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|leads to =[[Pressing Matters]]
 
|leads to =[[Pressing Matters]]
 
|related =[[Heartache by the Number]]
 
|related =[[Heartache by the Number]]
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|edid =<tt>VMS05</tt>
 
|baseid ={{ID|000edb37}}
 
|baseid ={{ID|000edb37}}
 
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}}{{Games|FNV}}
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{{chart|quest|colspan=14|quest=Side Quest: You Can Depend on Me|class=va-chart-quest}}
 
{{chart|quest|colspan=14|quest=Side Quest: You Can Depend on Me|class=va-chart-quest}}
 
{{chart| | | |!| | | }}
 
{{chart| | | |!| | | }}
{{chart|data1|colspan=14|data1=Deliver the [[Crimson Caravan invoice]] to [[Hildern|Dr. Hildern]] at [[Camp McCarran]].|class=va-chart-body}}
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{{chart|data1|colspan=14|data1=Deliver the [[Crimson Caravan invoice]] to [[Thomas Hildern|Dr. Hildern]] at [[Camp McCarran]].|class=va-chart-body}}
 
{{chart| | | |!| | | }}
 
{{chart| | | |!| | | }}
 
{{chart|data1|colspan=14|data1=Convince [[Henry Jamison]] to quit.|class=va-chart-body}}
 
{{chart|data1|colspan=14|data1=Convince [[Henry Jamison]] to quit.|class=va-chart-body}}
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** There is a shift change sometime between 10pm and 11pm (while the gun smiths are conveniently asleep) during which the player can follow a guard through the locked gate. The guard will leave the door unattended briefly to patrol the compound. By moving quickly and quietly, the building can be entered, the data retrieved, and the compound exited before the guard returns to his post. At this point, the gunsmiths may still be awake. If this happens to you wait until around 6am and they will have gone to sleep.
 
** There is a shift change sometime between 10pm and 11pm (while the gun smiths are conveniently asleep) during which the player can follow a guard through the locked gate. The guard will leave the door unattended briefly to patrol the compound. By moving quickly and quietly, the building can be entered, the data retrieved, and the compound exited before the guard returns to his post. At this point, the gunsmiths may still be awake. If this happens to you wait until around 6am and they will have gone to sleep.
 
*** There are claims that this does not always occur. It is incorrect, however, that using a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] is the only way to complete the quest when picking the lock to the gate. The entrance is not guarded 24/7, and waiting for the guards to be absent for a moment in the early morning hours will let you pick the lock and enter the building unseen, using [[Sneak (skill)|sneak]] mode only (high skill level required, but no Stealth Boy needed). At this time, you will find the interior completely deserted (if you have [[ED-E]]'s [[Enhanced Sensors]], you can see the absence of NPCs in the building confirmed on the compass), and you will not even have to sneak to the back room. Just make sure you do not waste any time (through the door, straight across the lobby into the back room, use the terminal to the right, and get out), as at 6:00 AM at the latest, the guards will be back at the front door and will catch sight of you if you leave the building after dawn.
 
*** There are claims that this does not always occur. It is incorrect, however, that using a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] is the only way to complete the quest when picking the lock to the gate. The entrance is not guarded 24/7, and waiting for the guards to be absent for a moment in the early morning hours will let you pick the lock and enter the building unseen, using [[Sneak (skill)|sneak]] mode only (high skill level required, but no Stealth Boy needed). At this time, you will find the interior completely deserted (if you have [[ED-E]]'s [[Enhanced Sensors]], you can see the absence of NPCs in the building confirmed on the compass), and you will not even have to sneak to the back room. Just make sure you do not waste any time (through the door, straight across the lobby into the back room, use the terminal to the right, and get out), as at 6:00 AM at the latest, the guards will be back at the front door and will catch sight of you if you leave the building after dawn.
** Alternatively, You can shoot a guard through the gate and have them chase you to unlock the gate, and then stay away 3 days to cause them to be neutral to you again.
+
** Alternatively, you can shoot a guard through the gate and have them chase you to unlock the gate, and then stay away 3 days to cause them to be neutral to you again.
 
** Killing everyone will not stop you from trading with the Vendortron. Be careful not to kill [[Isaac (Gun Runners)|Isaac]], as he is involved in [[Dealing with Contreras|an unmarked quest]].
 
** Killing everyone will not stop you from trading with the Vendortron. Be careful not to kill [[Isaac (Gun Runners)|Isaac]], as he is involved in [[Dealing with Contreras|an unmarked quest]].
 
** If you run in while the guard's back is turned, you can enter sneak mode and hide behind the desk in the lobby. Use the grenade launcher, and fire it at the left-hand corner of the lobby. The workers come out to investigate - you can run in, download the specs, and run back out. However, when speaking to Alice, she will tell you an intruder was detected, and you will not receive the full reward, even though you do not have to kill anyone this way.
 
** If you run in while the guard's back is turned, you can enter sneak mode and hide behind the desk in the lobby. Use the grenade launcher, and fire it at the left-hand corner of the lobby. The workers come out to investigate - you can run in, download the specs, and run back out. However, when speaking to Alice, she will tell you an intruder was detected, and you will not receive the full reward, even though you do not have to kill anyone this way.
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==Notes==
 
==Notes==
* If the quest's fourth objective is completed non-violently, it may affect the ending of "[[Heartache by the Number]]". In this case, the deaths of both Alice McLafferty and "[[Gloria Van Graff]]" at the hands of vengeful Gun Runners.
+
* If the Courier get caught by the Gun Runners while completing the quest's optional objective, it may affect the ending of "[[Heartache by the Number]]". In this case, the deaths of both Alice McLafferty and "[[Gloria Van Graff]]" at the hands of vengeful Gun Runners.
   
 
==Behind the scenes==
 
==Behind the scenes==
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==Bugs==
 
==Bugs==
* {{Platforms|pc|xbox360}} Sometimes Henry Jamison may have no dialogue options, just "bye" due to the fact you never received or the game deleted the quest item. {{Verify|verified}}
+
* {{Platforms|pc,xbox360}} Sometimes Henry Jamison may have no dialogue options, just "bye" due to the fact you never received or the game deleted the quest item. {{Verify|verified}}
* {{Platforms|ps3|pc}} If you have completed "[[There Stands the Grass]]" quest, Doctor Hildern might glitch and not accept your parcel. In the case of the Xbox 360 and PS3 for which this bug also exists, there is no known way to correct the lack of an option to give Dr. Hildern the invoice on PS3 or Xbox 360. it is, however possible to continue the quest on PC by using the console command "setstage 000EDB37 15" which will mark the Dr. Hildern part of the quest complete.{{Verify|verified}}
+
* {{Platforms|pc,ps3}} If you have completed "[[There Stands the Grass]]" quest, Doctor Hildern might glitch and not accept your parcel. In the case of the Xbox 360 and PS3 for which this bug also exists, there is no known way to correct the lack of an option to give Dr. Hildern the invoice on PS3 or Xbox 360. it is, however possible to continue the quest on PC by using the console command "setstage 000EDB37 15" which will mark the Dr. Hildern part of the quest complete.{{Verify|verified}}
 
* {{Platforms|ps3}} When you complete this quest and hand in the holotape schematics taken from the Gun Runners, a lot of items/weapons/apparel will disappear from your inventory. This has happened on the PS3 version with the most current update. A way around this is to give all your items to a companion, however this can fail as well. {{Verify|verified}}
 
* {{Platforms|ps3}} When you complete this quest and hand in the holotape schematics taken from the Gun Runners, a lot of items/weapons/apparel will disappear from your inventory. This has happened on the PS3 version with the most current update. A way around this is to give all your items to a companion, however this can fail as well. {{Verify|verified}}
 
*{{Platforms|xbox360}} During the first leg of the quest, Doctor Hildern may never appear, though he does show up on the compass. There is no fix for the Xbox 360 leaving the quest impossible to complete. {{Verify|verified}}
 
*{{Platforms|xbox360}} During the first leg of the quest, Doctor Hildern may never appear, though he does show up on the compass. There is no fix for the Xbox 360 leaving the quest impossible to complete. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} When you walk out of the office after giving the package to Thomas Hildern there will be none of your HUD showing and you can hear a very deep breathing sound. Also, you will not be able to move or access your Pip-Boy. {{Verify|verified}}
+
* {{Platforms|ps3,xbox360}} When you walk out of the office after giving the package to Thomas Hildern there will be none of your HUD showing and you can hear a very deep breathing sound. Also, you will not be able to move or access your Pip-Boy. {{Verify|verified}}
 
* {{Platforms|ps3}} This may be a design oversight, but when you download the gunrunners' plans to your Pip-Boy, and sneak out, regardless of whether or not you're wearing a Stealth Boy, you will be caught and attacked. {{Verify|verified}}
 
* {{Platforms|ps3}} This may be a design oversight, but when you download the gunrunners' plans to your Pip-Boy, and sneak out, regardless of whether or not you're wearing a Stealth Boy, you will be caught and attacked. {{Verify|verified}}
 
* {{Platforms|pc}} Unfortunately, when sneaking in the Gun Runners factory without killing any Gun Runners, Blake's inventory will not change. {{Verify|verified}}
 
* {{Platforms|pc}} Unfortunately, when sneaking in the Gun Runners factory without killing any Gun Runners, Blake's inventory will not change. {{Verify|verified}}
* {{Platforms|pc|xbox360}} Getting the plans in a non-violent way by simply sneaking in and out can sometimes cause the gun runners to become hostile, even after leaving the Gun Runners factory and the policed area. This can be fixed by simply waiting a couple of days. They should then return to their neutral stance. {{Verify|verified}}
+
* {{Platforms|pc,xbox360}} Getting the plans in a non-violent way by simply sneaking in and out can sometimes cause the gun runners to become hostile, even after leaving the Gun Runners factory and the policed area. This can be fixed by simply waiting a couple of days. They should then return to their neutral stance. {{Verify|verified}}
 
* {{Platforms|pc}} If you have killed Van Graffs as a part of the quest "[[Tend to Your Business]]" talking to Cass will start the quest "[[Heartache by the Number]]" from the part where Cass asks you to kill Alice McLafferty. Killing Cass is the only way to continue this quest.{{Verify|verified}}
 
* {{Platforms|pc}} If you have killed Van Graffs as a part of the quest "[[Tend to Your Business]]" talking to Cass will start the quest "[[Heartache by the Number]]" from the part where Cass asks you to kill Alice McLafferty. Killing Cass is the only way to continue this quest.{{Verify|verified}}
  +
* {{Platforms|pc,ps3}} Often when doing the You Can Depend on Me quest, after stealing the pre-War schematics, fast-traveling back to the Crimson Caravan will cause a freeze while loading. {{Verify|verified}}
   
 
{{Navbox quests FNV}}
 
{{Navbox quests FNV}}

Revision as of 17:03, 18 October 2019

 
Gametitle-FNV
Gametitle-FNV
I'm afraid we have no current openings for caravaneers or guards, but I am in need of a runner.Alice McLafferty

You Can Depend on Me is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: You Can Depend on Me 
Deliver the Crimson Caravan invoice to Dr. Hildern at Camp McCarran
Convince Henry Jamison to quit. 
Buy out Cassidy Caravans from Rose of Sharon Cassidy
(Optional) Get the Gun Runners' manufacturing specifications
Reward: 500 Caps
550 XP (Including optionals)
NCR fame 
Leads to: Pressing Matters 

Detailed walkthrough

  • Speak with Alice McLafferty at the Crimson Caravan Company to begin the quest.
  • Deliver the invoice to Dr. Hildern. He can be found in the Camp McCarran terminal building on the ground floor. The first time you talk to him, he may just initiate the quest There Stands the Grass. If you talk to him again, there will be a dialogue option to deliver the invoice.
  • Complete three more objectives in any order.
  • Buy out Cass's contract. Speak with her at Mojave Outpost, at the bar. You can complete this objective via a variety of skill checks and will be rewarded with 500 caps and NCR fame on quest completion regardless of which option you select. Completion of this part of the quest lets you recruit her as a companion. Can You Find it in Your Heart must be completed or Jackson must be "Removed" (silent kill). (Otherwise, killing her with a silenced weapon and undetected will complete this part of the quest, but you will not be paid for doing so.)
    • Barter check of 50 requires payment of 750 caps from your own pocket.
    • Barter check of 75 requires you to bring her 12 whiskey.
    • Both Speech checks (50 and 75) require no payment.
  • You need to convince Jamison to quit his job. He can be found at the Atomic Wrangler casino at a slot machine by the bar. Upon quest completion you will be rewarded with caps and NCR fame.
    • If you have a high enough reputation with the NCR, you can also convince him to quit and receive 500 caps (no skill check needed).
    • You can convince him to quit his job, without any checks and earn 300 caps.
      • Passing a Barter check (50) here will increase this to 400 caps.
    • You can convince him to quit by using a Speech check (50) and earn 500 caps.
    • You can kill him if you have a silenced weapon so long as no one catches you.
  • Acquire the Gun Runner's secret manufacturing specifications. (This part of the quest can be refused with no negative side-effects.) Use of a Stealth Boy is highly recommended to get in and out without being noticed or taking casualties so that you can be rewarded the full 500 caps.
    • Pick the average lock at the gate. Make sure you are hidden, and not detected. Head to the front door then all the way to the back of the building. Grab the information off the computer terminal to the right of the room, and head back out again. Make sure you are still crouching or else the guards will see you and attack. (While crouched, if there are weapons on the workbenches, you can take them and the guards will not notice.)
    • There is a shift change sometime between 10pm and 11pm (while the gun smiths are conveniently asleep) during which the player can follow a guard through the locked gate. The guard will leave the door unattended briefly to patrol the compound. By moving quickly and quietly, the building can be entered, the data retrieved, and the compound exited before the guard returns to his post. At this point, the gunsmiths may still be awake. If this happens to you wait until around 6am and they will have gone to sleep.
      • There are claims that this does not always occur. It is incorrect, however, that using a Stealth Boy is the only way to complete the quest when picking the lock to the gate. The entrance is not guarded 24/7, and waiting for the guards to be absent for a moment in the early morning hours will let you pick the lock and enter the building unseen, using sneak mode only (high skill level required, but no Stealth Boy needed). At this time, you will find the interior completely deserted (if you have ED-E's Enhanced Sensors, you can see the absence of NPCs in the building confirmed on the compass), and you will not even have to sneak to the back room. Just make sure you do not waste any time (through the door, straight across the lobby into the back room, use the terminal to the right, and get out), as at 6:00 AM at the latest, the guards will be back at the front door and will catch sight of you if you leave the building after dawn.
    • Alternatively, you can shoot a guard through the gate and have them chase you to unlock the gate, and then stay away 3 days to cause them to be neutral to you again.
    • Killing everyone will not stop you from trading with the Vendortron. Be careful not to kill Isaac, as he is involved in an unmarked quest.
    • If you run in while the guard's back is turned, you can enter sneak mode and hide behind the desk in the lobby. Use the grenade launcher, and fire it at the left-hand corner of the lobby. The workers come out to investigate - you can run in, download the specs, and run back out. However, when speaking to Alice, she will tell you an intruder was detected, and you will not receive the full reward, even though you do not have to kill anyone this way.

Quest stages

StageStatusDescription
10 Deliver the Crimson Caravan invoice to Doctor Hildern at Camp McCarran.
15 Return to Alice McLafferty and let her know you've delivered the invoice.
20 Alice McLafferty, owner of the Crimson Caravan Company, has additional jobs available.
30 Negotiate with Cass to buy out Cassidy Caravans for the Crimson Caravan Company.
35 Tell Alice McLafferty that the Crimson Caravan Company now owns Cassidy Caravans.
36 Tell Alice McLafferty that Cass is dead.
40 Convince Henry Jamison to quit his position at the Crimson Caravan Company.
45 Let Alice McLafferty know that Henry Jamison's employment has been terminated.
50 (Optional) Acquire the Gun Runner's secret manufacturing specifications from their factory.
55Quest finishedHand the Gun Runners' manufacturing specifications over to Alice McLafferty.

Notes

  • If the Courier get caught by the Gun Runners while completing the quest's optional objective, it may affect the ending of "Heartache by the Number". In this case, the deaths of both Alice McLafferty and "Gloria Van Graff" at the hands of vengeful Gun Runners.

Behind the scenes

  • "You Can Depend on Me" is a 1961 single by Brenda Lee, it was featured a year later on her album Brenda, That's All. "You Can Depend on Me" reached #6 on the Billboard Pop Singles chart in 1961.

Bugs

  • PCPC Xbox 360Xbox 360 Sometimes Henry Jamison may have no dialogue options, just "bye" due to the fact you never received or the game deleted the quest item. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 If you have completed "There Stands the Grass" quest, Doctor Hildern might glitch and not accept your parcel. In the case of the Xbox 360 and PS3 for which this bug also exists, there is no known way to correct the lack of an option to give Dr. Hildern the invoice on PS3 or Xbox 360. it is, however possible to continue the quest on PC by using the console command "setstage 000EDB37 15" which will mark the Dr. Hildern part of the quest complete.[verified]
  • Playstation 3Playstation 3Playstation 3 When you complete this quest and hand in the holotape schematics taken from the Gun Runners, a lot of items/weapons/apparel will disappear from your inventory. This has happened on the PS3 version with the most current update. A way around this is to give all your items to a companion, however this can fail as well. [verified]
  • Xbox 360Xbox 360 During the first leg of the quest, Doctor Hildern may never appear, though he does show up on the compass. There is no fix for the Xbox 360 leaving the quest impossible to complete. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When you walk out of the office after giving the package to Thomas Hildern there will be none of your HUD showing and you can hear a very deep breathing sound. Also, you will not be able to move or access your Pip-Boy. [verified]
  • Playstation 3Playstation 3Playstation 3 This may be a design oversight, but when you download the gunrunners' plans to your Pip-Boy, and sneak out, regardless of whether or not you're wearing a Stealth Boy, you will be caught and attacked. [verified]
  • PCPC Unfortunately, when sneaking in the Gun Runners factory without killing any Gun Runners, Blake's inventory will not change. [verified]
  • PCPC Xbox 360Xbox 360 Getting the plans in a non-violent way by simply sneaking in and out can sometimes cause the gun runners to become hostile, even after leaving the Gun Runners factory and the policed area. This can be fixed by simply waiting a couple of days. They should then return to their neutral stance. [verified]
  • PCPC If you have killed Van Graffs as a part of the quest "Tend to Your Business" talking to Cass will start the quest "Heartache by the Number" from the part where Cass asks you to kill Alice McLafferty. Killing Cass is the only way to continue this quest.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Often when doing the You Can Depend on Me quest, after stealing the pre-War schematics, fast-traveling back to the Crimson Caravan will cause a freeze while loading. [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse