FANDOM


一路喝到掛
Fo4 The Watering Hole Quest
Icon Fo4 side quest
起始地点88號避難所
幻露生公司
委托者監管人巴斯洛
奖励350 XP
解鎖Soda fountain為聚落可打造物品
base idxx004ad5
相关任务
前一任务:
產電於民
后一任务:
Vision of the Future
 
Gametitle-FO4 VW
Gametitle-FO4 VW

The Watering Hole is a quest in the Fallout 4 add-on Vault-Tec Workshop.

Quick walkthrough编辑

Template:Chart/start Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart Template:Chart/end

Detailed walkthrough编辑

Overseer Barstow will tell the Sole Survivor the next experiment requires a package from HalluciGen, Inc. which was never delivered due to the bombs.

The shipment is in the steamer trunk in the final room after navigating the building, which is closest to use the back entrance facing the Charles View Amphitheater once the door is unlocked, if one has cleared it before.

Barstow will then reveal that the next vault productivity 'hazard' is hydration breaks. The notes reveal plans to introduce chemicals into the soda fountain that she wishes to introduce, each with different effects: mood enhancer, appetite suppressant, or generic caffeination. Using a terminal, select which parameters one wishes to apply. Once the option has been set it cannot be changed and various responses from companions may occur.

Allow Clem to serve drinks from the fountain for an hour and await the results from Barstow. Like before, they will reflect what the R&D team in each parameter description discovered. The mood enhancer option will also permanently affect Clem's mood, making him more positively-inclined towards everything.

After completing the quest, the soda fountain can be mass produced. It's located on the Vault tab under Resources, while in workshop mode. The stats of the fountain depend on the experiment option that was chosen, although all versions require 2 units of power regardless of the experiment.

  • Selecting the mood-enhancer experiment option makes the fountain provide 15 points of happiness, without any risk of death.
  • The appetite suppression option provides 5 points of happiness and 1 unit of food, at the risk of killing random non-essential settler (1% chance per day).
  • The regular caffeination option also provides 5 points of happiness, without any risk of death.

Companion reactions编辑

Table of companion affinities reaction
Quest Parameter selected Cait Codsworth Curie Paladin Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6‑88 Old Longfellow
Mood Enhancer Icon yesIcon yes (before Benign Intervention)
Icon noIcon no (after Benign Intervention)
Template:Neutral Icon no Icon no Icon no Icon no Template:Neutral Icon no Icon no Icon no Icon no Icon yes Icon no
Appetite Suppressant Icon yesIcon yes (before Benign Intervention)
Icon noIcon no (after Benign Intervention)
Template:Neutral Icon no Icon no Icon no Icon no Template:Neutral Icon no Icon no Icon no Icon no Template:Neutral Template:Neutral
Caffeine Icon no Template:Neutral Template:Neutral Icon yes Icon yes Template:Neutral Template:Neutral Icon yes Icon yes Template:Neutral Template:Neutral Template:Neutral Template:Neutral
Asking for caps before tracking down research Icon yes Icon no Template:Neutral Icon no Template:Neutral Template:Neutral Icon yes Template:Neutral Template:Neutral Icon no Template:Neutral Icon yes Template:Neutral

Quest stages编辑

阶段状态描述日志项目
100 Get the Chemical Research from Hallucigen, Inc.For the next Vault 88 experiment I need to get chemical formulas from Hallucigen, Inc.
200 Report back to the OverseerWith the chemical formulas in hand, I can talk with the Vault 88 Overseer to find out details about the next experiment.
300 Build and Power the Soda Fountain PrototypeI'm running a test on a Soda Fountain. So build it, power it, and hook it up to a terminal. Then I need to pick the experimental parameters.
400 Connect a terminal to the Soda Fountain and select experiment parameters
500 Let Clem serve soda for an hourWith the Soda Fountain experimental parameters chosen, I need to let Clem serve soda to the Vault for an hour and then check in with Clem.
600 Talk with Clem
700 Talk with the OverseerI should check in with the Overseer about the results of the Soda Fountain experiment.
900Quest finishedIcon checkQuest Completed
9000Quest failedIcon crossQuest Failed

Bugs编辑

Attempting to talk to Clem after he has served drinks for an hour may produce a glitch, where Clem responds "You here to check up? I got a customer right here," but won't progress to the next stage of the quest. The settler who arrived with Clem must be present at the soda fountain so she can talk to Clem before the quest will complete.表达式错误:未预料的<操作符
  • A possible fix is to wait a few hours and/or leave the vault and re-enter, then she will be standing beside him.表达式错误:未预料的<操作符
  • It is also important that the Soda Machine is in a location accessible to the settlers. After Clem and the settler finishes their dialogue, the quest stage is complete.

Template:Navbox Vault-Tec Workshop Template:Navbox quests FO4

除了特别提示,社区内容遵循CC-BY-SA 授权许可。