Fallout中文維基
Fallout中文維基
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Fallout中文維基
關於輻射3中的一群吸血鬼,參見血族


如今掌管着新維加斯賭城的家族,在幾十年前不過是一些爭吵不休的部落。輻射:新維加斯加載界面

三大家族(英文名:Three Families)是一群前部落的人,他們代表豪斯先生經營着新維加斯賭城。這些家族是會長幫黑手黨白手套協會

背景[]

大戰開始之前,豪斯準備了防禦措施,以確保沒有導彈襲擊拉斯維加斯市。在郊區發生了成功的襲擊,但該市倖免於難。幾年後,豪斯先生在該地區發現了來自新加州共和國的偵察兵,並着手準備迎接一支最終帶着對胡佛大壩的興趣而來的部隊。[1]作為回應,豪斯派出了保安機械人偵察兵與當地的避難所後裔部落進行談判,特別是粘滑族莫哈韋 靴騎兵,以及一個未命名的部落,以換取他們幫助重新安置城市。[Non-game 1][2][3][4]

那些同意的部落成為了黑手黨、會長幫和白手套協會,所有其他沒有豪斯先生支持和資源的避難所部落都被趕了出去,要麼成為該地區的本地人,後來成為貓王幫,要麼像大汗幫一樣被完全逐出維加斯。[5][6][7]這三個集團開始以豪斯的僱員身份經營蛾摩拉、上好佳和無上奢華賭場。[8][Non-game 2]在NCR軍隊抵達後,保安機械人和三家族的聯合力量足以將NCR帶到談判桌上,最終達成了新維加斯條約[9][Non-game 2]

三大家族控制着拉斯維加斯賭城裏的賭場、酒店和其他景點,信使可以光顧這些地方,但保安機械人只有在三大家族的邀請下才能進入賭場。[10]此外,賭城上的許多任務提供者都是三大家族的成員,由班尼尼祿瑪喬麗領導。[11]

成員[]

登場[]

三大家族僅出現在輻射:新維加斯

幕後[]

這個名字來源於五大家族,即紐約五大黑手黨組織。

圖庫[]

參考[]

  1. Courier: "How do you intend to enforce your claim on the city?"
    Robert House: "To enforce, one must have force - a position of strength. Years ago, when I detected NCR scouts roaming the Mojave, I could tell from their uniforms that these were no mere tribesmen. I knew it was only a matter of time before an army appeared, to take control of the dam. And I knew my Securitrons wouldn't be enough to oppose them. And so I recruited the Three Families. Vegas belongs to me because I mustered enough strength to bring the NCR to the bargaining table."
    (Robert House's dialogue)
  2. The Courier: "Tribes? You mean the Vegas families?"
    Ulysses: "Families of Vegas were once tribes. Got drunk on the Vegas lights, the spirit bled out of them. Old World history, under a different flag. Whatever traditions or rituals they had, most likely squeezed out of them by now, turned into something else. And if not, then I'm afraid what's going to happen when they come creeping back."
    (Ulysses' dialogue)
  3. Fallout: New Vegas loading screens: "The families that now run the Strip of New Vegas were little more than squabbling tribes a few decades ago."
  4. Courier: "You recruited the Omertas as one of the Three Families?"
    Robert House: "Yes, though at the time they called themselves the 'Slither Kin.' A vicious clan, not that that's changed, exactly. They were nomads, capable fighters, but their specialty was betrayal. They'd invite travelers into their yurts, drug them, murder or enslave them. They took pride in their craft. I don't think Omertas saw other people as people at all. Everyone else was just... prey. They reminded me of a certain criminal element Vegas used to attract. I told them some stories, gave them some clothes - and they ran with it."
    (Robert House's dialogue)
  5. Courier: "How have the Khans been kicked around?"
    Yes Man: "They were one of the tribes the Three Families pushed out of Vegas! A whole bunch got killed! So they settled at Bitter Springs, but they kept being so obnoxious, the NCR had to kill a whole bunch more of them! So then they settle at Red Rock Canyon! There's just no getting rid of them!"
    (Yes Man's dialogue)
  6. The Courier: "How did the Three Families defeat you?"
    Papa Khan: "They allied with Mr. House, the self-proclaimed master of New Vegas. He supported them with the resources of New Vegas: weapons, technology, caps. They were better equipped, and we could not stand against them."
    (Papa Khan's dialogue)
  7. Courier: "What can you tell me about Freeside?"
    The King: "To understand Freeside, you have to look back a few years. Originally, we were all just tribes making a living in this area. That all changed when Mr. House came around. He made an offer to the three biggest tribes that were willing to listen to him. Today, everyone calls those tribes the Three Families, and they live in luxury and run their own casinos in the Strip. The rest of us were left to fight over the crumbs, living in the shadow of those more fortunate. Things got pretty nasty for a while. But we wanted more. A place of our own. A place where no one could tell us what to do. And we didn't want to go elsewhere to find it. So we took control of this place, and made it our own. And that's really all Freeside is, the best of a bad situation."
    (The King's dialogue)
  8. The Courier: "Who exactly are you, Mr. House?"
    Robert House: "I am Robert Edwin House, President, CEO, and sole proprietor of the New Vegas Strip. I oversaw the city's renovations starting from 2274 onward. The Three Families are my employees. Before the Great War of 2077, I was the founder, President and CEO of RobCo Industries, a vast computer and robotics corporation."
    (Robert House's dialogue)
  9. Courier: "Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"
    Robert House: "Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."
    (Robert House's dialogue)
  10. Courier: "Why can't you be the one to tell Swank?"
    Robert House: "By contract, Securitrons are to enter the casinos only when invited by the Three Families or if other extraordinary circumstances arise. The moment I send one into the Tops, Benny will know I'm on to him."
    (Robert House's dialogue)
  11. Courier: "What use would you have for a protege?"
    Robert House: "To achieve my aims, I require a capable human agent to perform certain... tasks. I knew Benny was ambitious, even ruthless. But I believed he would do the job, so long as he was incentivized appropriately. Obviously, I miscalculated his drive for supremacy. But in any case, you've come along - a more-than-suitable replacement."
    (Robert House's dialogue)

非遊戲

  1. Fallout: New Vegas Official Game Guide Collector's Edition p.42: "Freeside"
    "Las Vegas wasn't heavily damaged during the Great War, but people didn't immediately "settle" into the remnants of the old city. The various Vault tribes that emerged years later, hunted and fought among the ruins, but it was not until the "return" of Mr. House that they ceased (most) of their hostilities. Mr House directed the tribes to use his sizable quantities of pre-war construction materials to build the crude (but effective) outer walls that separate The Strip and Freeside from the rest of New Vegas. While Mr. House valued the area around Fremont Street, he ultimately viewed it as secondary in importance to the Strip itself and he had a second, inner wall that separated the two areas. When NCR prospectors (and eventually the army) arrived in the region, people typically went straight for The Strip, leaving Freeside (as it had become known by locals) as an informal stopping point. Eventually Mr. House recognized that he could use Freeside as a filter for undesirables, and pulled his favored tribes and all Securitrons into the Strip, leaving Freeside to fend for itself."
    (Fallout: New Vegas Official Game Guide faction profiles)
  2. 2.0 2.1 Fallout: New Vegas Official Game Guide Collector's Edition p. 41: "The Strip: Before the Great War started, Mr. House used his considerable genius and wealth to ensure that no missiles would strike the city of Las Vegas. Though a few warheads did get through in the outskirts, most of the city was spared. Despite this, the Strip itself was not re-settled, and after close to two hundred years, Mr. House immediately began searching for a mysterious Platinum chip and rebuilding the glory of Las Vegas. Sending out Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Some of the tribes resisted, but three tribes eventually gained Mr. House's favor. They became the Omertas, Chairmen, and White Glove Society, running the Gomorrah, Tops, and Ultra-Luxe casinos, respectively. Though the tribes that became The Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House."
    (Fallout: New Vegas Official Game Guide faction profiles)
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