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The zap glove is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Visibly it appears as a blue and yellow-colored metal gauntlet with an electrified plate wrapped around the fingers, which emits a burst of electricity when striking an object. A critical hit emits a more powerful blast. Its electrical nature makes this weapon especially effective against robots and (to a lesser degree) enemies clad in most forms of power armor.

V.A.T.S. Special Attacks[edit | edit source]

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal070282.5
Stomp50140207Only on knocked down enemies
Uppercut5080.5204.03
Cross7577203.852.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[edit | edit source]

The zap glove can successfully strike about 495 times from full condition before breaking.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ballistic fist 80
87.31.09x180285.73956780013001009
Two-Step Goodbye Gun Runners' Arsenal70
76.41.09x410175Explosion2853956200003333.31009
Displacer glove 50
68.21.36x150283.649563500583.31004
Pushy 60
88.41.47x160284.3595642007001002
Zap glove 35
57.3+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x135282.549565200866.7754
Paladin Toaster 41
67.1+50Electromagnetic pulseRobots
+20Electromagnetic pulsePower armor
1.64x141282.9395668001133.3754
Note: Unarmed damage is doubled in V.A.T.S.

Locations[edit | edit source]

Notes[edit | edit source]

  • Despite a small energy cell being clearly visible in the glove, it does not require any ammunition.
  • The zap glove and its special variant, the Paladin Toaster, can be used to destroy securitrons and other robots usually in one punch, even without a critical hit, making it very useful for a player who is focused on Unarmed weapons.

Behind the scenes[edit | edit source]

Sometime before release, zap gloves, as well as many other unarmed weapons, were supposed to use energy cells as ammunition, but it wasn't supported by the game engine and there was not enough time for implementation.[1]

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png The zap glove uses the same icon as the Fallout 3 version of the power fist, despite the game files containing a specific icon for this weapon. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes repairing the zap glove with another one will cause them both to disappear. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png The zap glove, along with the Paladin Toaster, will not do reduced EMP damage against Big MT robots. Additionally, the weapons will not do any EMP damage against Cyberdogs found in the Big MT. [verified]
  • PCIcon pc.png The zap glove can sometimes glitch out after being confiscated by NPCs while it is equipped, resulting in the part with the pistons disappearing, though the strap on the fist will not be changed. This can be fixed by re-equipping the glove. [verification overdue]

Sounds[edit | edit source]

Power fist icon.png

Gallery[edit | edit source]

References[edit | edit source]

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