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* Killing Amelia in [[Human Error]]
 
* Killing Amelia in [[Human Error]]
 
* Choosing the "Institute Greed" option while trying to convince Doctor Li to help in Liberty Reprimed
 
* Choosing the "Institute Greed" option while trying to convince Doctor Li to help in Liberty Reprimed
* Aggreeing to hunt down Danse "with pleasure" in [[Blind Betrayal]]
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* Agreeing to hunt down Danse "with pleasure" in [[Blind Betrayal]]
 
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Revision as of 11:20, 31 January 2016

 
Gametitle-FO4
Gametitle-FO4
Look... I'm not great with words.. I'm more comfortable shooting people, than talking to them.

X6-88 is a synth character residing within The Commonwealth in 2287, and a possible companion.

Background

X6-88 is an Institute Courser, designed for high-risk assault and retrieval operations above ground. X6 is very capable at engaging enemies at range and is equally capable of direct assault and more subtle approaches.

X6-88 is first seen by the Sole Survivor inside of Kellogg's memories, giving the merc a mission to hunt down Virgil. He also takes S9-23 to the Institute in the memory.

Shortly after arriving at the Institute, Father tasks the Sole Survivor with helping to retrieve the leader of a band of raiders, Gabriel, a mind-wiped runaway synth. X6-88 is the Courser dispatched to aid in this task. Completing the quest Mankind-Redefined makes him available as a companion for the Sole Survivor. He can be found at the Synth Retention Bureau.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

Synth Retention

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

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12 The American Dream
This character rents beds. Bottle cap -.

Effects of player's actions

Range of interests

Inventory

Notes

  • He will remain as a companion even if the player sides against the Institute, albeit with dialogue that suggests the player is still with his faction.
  • Upon meeting X6 at first for the Synth Retention mission, if the Sole Survivor does not complete the mission or go to the location, he will follow as a second companion anywhere the Sole Survivor goes. However, he will pick fights with the Brotherhood of Steel and various other allies.
  • He can be found at the Synth Retention Bureau area within the Institute. He might also be in front of a fishing boat at Nahant Wharf (often he will fight the BoS patrol dropped off in a scripted Vertibird landing close by) where he is first met during the Synth Retention quest, north across the water from Libertalia.
  • If X6-88 is dismissed at the Prydwen, it will cause X6 to fight with the Brotherhood. X6 will not travel to the desired location until combat has ceased.
  • Despite the hostility between the Brotherhood and the Institute - when meeting Danse, or vice versa, the two will not be hostile. Even when one of them is not recruited, and they will have a short conversation with X6 even stating he is with the Institute, if the player character has X6 and tries to recruit Danse.
  • Compared to other companions, he is very neutral about how the Sole Survivor resolves side quests. He will often comment at the end of quests and even expresses his opinions, but this does not usually change his relationship values.
  • If the Sole Survivor is declared an enemy to the Insitute, X6 will become unrecruitable and will be hostile until he is killed. This can prove to be a problem if he was sent to a settlement, as he may engage the settlers.
  • If the Sole Survivor brings X6-88 to the Railroad HQ, the Railroad will be turned hostile forever.
  • He will often give hints during dialogue options which can point to how he wants the Sole Survivor to answer. He will like or sometimes even love if responding accordingly. One example of this is during Building a Better Crop. If one answer Cedric with a threatening response as X6 implies they should, he will like it.
  • When dismissing X6 to travel with Nick Valentine, he will have a short dialogue prompting Nick to watch out for "the future of the Institute" despite Nick being a "rogue" synth (as far as in not working for the Institute.) Nick will respond sarcastically and X6 will then travel to wherever sent to.
  • X6-88 seems to actually take pride in his status as a Courser, sometimes stating "The people of the Commonwealth are terrified of Coursers. They should be."
  • After Synth Retention, the Institute Coursers will sometimes tell "Unit X6-88 speaks highly of your combat skills." and Justin Ayo will say "X6-88 was impressed with your work at Libertalia. He does not give praise lightly. Well done."
  • He will mention the Institute once had an all robot sports event when taken to Easy City Downs
  • Strangely, he neither likes it nor dislikes it if you return the Deathclaw egg to its nest in The Devil's Due. He will still comment, however.
  • Upon being killed by the player, he may say, "I can't... I can't..."

Notable quotes

  • "This was your spouse? My condolences" (when taken to Nate/Nora's corpse)
  • "Yes, sir/ma'am. Designation X6-88. I've already neutralized the perimeter guard. When you're ready, we can move on the main flotilla." (When meeting X6 for the first time.)
  • "I'm already bored." (Said usually during combat)
  • When Dogmeat is hurt:
    • "Your pet's bleeding out here, maybe I just finish him off"
    • "Stupid animal, what were you thinking?"
    • "Oh great, dog's down again"
  • "I'm not sure the Institute needs more Deathclaws, but it's your decision." (When returning the Deathclaw egg to its nest in Devil's Due)
  • "I've used some of these techniques." (When brought to Pickman's Gallery)
  • "A place for infant humans. I've only seen one once. It was unsettling." (When brought the Abandoned Nursery in Trinity Church)
  • "If I've learned anything since we've been running together, it's this: Holy shit, was I wrong about you. You're as tough and determined as anyone I've met. Maybe more." (During his final approval talk)
  • "Clever, using the pool like that." (At The Slog)
  • "We have very little intel on this place. The more we can learn, the better." (At Cabot House)
  • "Why store corpses? This space could be put to more efficient use." (At Wildwood cemetery)

Appearances

X6-88 appears only in Fallout 4.

Bugs

  • PCPC If X6-88 falls into the water in Libertalia, he won't be able to interact with the player character and would not leave the water. This can be fixed by shooting him several times or proceeding alone to find Gabriel or simply advancing further into Libertalia.[verified]
  • If X6-88 is downed after defeating the raiders he may not be able to show up at the Sole Survivor's quarters.[verification overdue][platforms tag needed]
  • PCPC When commanding X6-88 to travel to a settlement while the player character is in the Institute, he may disappear. When using the console to teleport the player character to him via the player.moveto command, the player character gets teleported to the Institute but X6 does not appear. To prevent this simply dismiss him outside the Institute.[verification overdue]
  • PCPC Even after the player character has destroyed the Institute, X6-88 still can be found near the Nordhagen Beach settlement and still can be recruited as a companion. Moreover, dismissing him will simply make him teleport back to the Institute SRB as if it is not destroyed.[verified]
  • Playstation 4Playstation 4 X6-88 may be found wandering the Commonwealth if assigned to a settlement. When found he will be hostile towards the player if the player destroyed the Institute. (i.e. X6-88 was stationed at Murkwater construction site, but he left the site and was later spotted fighting Brotherhood Patrols near Croup Manor.)[verification overdue]
    • When found, X6-88 may be still essential, or not and may be killed.
  • PCPC X6-88 may continue following the player character even when dismissed or replaced with another follower. This prevents all interaction with the Railroad. Fix is unknown.[verified]
  • PCPC For some reason once one is able to recruit X6-88, he will be nowhere in the Institute. The Sole Survivor can find him between SW of Libertalia and NE of Nordhagen Beach, by a shored boat.[verification overdue]
  • PCPC If X6-88 is the companion when boarding the Vertibird for the Spoils of War quest and become enemies with the Institute, X6-88 will fall off the Prydwen, become hostile, and become invulnerable. This will become an issue after the quest completes, as he remains by Boston Airport and will distract all troops, including Liberty Prime, and one will not be able to continue.[verified]
  • PCPC If sent to a settlement in forehand, X6-88 will not become hostile if one completes the main questline with the Railroad. This could happen because of that one never technically became "enemy" with the Institute.[verification overdue]
  • Xbox OneXbox One If X6-88 is killed, after becoming hostile with the Institute, his body may disappear and then reappear at Nahant Wharf where you first met him.[verified]
  • Xbox OneXbox One If X6-88 is killed after the player character becomes hostile to the Institute, his body may disappear and then reappear on the beach Southwest of Libertalia, next to a shored boat. [verification overdue]