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(Sounds suspicious to be true. Source please.)
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** Z2-47 can be tracked by any gun with a [[recon scope (Fallout 4)|recon scope]] mod attached, but only if he is tagged before he engages his Stealth Boy.
 
** Z2-47 can be tracked by any gun with a [[recon scope (Fallout 4)|recon scope]] mod attached, but only if he is tagged before he engages his Stealth Boy.
 
** [[Fallout 4 companions|Companions]] will attack him, even with the Stealth Boy active.
 
** [[Fallout 4 companions|Companions]] will attack him, even with the Stealth Boy active.
* Secret Easter Egg, in the process of killing Z2 make sure all the gunners survived, do not let Z2 kill them, after you killed Z2 do not let K1 out, go activate the elevator then go into the elevator and go down. Then, head back up, repeat this 2 times and then half way up to the top the light bulb in the elevator will start to flicker on/off. When reached the top, the gunners will start talking about ghosts wanting you to free them. Go out the door to the rooftop, to your left there's a glowing skeleton with ammo crate. Check the ammo crate and pickup (10) [[Gamma Rounds]]. The building itself will start to rumble, go back inside and then a mini-game event starts, enjoy watching the gunners floating possessed by radioactive ghost as K1 tells you to unlock the door so she can help you take down the mini boss radioactive ghost! Founded by Linkline - Xbox One
 
   
 
==Appearances==
 
==Appearances==

Revision as of 10:07, April 26, 2019

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Z2-47 is one of The Institute's elite Coursers in Fallout 4.

Background

Z2-47 is an Institute Courser, designed for high-risk assault and retrieval operations above ground. During 2287, he is tasked with retrieving a Gen 3 synth; designation K1-98. K1 however was captured by a group of Gunners and taken to their base at Greenetech Genetics, but this did not stop the ruthless Courser as he charged into the facility; killing a large number of Gunners in his way until he reached the synth - but before he can get her, he meets his final foe; the Sole Survivor.

Interactions with the player character

Interactions overview

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion. They grant the - perk.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Caps: -
Sells: -
Fullmaintenance
This character can repair items. Repair cap: -
Hand Loader
This character can modify weapons.

-

Deep Sleep
This character rents beds. Cost: - caps.
GoodNatured
This character starts quests.

-

Perk empathy synthesizer
This character is involved in quests.

Hunter/Hunted

Other interactions

  • If one opens the security door before engaging Z2-47, he will thank the player character and ask for a moment before using the recall code. From here he engages the player character in dialogue beginning with, "Are you here for the synth?" exactly the same as if K1-98 had not been freed prior to engagement.

Inventory

Apparel Weapon Other items On death
Courser uniform Institute pistol Courser chip
Fusion cell x13

Notes

  • Prior to the quest, one can get the reset codes from one of Mama Murphy's visions. Using the code during the conversation before the combat starts will result in deactivation and there will be no need for any combat.
  • Like all Coursers, Z2 will utilize Stealth Boys while in combat, making using V.A.T.S. difficult.
    • Power armor equipped with a targeting HUD helmet modification, however, can lock onto him and allow the use of V.A.T.S.
    • Z2-47 can be tracked by any gun with a recon scope mod attached, but only if he is tagged before he engages his Stealth Boy.
    • Companions will attack him, even with the Stealth Boy active.

Appearances

Z2-47 appears only in Fallout 4.

Gallery

Institute flag
Fo4 Institute Seal
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