done, a blue energy ball expands around the G.E.C.K., killing the player's character and, after a burst of white light, the most recent save game is loaded.

Fallout 76[]

While no G.E.C.K.s can be found in Fallout 76, the device was issued to at least Vault 94 in Appalachia.

Vault 94 was issued with no weapons and an abundance of resources, and its residents were drawn from a pacifistic religious community. According to terminal entries found in Harpers Ferry written by Ella Ames and Mayor Miranda Vox, an ambassador from the vault arrived in town and told the survivors of the vault’s resources, and that they were willing to share them. Mayor Vox then sent a group, consisting of Billy, Cole, Lucas and Red to the vault. They all thought that the dwellers openness and altruism was a front, and after killing the vault leaders proceeded to massacre the rest of the vault residents. The group then found the security field around the G.E.C.K. and forced their way through it, then destroyed the device with a minigun. This caused the device to explode and blanket the area with a cloud of mutagenic gas, which came to be known as the Mire for its heavily mutated foliage.

Mutant GECKs[]

The stories of Fallout Tactics 2 and Fallout: Brotherhood of Steel 2 were to revolve around "mutant" GECK units, which had become infected with radioactive pathogens and caused mutant plant and animal life to expand and consume huge swaths of land. While the origin of the Tactics 2 GECK is unknown, the GECK in Brotherhood of Steel 2 was found by a former Cypher called Miles Reese. In both situations, the GECKs were "terraformer" type units, like the Fallout 3 GECK.

Fallout: Brotherhood of Steel 2[]

Miles Reese was conducting research into the GECKs capabilities, which led him to the Nursery where he stole a prototype GECK with the hopes of terraforming the wasteland into a new, greener, and human free "Eden." The GECK, still not quite mastered by Miles, created a patchwork of lush vegetation in the areas he travelled through. Upon reaching the Gulf of Mexico, Miles toiled with the GECK for five years, greatly magnifying its effects, not concerned with the immense effects it was capable of when combined with an FEV environment. The GECK could now terraform on a dangerous scale, including within enclosed structures, and occasionally produced carnivorous plants.

[1] It could generate unnatural weather patterns and his experiments created jungles within deserts, and the Gulf, whose water had apparently retreated a considerable distance, re-flooded on an even larger scale. As Miles continued to tinker with the GECK its capabilities became sharpened and could focus its power into more specific tasks such as protecting Miles' base, the Corpse, with an organic shell. Armed with an extremely dangerous and refined piece of technology, or New Eden device as he referred to it, Miles continued with his ultimate goal. He went on to exploit the Jackals to his own end, all the while planning to eliminate them with biological mini-bombs which detonate at his command created by the GECK that he infected them with.

[2] A second GECK was found by the player character in an Austin gas station,

[3] which they would go on to use to overload Miles' mutant GECK causing a devastating explosion.

[4] It seems a combination of continual exposure, self-augmentation experiments and control over the GECK altered Miles into a being capable of symbiotic relations with the plant life it generated, vines protruded from his person and he was capable of merging with the plants themselves.

[4]

Locations[]

As the SDK[]

The Fallout 3 SDK (Software Development Kit), called "The G.E.C.K.", has been released and is up for download at the official Fallout 3 website. It is also available for Fallout: New Vegas.

幕后[]

  • 根据Chris Taylor所说,GECK是Jason AndersonLeonard Boyarsky为1代使用手册设计的 - 原本没有想要把它用在辐射2里。但是到麦高芬登场的时候,他们需要它,就用上了。
  • The G.E.C.K. (or more precisely, its intended function in Fallout 3) might be a reference to the movies Star Trek: The Wrath of Khan and Star Trek: The Search for Spock, which revolve around "Project Genesis" and the Genesis Device. Like the variant of the G.E.C.K. encountered in Fallout 3, the Genesis Device is intended to be used to create life out of lifelessness (while killing every present living thing in its working radius upon activation).
  • There is no clarification from Bethesda on how to reconcile the two radically different views of the G.E.C.K. The view of the GECK as a miracle device is a far cry from the view of the GECK as a pretty useful piece of pre-War agricultural technology.
  • The Garden of Eden part of the name is inspired by the biblical location in which life was first created. This is most notable as the G.E.C.K acts very similar as it brings life back to the barren waste just as God brought life to the earth.

References[]

  1. Fallout: Brotherhood of Steel 2 design document - Page 28
  2. Fallout: Brotherhood of Steel 2 design document - Page 21
  3. Fallout: Brotherhood of Steel 2 design document - Page 29
  4. 4.0 4.1 Fallout: Brotherhood of Steel 2 design document - Page 31