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關於其他名叫伊恩的角色,參見伊恩

 
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我是中枢市商人的守卫。然而,我在一次土匪袭击中被枪击。我一直待在这里,因为人们帮助我康复。尽管如此,我对外部世界的了解和我的经验使我在这里很有用。

伊恩(英文名:Ian)是前赤紅商隊守卫,在2161年的现在是沙蔭市守卫并且可能居住在沙蔭市

背景

伊恩是一个矮胖的商队守卫,他将沙蔭市作为他的新家。 他在前往小型定居点的例行商队路线期间为赤紅商隊公司工作。然而,常规并不意味着安全。他被掠夺者射杀并留在沙蔭市休养。[2][3]沙蔭市居民帮助他康复,最终伊恩决定留在他们身边。他的经验和技能帮助他做出了贡献,因为很少有市民离开过防护墙。他偶尔会跑到垃圾城中枢市做交易。他坚强、自信、独立。 一个完美的废土人。[4]

这些特点使放逐者深受他的喜爱。他们一起侦察了15号避难所,得知净水芯片在另一个避难所中。[5] 在废土中长途跋涉后,两人终于到达了古城墓地。 在与分水岭的超级变种人交战时,伊恩丧生。其中一个超级变种人释放的火焰将他烧死。伊恩燃烧身体的气味会在接下来的几年里萦绕着放逐者。[6]

与玩家角色的互动

互动概述

互动
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此角色是一位永久的同伴
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此角色开启任务
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此角色与以下组织结盟

任务

其他互动

  • 伊恩是辐射中可能的同伴 NPC 之一。作为同伴,他因对自动枪支缺乏判断力而臭名昭著。他会 - 经常 - 进行连发射击,并且如果他们在同一条火线中,会意外地击中放逐者和其他非敌对者。
  • 由于他曾是商队守卫的经验,他可以将几个城镇的位置告知放逐者。
  • 如果在没有他的陪伴下袭击沙蔭市的人,伊恩会变得敌对。

评论

  • 他对北部废土周围的地点有独特的浮动对话;
伊恩的评论
地点 评论
Darkwaters This is Killian's, a general store. Killian's a good man, and they have plenty of stock.
Gizmo's Casino Gizmo's casino. A hive of gambling and underworld activity. Careful; they say the games are rigged.
Beth's Weapon Shop This is the Weapon Shop. It's run by Beth. She's good for guns, but better for gossip.
Jake's gun shop Jake's weapons. High prices, but really good guns.
Water Merchants Office of the Water Merchants. They're the big movers and shakers of the Hub, since they supply the water that keeps everything going.
Crimson Caravan This is the Crimson Caravan. I did some work for them. They do a lot of high-risk jobs.
Far Go Traders Far Go Traders, run by Butch Harris. He's ot-nay oo-tay ight-bray, if you catch my meaning.
Maltese Falcon Ah, now the Maltese Falcon is the place to be. Good music, good drinks, and good company.
Vault 13 Heard about some of these places before, but never been in one. Seems nice and clean . . . a little too clean for my taste.
West Tek research facility What the hell happened here?
Mariposa Military Base This is gonna be a tough nut to crack.
Necropolis This place gives me the creeps.

告诉我关于

Ian's Tell-Me-Abouts
提问 回答
Followers, Cathedral, Master, Unity, Set, Watershed, Hall, Library, Overseer, Vault, Vault-13, Vault13, Boneyard, Deathclaw, Exodus, Initiates, Paladins, Scribes, Brotherhood, Vats, Military, Base, Morpheus, Alya, Diana, Gwen, Petrox, Tolya, Zimmerman, Regulators, Scavengers, Blades, Nicole, Lieutenant, Experiments, Police Sorry, bud. Don't know much.
War Happened a few decades back. Basically, a bunch of countries got kind of antsy, and everything went BOOM!
Junktown A medium-sized town made of junk, overseen by a sherrifIn-game spelling named Killian. It's just a few days southwest of Shady Sands.
Hub The Hub is the biggest trading center in the New West. It's run primarily by a group called the Water Merchants, but there are some other traders there, too. It's a booming town, but there's a lot of political fighting between the traders.
Raiders There are several different groups of raiders out there. The most organized group is called the Khans; they seem to think they can conquer the world or something.
Caravans Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury.
Chip, Water No idea what a water chip is. Sorry, friend.
Sands, Shady A small and peaceful village. Probably the most promising community in the wastes.
Garl Garl's some dumb-ass who thinks he can take over the world with his crummy raiders. Yeah, whatever.
Necropolis Isn't that the mythical city of the dead?
Medic Razlo's a great doctor. You should see him if you're hurt.
Healing Razlo does a good job of fixing people up, and his junja juice is well worth it!
Killian Killian's mayor of Junktown. He also runs a store there. He's a decent fellow. Never did any work for him, but he seems okay.
Gizmo Gizmo runs a casino in Junktown. I hear that it's rigged, though.
Casino The casino is Gizmo's big project in Junktown. Brings in a lot of tourists and money, but problems come with it.
Store Killian runs a good general store in Junktown.
Children Yeah, there's some kids in Shady Sands. So? None of 'em are mine.
Apocalypse You know, we'll always have war. Just the next one's gonna be fought with sticks.
Mutants I saw some weird things when I was guarding caravans for the Hub. Mutated coyotes and mantises and scorpions and such.
Khans They're a sorry group of raiders who attack Shady Sands and think that they're gonna take over the world or some such crap.
Tandi She's Aradesh's daughter. She's pretty sweet, but I've got someone waiting for me back home.
Booze Got any beer?
Chems I used some Psycho once on a caravan raid. It made me twitchy. Odd.
Seth Seth is the captain of the guards. Between you and me, he couldn't guard a fruit if it was nailed to his leg.
Aradesh Aradesh is the leader of Shady Sands. A kind and patient man, although he's kinda looney.
Razlo Hey, if you need help, Razlo's the man to see. He's a great doctor.
Psychics I dunno. I think there's something to it, yeah, but there's just not enough evidence.
Merchants Some merchants come from the Hub to trade with Junktown. That's all I know.

辐射:新加州

Template:FBGNC 任何拥有魅力玩家角色都可以在商店中获得伊恩。在与他作为主动伙伴开始战斗之前,玩家角色可以将他耗尽以将敌人的等级降低一级,至少为 1。但是在此过程中他也会对玩家角色造成伤害,造成2点队友伤害。

当玩家执行露营动作时,他将会变得精力充沛。然而,如果玩家角色此时没有幸运,他就必须被丢弃。 Template:FBGNC

库存

服装 武器 其他 物品
皮夹克 10mm手枪 10mm JHP x72
瓶盖 x63
治疗针 x2

注释

  • 他可以使用小刀、手枪和SMG。
  • 他在早期使用10mm SMG很有效,但当更多的同伴加入时,它就变成了一个负担。使用.223手枪14mm手枪非常有能力。
  • 他喜欢使用动力拳套
  • 他在远距离上也非常精确。
  • 他可能会在战斗中意外射中放逐者,尤其是在使用点射武器时。
  • 尽管秘密标记了大型枪械技能,但伊恩不能使用像旋轉機槍这样的大型武器,因为他的精灵集没有动画帧
  • 辐射2中,智力低于4的获选者可以对安吉拉·毕索普说,他们和一个名叫“伊姆”的人一起旅行,这个人一直从背后向他们射击。这是对伊恩因使用SMG意外造成友军伤害而闻名的参考。
Icon cut content.png以下内容基於輻射2刪節内容,因而不應完全作正史内容看待。
  • 辐射2的规划中,伊恩幸存下来并以老乔的名义住在地下掩體都市。根据他的对话,伊恩会被获选者误认为是放逐者,并会在意识到错误身份之前回忆辐射中的事件。在评论地下掩體都市公民的偏见天性时,他会给被获选者一把枪,显然是他的旧柯尔特 6520 10毫米手枪,然后再将他们送走,鼓励获选者“为”放逐者的记忆“感到自豪。[7]
Icon cut content.png關於輻射2刪節内容的内容到此作結。

登场

伊恩出现于辐射辐射2辐射:桌面游戏扩展包辐射:新加州,并且在辐射圣经中被提及

幕后

图库

参考

  1. 辐射2手册
  2. Ian: "{1106}{}{Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury.}"
    (IAN.MSG)
  3. Katrina: "{136}{}{I know very little of the outside world. I escaped from a Vault when it was attacked. Unfortunately, I was very hurt and do not remember much of what happened. But Dharma was watching over me, and I was found by the people of Shady Sands. I live here now. Have you spoken with Ian, yet? He is a merchant guard who was hurt. He is recovering in the guardhouse over there. [She points to the east] He is more widely travelled than I.}"
    (SSGUIDE.MSG)
  4. Ian: "{112}{}{I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here. Shady Sands is my home now. Occasionally, I even get to visit Junktown or the Hub to do some trading, since I'm the only person here who has ever really left town.}"
    (IAN.MSG)
  5. Fallout 2 manual: "With their knowledge, and the help of a man called Ian, I continued on my way to Vault 15. The ruins of Vault 15, to be more specific. Ravaged by the elements, scavengers, and time itself, Vault 15 was no help for my people. The control room that contained their water-chip was buried under tons of fallen rock, and I had to move on."
  6. Fallout 2 manual: "The Hub was a larger city than both Junktown and Shady Sands combined. You could drop the Vault in there, and you probably would not notice. But the people of the Hub had no life, and it was a desolate place just the same. It eased my mind, however, to hire some merchants to bring water to the Vault. Looking back, it was probably a mistake to do so, but I was still innocent of the evils that lurked through the ruins of civilization. A small clue led me to the city of the ghouls, the place they called Necropolis. It was there that I encountered large mutants, armed with weapons of an unknown origin. It is with heavy sadness that I say that Ian lost his life in the city of the dead. A super mutant burned him to death with a flamethrower. The passage of time is no proof against the memory of burning flesh. His sacrifice was not in vain, as I did find the water-chip buried beneath the city. It was with easier steps that I returned to Vault 13."
  7. Old Joe: "{125}{}{Well, the Vault Citizens think very highly of their bloodline and don't care much for people like me and you. You take this gun. It'll protect you if things get a little out of control. You probably shouldn't be seen talking with this crazy old man. Best get on your way.}"
    (Vcoldjoe.msg)
  8. Jesse Heinig: "I also lobbied hard for a couple of things that did make it into the game ...... companions who could join the Vault Dweller (since they were in the initial design doc but got cut, but I figured out a way to "fake" Ian into the game and the programmers decided to make it stick)"
    (NMA Fallout Developers Profile - Jesse Heinig)
非游戏
  1. Fallout聖經6: "In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, where?"
  2. Fallout Bible 8: "Ian was actually slated for the Abbey and the Den that I know of, but something that Ausir (I think) pointed out, he was actually in Vault City before he was cut from the game."
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