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人类将会获胜。

—总统迪克·理查德森, 异尘余生2

人类(英文:Humans )(智人)是地球上的主要物种。在后世界末日时代,与尸鬼超级变种人相比,“人类”更具体地被用来指那些或多或少没有受到辐射影响的人,尽管上述突变种起源于人类。 非突变的人类有时被突变的同类称为正常人光滑皮肤流血者

战后美国有四个不同的、共同的民族:非洲裔、亚洲裔、高加索裔和西班牙裔。

说明[编辑 | 编辑源代码]

尽管存在各种各样的突变,人类仍然是地球上最常见的类人种。后核战人类,由于辐射和暴露到西部科技研究所F.E.V.的直接结果(大战后由于辐射而变异的),[1] 以及其他一些生化制剂在大战期间和战后释放到环境中,表现出更多的多样性,主要是在遗传结构上。上述因素导致了人类突变率的增加,尽管很少导致表型改变。这些变化大多是人类DNA中的非致命、非破坏性变异,只是增加了基因库的多样性。此外,有微小变异的人,如额外的脚趾、TDC感染引起的皮肤损伤、永久性红眼、永久性静脉曲张或完全缺乏毛发,仍然被认为是正常人。

纯正和初始的人类[编辑 | 编辑源代码]

“纯”人类,或者说“初始正常人”,理论上是没有被辐射或其他战后污染物非自然变异的人类。他们可以说是原始人类,和战前没有什么不同。然而,由于在废土中广泛和普遍的放射性尘埃,这仅代表了地球上所有有知觉物种中的一小部分。它们只存在于孤立的派别中,比如在未受辐射影响的偏远地区,比如地下避难所。有些避难所,在辐射减弱后打开,会产生可以说是纯洁的部落,比如大炮族

所有这些变化都被英克雷领导层声称居住在英克雷和隔离避难所之外的人类不再纯正的唯一依据;相反,它们实际上是“近人”,对生活在上述地区的所谓“纯”人类构成威胁。 基于迪克·理查德森和約翰·亨利·伊登的说法,这一理论实际上相当模糊:争论仍然是这些基因变异是否足够足以证实人类的新亚种,甚至存在差异。在一个辐射3可能的结局中, 然而,事实证明,所有英克雷都被消灭了,拜这一理论所赐。超级变种人还声称人类没有受到辐射 (那些位于避难所的) 与废土人类相比,接触FEV后会转化为超级变种人,这也为上述理论提供了依据。

同样地,人类是唯一一个被发现回到原始时代的种族。 最显著的例子是发展出了自己文化的部落;有不同的信仰和迷信、宗教仪式、风俗习惯,有时甚至有自己独特的语言。他们还经常把纹身作为他们的传统之一,通常被用来暗示一个重要的,象征意义的部落或人类。

变异[编辑 | 编辑源代码]

低偏差种[编辑 | 编辑源代码]

与正常人相比,这些突变体具有相同或接近相同的表型,并且他们的大多数差异明显是积极的,如果仍然是非自然的,进化。

  • 驯兽师:通过语言和肢体语言可以指挥野兽。
  • 機械化有機體:用机器人部件改进以获得增强能力的人类。
  • 侏儒:由于先天的疾病使得体格远小于同年龄段的人类。
  • 能力者:掌握了超自然的甚至根本无法理解的能力的人类。
  • 地底人:仍然是人类,但由于长期生活在地底使得产生了差异,如畏惧日光。
  • 辐射免疫人类:通过几个世纪暴露在辐射中获得适应力的人类物种。大多数辐射免疫人类可能没有意识到他们对电离免疫 (无辐射病或尸鬼化) 正如其他人教导他们不惜一切代价避免辐射一样,但那些人有时把它归因于神圣的祝福[2] 还有一些是为了治疗或对某些环境条件接种疫苗而进行的科学研究[3]

高偏差种[编辑 | 编辑源代码]

这些变异形式与正常人相比,在生理和人格上都有更大的不同,偏差较小。他们经常被一些人认为是和人类完全分离的物种。

  • 尸鬼:由于长期或者短期高剂量辐射使得身体结构,外貌和嗓音发生了不可逆转的变化,但仍然保持理智与思维。与人类相比,尸鬼及其长寿可以说是长生不老。它们是不能生育的,对辐射的致命影响免疫,但不能避免退化的影响。“正常”尸鬼或多或少地保留了人类的标准人格和认知能力,而没有保留标准人格和认知能力的狂尸鬼则被视为亚人类,如下所述。
  • 玛丽博萨超级变种人:前人类通过加利福尼亚玛丽博萨军事基地FEV-II被迫进化。它们比人类更高,更大,肌肉发达, 皮肤多为绿色、灰色或淡黄色,对疾病和辐射免疫,具有超人的力量和耐力。尽管它们是完全不能生育,但FEV引起的细胞快速再生使它们在生物学角度上是不朽的 (但不能幸免受伤致死)。 人类先前遭受的辐射越多, 他们转化为超级变种人的机会越大,要么就是失败,或杀死他们,或不如理想的效果好,使他们可能更残暴,更低智商。由于这个原因,大多数超级变种人都没有达到主教的理想,只有少数拥有与他们的力量相匹配的智力,使他们真正优于正常人。
    • 夜行者:超级变种人,由于过度使用隱形小子而变得蓝色,并进一步发展出怪癖,包括精神分裂症。

亚种[编辑 | 编辑源代码]

这些前人类经历了一定程度的变异,使他们变成了怪物包括外表上——智力的和行为上,只有个别例外。

  • Mothership Zeta (add-on) 突变人是被泽塔星人绑架了的人类经过实验导致的悲惨生物。他们失去了所有的性征和更高級的大脑功能。 他们对一切生物充满敌意。
  • 87避难所超级变种人的来源正是在首都废土87号避难所里的FEV病毒。与西海岸相比,东海岸超级变种人的平均智力更低,且通常敌视其他生物,但由于物理上的相似性,两者都有“超级变种人”的通用术语。与它们的同类一样,这些变种人的皮肤淡黄色,身体巨大,肌肉发达,也更具有天然的攻击性,不聪明且野蛮。而且,他们的面部永远都是冷笑的表情。与玛丽博萨超级变种人不同的是,它们的突变是持续不断的,并且它们不断地“进化”,并随着时间的推移缓慢地成长,直至9米高的超级变种人巨兽。只有二个例外在2277年,就是福克斯Uncle Leo,他们保持了人类的理智和智慧。
  • 联邦超级变种人学院一手制造的。虽然和87号避难所品种一样具有攻击性,但它们也有一定的智慧,因为它们为自己锻造盔甲,并聚集在一起袭击人类定居点。虽然与西海岸和87号避难品种相似,但東岸兄弟會指出,它们与在首都废土发现的品种“相当不同”,包括解剖学上的差异。2287年登场了不少,如壮壮和在港灣驚魂扩充包的 Erickson。众所周知,这两个人保持了人类的理智和智慧,最典型的例子就是维吉尔,如果獨存者能为他找回血清他可以变回人类。
  • 狂尸鬼是经受了太多辐射的,从而狂化了的尸鬼。他们骨骼突出,眼珠变白,皮肤完全剥落,肌肉裸露在外,丧失了理智,不能够思考,只为了自己的胃口或者,而且对非尸鬼生物敌对。
    • 发光种,尸鬼在血液和肌肉组织中吸收了异常高的辐射,而神经系统却没有从血液和组织中过滤这些微粒,变成一只发光的黄绿色尸鬼,活着的辐射渠道,甚至在死后能持续很短时间。一般都是无意识的,因此被认为是狂尸鬼的一个亚型,到了发光种这一阶段还能够保持理智的至少有两个人,杰森·布莱特特异奥斯瓦尔德
  • Lonesome Road (add-on) 烙印者们本来是驻扎在大裂谷NCR士兵和前来袭击的军团士兵,猛烈的核子风暴剥开了他们的皮肤,这一可怕的过程使它们存活下来,并承受着来自伤口的剧痛,这甚至能杀死“普通”尸鬼。它们只靠大裂谷的辐射来维持生命,而大裂谷现在可以治愈它们扭曲的身体,并对同类之外的一切保持敌对。
  • Dead Money 马德雷赌场红雾有毒而诡异,当他们渗入防护服,就造就了令人毛骨悚然的鬼人。The resulting vicious creatures boast heightened perception, agility, extreme longevity, fire immunity, virtual immortality and death with limb amputation caused by a universal mutation from which everything is connected. The suits of the ghost people have become permanently bonded to their bodies, and it is impossible to see what they look like on the inside, but it is heavily implied that their mutations are among the most horrific ever witnessed in the Fallout universe.
  • Old World Blues (add-on) 无脑人就是没有脑子的实验体,被大山脉丧心病狂的科学家们摘掉了脑子,显然没有特斯拉线圈的他们是没有智力的。Their head cannot be crippled, and they have a better chem addiction resistance and receive less shock from bodily damage, but they are unable to talk (the only noises that they make are short grunts, such as "stop you" or "kill") or have a normal conscience. It also appears that the Tesla coils allow them to have a relatively long life, since a lobotomite called Test Subject 1, probably the first lobotomite created in Big MT, is still alive in 2281.
  • Robobrains (military alphanumeric serial numbers RB-3928) are multi-purpose robots. Their memories and programs are stored inside an organic or partially organic brain, contained in a domed shell atop their chassis. They are considered intuitively superior to most robots, as human brains allow them a wider range of responses and functions. Their hands can operate most tools and weapons usable by humans.
  • 孢子携带者,感染了Beauveria Mordicana成为会传播孢子的生物,Once the entomopathogenic fungus has fully colonized a host body, the host technically dies, but the body continues to move by means of the fungal colonies within it. In this manner the fungus moves amongst more of its prey, occasionally spraying spores in a radius around the host body, infecting all who come near it.
  • The Pitt (add-on) 穴居人,长期在黑暗的地方生存and fear the light,他们现在失去了理智,have entered the terminal stage of the Troglodyte Degeneration Contagio
  • Point Lookout (add-on) 沼泽人,由于combined New Plague infection, inbreeding and ionizing radiation渐渐变得畸形。
  • Scorched, humans who have been infested with the Scorched Plague, which has erased their individual consciousnesses and linked them to a primitive hive mind.
  • Mole miners, humans that mutated within their miner suits leading to shorter stature and aggression in most cases, with exceptions such as Purveyor Murmrgh.
  • Wendigos, humans that mutated into violent cannibalistic monsters.
  • Grafton monsters, humans that were test subjects during FEV experimentation and have transformed into large, gray creatures with non-distinct heads.

游戏相关[编辑 | 编辑源代码]

In Fallout, Fallout 2, Fallout 3, Fallout 4,Fallout: New Vegas and Fallout 76 the player can only embody a human character. Fallout Tactics allowed the player to control other races (see Fallout Tactics races), even though the player could only start as a human and Fallout: Brotherhood of Steel is the only Fallout game allowing players to choose a ghoul as the principal player character.

Fallout, Fallout 2 and Fallout: Tactics[编辑 | 编辑源代码]

In the SPECIAL character system, humans have 40 Character Points to divide between their primary statistics.

Fallout 3, Fallout: New Vegas and Fallout 4[编辑 | 编辑源代码]

Human non-player characters suffer extra damage from headshots both in V.A.T.S. and in free-fire mode. They prioritize their targets according to the weapons they carry. Any grenades the non-player characters carry can be detonated with a well-placed shot.

Shooting the enemy's weapons is a very effective way of disarming humanoids, as the weapons they carry are often of inferior quality requiring only a few shots, and their hand-to-hand damage is negligible. This does not apply to enemies using Unarmed weapons.

Fallout 76[编辑 | 编辑源代码]

All humans in Appalachia are dead; the only humans that are alive are the residents from Vault 76, including the player character.

Fallout: The Board Game[编辑 | 编辑源代码]

Human players will start with either a weapon or a piece of armor at the beginning of the game. Humans do not gain any bonus or advantage during gameplay. Human enemies in the game are weakest to leg attacks and body attacks, and almost always drop loot.

Project V13[编辑 | 编辑源代码]

Template:PV13 Humans were supposed to appear in the now canceled Fallout MMO Project V13.

图册[编辑 | 编辑源代码]

参考[编辑 | 编辑源代码]

  1. LT.MSG, line 194
  2. Sole Survivor: "I mean, it's his choice, right? Who are we to stop him?"
    Ware: "That's easy to say, but... Look, me and Devin, we weren't born with Atom's blessing like everyone else around here. Rads, they hurt us."
    (Ware's dialogue)
  3. Haven terminals#Cure Research
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