The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
Aggression[]
Governs who and when the character/creature attacks.
|
Type
|
Description
|
0
|
Unaggressive
|
Never attacks under normal circumstances.
|
1
|
Aggressive
|
Attacks Enemies on sight.
|
2
|
Very Aggressive
|
Attacks all visible Enemies and Neutrals.
|
3
|
Frenzied
|
Attacks everything.
|
Confidence[]
Governs how likely the character/creature avoids/flees from threats.
|
Type
|
Description
|
0
|
Cowardly
|
Avoids/flees. The actor NEVER engages in combat under any circumstances.
|
1
|
Cautious
|
Avoids/flees from threats that are weaker than the character/creature.
|
2
|
Average
|
Avoids/flees from threats that are stronger than the character/creature.
|
3
|
Brave
|
Avoids/flees from threats only if severely outmatched.
|
4
|
Foolhardy
|
Does not flee or avoid anyone.
|
Assistance[]
Governs whether the character/creature assists Allies and Friends in combat.
|
Type
|
Description
|
0
|
Helps Nobody
|
Does not help anyone.
|
1
|
Helps Allies
|
Only helps Allies.
|
2
|
Helps Friends and Allies
|
Helps all Friends and Allies.
|
Technical information |
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| Game Engines | | Creation Engine (Fallout 4, Fallout 76) · Gamebryo (Fallout 3, Fallout New Vegas) · Jefferson Engine (Van Buren) · Phoenix engine (Fallout Tactics) | | Development Software | | FaceFX (Fallout 3, Fallout: New Vegas) · Havok Physics (Fallout 3, Fallout: New Vegas) · SpeedTree (Fallout 3) | | Official Editors | | G.E.C.K. (Fallout 3, Fallout: New Vegas) · Creation Kit (Fallout 4) · Fallout Tactics Tools (Fallout Tactics) | | General | | Editor ID · Form ID (Base ID, Ref ID) · Gamebryo AI attributes · Legacy content · Papyrus · Record file (Master, Plugin, Light Master) · Test cell | | File types | | .ba2 · .bsa · .ccc · .cdx · .csg · .dat · .esl · .esm · .esp · .fos · .frm · .ini · .nif · .pex · .psc |
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