For an overview of gloves, see glove. |
The zap glove is a weapon in Fallout: New Vegas.
Characteristics[]
An unarmed weapon consisting of a blue and yellow-colored metal gauntlet over an electrical glove with a metallic plate wrapped around the fingers. When an enemy is struck, a burst of electricity is emitted, with a Critical Hit causing a more powerful blast. It deals a low-to-moderate amount of damage per strike at a moderate attack speed. It also deals a low-to-moderate amount of critical hit damage at a 1x critical chance multiplier. It has a moderate AP cost, moderate weight and a high-end caps value, but also low-end durability. Attacks with this weapon deal bonus damage to robots and a lower amount of bonus damage to non-player characters wearing power armor. It requires a 75 Unarmed skill level and 4 Strength attribute level to use effectively.
V.A.T.S. Special Attacks[]
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 70 | 28 | 2.5 | |
Stomp | 50 | 140 | 20 | 7 | Only on knocked down enemies |
Uppercut | 50 | 80.5 | 20 | 4.03 | |
Cross | 75 | 77 | 20 | 3.85 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability[]
The zap glove can successfully strike about 495 times from full condition before breaking.
Variants[]
- Paladin Toaster - a unique variant found on a dead prospector in Black Rock cave, north-northwest of Novac and slightly west of HELIOS One.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | ||
Two-Step Goodbye | 70 | 76.4 | 1.09 | x4 | 10 | 175 | 28 | 5 | 395 | 6 | 20000 | 3333.3 | 100 | 9 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | ||
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | ||
Zap glove | 35 | 57.3 | +50 +20 Power armor | Robots1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | |
Paladin Toaster | 41 | 67.1 | +50 +20 Power armor | Robots1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 |
- Note: Unarmed damage is doubled in V.A.T.S.
Locations[]
- Can be sold by various merchants in the Mojave Wasteland:
- Blake at the Crimson Caravan Company
- Quartermaster Bardon in the Hoover Dam offices
- Mick at Mick & Ralph's in Freeside
- Miguel at Miguel's Pawn Shop in Westside
- The Great Khan armorer in the Great Khan armory near Spring Mt. Ranch State Park.
- Hidden Valley - In the Hidden Valley bunker, used by Elder McNamara as well as various unnamed Brotherhood of Steel initiates and scribes.
Notes[]
- Despite a small energy cell being visible on the forearm unit, the weapon does not require nor consume any ammunition to use (see the BTS section below).
- Both the weapon and its unique variant Paladin Toaster can be used to destroy Securitrons and other robots often in one punch, with or without succeeding at a Critical Hit, making it very useful for an unarmed-focused character.
Behind the scenes[]
Joshua Sawyer stated that the developers intended for several unarmed weapons to be capable of using and consuming ammunition as a way to distinguish their use against other weapons, but problems with implementing such a system ultimately resulted in the idea being scrapped and weapons like the ballistic fist and zap glove simply having an independent, invisible, infinite ammo supply.[1]
Bugs[]
- Fallout 3 version of the power fist, despite the game files containing a specific icon for this weapon. [verified] The zap glove uses the same icon as the
- Sometimes repairing the zap glove with another one will cause them both to disappear. [verified]
- Paladin Toaster, will not do reduced EMP damage against Big MT robots. Additionally, the weapons will not do any EMP damage against Cyberdogs found in the Big MT. [verified] The zap glove, along with the
Sounds[]
Gallery[]
References[]
- ↑ "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"
J.E. Sawyer: I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."