關於辐射:新维加斯中的特殊武器,參見辐射:新维加斯特殊武器。 |
本页列出所有 weapon 在 辐射:新维加斯. |
|
图标说明 |
---|
G.E.C.K.中直接提取,表示每点击一次鼠标所造成的伤害。对于大多数枪械来说,这就是一颗子弹,而对于霰弹枪来说,指的是一颗弹头(内含数枚弹丸),对于激光加特林来说是单束光线。此项数据最适于用来对比步枪这样的半自动武器,因为它可以直观地展示出每次射击所造成的伤害,而不必考虑换弹速度和射速。 | - 伤害:此项数据从
- 秒伤(DPS):在一秒内所持续造成的最大伤害值,通过时间段内射速造成的伤害来表达。每次击发后都需要换弹的武器在计算时会算入换弹时间,其余武器则计算不含换弹时间在内的持续输出效率。 |
- 射速:每秒内所能射击/攻击的最大次数,此项数据不考虑换弹时间。 |
- 散布:此项数据来源于G.E.C.K.内的“最小散布”一项(“散布”的说法未被启用)。它指的是远程武器的精准程度。如果姿态、武器技能和武器状况都处于最理想情况,那么数据为0就意味着武器的弹道将会是一条完美的直线。只要数据大于0,那么不论你的姿态、武器技能和武器状况是什么样,都会按相应程度偏离或折射。 |
- 暴击乘数:“暴击乘数”应用于你的游戏角色的暴击机率上。该乘数会在你所发动的每一次攻击次数中产生影响(比如从转轮机枪中射出的每一枚5毫米子弹 的弹头)。例如,如果你的游戏角色的暴击机率为5%,你所使用的武器的暴击乘数是x2,那么每次射击都有5% x 2 =10%的暴击机率。对于全自动武器(突击步枪、冲锋枪,转轮机枪等等)而言,G.E.C.K.中的暴击乘数被分到了射速一栏,因此全自动武器的乘数极小。这是为了平衡弹头数量和暴击机率所做的设定。要注意,使用全自动武器在V.A.T.S.模式下发动的单次攻击只进行一次暴击检定,但暴击伤害的加成会应用到该次攻击的全部子弹上去。 |
- 暴击伤害:当你造成一次暴击时所额外增加的伤害。更具体说,潜行暴击比普通暴击所造成的伤害还要高一倍。 |
- 行动点数(AP)消耗:在V.A.T.S.模式下每一次攻击所消耗的行动点数。 |
- 伤害范围(AOE):爆破物在G.E.C.K.中以测量单位为准的爆炸范围。 |
- 耐久度:一把武器从满生命值到最后完全损毁所能攻击/射击的最大次数。 |
- 弹药种类:武器所使用的弹药种类。 |
- 载弹量:武器所能承载的最大子弹数量。换弹射击数:一整支弹夹所能射出的最大次数。 |
- 武器重量:换算为背负单位后的武器重量值。 |
- 武器的瓶盖价值:以瓶盖为单位的武器基础价值。转售的价格受交易技能的影响。 |
- 重量价值比:以瓶盖为单位的武器基础价值与武器重量之比。 |
- 技能要求:要不受任何惩罚地使用武器时对武器技能和技能等级的要求。 |
- 力量要求:要不受任何惩罚地使用武器时对力量的要求。 |
枪械[]
手枪[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
.357 Magnum revolver² | 26 | 45.5 | 1.75 | x1 | 26 | 26 | 1.0 | 0.5 | .357 Magnum round | 6 | 995 | 2 | 110 | 55 | 0 | 3 | 0008F216 | |
Lucky² | 30 | 82.5 | 2.75 | x2.5 | 30 | 17 | 1.76 | 0.3 | .357 Magnum round | 6 | 1120 | 2.5 | 1500 | 600 | 0 | 3 | 000E2C86 | |
.44 Magnum revolver² | 36 | 67.5 | 1.875 | x1 | 36 | 25 | 1.44 | 0.7 | .44 Magnum round | 6 | 1245 | 3.5 | 2500 | 714.3 | 50 | 5 | 0008F215 | |
Mysterious Magnum² | 42 | 102.4 | 2.44 | x1 | 42 | 22 | 1.91 | 0.5 | .44 Magnum round | 6 | 745 | 4 | 3200 | 800 | 50 | 6 | 00127C6C | |
.45 Auto pistol² | 29 | 79.8 | 2.75 | x1 | 29 | 17 | 1.7 | 0.8 | .45 Auto | 7 | 745 | 1.5 | 1750 | 1166.7 | 25 | 3 | xx{{#pad:008e1a|6|0|left}} | |
A Light Shining in Darkness² | 33 | 144.4 | 4.38 | x2 | 33 | 15 | 2.2 | 0.55 | .45 Auto | 6 | 1245 | 1.2 | 4500 | 3750 | 75 | 3 | xx{{#pad:009dbe|6|0|left}} | |
5.56mm pistol² | 28 | 77 | 2.75 | x2 | 28 | 21 | 1.33 | 0.6 | 5.56mm round | 5 | 870 | 5 | 1200 | 240 | 50 | 6 | xx{{#pad:000813|6|0|left}} | |
That Gun | 30 | 90 | 3.0 | x2.5 | 30 | 19 | 1.58 | 0.5 | 5.56mm round | 5 | 1120 | 5 | 1750 | 350 | 50 | 6 | 00133058 | |
9mm pistol² | 16 | 50 | 3.13 | x1 | 16 | 17 | 0.94 | 0.7 | 9mm round | 13 | 745 | 1.5 | 100 | 66.7 | 0 | 2 | 000E3778 | |
Maria² | 20 | 75 | 3.75 | x2 | 20 | 15 | 1.3 | 0.2 | 9mm round | 13 | 995 | 1.5 | 1000 | 666.7 | 0 | 2 | 000E7655 | |
10mm pistol² | 22 | 60.5 | 2.75 | x1 | 22 | 17 | 1.29 | 0.8 | 10mm round | 12 | 395 | 3 | 750 | 250 | 25 | 4 | 0000434F | |
Weathered 10mm pistol | 24 | 66 | 2.75 | x1 | 24 | 17 | 1.41 | 0.8 | 10mm round | 12 | 545 | 3 | 1200 | 400 | 0 | 4 | 001735D4 | |
12.7mm pistol | 40 | 110 | 2.75 | x1 | 40 | 17 | 2.35 | 1.1 | 12.7mm round | 7 | 395 | 3.5 | 4000 | 1142.9 | 75 | 7 | 0008F213 | |
Li'l Devil¹ | 45 | 146.3 | 3.25 | x2 | 45 | 15 | 3.0 | 0.9 | 12.7mm round | 7 | 595 | 3.2 | 16000 | 5000 | 75 | 8 | xx{{#pad:000805|6|0|left}} | |
Hunting revolver (GRA) |
58 | 87 | 1.5 | x1 | 58 | 31 | 1.87 | 0.35 | .45-70 Gov't | 5 | 545 | 4 | 3500 | 875 | 75 | 6 | 0008F214 xx{{#pad:852|6|0|left}} | |
Ranger Sequoia | 62 | 104.6 | 1.69 | x1.5 | 62 | 30 | 2.07 | 0.1 | .45-70 Gov't | 5 | 395 | 4 | 1200 | 300 | 75 | 6 | 00129A44 | |
Police pistol¹ | 30 | 60 | 2.0 | x1 | 45 | 19 | 1.58 | 0.5 | .357 Magnum round | 6 | 1120 | 3 | 1000 | 333.3 | 0 | 4 | xx{{#pad:00bbc2|6|0|left}} | |
Silenced .22 pistol¹ | 9 | 31.5 | 3.5 | x3 | 18 | 17 | 0.53 | 0.5 | .22LR round | 16 | 495 | 3 | 80 | 26.6 | 0 | 1 | 000E377A |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50
步枪[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-materiel rifle¹ (GRA) |
110 | 49.3 | .45 | x1 | 110 | 55/ 65 |
2/ 1.69 |
.015 | .50 MG | 8 | 470 | 20 | 5600 | 280 | 100 | 8 | 0008F21C xx{{#pad:84f|6|0|left}} | |
Assault carbine (GRA) |
13 | 156 | 12 | x0.06 | 13 | 20 | 3.25 | 1.2 | 5mm round | 24 | 3745 | 6 | 3950 | 658 | 75 | 3 | 0008F21E xx{{#pad:850|6|0|left}} | |
Automatic rifle | 40 | 240 | 6 | x.18 | 40 | 35 | 2.28 | 2.5 | .308 round | 20 | 995 | 16 | 4500 | 281 | 100 | 8 | xx{{#pad:00a7a9|6|0|left}} | |
Battle rifle (GRA) | 48 | 92.6 | 1.93 | x1 | 48 | 25 | 1.92 | .55 | .308 round | 8 | 1495 | 9.5 | 1500 | 158 | 75 | 6 | xx{{#pad:000812|6|0|left}} | |
This Machine | 55 | 117.9 | 2.14 | x1 | 55 | 22 | 2.5 | .5 | .308 round | 8 | 2995 | 9.5 | 2800 | 295 | 75 | 6 | 000F062B | |
BB gun | 4 | 6.2 | 1.54 | x1 | 4 | 28 | .14 | .5 | BB | 100 | 245 | 2 | 36 | 18 | 0 | 1 | 00004323 | |
Abilene Kid LE BB gun | 4 | 6.2 | 1.54 | x1.5 | 70 | 28 | .14 | .5 | BB | 100 | 495 | 2 | 500 | 250 | 0 | 1 | 0015FF5D | |
Brush gun | 75 | 92.3 | 1.23 | x1 | 75 | 33 | 2.27 | .06 | .45-70 Gov't | 6 | 745 | 5 | 4900 | 980 | 100 | 6 | 00121148 | |
Medicine Stick | 78 | 108 | 1.38 | x1 | 78 | 31 | 2.52 | .06 | .45-70 Gov't | 8 | 995 | 5.5 | 20000 | 3636 | 100 | 6 | xx{{#pad:00080e|6|0|left}} | |
Cowboy repeater | 32 | 54.2 | 1.69 | x1.25 | 32 | 27 | 1.19 | .06 | .357 Magnum round | 7 | 595 | 5 | 800 | 160 | 25 | 4 | 0008F21A | |
La Longue Carabine¹ | 35 | 75.4 | 2.15 | x1.5 | 35 | 24 | 1.46 | .05 | .357 Magnum round | 11 | 745 | 5 | 1500 | 300 | 25 | 5 | 000F56F5 | |
Hunting rifle | 52 | 49.3 | .95 | x2 | 52 | 40 | 1.3 | .01 | .308 round | 5 | 1495 | 6 | 2200 | 366 | 50 | 6 | 00004333 | |
Paciencia | 55 | 65.1 | 1.18 | x2 | 110 | 35 | 1.57 | .01 | .308 round | 3 | 1745 | 6.2 | 12000 | 1936 | 50 | 6 | xx{{#pad:00080c|6|0|left}} | |
Light machine gun | 21 | 252 | 12 | x0.06 | 21 | 18 | 5.83 | 1.5 | 5.56mm round | 90 | 3995 | 15 | 5200 | 347 | 100 | 8 | 000906DF | |
Bozar¹ | 19 | 285 | 15.01 | x.05 | 19 | 18 | 4.22 | .75 | 5.56mm round | 30 | 3995 | 15 | 20000 | 1333 | 100 | 8 | xx{{#pad:000806|6|0|left}} | |
Marksman carbine¹ | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.71 | .04 | 5.56mm round | 20 | 1995 | 6 | 5200 | 867 | 100 | 4 | 00106FEA | |
All-American¹ | 26 | 156 | 6 | x1 | 26 | 13 | 2.0 | .035 | 5.56mm round | 24 | 1995 | 6 | 5900 | 983 | 100 | 4 | 00106FEB | |
Service rifle | 18 | 75.6 | 4.2 | x1 | 18 | 15 | 1.2 | .55 | 5.56mm round | 20 | 1995 | 8.5 | 540 | 64 | 25 | 2 | 000E9C3B | |
Survivalist's rifle | 48 | 187.2 | 3.9 | x1 | 48 | 20 | 2.4 | .08 | 12.7mm round | 10 | 2495 | 8.5 | 5400 | 635 | 75 | 4 | xx{{#pad:00dd79|6|0|left}} | |
Sniper rifle¹ | 45 | 86.8 | 1.93 | x2 | 45 | 27 | 1.66 | .02 | .308 round | 5 | 395 | 8 | 4100 | 513 | 75 | 6 | 00004353 | |
Christine's CoS silencer rifle¹ | 62 | 99.6 | 1.61 | x2.5 | 62 | 38 | 1.63 | .02 | .308 round | 5 | 420 | 5.5 | 6100 | 1109 | 75 | 6 | xx{{#pad:0112ba|6|0|left}} | |
Gobi Campaign scout rifle¹ | 48 | 102.9 | 2.14 | x2 | 80 | 24 | 2.0 | .018 | .308 round | 6 | 795 | 4.5 | 6200 | 1378 | 75 | 6 | 001429E1 | |
Trail carbine | 48 | 73.8 | 1.5 | x1 | 48 | 29 | 1.65 | .06 | .44 Magnum round | 8 | 2495 | 5.5 | 3900 | 709 | 75 | 5 | 000CD539 | |
Varmint rifle | 18 | 21.9 | 1.22 | x1 | 18 | 35 | .51 | .024 | 5.56mm round | 5 | 595 | 5.5 | 75 | 14 | 0 | 3 | 0007EA24 | |
Ratslayer¹ | 23 | 30 | 1.3 | x5 | 23 | 33 | .7 | .0225 | 5.56mm round | 8 | 995 | 4.5 | 2000 | 444 | 0 | 3 | 000E5B17 |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default.
冲锋枪[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
.45 Auto SMG | 26 | 286 | 11 | x0.06 | 26 | 19 | 5.47 | 2.3 | .45 Auto | 30 | 2995 | 11 | 3750 | 341 | 75 | 6 | xx{{#pad:00996c|6|0|left}} | |
9mm SMG | 14 | 154 | 11 | x0.06 | 14 | 20 | 2.8 | 1.5 | 9mm round | 30 | 2745 | 4 | 850 | 213 | 25 | 3 | 0008F217 | |
Vance's 9mm SMG | 17 | 221 | 13 | x0.05 | 17 | 20 | 4.25 | 1.5 | 9mm round | 60 | 3745 | 4 | 1500 | 375 | 25 | 3 | 000E32F4 | |
10mm SMG | 19 | 171 | 9 | x0.08 | 19 | 22 | 2.59 | 2.2 | 10mm round | 30 | 2495 | 5 | 2370 | 474 | 50 | 5 | 00004321 | |
Sleepytyme¹ | 22 | 220 | 10 | x0.1 | 22 | 22 | 4.0 | 1.7 | 10mm round | 40 | 2495 | 5 | 8250 | 1650 | 50 | 5 | xx{{#pad:00080d|6|0|left}} | |
12.7mm SMG (GRA) |
36 | 324 | 9 | x0.08 | 36 | 24 | 4.5 | 2.0 | 12.7mm round | 21 | 2495 | 5 | 5100 | 1020 | 100 | 6 | 001429D1 xx{{#pad:84e|6|0|left}} | |
H&H Tools nail gun | 9 | 126 | 14 | x0.12 | 9 | 20 | 2.7 | 1.4 | Nails | 90 | 2745 | 4 | 5000 | 1250 | 75 | 2 | xx{{#pad:00925e|6|0|left}} | |
Silenced .22 SMG | 10 | 110 | 11 | x0.23 | 20 | 19 | 2.1 | 2.0 | .22LR round | 180 | 4995 | 8 | 1850 | 231 | 50 | 2 | 0008F218 |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
霰弹枪[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Caravan shotgun | 045 (6.4 x7) |
144.6 | 3.21 | x1 | 6 | 20 | 2.25 | 2.2 | 20 gauge shotgun shell | 2 | 695 | 3 | 675 | 225 | 25 | 3 | 000CD53A | |
Sturdy caravan shotgun | 050 (7.1 x7) |
160.7 | 3.21 | x1 | 7 | 27 | 1.85 | 4 | 20 gauge shotgun shell | 2 | 1495 | 3 | 875 | 292 | 0 | 3 | 001735E3 | |
Hunting shotgun | 070 (10 x7) |
116.7 | 1.67 | x1 | 10 | 28 | 2.5 | 1.5 | 12 gauge | 5 | 995 | 7.5 | 3800 | 507 | 75 | 5 | 0008ED0B | |
Dinner Bell | 075 (10.7 x7) |
125 | 1.67 | x1 | 11 | 28 | 2.67 | 1.2 | 12 gauge | 5 | 745 | 7.5 | 4800 | 640 | 75 | 5 | 000F0B12 | |
Lever-action shotgun | 048 (6.9 x7) |
84.9 | 1.8 | x1 | 7 | 25 | 1.92 | 1.9 | 20 gauge shotgun shell | 5 | 495 | 3 | 2000 | 667 | 50 | 4 | 0008ED0C | |
Riot shotgun | 067 (9.5 x7) |
268 | 4.0 | x1 | 10 | 17 | 3.94 | 2.5 | 12 gauge | 12 | 870 | 5 | 5500 | 1100 | 100 | 7 | 0008ED0A | |
Sawed-off shotgun¹ | 100 (7.1 x14) |
28.2 | 2.34 | x1 | 7 | 37 | 2.7 | 4.0 | 12 gauge | 2(1) | 395 | 4 | 1950 | 488 | 50 | 4 | 0000434C | |
Big Boomer | 120 (8.6 x14) |
34.2 | 2.58 | x1 | 9 | 35 | 3.43 | 3.5 | 12 gauge | 2(1) | 395 | 4 | 2500 | 625 | 50 | 4 | 001673CD | |
Single shotgun | 050 (7.1 x7) |
20.9 | 2.6 | x1 | 7 | 50 | 1.0 | 1.4 | 20 gauge shotgun shell | 1 | 995 | 7 | 175 | 25 | 0 | 5 | 000E393B |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
重型武器[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
K9000 cyberdog gun¹ | 26 | 182 | 7 | x0.5 | 13 | 27 | 2.9 | 1.35 | .357 Magnum round | 50 | 2495 | 27 | 7500 | 278 | 75 | 8 | xx{{#pad:00e39e|6|0|left}} | |
FIDO¹ | 36 | 252 | 7 | x0.5 | 18 | 28 | 3.9 | 1.5 | .44 Magnum round | 50 | 2495 | 27 | 9500 | 352 | 85 | 9 | xx{{#pad:00fd3c|6|0|left}} | |
Minigun | 12 | 240 | 20 | x0.5 | 12 | 30 | 3.2 | 1.0 | 5mm round | 240 | 5995 | 25 | 5500 | 220 | 100 | 10 | 0000433F | |
CZ57 Avenger | 13 | 390 | 30 | x0.5 | 13 | 25 | 6.24 | 0.55 | 5mm round | 120 | 7995 | 18 | 8500 | 340 | 100 | 10 | 001629B6 | |
Shoulder mounted machine gun | 30 | 210 | 7 | x0 | 20 | 30 | 3.0 | 0.9 | 10mm round | 60 | 3995 | 17 | 7500 | 442 | 75 | 7 | xx{{#pad:008858|6|0|left}} |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default
能量武器[]
能量手枪[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alien blaster¹ | 75 | 131.3 | 1.8 | x100 | 50 | 20 | 3.75 | 0 | Alien power cell | 10 | 2495 | 2 | 4000 | 2000 | 75 | 1 | 00004322 | |
Euclid's C-Finder | 0 +150 |
20.6 | 0.2 | x50 | 0 | 50 | 3 | 0.5 | Archimedes II charge | 1 | 3995 | 15 | 1 | 0.07 | 0 | 1 | 0014EB3C | |
Flare gun² ³ | 10 +1/10s |
3.4 | 1.8 | x1.5 | 10 | 30 | 0.67 | 0.5 | Flamer fuel | 10 | 245 | 2 | 500 | 250 | 0 | 3 | xx{{#pad:004c4e|6|0|left}} | |
Laser pistol² (GRA)² |
12 | 45 | 3.75 | x1.5 | 12 | 15 | 0.8 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | 00004335 xx{{#pad:84d|6|0|left}} | |
Compliance Regulator² | 8 | 30 | 3.75 | x1.5 | 12 | 15 | 0.53 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | xx{{#pad:00c626|6|0|left}} | |
Missing laser pistol³ | 11 | 41.3 | 3.8 | x1.5 | 11 | 15 | 0.73 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | 0010A6FC | |
Pew Pew² | 75 | 150 | 2.0 | x2.5 | 50 | 35 | 2.14 | 0.1 | SEC | 10(2) | 395 | 3 | 2498 | 832.6 | 0 | 1 | 00103B1D | |
Plasma Defender (GRA) |
38 | 95 | 2.5 | x 1 | 38 | 20 | 1.9 | 0.3 | SEC | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 | 00090727 xx{{#pad:853|6|0|left}} | |
Plasma pistol² (GRA)² |
33 | 57.8 | 1.75 | x1.5 | 33 | 30 | 1.1 | 0.5 | SEC | 32(16) | 745 | 3 | 200 | 66.6 | 0 | 2 | 00004343 xx{{#pad:855|6|0|left}} | |
Pulse gun⁴ | 5 +250/ +110⁴ |
5.17 | 1 | x1 | 5 | 20 | 0.25 | 0.1 | SEC | 25(5) | 495 | 2 | 1800 | 900 | 25 | 2 | 00090A6B | |
Recharger pistol | 18 | 90 | 5 | x1.2 | 18 | 13 | 1.38 | 0.1 | Microfusion breeder | 20 | 1495 | 7 | 2700 | 385.7 | 50 | 2 | 0009071F | |
MF Hyperbreeder Alpha² | 25 | 175 | 7 | x2 | 25 | 20 | 1.25 | 1.0 | Microfusion breeder | 10 | 3995 | 7 | 8900 | 1271.4 | 50 | 2 | xx{{#pad:000802|6|0|left}} | |
Sonic emitter - Gabriel's bark² ⁴ | 55 +20⁴ |
56.9 | 1.03 | x1 | 25 | 30 | 1.83 | 0.1 | SEC | 24(12) | 495 | 2 | 3500 | 1750 | 50 | 2 | xx{{#pad:00e37e|6|0|left}} | |
Sonic emitter - opera singer² ⁴ | 55 +20⁴ |
56.9 | 1.03 | x1 | 25 | 30 | 1.83 | 0.1 | SEC | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 | xx{{#pad:00e1b8|6|0|left}} | |
Sonic emitter - revelation² ⁴ | 31 +20⁴ |
32.1 | 1.03 | x1 | 18 | 30 | 1.03 | 0.1 | SEC | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 | xx{{#pad:00e381|6|0|left}} | |
Sonic emitter - robo-scorpion² ⁴ | 65 +20⁴ |
67.2 | 1.03 | x1 | 30 | 30 | 2.16 | 0.1 | SEC | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 | xx{{#pad:00e386|6|0|left}} | |
Sonic emitter - tarantula² ⁴ | 60 +20⁴ |
62.1 | 1.03 | x1 | 30 | 30 | 2.0 | 0.1 | SEC | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 | xx{{#pad:00e389|6|0|left}} |
- Unique weapons are highlighted with a darker background
- ¹ May only be acquired if the player has chosen the Wild Wasteland trait.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Frightens abominations.
- ⁴ Does bonus damage to robots and power armored foes.
能量步枪[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gauss rifle² | 120 | 45 | 3 | x2 | 60 | 40 | 3 | 0.03 | MFC | 5 (1) |
395 | 7 | 3000 | 429 | 75 | 5 | 0015837B | |
YCS/186¹ ² | 140 | 52.5 | 3 | x2 | 70 | 40 | 3.5 | 0.0275 | MFC | 4 (1) |
495 | 8 | 3000 | 375 | 75 | 5 | 0015B38D | |
Holorifle² | 80 | 88.9 | 1.11 | x1 | 80 | 30 | 2.67 | 0.4 | MFC | 4 | 495 | 8 | 3000 | 375 | 50 | 4 | xx{{#pad:0092ef|6|0|left}} | |
LAER | 65 | 162.5 | 2.5 | x1.5 | 15 | 32 | 2 | 0.08 | MFC | 20 | 370 | 4 | 8000 | 2000 | 75 | 4 | xx{{#pad:00b9cf|6|0|left}} | |
Elijah's advanced LAER | 65 | 178.8 | 2.75 | x1.5 | 15 | 32 | 2 | 0.08 | MFC | 15 | 245 | 4 | 8500 | 2125 | 75 | 4 | xx{{#pad:015dd3|6|0|left}} | |
Laser RCW | 15 | 135 | 9 | x0.05 | 15 | 20 | 2.25 | 0.08 | ECP | 60 | 1995 | 4 | 2150 | 537 | 50 | 4 | 0009073B | |
Laser rifle | 22 | 67.8 | 3.08 | x1.5 | 22 | 18 | 1.22 | 0.025 | MFC | 24 | 620 | 8 | 800 | 100 | 25 | 3 | 00004336 | |
AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.75 | 0.0225 | MFC | 24 (12) |
495 | 8.5 | 2200 | 259 | 25 | 3 | 001479B3 | |
Van Graff laser rifle | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.83 | 0.025 | MFC | 24 | 270 | 8 | 800 | 100 | 0 | 3 | 001251CD | |
Multiplas rifle | 105 (35x3) |
105 | 1 | x1 | 34 | 35 | 3 | 1.5 | MFC | 30 (10) |
245 | 7 | 2500 | 357 | 50 | 4 | 00121168 | |
Plasma rifle | 47 | 65.8 | 1.4 | x2 | 47 | 30 | 1.57 | 0.2 | MFC | 24 (12) |
370 | 8 | 1300 | 163 | 25 | 3 | 00004344 | |
Van Graff plasma rifle | 32 | 44.8 | 1.4 | x2 | 32 | 30 | 1.06 | 0.2 | MFC | 24 (12) |
370 | 8 | 1300 | 163 | 0 | 3 | 001251CC | |
Q-35 matter modulator | 40 | 96 | 2.4 | x2 | 62 | 28 | 1.43 | 0.2 | MFC | 12 | 1245 | 7 | 3000 | 429 | 25 | 2 | 000E6064 | |
Recharger rifle | 12 | 51.1 | 4.3 | x1.5 | 12 | 19 | 0.63 | 0.02 | Microfusion breeder | 7 | 370 | 15 | 250 | 17 | 0 | 5 | 00121154 | |
Tri-beam laser rifle (GRA) |
66 (22x3) |
180 | 2.73 | x1.5 | 22 | 23 | 2.87 | 0.5 | MFC | 24 (8) |
245 | 9 | 4800 | 533 | 75 | 4 | 000E2BF4 xx{{#pad:000854|6|0|left}} |
- Unique weapons are highlighted with a darker background
- ¹ May only be acquired if the player has not chosen the Wild Wasteland trait.
- ² Scoped by Default.
重型能量武器[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arc welder | 9 +8/+4¹ |
72 | 8 | x0.36 | 1 | 30 | 0.9 | 0.5 | ECP | 30 | 1245 | 15 | 3700 | 247 | 75 | 7 | xx{{#pad:00766b|6|0|left}} | |
Flamer | 16 +2/5s |
130 | 8 | x0.42 | 1 | 50 | 1.6 | 0.5 | Flamer fuel | 60 | 995 | 15 | 2350 | 157 | 50 | 7 | 0000432D | |
Cleansing Flame | 15 +10/6s |
115 | 7 | x1 | 1 | 55 | 4.1 | 1.5 | Flamer fuel | 100 | 1495 | 22 | 9500 | 432 | 50 | 7 | xx{{#pad:00080b|6|0|left}} | |
Gatling laser | 10 | 300 | 30 | x0.02 | 10 | 30 | 4 | 0.6 | ECP | 240 | 7495 | 18 | 6800 | 378 | 100 | 8 | 0000432E | |
Sprtel-Wood 9700 | 16 | 320 | 20 | x0.04 | 16 | 30 | 4.3 | 0.5 | ECP | 90 | 4995 | 15 | 20000 | 1333 | 100 | 6 | xx{{#pad:000803|6|0|left}} | |
Heavy incinerator | 15 +20 +8/5s |
148 | 4 | x0.83 | 5 | 50 | 1.5 | 0.5 | Flamer fuel | 24 | 995 | 15 | 7200 | 480 | 100 | 8 | 000E2BFC | |
Incinerator | 1 +20 +4/8s |
46 | 2 | x1.67 | 1 | 50 | 1.1 | 0.1 | Flamer fuel | 30 | 995 | 12 | 1300 | 108 | 25 | 6 | 000906DA | |
Plasma caster | 65 | 195 | 3 | x1 | 65 | 25 | 2.6 | 0.7 | MFC | 10 | 395 | 20 | 7000 | 350 | 100 | 8 | 000906CF | |
The Smitty Special | 35 | 245 | 7 | x0.1 | 35 | 30 | 3.5 | 1.3 | MFC | 20 | 1095 | 20 | 20000 | 1000 | 100 | 8 | xx{{#pad:00080a|6|0|left}} | |
Tesla cannon | 80 +20/2s |
127.4 | 1.34 | x2 | 40 | 37 | 3.2 | 0.1 | ECP | 20 (4) |
395 | 8 | 8700 | 1088 | 100 | 8 | 000E2BEC | |
Elijah's jury-rigged Tesla cannon | 85 +20/2s |
154.2 | 1.58 | x2 | 45 | 37 | 3.4 | 0 | ECP | 30 (6) |
245 | 8 | 13500 | 1688 | 100 | 8 | xx{{#pad:01199e|6|0|left}} | |
Tesla-Beaton prototype | 90 +25/2s |
145.8 | 1.34 | x2 | 45 | 37 | 3.8 | 0.08 | ECP | 24 (4) |
195 | 8 | 12525 | 1566 | 100 | 8 | 0015A47F |
- Unique weapons are highlighted with a darker background
- ¹ Does bonus damage to robots and power armored foes.
爆破武器[]
发射器[]
Image | AOE |
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25mm grenade APW | 2 +50 |
550 | 130 | 2.5 | 25 | 2.1 | 0.7 | 25mm | 6 | 745 | 8 | 4200 | 525 | 75 | 5 | xx{{#pad:00081b|6|0|left}} | |
Fat Man (GRA) |
400 +600 |
1700 | 275.2 | 1.58 | 65 | 15.4 | 0.5 | Mini nuke | 1 | 495 | 30 | 6000 | 200 | 100 | 8 | 0000432C xx{{#pad:ac3|6|0|left}} | |
Esther | 475 +600 |
1700 | 304.7 | 1.89 | 55 | 19.5 | 0.5 | Mini nuke | 1 | 620 | 40 | 18000 | 450 | 100 | 8 | xx{{#pad:000804|6|0|left}} | |
Grenade machinegun | 0 +50 |
550 | 150 | 3 | 50 | 1.0 | 1 | 25mm grenade | 30 | 995 | 15 | 5200 | 347 | 100 | 8 | 00090A6A | |
Mercy | 5 +100 |
750 | 325.5 | 3.1 | 50 | 2.1 | 1 | 40mm grenade | 18 | 2495 | 15 | 5200 | 347 | 100 | 8 | 0015FFF4 | |
Grenade launcher | 30 +100 |
750 | 57.4 | 0.6 | 35 | 3.71 | 0.7 | 40mm grenade | 4 | 495 | 12 | 4200 | 350 | 75 | 5 | 0007EA25 | |
Grenade rifle | 2 +100 |
750 | 41.4 | 2.14 | 35 | 2.9 | 1 | 40mm grenade | 1 | 495 | 6 | 300 | 50 | 25 | 3 | 000FF576 | |
Great Bear grenade rifle | 15 +100 |
750 | 46.6 | 2.14 | 32 | 3.6 | 0.5 | 40mm grenade | 1 | 1245 | 5 | 950 | 190 | 25 | 3 | xx{{#pad:0046c4|6|0|left}} | |
Mercenary's grenade rifle | 2 +100 |
750 | 41.4 | 2.14 | 35 | 2.9 | 1 | 40mm grenade | 1 | 495 | 5.5 | 300 | 55 | 0 | 3 | 001735E4 | |
Red Victory grenade rifle | 2 +100 |
750 | 44.1 | 3.21 | 29 | 3.5 | 0.5 | 40mm grenade | 1 | 620 | 4 | 950 | 238 | 25 | 3 | xx{{#pad:0046c3|6|0|left}} | |
Thump-Thump | 2 +100 |
750 | 43.2 | 2.79 | 35 | 2.9 | 0.8 | 40mm grenade | 1 | 620 | 5.5 | 800 | 145 | 25 | 3 | 001429E2 | |
Missile launcher | 125 +200 |
1000 | 70.1 | 1.58 | 55 | 5.9 | 0.3 | Missile | 1 | 245 | 20 | 3900 | 195 | 75 | 6 | 00004340 | |
Annabelle | 150 +200 |
1000 | 77.3 | 1.89 | 47 | 7.4 | 0.02 | Missile | 1 | 495 | 15 | 5200 | 347 | 75 | 5 | 00162019 | |
Red Glare ¹ | 20 +40 |
500 | 240 | 4 | 25 | 2.4 | 0.5 | Rocket | 13 | 2245 | 20 | 15000 | 750 | 100 | 6 | xx{{#pad:004c3c|6|0|left}} |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default.
投掷武器[]
Image | AOE |
Base ID | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dynamite² | 1 +75 | 750 | 30 | 0.4 | 24 | 3.17 | 0.3 | 25 | 83 | 0 | 1 | 000BA0F3 | |
Fire bomb² | 1 +20+4/8s | 212 | 12.5 | 0.4 | 24 | 2.2 | 0.5 | 200 | 400 | 50 | 2 | xx{{#pad:00bcb4|6|0|left}} | |
Flash bang² | 1 +0 | 768 | 0.65 | 0.65 | 24 | 0.04 | 0.5 | 50 | 100 | 50 | 4 | xx{{#pad:004c35|6|0|left}} | |
Frag grenade² | 1 +125 | 900 | 82.2 | 0.65 | 24 | 5.3 | 0.5 | 150 | 300 | 25 | 2 | 00004330 | |
Holy Frag Grenade³ | 1 +800 | 1500 | 522.4 | 0.65 | 24 | 33.4 | 0.5 | 500 | 1000 | 0 | 2 | 0014EA5A | |
Incendiary grenade | 1 +50 +6/15s |
450 | 39.3 | 0.65 | 24 | 5.87 | 0.5 | 200 | 400 | 50 | 2 | 0014DDDE | |
Long-fuse dynamite² | 1 +75 | 750 | 30.8 | 0.4 | 24 | 3.17 | 0.3 | 25 | 83 | 0 | 1 | 00109A0C | |
MFC grenade¹ |
1 +75 | 600 | 49.6 | 0.65 | 35 | 2.17 | 0.5 | 15 | 30 | 25 | 2 | xx{{#pad:0008c8|6|0|left}} | |
Nuka-grenade¹ |
1 +350 +2/5s |
450 | 230.9 | 0.65 | 24 | 15.04 | 0.5 | 50 | 100 | 100 | 2 | xx{{#pad:000818|6|0|left}} | |
Plasma grenade² | 1 +225 | 450 | 147.4 | 0.65 | 24 | 9.4 | 0.5 | 300 | 600 | 75 | 2 | 00004332 | |
Pulse grenade² ⁴ | 1 +10 +200/+80⁴ |
750 | 7.2 | 0.65 | 24 | .45 | 0.5 | 40 | 80 | 50 | 2 | 00004331 | |
Tin grenade¹ |
1 +100 | 768 | 65.8 | 0.65 | 35 | 2.89 | 0.5 | 25 | 50 | 0 | 2 | xx{{#pad:000814|6|0|left}} |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50
- ³ May only be acquired if the player has chosen the Wild Wasteland trait.
- ⁴ Does bonus damage to robots and power armored foes.
埋放武器[]
Image | AOE |
Base ID | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Bottlecap mine² | 1 +200 | 256 | 35 | 5.74 | 0.5 | 150 | 300 | 0 | 1 | 0000433A | |
C-4 plastic explosive¹ | 1 +250 | 512 | 24 | 10.45 | 0.5 | 1000 | 2000 | 50 | 1 | 001221C1 | |
Demolition charge | 2 +100 | 192 | 38 | 2.68 | 1.5 | 75 | 50 | 0 | 1 | xx{{#pad:01140b|6|0|left}} | |
Detonator¹ | N/A | - | - | - | 0.5 | 25 | 50 | 0 | 0 | 00130041 | |
Fat mine | 5 +450 | 1400 | 35 | 13 | 3.25 | 275 | 84.62 | 50 | 3 | xx{{#pad:000815|6|0|left}} | |
Frag mine | 1 +100 | 192 | 35 | 2.88 | 0.5 | 75 | 150 | 25 | 1 | 0000433C | |
Gas bomb | 1 +80 | 600 | 24 | 5.2 | 5 | 100 | 20 | 50 | 1 | xx{{#pad:00c45d|6|0|left}} | |
MFC cluster¹ ² |
1 +(75x6) | 600 | 35 | 12.9 | 0.5 | 110 | 220 | 50 | 2 | xx{{#pad:0008c9|6|0|left}} | |
Plasma mine | 1 +150 | 192 | 35 | 4.31 | 0.5 | 300 | 600 | 75 | 2 | 0000433D | |
Powder charge² | 1 +75 | 192 | 35 | 2.17 | 0.5 | 25 | 50 | 0 | 1 | 00109A0B | |
Pulse mine³ | 1 +10 +200/+80³ |
450 | 35 | 0.31 | 0.5 | 40 | 80 | 50 | 2 | 0000433E | |
Satchel charge | 1 +250 | 384 | 35 | 7.17 | 0.75 | 125 | 166.66 | 50 | 4 | xx{{#pad:0076e3|6|0|left}} | |
Time bomb² | 1 +150 | 1024 | 24 | 6.29 | 0.5 | 750 | 1500 | 50 | 1 | 0013D534 | |
Time bomb, high yield² | 1 +400 | 1536 | 24 | 16.71 | 0.5 | 750 | 1500 | 50 | 1 | xx{{#pad:000811|6|0|left}} |
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
- ² Custom-built weapon
- ³ Does bonus damage to robots and power armored foes.
近战[]
锐器[]
Image | Base ID | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bowie knife² | 23 | 79.6 | 3.46 | x1.5 | 35 | 20 | 2.3 | 495 | 1 | 1000 | 1000 | 75 | 3 | xx{{#pad:0046c7|6|0|left}} | |
Blood-Nap² | 30 | 110.8 | 3.69 | x1.5 | 45 | 17 | 3.5 | 495 | 1 | 2000 | 2000 | 50 | 4 | xx{{#pad:00a606|6|0|left}} | |
Bumper sword | 32 | 45.5 | 1.42 | x1 | 32 | 38 | 1.68 | 1495 | 12 | 2500 | 208 | 50 | 8 | 000CD50D | |
Blade of the East | 65 +2/10s |
104.6 | 1.58 | x1 | 30 | 35 | 4.3 | 3995 | 12 | 45 | 3.8 | 100 | 9 | 00143FBA | |
Blade of the West | 60 | 127.9 | 2.13 | x1.5 | 30 | 29 | 4.1 | 745 | 12 | 5700 | 475 | 100 | 9 | xx{{#pad:008b05|6|0|left}} | |
Chainsaw³ (GRA) |
80 | 80 | 1 | x1 | 8 | 65 | 2.5 | 7995 | 20 | 2800 | 140 | 75 | 7 | 0015FE44 xx{{#pad:851|6|0|left}} | |
Cleaver² | 7 | 17.8 | 2.54 | x1 | 7 | 22 | 0.6 | 1245 | 2 | 20 | 10 | 0 | 2 | 00109A0A | |
Chopper² | 14 | 54.9 | 3.92 | x2 | 14 | 22 | 1.3 | 1245 | 2 | 800 | 400 | 0 | 2 | 0014D2AA | |
Combat knife² | 15 | 48.5 | 3.23 | x2 | 15 | 17 | 1.8 | 445 | 1 | 500 | 500 | 50 | 3 | 00004326 | |
Chance's knife² | 22 | 91.4 | 4.15 | x2 | 22 | 17 | 2.6 | 445 | 1 | 900 | 900 | 50 | 3 | 00162C92 | |
Cosmic knife¹ | 12 | 36 | 3 | x1 | 12 | 20 | 1.2 | 745 | 1 | 35 | 35 | 0 | 1 | xx{{#pad:00bd09|6|0|left}} | |
Cosmic knife clean¹ | 15 | 45 | 3 | x1.2 | 15 | 20 | 1.5 | 995 | 1 | 50 | 50 | 0 | 1 | xx{{#pad:012209|6|0|left}} | |
Cosmic knife super-heated¹ | 14 | 42 | 3 | x5 | 14 | 20 | 1.4 | 745 | 1 | 50 | 50 | 0 | 1 | xx{{#pad:010589|6|0|left}} | |
Fire axe | 55 | 86.8 | 1.58 | x1 | 27 | 22 | 5.0 | 995 | 8 | 2500 | 313 | 75 | 5 | 0011A8B9 | |
Knock-Knock | 66 | 118.8 | 1.8 | x1 | 33 | 21 | 6.3 | 545 | 8 | 3200 | 400 | 75 | 5 | 00156F7C | |
Hatchet² | 16 | 40.6 | 2.54 | x1 | 16 | 22 | 1.5 | 1495 | 2 | 75 | 37.5 | 25 | 2 | 0011A8E4 | |
Katana | 22 | 71.1 | 3.23 | x2 | 22 | 21 | 2.1 | 995 | 3 | 2500 | 833 | 75 | 4 | xx{{#pad:000817|6|0|left}} | |
Knife¹ | 8 | 24 | 3 | x1 | 8 | 20 | 0.8 | 745 | 1 | 20 | 20 | 0 | 1 | 00004334 | |
Knife spear | 20 | 37.9 | 1.89 | x1 | 20 | 35 | 1.1 | 1995 | 3 | 55 | 18.3 | 25 | 2 | xx{{#pad:000fbe|6|0|left}} | |
Knife spear clean | 25 | 47.4 | 1.89 | x1.2 | 25 | 35 | 1.4 | 1995 | 3 | 55 | 18.3 | 25 | 2 | xx{{#pad:012208|6|0|left}} | |
Machete | 11 | 33 | 3 | x1.5 | 11 | 20 | 1.1 | 245 | 2 | 50 | 25 | 25 | 3 | 000CE569 | |
Broad machete | 15 | 48.5 | 3.23 | x2 | 15 | 17 | 1.8 | 370 | 1 | 75 | 75 | 0 | 3 | 001735E5 | |
Liberator | 18 | 62.3 | 3.46 | x3 | 18 | 18 | 2.0 | 370 | 2 | 1000 | 500 | 25 | 3 | 00127E45 | |
Machete gladius | 28 | 84 | 3 | x1.5 | 28 | 20 | 2.8 | 370 | 2 | 1000 | 500 | 25 | 4 | 0015430B | |
Proton axe⁵ | 50 +50/+20⁵ |
90.8 | 1.82 | x1 | 25 | 22 | 4.5 | 995 | 8 | 3500 | 437.5 | 50 | 5 | xx{{#pad:016a4b|6|0|left}} | |
Protonic inversal axe⁵ | 58 +50/+20⁵ |
105.3 | 1.82 | x1 | 45 | 25 | 4.6 | 1245 | 8 | 4000 | 500 | 55 | 5 | xx{{#pad:009701|6|0|left}} | |
Ripper² ³ (GRA) |
50 | 50 | 1 | x1 | 5 | 65 | 1.5 | 5995 | 6 | 1200 | 200 | 50 | 3 | 00004349 xx{{#pad:857|6|0|left}} | |
Shishkebab | 40 +2/5s |
94.3 | 2.31 | x2 | 20 | 28 | 3.2 | 2495 | 3 | 2500 | 833.3 | 75 | 6 | 0000434E | |
Gehenna | 42 +5/5s |
121.3 | 2.77 | x2 | 21 | 25 | 4.4 | 1995 | 3 | 12000 | 4000 | 75 | 6 | xx{{#pad:00080f|6|0|left}} | |
Straight razor¹ | 5 | 18.5 | 3.69 | x2 | 10 | 18 | 0.6 | 370 | 1 | 35 | 35 | 0 | 1 | 000F0F04 | |
Figaro¹ | 8 | 33.2 | 4.15 | x4 | 16 | 17 | 0.9 | 445 | 1 | 400 | 400 | 0 | 1 | 0014D2A7 | |
Switchblade¹ | 7 | 14 | 2 | x2 | 11 | 18 | 0.8 | 495 | 1 | 35 | 35 | 25 | 1 | 000289C3 | |
Thermic lance³ | 100 | 100 | 1 | x1 | 10 | 65 | 3.1 | 9995 | 20 | 5500 | 275 | 100 | 7 | 0015C881 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Ignores DR/DT.
- ⁴ Includes double normal weapon damage in V.A.T.S.
- ⁵ Does bonus damage to robots and power armored foes.
钝器[]
Image | Base ID | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 iron | 17 | 40.3 | 2.37 | x1 | 17 | 22 | 1.5 | 295 | 3 | 55 | 18 | 25 | 2 | 000FC335 | |
Nephi's golf driver | 30 | 71.1 | 2.37 | x1.2 | 30 | 21 | 2.9 | 245 | 1 | 500 | 500 | 25 | 2 | 000F56F6 | |
Baseball bat (GRA) |
22 | 36.3 | 1.65 | x1 | 22 | 25 | 1.8 | 1995 | 3 | 250 | 83.3 | 25 | 4 | 0000421C xx{{#pad:84c|6|0|left}} | |
Cattle prod | 5 | 11.5 | 2.3 | x2 | 5 | 28 | 0.36 | 2495 | 3 | 450 | 150 | 75 | 4 | 0013316D | |
Dress cane | 22 | 50.8 | 2.3 | x1 | 35 | 27 | 1.63 | 245 | 3 | 40 | 13.3 | 50 | 2 | 0011A8A0 | |
Lead pipe¹ | 22 | 55.8 | 2.54 | x1 | 22 | 24 | 1.8 | 245 | 3 | 75 | 25 | 50 | 5 | 00004337 | |
The Humble Cudgel¹ | 26 | 72 | 2.77 | x1 | 26 | 21 | 2.5 | 370 | 3 | 350 | 116.7 | 50 | 5 | 00157BCA | |
Nail board | 25 | 35.5 | 1.4 | x0 | 25 | 27 | 1.85 | 295 | 4 | 250 | 62.5 | 25 | 7 | 000A01DD | |
Pool cue | 15 | 22.5 | 1.5 | x0 | 15 | 27 | 1.1 | 245 | 1 | 15 | 15 | 0 | 2 | 00004346 | |
Old Glory | 45 | 85.3 | 1.89 | x1.5 | 80 | 22 | 4.1 | 1245 | 8 | 2500 | 312.5 | 50 | 7 | xx{{#pad:0076e0|6|0|left}} | |
Police baton¹ | 10 | 27.7 | 2.8 | x1 | 10 | 23 | 0.87 | 1245 | 2 | 70 | 35 | 0 | 1 | 00004345 | |
Rebar club | 42 | 50.4 | 1.2 | x0.5 | 24 | 40 | 2.1 | 1245 | 9 | 500 | 56 | 50 | 9 | 000CD50E | |
Nuka Breaker | 50 | 75.8 | 1.52 | x2 | 50 | 35 | 2.86 | 995 | 8 | 7800 | 975 | 50 | 9 | xx{{#pad:000807|6|0|left}} | |
Rolling pin | 3 | 5.2 | 1.7 | x0 | 8 | 24 | 0.25 | 495 | 1 | 10 | 10 | 0 | 2 | 000B2943 | |
Shovel | 12 | 20.8 | 1.7 | x3 | 20 | 28 | 0.86 | 1495 | 3 | 55 | 18 | 0 | 3 | 0011E46F | |
Sledgehammer | 24 | 45.5 | 1.9 | x1 | 24 | 38 | 1.26 | 745 | 12 | 130 | 11 | 50 | 7 | 00004351 | |
Super sledge | 70 | 105 | 1.5 | x1 | 35 | 38 | 3.68 | 495 | 20 | 5800 | 290 | 100 | 8 | 00004352 | |
Oh, Baby! | 80 | 138.9 | 1.74 | x1 | 40 | 35 | 4.57 | 495 | 20 | 6200 | 310 | 100 | 8 | 00156968 | |
Tire iron¹ | 15 | 34.6 | 2.3 | x1 | 15 | 27 | 1.11 | 995 | 3 | 40 | 13 | 0 | 3 | 00004328 | |
War club¹ | 19 | 57 | 3 | x1 | 19 | 21 | 1.81 | 995 | 3 | 75 | 25 | 25 | 2 | xx{{#pad:00bcb5|6|0|left}} | |
X-2 antenna³ | 65 +50/+20³ |
70.4 | 1.1 | x1 | 23 | 22 | 5.91 | 620 | 15 | 6000 | 400 | 75 | 7 | xx{{#pad:00c297|6|0|left}} |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
- ² Includes double normal weapon damage in V.A.T.S.
- ³ Does bonus damage to robots and power armored foes.
投掷物[]
Image | Base ID | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Proton throwing axe² | 40 +50/+20² |
32.2 | 0.8 | x1 | 29 | 20 | 5.5 | 0 | 1 | 100 | 100 | 25 | 1 | xx{{#pad:00bb5e|6|0|left}} | |
Protonic inversal throwing axe² | 60 +50/+20² |
52.7 | .88 | x1 | 29 | 22 | 5.5 | 0 | 1 | 200 | 200 | 25 | 1 | xx{{#pad:00bb5f|6|0|left}} | |
Throwing hatchet | 20 | 17.6 | 0.88 | x1 | 20 | 22 | 1.8 | 0 | 2 | 20 | 10 | 25 | 1 | 0014DE1D | |
Throwing knife¹ | 15 | 48.2 | 3.2 | x2 | 15 | 20 | 1.5 | 0 | 0.5 | 20 | 40 | 0 | 1 | 00161246 | |
Throwing knife spear | 42 | 20.2 | 0.48 | x1 | 42 | 28 | 3.0 | 0 | 0.65 | 25 | 38.5 | 25 | 1 | xx{{#pad:00119e|6|0|left}} | |
Throwing spear | 50 | 30 | 0.6 | x1 | 50 | 24 | 4.2 | 0 | 0.5 | 25 | 50 | 25 | 1 | 0014D2AC | |
Tomahawk | 30 | 19.8 | 0.66 | x1 | 30 | 23 | 2.6 | 0 | 0.5 | 75 | 37.5 | 50 | 3 | xx{{#pad:00bcb6|6|0|left}} |
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Does bonus damage to robots and power armored foes.
肉搏武器[]
Image | Base ID | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | 0015BA03 | |
Two-Step Goodbye² |
70 | 76.4 | 1.09 | x4 | 10 +175 |
28 | 5.0 | 395 | 6 | 20000 | 3333 | 100 | 9 | xx{{#pad:000809|6|0|left}} | |
Bear trap fist | 27 | 29.5 | 1.09 | x1 | 27 | 28 | 1.9 | 395 | 6 | 800 | 150 | 50 | 5 | xx{{#pad:00119d|6|0|left}} | |
Bladed gauntlet | 25 | 39.1 | 1.57 | x2 | 40 | 26 | 1.9 | 295 | 10 | 200 | 20 | 25 | 5 | 001519E0 | |
Cram Opener | 28 | 47.5 | 1.7 | x2 | 44 | 26 | 2.2 | 370 | 10 | 800 | 80 | 25 | 5 | 00151D0C | |
Boxing gloves | 1 | 1.3 | 1.26 | x1 | 1 | 28 | 0.1 | 995 | 6 | 100 | 16.7 | 0 | 1 | 000E5391 | |
Golden Gloves | 1 | 1.3 | 1.26 | x2 | 1 | 28 | 0.1 | 1245 | 6 | 100 | 16.7 | 0 | 1 | 000E58BB | |
Boxing tape | 4 | 5.1 | 1.26 | x1 | 4 | 28 | 0.3 | 2495 | 0.25 | 100 | 400 | 0 | 1 | 0012D852 | |
Brass knuckles¹ | 18 | 36.9 | 2.05 | x1 | 18 | 18 | 2.0 | 995 | 1 | 120 | 120 | 25 | 2 | 00004324 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | 00155E66 | |
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | 00155E6D | |
Dog tag fist³ | 20 | 31.6 | 1.58 | x1 | 20 | 35 | 1.1 | 495 | 3 | 50 | 16.7 | 0 | 1 | 00146C79 | |
Recompense of the Fallen | 25 | 47.4 | 1.89 | x1 | 25 | 35 | 1.4 | 745 | 3 | 250 | 83.3 | 0 | 1 | 0012ADB8 | |
Fist of Rawr Fist of the North Rawr |
50 | 97.8 | 1.96 | x2 | 75 | 24 | 4.17 | 445 | 10 | 6200 | 620 | 100 | 6 | xx{{#pad:00ca89|6|0|left}} xx{{#pad:00ca88|6|0|left}} | |
Industrial hand² ⁵ | 50 | 160 | 3.2 | x1 | 40 | 65 | 1.5 | 7995 | 10 | 2500 | 250 | 75 | 7 | xx{{#pad:008cb9|6|0|left}} | |
Mantis gauntlet | 30 | 60.7 | 2.02 | x3 | 30 | 22 | 2.7 | 245 | 10 | 750 | 75 | 75 | 4 | 001524B3 | |
Embrace of the Mantis King! | 42 | 65.7 | 1.57 | x3 | 64 | 25 | 3.4 | 395 | 12 | 8500 | 708.3 | 75 | 4 | xx{{#pad:000808|6|0|left}} | |
Power fist² (GRA) |
40 | 43.6 | 1.09 | x1 | 40 | 28 | 2.9 | 395 | 6 | 800 | 133.3 | 50 | 5 | 00004347 xx{{#pad:856|6|0|left}} | |
Saturnite fist² | 35 | 63 | 1.8 | x1 | 35 | 25 | 2.8 | 795 | 4 | 1600 | 400 | 45 | 4 | xx{{#pad:00f806|6|0|left}} | |
Saturnite fist super-heated² | 55 | 90.8 | 1.65 | x1 | 55 +2/5s |
25 | 4.4 | 595 | 4 | 2400 | 600 | 55 | 5 | xx{{#pad:00f83c|6|0|left}} | |
Greased Lightning² | 32 | 96 | 3 | x1 | 32 | 28 | 2.3 | 995 | 6 | 15000 | 2500 | 50 | 5 | xx{{#pad:000810|6|0|left}} | |
Salt-Upon-Wounds' power fist² | 45 +3/10s |
64.4 | 1.36 | x1 | 45 | 25 | 4.8 | 495 | 6 | 2500 | 416.6 | 50 | 6 | xx{{#pad:00a38d|6|0|left}} | |
Scientist glove² | 21 | 28.6 | 1.36 | x1.5 | 5 | 28 | 1.5 | 245 | 2 | 500 | 250 | 25 | 2 | xx{{#pad:009ffd|6|0|left}} | |
Corrosive glove² | 21 | 22.9 | 1.09 | x1 | 5 +2/10s |
28 | 1.5 | 745 | 4 | 1500 | 375 | 55 | 2 | xx{{#pad:00a130|6|0|left}} | |
Sterilizer glove² | 21 | 28.6 | 1.36 | x1 | 5 +2/5s |
28 | 1.5 | 995 | 3 | 1500 | 500 | 55 | 2 | xx{{#pad:00a135|6|0|left}} | |
Dr. Klein's glove² | 34 -5 EW/30s -2 ST/30s |
46.4 | 1.36 | x1 | 5 -1 ST/30s -1 DT/60s |
18 | 3.8 | 495 | 4 | 2500 | 625 | 45 | 3 | xx{{#pad:00a13e|6|0|left}} | |
Dr. Mobius' glove² | 28 -5 EW/30s -2 ST/30s |
38.2 | 1.36 | x2 | 5 Knockback Frenzy |
15 | 3.7 | 495 | 3 | 3500 | 1166 | 35 | 2 | xx{{#pad:00a138|6|0|left}} | |
Spiked knuckles¹ | 25 | 59.2 | 2.37 | x1 | 25 | 19 | 2.6 | 1495 | 1 | 500 | 500 | 50 | 3 | 00004354 | |
Love and Hate¹ | 30 | 75.8 | 2.53 | x1 | 30 | 19 | 3.2 | 1495 | 1 | 750 | 750 | 50 | 3 | 001568E6 | |
Yao guai gauntlet² ⁵ | 20 | 32.6 | 1.63 | x2.5 | 30 | 22 | 1.8 | 2995 | 10 | 150 | 15 | 50 | 4 | xx{{#pad:00bcb7|6|0|left}} | |
She's Embrace² ⁵ | 25 | 44 | 1.76 | x3 | 37 | 20 | 2.5 | 4495 | 10 | 420 | 42 | 50 | 4 | xx{{#pad:00bcb8|6|0|left}} | |
Zap glove⁴ | 35 +50/+20⁴ |
57.3 | 1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | 0015BA78 | |
Paladin Toaster⁴ | 41 +50/+20⁴ |
67.1 | 1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 | 0015BA72 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Includes double normal weapon damage in V.A.T.S.
- ⁴ Does bonus damage to robots and power armored foes.
- ⁵ Ignores DR/DT.
其它[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Big Mountain Transportalponder! | - | - | - | x1 | - | 24 | - | - | - | - | 995 | - | - | - | 0 | 0 | xx{{#pad:00e1b0|6|0|left}} | |
Binoculars | - | - | - | - | - | - | - | - | - | - | - | 1.5 | 50 | 33.3 | 0 | 0 | 000E6346 | |
Codac R9000 | - | - | 2.5 | x0 | 65 | 1000 | - | 0.3 | Camera film | 24 | - | 0 | 150 | ∞ | 0 | 0 | 0011A208 | |
Laser detonator | - | - | 0.1 | - | - | - | - | - | Microfusion breeder | 1 | 49995 | - | - | - | 0 | 0 | xx{{#pad:007670|6|0|left}} |
- Quest items are highlighted with a darker background
未采用武器[]
删减内容[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deathclaw gauntlet | 20 | 32.6 | 1.6 | x 5 | 30 | 26 | 1.5 | - | - | - | 2995 | 10 | 150 | 15 | 100 | 6 | 0000432B | |
Debug Mega Pistol | 9999 | 31247 | 3.1 | x1 | 9 | 17 | 588.2 | 0.7 | 9mm round | 13 | 1120 | 1.5 | 100 | 66.7 | 0 | 2 | 001465A6 | |
Double-barrel shotgun | ? | ? | ? | x? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 00?????? | |
Gas grenade | 1 | - | 0.7 | x1 | 0 | 24 | 0.04 | - | - | - | - | 0.5 | 25 | 50 | 0 | 2 | 0012701F | |
Oliver anti-materiel rifle | 150 | 67.2 | 0.4 | x1 | 80 | 25 | 6 | 0 | .50 MG | 8 | 870 | 20 | 5600 | 280 | 100 | 6 | 001724F2 | |
Plasma rifle always crit | 45 (9x5) |
180 | 1 | x100 | 44 | 25 | 1.8 | 0.2 | MFC | 12 | 4495 | 8 | 1800 | 225 | 0 | 0 | 000F7EAE | |
Plasma rifle weak | 3 | 12 | 4 | x2 | 44 | 25 | 0.12 | 0.2 | MFC | 12 | 4495 | 8 | 1800 | 225 | 0 | 0 | 000CDA5C | |
Poisoned hatchet | 30 | 19.8 | 0.7 | x1 | 30 | 23 | 2.6 | - | - | - | 4995 | 0.5 | 75 | 150 | 50 | 3 | xx{{#pad:00f91a|6|0|left}} | |
Poisoned mantis gauntlet | 30 | 60.6 | 2 | x3 | 30 | 22 | 2.7 | - | - | - | 245 | 10 | 150 | 15 | 75 | 4 | xx{{#pad:010e5d|6|0|left}} | |
Slave's Burden | 16 | 25.3 | 1.6 | x4 | 1 | 0 | - | - | - | - | - | 400 | 2350 | 5.875 | 1 | 7 | 00171B48 | |
Starlet's hand wraps | 15 | 18.9 | 1.3 | X1 | 30 | 28 | 1.1 | - | - | - | 24995 | 6 | 100 | 16.66 | 0 | 1 | xx{{#pad:00e8a4|6|0|left}} | |
Stun baton | 12 | 27 | 2.3 | x1 | 8 | 5 | 4.8 | - | - | - | 495 | 1 | 110 | 110 | 0 | 0 | 00166B95 | |
Stun grenade | 1 +15 |
11.2 | 0.7 | x1 | 0 | 24 | 0.67 | - | - | - | - | 0.5 | 50 | 100 | 25 | 2 | 0014DDDF | |
The Disintegrator | 1000 | 3818 | 3.8 | x100 | 22 | 17 | 58.8 | 0 | MFC | 255 | 4995 | 8 | 1000 | 125 | 0 | 0 | 000F82AA | |
The Faderator¹ | 120 | 20160 | 168 | x0.01 | 60 | 4 | 360 | 0.3 | MFC/Microfusion breeder | 255 | 3995 | 7 | 3000 | 429 | 25 | 3 | xx{{#pad:000800|6|0|left}} |
- ¹ Available in all add-ons except Courier's Stash.
NPC武器[]
Image | Base ID | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcade Gannon's Ripper | 50 | 50 | 1 | x1 | 5 | 45 | 2.2 | - | - | - | 5995 | 6 | 100 | 16.7 | 75 | 3 | 00176E5D | |
Boone's scoped hunting rifle | 52 | 41.1 | 0.8 | x0.25 | 15 | 40 | 1.3 | 0.015 | MCA | 5 | 1495 | 6 | 2600 | 433.3 | 50 | 6 | 000CE549 | |
Follows-Chalk's .45 Auto pistol | 29 | 79.8 | 2.8 | x1 | 29 | 17 | 1.7 | 0.8 | MCA | 7 | 745 | 1.5 | 100 | 66.6 | 25 | 3 | xx{{#pad:00e8ef|6|0|left}} | |
Follows-Chalk's war club | 24 | 83 | 3.5 | x1 | 24 | 21 | 2.3 | - | - | - | 995 | 3 | 75 | 25 | 25 | 2 | xx{{#pad:00e8ee|6|0|left}} | |
Joshua's Pistol Whippin' .45 | 20 | 46.2 | 2.3 | x2 | 20 | 24 | 1.6 | - | - | - | 495 | 1 | 10 | 10 | 0 | 2 | xx{{#pad:010E1F|6|0|left}} | |
Lily's assault carbine | 18 | 216 | 12 | x0.08 | 18 | 20 | 0.9 | 4.8 | MCA | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 | 00174093 | |
Lily's gauntlet | 20 | 21.8 | 1.1 | x1 | 20 | 28 | 1.4 | - | - | - | 2495 | 6 | 100 | 16.7 | 0 | 8 | 00105CF6 | |
Lily's Vertibird blade | 24 | 43.2 | 1.8 | x1 | 24 | 38 | 1.3 | - | - | - | 4995 | 12 | 130 | 10.83 | 0 | 9 | 00105CF5 | |
Mysterious Stranger's .44 Magnum | 9000 | 16875 | 1.9 | x100 | 9000 | 0 | - | 0 | .44 Magnum round | 6 | 4995 | 3 | 0 | 0 | 0 | 0 | 00050F92 | |
Miss Fortune's Bad Luck Bringer | 10 | 18.8 | 1.9 | x1 | 10 | 0 | - | 0 | .44 Magnum round | 6 | 4995 | 3 | 0 | 0 | 0 | 0 | 0013568B | |
Mean super sledge | 85 | 127.5 | 1.5 | x1 | 40 | 38 | 4.5 | - | - | - | 3745 | 20 | 180 | 9 | 100 | 8 | 0013E540 | |
Poisoned bladed gauntlet | 25 | 39 | 1.6 | x2 | 40 | 26 | 1.9 | - | - | - | 295 | 10 | 200 | 20 | 25 | 5 | xx{{#pad:010e5e|6|0|left}} | |
Poisoned cleaver | 7 | 17.8 | 2.5 | x1 | 7 | 22 | 0.6 | - | - | - | 1245 | 2 | 2 | 1 | 0 | 2 | xx{{#pad:00f91c|6|0|left}} | |
Poisoned fire axe | 55 | 82.5 | 1.5 | x1 | 27 | 22 | 5 | - | - | - | 995 | 8 | 2500 | 312.5 | 75 | 5 | xx{{#pad:00f919|6|0|left}} | |
Poisoned machete | 11 | 33 | 3 | x1.5 | 11 | 20 | 1.1 | - | - | - | 245 | 2 | 50 | 25 | 25 | 3 | xx{{#pad:00f91b|6|0|left}} | |
Poisoned throwing spear | 35 | 21 | 0.6 | x1 | 7 | 24 | 2.9 | - | - | - | 4995 | 0.5 | 25 | 50 | 25 | 1 | xx{{#pad:00f91e|6|0|left}} | |
Waking Cloud's yao guai gauntlet | 20 | 40 | 2 | x2.5 | 30 | 22 | 1.8 | - | - | - | 2995 | 10 | 150 | 15 | 50 | 4 | xx{{#pad:00e8f0|6|0|left}} |
幕后[]
Specific rifles[]
There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.
That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns.”General implementation[]
- What are iconic Fallout weapons that should return?
In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon.
- What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles?
We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer.
Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun).
- What weapons share common ammunition types to avoid resource/loot problems?
There are only a few weapons that use an ammo type that isn’t used elsewhere. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Ammo types like .22 and .308, were also easy to use in multiple weapons.
- What are weapons with distinctive/iconic looks that can stand out from each other?
Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles.
- What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. lever-action rifles).
If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). This is why the cowboy repeater and brush gun feature top eject: it prohibits the use top-mounted scopes, allowing the trail carbine to be modified in a way that the other two lever-actions cannot. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly.
- What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation.
I also felt like Fallout 1 (especially) had great gun progression. I really liked how even though the Desert Eagle .44 did more damage than the 10mm pistol, it had a lower ammo cap. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam.
F3 did some things with ammo types that I understand and appreciate from a game design perspective but I felt contrasted too much from real-world weapon/ammo design. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns.
In general, when we used real-world weapons and ammo types, I tried to go with ones ordinary people (well, Americans, anyway) were familiar with: .22 LR 9mm, 10mm, .357 Magnum, .44 Magnum, 5.56mm, .308, .50 MG. The ones that were made up (12.7mm) or less familiar (.45-70 Gov’t) were generally reserved for later weapons.
The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. At times we had to adjust the design for animation/gameplay purposes, e.g. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways.
I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better.”— J.E. Sawyer, Frog Helms Fan ClubJoshua Sawyer: It's partially for that and also because they aren't "really" those weapons. We take liberties for animation and aesthetic reasons. Rather than provoke players into debating how "legit" a weapon is, I'd rather just give weapons a functional name that gets the basic idea across and leave it at that.”— Josh Sawyer Formspring answers
Joshua Sawyer: Is this honestly the first time you've considered that many of the firearms in Fallout were made Pre-War? Come on.
EDIT: Re-reading my response, it sounds rude. Apologies. I'm not sure if this is a genuine or disingenuous question, partially because the majority of questions are anonymous.
The majority of firearms in use in the Fallout setting are likely Pre-War in manufacture. Things that would make conventional firearms stop working: rust (seizing), dry rot (anything wood or rubber), alkaline corrosion/buildup (anything with batteries).
A lot of firearms (and other things, but especially firearms) put in long-term storage are coated in a substance called cosmoline that can prevent rust (and other processes) for a long time. It's unlikely that all of the weapons in Fallout were coated for storage, so it's just a hand-wave of the setting.”— Josh Sawyer Formspring answersJoshua Sawyer: I tuned all of the EW stats (too low for a lot of them, unfortunately), but the EWs were modeled and textured mostly by Mitch Ahlswede, Paul Fish, and Aaron Brown.”— Josh Sawyer Formspring answers
Joshua Sawyer: I think continuous beam weapons are cool. We actually tried implementing a continuous beam weapon in F:NV and it was a colossal mess. We put a fair amount of time into it, but it was causing tremendous problems, so we pulled it out.”— Josh Sawyer Formspring answers
Unique weapons[]
Deciding what weapons would get unique variants was a little more difficult. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories.
After that, it was more arbitrary and based on feeling/inspiration than anything practical. I always figured people would want to see the return of the .223 pistol, a unique 9mm pistol and sniper rifle seemed obvious, and when we made Honest Hearts, not including a unique .45 would have been a high crime.
Over time, there were also gaps I saw that became opportunities for new uniques. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round.
When I started as a game designer at Black Isle, I worked on the original Icewind Dale. We used (a lot of) words to tell the story of a unique item. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. Many players never notice them, or if they do notice them, it’s just part of the aesthetic of the item, but for some players, those details tell the story of the item and fill in details about the world and its history.”— J.E. Sawyer, Frog Helms Fan ClubBugs[]
- Can be fixed by making a new save and restarting the console.
Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.[已验证]
- Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an NPC. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.[已验证]
- With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.[已验证]
- Sometimes when using melee weapons, you get blood splatter on the weapon and the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.[已验证]
- Rarely the weapon models can become small.[已验证]
- Sometimes, when you fire until you have no ammo left, the gun will still shake like it is shooting. It won't make a sound or inflict any damage.[已验证]
图例[]
枪支[]
手枪[]
步枪[]
冲锋枪[]
霰弹枪[]
重型武器[]
能量武器[]
能量手枪[]
能量步枪[]
重型能量武器[]
爆炸类武器[]
投射类[]
投掷类[]
放置类[]
近战武器[]
锐器[]
钝器[]
投掷类[]
徒手武器[]
其他[]
不可用武器[]
删减内容[]
NPC武器[]
武器代码:D[]
异星死光枪:00004322
死亡抓护手:0000432b
圣光拷问者:0015ba72
电机拳套:0015ba78
奴隶的重负:00171b48
动力拳套2:00176e5a
破碎手雷:00004330
破片手雷:00176abb
电磁手雷:00004331
等离子手雷:00004332
嗡嗡据:0003bc6f
等离子地雷:0000433d
电磁地雷:0000433e
火药药包:00109a0b
十毫米冲锋枪:00004321
短管散弹枪:0000434c
十毫米手枪:0000434f
臂部激光:000118b9e
电击:00022ff1
等离子炮:0003954f
激光:00050ed0
44马格南左轮:00050f92
12.7毫米手枪:0008f213
狩猎左轮枪:0008f214
44麦格农左轮:0008f215
357麦格农左轮:0008f216
9毫米冲锋枪:0008f217
幸运手枪:000e2c86
万斯的9毫米手枪:000e32f4
带消声器的22手枪:000e377a
望远镜:000e6346
玛丽亚手枪:000e7655
冲锋枪;0010a709
不可思议的麦格农手枪:00127c6c
游骑兵的红木杉手枪(封面的那把左轮):00129a44
引爆装置:00130041
调适用大手枪:001465a6
罗亚而的引爆装置:0014c068
电击2:00166b94
大山炮:001673cd
能量冲击枪:001694df
10毫米手枪2:00176e5b
44麦格农左轮2:00176e57
激光手枪:00004335
等离子手枪:00004343
充能手枪:0009071f
等离子护卫者:00090727
脉冲枪:00090a6b
哗哗枪:00103b1d
丢失的激光手枪:0010a6fc
欧几里德的C型探测手枪:0014eb3c
等离子护卫者:00174094
飞矛:0014d2ac
飞斧:0014de1d
飞刀:00161246
等离子步枪:00004344
狙击步枪:00004353
激光:0007b237
激光2:0007b239
雷鸟机炮:00089c51
防暴散弹枪:0008ed0a
22消声冲锋枪:0008f218
美国M4型突击步枪(老式):0008f21e
5.56毫米重型机枪:000906df
激光汤姆森:0009073b
Q-35物质调节器:000e6064
军用步枪:000e9c3b
神枪手卡宾枪:00106fea
美国全民星卡宾枪:00106feb
充能步枪:00121154
多束等离子步枪:00121168
范丶格拉夫的等离子步枪:001251cc
12.7毫米冲锋枪:001429d1
戈壁战役侦察步枪:001429e1
高斯步枪(神器):0015837b
老旧的高斯步枪(神器):0015b38d
突击卡宾枪:00174093
火焰喷射器:0000432d
格林激光炮:0000432e
转轮机枪:0000433f
哨兵机器人的多管激光枪:000389af
等离子重型发射器:000906cf
火球炮:000906da
榴弹机关炮:00090a6a
地狱火喷射器:000e2bfc
肩扛式导弹:00010ba90
宽恕者:0015fff4
复仇者多管机枪:001629b6
炸药:000ba0f3
炸药2:0010108d
黄色炸药(长引线):00109a0c
毒气手雷:0012701f
燃烧手雷:0014ddde
神圣破片手雷:0014ea5a
C-4塑胶炸药:001221c1
碎尸锯:00004349
火焰刀:0000434e
导弹发射器:00004340
头部激光:00018b9f
火焰喷射器:00039550
雷鸟轰击炮:0003e5e2
导弹发射器(型号2):00057e8f
辐射唾液:00058717
火焰喷射器(型号2):00078c60
火焰喷射器(型号3):0009e8df
迷魂枪:000bf5a4
特拉斯火炮:000e2bec
特斯拉火炮2:000e2bed
特拉斯火炮3:000e2bee
内利斯大炮:001003b1
损坏的导弹发射器:001056d2
榴弹发射器:0010a70a
火蜥蜴吐息:00113248
辐射唾液2:0014f424
尖叫:0014f449
壁虎的火焰吐息:0014f474
特斯拉冲击原型机:0015a47f
安娜贝勒发射器:00162019