Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Two-Step Goodbye is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

特徵

两步倒作为特殊版銃槍拳套,前臂上的枪变成了单管。其各个部件被涂上了黄颜色,而且侧面还有一个爆炸警告图标。

如果通过致命一击杀死敌人,目标倒下后两秒将会产生一次触发爆炸,造成175点溅射伤害。这个伤害是不分敌我的,所以即使是友善的NPC被爆炸波及到也可能变成敌对,所以要戴上这个拳套一定要小心。

V.A.T.S. Special Attacks

Template:VATS attack table

耐久度

它可以攻击395次 from full condition before breaking.

位置

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ballistic fist 80
87.31.09x180285.73956780013001009
Two-Step Goodbye Gun Runners' Arsenal70
76.41.09x410175Explosion2853956200003333.31009
Displacer glove 50
68.21.36x150283.649563500583.31004
Pushy 60
88.41.47x160284.3595642007001002
Zap glove 35
57.3+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x135282.549565200866.7754
Paladin Toaster 41
67.1+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x141282.9395668001133.3754
Note: Unarmed damage is doubled in V.A.T.S.

Notes

  • Enemies hit by or killed with this weapon fly a few feet back before exploding. This is useful for sneak attack criticals because it allows the player to determine where the enemy's body might fly before detonating.
  • Both the main attack and the secondary explosion can achieve stealth kills.
  • There is a beeping noise, similar to that of frag mines, that warns the player about the secondary explosion before detonation.
  • Two-Step Goodbye is considered an improved holdout weapon.
  • This weapon has very low critical damage, but makes up for it with the added secondary explosion.
  • Even though this weapon will deal a deadly explosion after a critical hit, none of the Explosives-based perks have any effect on it. This includes Demolition Expert, Splash Damage, and Hit the Deck.
  • Due to the weapon's secondary explosion, the player should be careful using the weapon in close proximity to friendly non-player characters. For example, if the player is attacking a Freeside thug while a member of the Kings is attacking as well, the secondary explosion may kill the Kings gang member, causing a loss of reputation in Freeside.
  • This weapon uses the intended Pip-Boy 3000 icon, instead of the power fist icon previously used for the ballistic fist.
  • Despite its low critical damage, its x4 critical multiplier is its largest trait, a maxed critical chance character will have up to 117% chance to critically hit, the highest critical chance for any Unarmed weapon, therefore they will continue to get critical hits and trigger the detonation every time an enemy is killed.
  • If an enemy is killed by a critical hit in V.A.T.S., the player may not be able to escape the blast (there is a delay between killing the enemy and resuming control) which may cause minor health loss, crippled limbs (especially legs) or in some cases, killing the player.

Behind the scenes

Sometime before release, ballistic fists were supposed to use shotgun shells as ammunition, but it wasn't supported by the game engine.[1]

Gallery

References

Template:Navbox Gun Runners' Arsenal

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