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For an overview of gloves, see glove. |
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The zap glove is a weapon in Fallout: New Vegas.
Characteristics[]
An Unarmed weapon consisting of a blue and yellow-colored metal gauntlet over an electrical glove with a metallic plate wrapped around the fingers. An energy cell can be seen embedded in the forearm as a power source.(Note)
When an enemy is struck, a burst of electricity is emitted, with a Critical Hit causing a more powerful blast. It deals a low-to-moderate amount of damage per strike at a moderate attack speed. It also deals a low-to-moderate amount of critical hit damage at a 1x Critical Chance multiplier. It has a moderate AP cost, moderate weight and a high-end caps value, but also low-end durability. Attacks with this weapon deal bonus damage to robots and a lower amount of bonus damage to non-player characters wearing power armor. It requires a 75 Unarmed skill level and 4 Strength attribute level to use effectively.
V.A.T.S. Special Attacks[]
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 70 | 28 | 2.5 | |
Stomp | 50 | 140 | 20 | 7 | Only on knocked down enemies |
Uppercut | 50 | 80.5 | 20 | 4.03 | |
Cross | 75 | 77 | 20 | 3.85 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability[]
The zap glove can successfully strike about 495 times from full condition before breaking.
Variants[]
- Paladin Toaster - a unique variant found on a dead prospector in Black Rock Cave, north-northwest of Novac and slightly west of HELIOS One.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | ||
Two-Step Goodbye | 70 | 76.4 | 1.09 | x4 | 10 | 175 | 28 | 5 | 395 | 6 | 20000 | 3333.3 | 100 | 9 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | ||
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | ||
Zap glove | 35 | 57.3 | +50 +20 Power armor | Robots1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | |
Paladin Toaster | 41 | 67.1 | +50 +20 Power armor | Robots1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 |
- Note: Unarmed damage is doubled in V.A.T.S.
Locations[]
- Can be sold by various merchants in the Mojave Wasteland:
- Blake at the Crimson Caravan Company
- Quartermaster Bardon in the Hoover Dam offices
- Mick at Mick & Ralph's in Freeside
- Miguel at Miguel's Pawn Shop in Westside
- The Great Khan armorer in the Great Khan armory near Spring Mt. Ranch State Park.
- Hidden Valley - In the Hidden Valley bunker, used by Elder McNamara as well as various unnamed Brotherhood of Steel initiates and scribes.
Notes[]
- ^ (Note) Despite a small energy cell being visible on the forearm unit, the weapon does not require nor consume any ammunition to use; see the behind the scenes section below for details. This trait is shared with the Paladin Toaster, the displacer glove, and Pushy.
- Both this weapon and its unique variant Paladin Toaster can be used to destroy Securitrons and other robots often in one punch, with or without succeeding at a Critical Hit, making it very useful for an Unarmed-focused character.
Behind the scenes[]
![]() | The following is based on Fallout: New Vegas cut content. |
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- Joshua Sawyer stated that the developers intended for several unarmed weapons to be capable of using and consuming ammunition as a way to distinguish their use against other weapons, but problems with implementing such a system ultimately resulted in the idea being scrapped. As a result, weapons like the ballistic fist and the zap glove were simply given an independent, invisible, infinite ammo supply instead. This is the explanation for the unused energy cell seen on the zap glove's model.[Non-game 1][Non-game 2]
![]() | End of information based on Fallout: New Vegas cut content |
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- According to Joshua Sawyer, he came up with the idea for the zap glove, but jokingly admitted that he did not know what pre-War use it had.[Non-game 3]
Bugs[]
- Fallout 3 version of the power fist, despite the game files containing a specific icon for this weapon. [verified] The zap glove uses the same icon as the
- Sometimes repairing the zap glove with another one will cause them both to disappear. [verified]
- Big MT robots. Additionally, the weapons will not do any EMP damage against cyberdogs found in the Big MT. [verified] The zap glove, along with the Paladin Toaster, will not do reduced EMP damage against
Sounds[]
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Gallery[]
References[]
Non-game
- ↑ Question: "In New Vegas, most of the Top-tier unarmed weapons have a Small energy cell on their model. Does this mean that somewhere during production these weapon whould drain SEC as you used them(and the Ballistic Fist shells)? How come this mechanic was removed?"
Joshua Sawyer: "It was never implemented, but that's how I wanted them to work."
(Formspring reply from April 21, 2012) - ↑ Question: "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"
Joshua Sawyer: I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."
(Archived Formspring link) - ↑ Fallout: New Vegas 10th Anniversary Charity Stream Part 2 (reference starts at 2:27:23)
Joshua Sawyer: "I came up with the idea of the zap glove. I don't know what pre-War use it had, but yeah... [laughter]"
(Transcript)