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My name's Zip. I don't think that's short for anything, because I don't know what it'd be short for. Zippy? Zipperick? Ziptholomew?

Ricky "Zip"[Non-game 1] is a nine-year-old boy in Little Lamplight in Fallout 3.

Background[]

Hyperactive and quickly-spoken, Zip's energy is put to use as one of Little Lamplight's scouts and scavengers, a role he utilizes to further fuel his Nuka-Cola addiction by claiming any Nuka-Cola he finds for himself.[Non-game 1] His speediness assists with scavenging efforts, but it also worries him as one time he ran so fast he thought his legs would fly off, before calming down as he remembered "legs don't have wings."[1] Apart from searching for Nuka-Cola, he uses scavenging as an opportunity to trade the items he has found in exchange for the beverage, an offer he can present to the Lone Wanderer from first approach.[2][3] He is more than willing to trade anything he finds strictly for Nuka-Cola—though not for any other beverage (including Nuka-Cola Quantum which he drank once, causing him to burp extremely loudly, and subsequently proceed to blackout and lose all memory of the following week).[4][5] He is happy to propose anything from a "measly old 10 mil" that he labels a "lucky bullet" on the basis it was the only round he found not fired off, to mutfruit that he disparages for being less sweet than Nuka-Cola, to mentats that Lucy has warned him against consuming on the basis that they taste "yucky."[6][7][8] Less enthusiastically, he is willing to part with a stimpak that Lucy has explicitly told him to always carry on his person, or even his "most, most prized possession": a microfusion cell that Squirrel identified for him.[9][10] If his deal is rejected, he will beg that the Lone Wanderer save the Nuka-Cola for him, or if he runs out of items to offer, asks they return the following day so they can "have more Nuka for me to have more Nuka."[11][12] Upon a successful deal, however, he can happily exclaim that he has won the Nuka-Cola game, a game where the prize is Nuka-Cola; likewise, the mere possibility of being offered the beverage can have him chanting "Nuka 4 Zip," proclaiming it is always better to have more Nuka-Cola than less.[13][14]

He asserts his offer is always available unless, according to him, he dies from drinking too much Nuka-Cola, but he brushes this concern off almost immediately as he reassures that everybody knows this outcome is impossible.[15] Similarly, if the Lone Wanderer rescinds a trade with Zip on the basis that he has consumed too much sugar for the day, he will resort to whining that the beverage is labeled as "fortified with vitaminerals and health tonics" in an attempt to persuade them of its health benefits for him.[16] Alternatively, a successful trade can have him singing to himself "Nuka-Cola, Nuka-Cola, makes a stomach bubbly and the world so jumbly."[17] Much like his one-off experience with Nuka-Cola Quantum, he had an incident on one occasion whereby he placed gunpowder in Nuka-Cola, consumed it (noting it tasted "kinda funny"), and again lost part of his memory save for recalling that everything went "swirly" at one point and that he "flew around."[18] His Nuka-Cola addiction is to a point where he "honestly" volunteers to be the Lone Wanderer's best friend on the condition they provide him with even a bit of Nuka-Cola, or greets them asking if they have any good stories before quickly broaching the subject of if they have any of the beverage for him.[19][20] Lucy, as Little Lamplight's resident doctor, is aware of the addiction and refers to Zip as being full of his own "little chemical problems," with his Nuka-Cola addiction being a "soda problem" that she finds relatively bad.[21][22]

As his addiction makes him jumpy, Mayor Maccready has prohibited Zip from carrying a gun around town, stemming from a past incident that now means he must forfeit his gun into lockdown each time he returns from scavenging.[3][23][Non-game 1] Although Zip dismisses the event as an accident, he is aware that the other Little Lamplight residents do not like him having a gun in town anymore after this.[2] Regardless, he sees the ban on him as an excuse to drink more Nuka-Cola instead, reasoning that if he is not allowed his gun, then this must mean he can drink more of the beverage.[3] Due to this track record, the one time Zip scavenged a laser gun it was confiscated from him by MacCready, worried that Zip would accidentally take out someone's eye and consequently anger Eclair.[24] However, Zip is allowed back his gun if it is needed to deal with "mungos" who should not be in Little Lamplight; on first encounter, he questions the Lone Wanderer's presence as he debates whether they need to be shot or not, asking that they stay put while he goes to fetch his weapon.[23][25] He can go so far as to query the Lone Wanderer themself for confirmation as to whether he needs to shoot them, though would rather avoid this outcome.[25] However, if the Lone Wanderer harms any of the Little Lamplight inhabitants, Zip changes his tune to wanting to cure the Lone Wanderer of this habit by shooting them.[26]

Zip's propensity for getting distracted during scavenging missions has led to Eclair mildly reprimanding him, as he has forgotten to bring him items like meat or kindling needed for cooking.[27][28] Zip can be heard initially panicking as he guesses the issue Eclair will bring up with him, including whether the food he scavenged tasted funny or if they had suddenly run out of food, before quickly defending himself by assuring Eclair he has not been sneaking any snacks.[27] When not out scavenging, Zip spends his time running around badgering the other children, or even asking to follow the Lone Wanderer around, causing Knick Knack to lament having to put up with Zip's shenanigans.[29][30][Non-game 1] In an effort to keep Zip distracted from constantly asking him about any hidden Nuka-Cola, Knick Knack has managed to convince Zip that he has a six pack of the beverage concealed near a "magic rock," hoping this ruse will keep Zip occupied for weeks at the minimum searching for it.[31] Zip has a fascination with rocks, and can be heard recounting to a dismissive Princess that he is happy because he is alive, has food and shelter, and because he found an "awesome rock."[32] Similarly, Knick Knack has heard him complaining over one of the younger children having a rock that looked dirty, though Knick Knack comments that Zip barely knows whether something is clean or not anyway.[33] Akin to Knick Knack's magic rock scheme, Knock Knock has also previously managed to persuade Zip that one of the rocks in the area grants wishes.[34] Despite annoying the other children during his habit of running around Little Lamplight in his time off, he is subsequently capable of providing directions to the Lone Wanderer if asked.[35] Apart from his interest with rocks, Zip has been easily distracted during a scavenging trip in the past by finding out what some rats were doing.[28]

Zip has theories over where his nickname originated from, including that it may be tied to zippers because he wears pants (though dismisses this as others wear pants), or that it stems from how fast he is due to what the other children have told him (which he also dismisses on the basis everyone else is just too slow).[36][37] He can introduce himself to the Lone Wanderer as Zip, "like a zipper," before correcting himself because he is "not made of metal" but does go up and down.[2] If questioned about the origin of his nickname, he poses his own suggestions for names he could be called, including "Yancy" and "Eustace P. Vanderbanger the Third."[37] He may ponder aloud to the Lone Wanderer about what his nickname could be short for, proposing "Zippy," "Zipperick" and "Ziptholomew" as options—despite his real name being Ricky.[2] Regardless, he sees his nickname as mysterious to him as how people "made the bubbles in Nuka-Cola."[37]

His theories extend to the "big, scary monsters" inhabiting Vault 87, which he can bet the Lone Wanderer is going to kill, but not before interjecting that they might eat the Lone Wanderer's face off first.[38] Zip indulges in rumors, including one that the "Brotherhood of Steelies" are, under their suits, giant cockroaches that have learned to build machines, speak, and fire guns.[39] Per his super mutant rumor, on the other hand, he speculates that mutants were once ghouls who suffered an allergic reaction after being bitten by ants.[40]

Interactions with the player character[]

Interactions overview[]

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Icon quest starter
This character starts quests.

Quests[]

Inventory[]

Notes[]

  • Zip speaks at normal speed when the Lone Wanderer ends a conversation with him by telling him to "stay away."
  • Sometimes, he will follow the Lone Wanderer around Little Lamplight and will continually talk about Nuka-Cola.
  • Though dialogue options specify giving Zip ice cold Nuka-Cola, regular Nuka-Cola will suffice.
  • Although the Fallout 3 Game Guide states Zip has never heard of Nuka-Cola Quantum before, this is contradicted by an incident he recounts in-game whereby he lost his memory for a week after drinking it on one occasion.[5][Non-game 2]

Notable quotes[]

Appearances[]

Zip appears only in Fallout 3.

References[]

  1. Zip: "I was running so fast, I thought my legs were gonna fly off, but then they didn't, which makes sense, 'cause legs don't have wings. You know?"
    (Zip's dialogue)
  2. 2.0 2.1 2.2 2.3 The Lone Wanderer: "No, you don't need to shoot me. Just think of me as a big kid."
    Zip: "That's good, they don't like me having my gun in town, so I gotta turn it in first, so if I had to shoot you you'd have to wait a bit. My name's Zip. I don't think that's short for anything, because I don't know what it'd be short for. Zippy? Zipperick? Ziptholomew? So yeah, it's good to meet you, big kid, and maybe you've got big kid stuff from up top. Do you have any Nuka-Cola, maybe? Yes? Please?."
    (Zip's dialogue)
  3. 3.0 3.1 3.2 The Lone Wanderer: "No, no, I'm not here to cause any problems! You don't need your gun!"
    Zip: "Oh, that's good because Mayor MacCready says I can't have my gun in town anymore, not since last time, but that was totally an accident anyway! That reminds me, got any Nuka-Cola? 'Cause if I'm not gonna have a gun in town, then it must be okay for me to have more Nuka, right? Anyway, everyone calls me Zip, you know, like a zipper, only not really like that because I'm not made of metal, but I do go up and down, I guess."
    (Zip's dialogue)
  4. The Lone Wanderer: "You said you were looking for Nuka-Cola?"
    Zip: "Yeah, and I got lots to trade. But if you got no Nuka, you're not getting nothing, no way!"
    (Zip's dialogue)
  5. 5.0 5.1 Zip: "Once I found a bottle of Nuka-Cola Quantum and I drank the whole thing and then I burped really loud and then I don't remember the next week!"
    (Zip's dialogue)
  6. The Lone Wanderer: "What have you got to trade for an ice cold bottle of Nuka-Cola?"
    Zip: "Oh, I found a lucky bullet this morning! It's just a measly old 10 mil, but I know for sure it's lucky, 'cause it was sitting there all alone out of its clip and not fired off. Want it?"
    (Zip's dialogue)
  7. The Lone Wanderer: "What have you got to trade for an ice cold bottle of Nuka-Cola?"
    Zip: "Last time I was out looking, I found some of this mutfruit. It's not as sweet as Nuka, but maybe you mungos like that sort of thing?"
    (Zip's dialogue)
  8. The Lone Wanderer: "What have you got to trade for an ice cold bottle of Nuka-Cola?"
    Zip: "Well, I've got these pills that say "Mentats", but Lucy says they taste yucky and that I shouldn't take them. Maybe you want them?"
    (Zip's dialogue)
  9. The Lone Wanderer: "What have you got to trade for an ice cold bottle of Nuka-Cola?"
    Zip: "Well, I didn't want to trade it, but I've got a stimpak Lucy said I'm supposed to carry around with me. Is it worth a Nuka?"
    (Zip's dialogue)
  10. The Lone Wanderer: "What have you got to trade for an ice cold bottle of Nuka-Cola?"
    Zip: "Oh, check this out, it's my most, most prized possession I found! Squirrel says it's a micro fusion cell. Is it worth a Nuka?"
    (Zip's dialogue)
  11. The Lone Wanderer: "No deal, Zip."
    Zip: "Maybe I'll have something better tomorrow, so don't drink that Nuka. Save it for me, save it for me!"
    (Zip's dialogue)
  12. The Lone Wanderer: "Got anything else for a Nuka-Cola?"
    Zip: "That's all I got right now. Come back tomorrow, maybe I'll have more, and you can have more Nuka for me to have more Nuka? Yeah?"
    (Zip's dialogue)
  13. The Lone Wanderer: "Sounds like a good trade to me. Here."
    Zip: "Hooray! I win the Nuka-Cola game! What's the prize? Nuka-Cola!"
    (Zip's dialogue)
  14. The Lone Wanderer: "You said you were looking for Nuka-Cola?"
    Zip: "Yeah, more Nuka's always good! It's definitely always gooder than less, because no Nuka's no good at all! Got any Nuka for me? I'll trade you whatever I've got for more Nuka-Cola! Anytime! Nuka 4 Zip! Nuka 4 Zip!"
    (Zip's dialogue)
  15. The Lone Wanderer: "Are you still offering a trade for Nuka-Cola?"
    Zip: "I did yesterday, I am today, and I probably will be tomorrow! Well, unless I die from too much Nuka. But that can't happen. Everyone knows that!"
    (Zip's dialogue)
  16. The Lone Wanderer: "Never mind. I think you've had enough sugar for one day."
    Zip: "But Nuka-Cola's fortified with vitaminerals and health tonics! It even says so on the label! That means it's healthy for me!"
    (Zip's dialogue)
  17. The Lone Wanderer: "Sounds like a good trade to me. Here."
    Zip: "Yay! Nuka-Cola, Nuka-Cola, makes a stomach bubbly and the world so jumbly, yay!"
    (Zip's dialogue)
  18. Zip: "Did you know once I put gunpowder in Nuka-Cola and it tasted kinda funny but everything went swirly and then I flew around and then I don't remember?"
    (Zip's dialogue)
  19. Zip: "Hey there. You have any Nuka-Cola? Even just a bit? Can I have some? Be your best friend. Honest. Totally. Not even kidding!"
    (Zip's dialogue)
  20. Zip: "Hey, hi! Hi, mister/lady. Hey there. What's going on? Anything new? You have any good stories? What about Nuka-Cola, you have any of that? Huh, huh?"
    (Zip's dialogue)
  21. The Lone Wanderer: "I think I might be addicted to something. Can you help?"
    Lucy: "I swear, you and Zip, just full of your own little chemical problems, aren't you? Here, hold on. I've got you covered."
    (Lucy's dialogue)
  22. The Lone Wanderer: "I think I might be addicted to something. Can you help?"
    Lucy: "And here I thought Zip's soda problem was bad. For 50 caps, I can help you get over that. Otherwise, you can find your own solution."
    (Lucy's dialogue)
  23. 23.0 23.1 Zip: "The mayor said it's okay for you to be in here, right? Because mungos aren't allowed in here unless the mayor says so. So are you an okay mungo? Because if you aren't an okay mungo, that means we should stop you, and that means I have to get my gun from lockdown so stay here okay?"
    (Zip's dialogue)
  24. Zip: "One time I found a gun that shot laser beams but Mayor MacCready took it away from me because I might put out someone's eye and Eclair'd be angry."
    (Zip's dialogue)
  25. 25.0 25.1 Zip: "Wow, you're big. I mean, bigger than most people down here. I mean, bigger than most people down here that we don't shoot for being down here. So, how'd you get down here without getting shot? Am I supposed to shoot you? Because, you know, I'd rather not, but if I'm supposed to, then okay."
    (Zip's dialogue)
  26. Zip: "Hey, you hurt any of my friends today? Because it's like this bad habit you've got. I figure I can cure it if I shoot you some, okay?"
    (Zip's dialogue)
  27. 27.0 27.1 Eclair: "Hey, Zip. I got a question about your last scav trip."
    Zip: "What's the matter, Eclair? Something wrong? Something taste funny? I was pretty sure everything was clean, I really was!"
    Eclair: "No, calm down, pop-head. Things are just fine. I just couldn't help but notice you didn't bring back any meat, like I asked."
    Zip: "Oh, damn! I knew I was forgetting something! Okay, it won't happen next time, I promise! I double promise! I super duper-"
    Eclair: "Yeah, fine, just remember next time, okay?"
    (Zip and Eclair's dialogue)
  28. 28.0 28.1 Eclair: "Zip, can I ask you a question about last time you were out and about?"
    Zip: "There a problem, Eclair? Everything's fine, right? We're not suddenly out of food, are we? I haven't been sneaking any snacks, I promise!"
    Eclair: "Calm down, Zip. It's just that you didn't bring any kindling down for cook-fires. Only thing worse than fungus is cold fungus, know what I mean?"
    Zip: "Oh, man! I was gonna get some, but I got distracted! You know how I get distracted, right? I mean, it was just like when I found that all those rats-"
    Eclair: "Sure, whatever. Just don't get distracted next time, Zip."
    (Zip and Eclair's dialogue)
  29. Zip: "Mind if I follow you around for a bit? I promise not to bug you! It'll be fun!"
    (Zip's dialogue)
  30. Knick Knack: "I put up with Zip's shenanigans, but I'm not having it from an outsider. Keep your hands to yourself, this time."
    (Knick Knack's dialogue)
  31. Knock Knock: "So, bro, made any good trades today?"
    Knick Knack: "Nah. Zip kept asking if I have any Nuka-Cola hidden anywhere, so I told him I kept a six pack hidden near a magic rock. He'll be busy for weeks, see?"
    Knock Knock: "That's hysterical! Zip was running around, checking every rock he found all day!"
    (Knock Knock and Knick Knack's dialogue)
  32. Princess: "Hrmf. What're you so happy about?"
    Zip: "I guess I got lots of reasons. I mean, I'm alive, and we've got food and shelter, and I found this awesome rock yesterday!"
    (Princess and Zip's dialogue)
  33. Knock Knock: "So, bro, made any good trades today?"
    Knick Knack: "Nothing much. One of the littler kids had a rock Zip said looked dirty, but he barely even knows what is and isn't dirty in the first place, see?"
    (Knock Knock and Knick Knack's dialogue)
  34. Knock Knock: "So, bro, made any good trades today?"
    Knick Knack: "Nah. Zip kept asking if I have any Nuka-Cola hidden anywhere, so I told him I kept a six pack hidden near a magic rock. He'll be busy for weeks, see?"
    Knock Knock: "Oh man, and just yesterday I got him to believe one of the rocks out back granted wishes! I guess we make a good team, even when we didn't mean to!"
    (Knock Knock and Knick Knack's dialogue)
  35. The Lone Wanderer: "Can you give me directions?"
    Zip: "Where? I've been just about everywhere down here, so I can get you to anywhere down here."
    (Zip's dialogue)
  36. Zip: "Everyone calls me Zip, and I think that's because I'm always wearing pants, and those have zippers, but it's not like I'm the only one with pants."
    (Zip's dialogue)
  37. 37.0 37.1 37.2 Lone Wanderer: "Why are you called Zip?"
    Zip: "Why Zip? Or why do I have a nickname at all? I mean, why don't people just call me Ricky? Or Yancy? Or Eustace P. Vanderbanger the Third? I mean, they say it's because I'm so fast, but that doesn't make sense because I don't think I'm all that fast, it's just that they're all so slow! I guess it's just one of those mysteries that'll never really get answered, sort of like how people made the bubbles in Nuka-Cola. Say, got any Cola?"
    (Zip's dialogue)
  38. The Lone Wanderer: "What do you know about Vault 87?"
    Zip: "Yeah, I know that place. Yep, sure do. Monsters back there. Big, scary monsters. Lots of them. Tons, even. Are you going there? Are you? Are you gonna shoot 'em dead? I bet you are. That'll be so cool. Unless they eat your face. They do that, you know."
    (Zip's dialogue)
  39. Zip: "I heard that inside those suits the Brotherhood of Steelies are actually giant cockroaches that learned to build machines and talk and shoot guns!"
    (Zip's dialogue)
  40. Zip: "I heard that Super Mutants turned into Super Mutants because they were just Ghouls who got bit by ants and had some kinda allergic reaction! "
    (Zip's dialogue)

Non-game

  1. 1.0 1.1 1.2 1.3 1.4 Fallout 3 Official Game Guide Game of the Year Edition p. 93:
    "Ricky "Zip":
    Zip is nine and acts as one of the occasional scouts and scavengers for Little Lamplight, which perfectly suits his speedy and hyperactive nature. As a bonus, it allows him to have first dibs on any Nuka-Cola he can find, a drink he's quite addicted to. When he's not out finding resources for the town, he runs around town, pestering people and generally being feisty. MacCready insists that Zip doesn't get to keep his gun when he's back in town...not since that accident a while ago."
  2. Fallout 3 Official Game Guide Game of the Year Edition p. 340:
    "Freeform Quest: Zip's Nuka fix:
    Zip, the kid wearing the mole outfit and who's on the scavenging team, is too jumpy for a gun, but he’s still on the lookout for items— specifically Nuka-Cola. If you have any regular Nuka-Cola Bottles that haven't been drunk (not Quantum; Zip might explode if he knew about that little concoction!), he’ll trade you one of the items he’s scavenged (once per 24 hours)."
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