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I find it hard to believe that an Enclave soldier is here to rescue me. More likely, you are here to build up my hopes so that you can dash them to pieces.— Xarn to the Chosen One when they are rescuing him

Xarn is a talking deathclaw being held captive in Navarro in 2241.

Background[edit | edit source]

Xarn is an intelligent deathclaw. He was taken prisoner by Navarro personnel and has been sentenced to death.[1]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

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This character is a temporary companion.
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This character is involved in quests.

Quests[edit | edit source]

Deal with the deathclaw: The Chosen One can either kill Xarn, free him, or recruit him as an ally in that quest.

Other interactions[edit | edit source]

In battle, Xarn is a powerful companion. He has 250 HP and can attack up to four times with his claws. However, he tends to rush into battle and cannot heal himself, though the player character can still heal him. He follows them throughout Navarro until they leave the area, at which point he leaves. Given the high number of troops in Navarro, Xarn is a powerful ally to have around for the duration of the Chosen's time there.

Appearances[edit | edit source]

Xarn appears in Fallout 2 and is mentioned in the Fallout Bible.

References[edit | edit source]

  1. Ccxarn.msg, line 100
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