The X-01 power armor is a set of power armor in Fallout 76.
Background[]
Commissioned by the Joint Chiefs of Staff, the development of the X-01 began shortly before the Great War.[1] It represented a radically new approach to designing powered armor, eschewing traditional design philosophies that defined the T series,[Non-game 1] and was a high-profile research project meant to supersede previous power armor models. However, although the suit was technically functional by late 2077, it was burdened with numerous issues that precluded widespread use in the field. A single suit of X-01 was provided to the Nuka-Cola Corporation, as part of Project Cobalt. While the suit served as a successful proof of concept of using a strontium-90 based plating over the armor,[2] this improvement was not adopted into the armor's schematics, before the onset of the Great War. Further development was made impossible due to the outbreak of the Great War.[1]
After the Great War, a select few suits were engineered further and employed by remnants of the U.S. military, like the Enclave and Brotherhood of Steel, as well as the Institute.[3] The schematics for the armor were saved by the Enclave just before the bombs fell, with the organization keeping copies in the archives of their Poseidon and Whitespring facilities, including Control Station ENCLAVE. This allowed the Enclave to create a limited production run of the suits, and for work to eventually continue on the model's development.[1]
Full development was restarted by the Enclave in 2198, although it wasn't until 2215 that the research efforts began in earnest under Presidential mandate, resulting in the creation of the first model of Advanced power armor in 2220.[Non-game 1] Another group to develop upon the X-01 design, after the war, is the Institute. Despite lacking access to the prototype's schematics, by 2287, the Institute had developed a modified polymerized casting mix to coat the armor, as well as other modifications that enhance the user's intelligence.[4]
Characteristics[]
The X-01 protects against energy and radiation, matched for energy resistance by the T-51b and outclassed by the T-65. When crafted, the X-01 will appear as yellow and can be repainted.
Crafting[]
Level | Name | Aluminum | Black titanium | Circuitry | Copper | Gear | Glass | Nuclear material | Oil | Rubber | Screw | Silver | Spring | Steel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 40 | helmet | 13 | — | — | 13 | — | 15 | — | — | 17 | 13 | — | — | 22 |
torso | 13 | — | 12 | — | 13 | — | 8 | — | 17 | 13 | — | — | 22 | |
left arm | 13 | 8 | — | 13 | 13 | — | — | 12 | — | 12 | 12 | — | — | |
right arm | 13 | 8 | — | 13 | 13 | — | — | 12 | — | 12 | 12 | — | — | |
left leg | 13 | — | — | 13 | — | — | — | 12 | — | 13 | — | 13 | 22 | |
right leg | 13 | — | — | 13 | — | — | — | 12 | — | 13 | — | 13 | 22 | |
Total | 78 | 16 | 12 | 65 | 39 | 15 | 8 | 48 | 34 | 77 | 24 | 26 | 88 |
Level | Name | Aluminum | Black titanium | Circuitry | Copper | Gear | Glass | Nuclear material | Oil | Rubber | Screw | Silver | Spring | Steel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 50 | helmet | 15 | — | — | 15 | — | 17 | — | — | 20 | 15 | — | — | 26 |
torso | 15 | — | 14 | — | 15 | — | 10 | — | 20 | 15 | — | — | 26 | |
left arm | 15 | 10 | — | 15 | 15 | — | — | 14 | — | 15 | 14 | — | — | |
right arm | 15 | 10 | — | 15 | 15 | — | — | 14 | — | 14 | 14 | — | — | |
left leg | 15 | — | — | 15 | — | — | — | 14 | — | 15 | — | 15 | 26 | |
right leg | 15 | — | — | 15 | — | — | — | 14 | — | 15 | — | 15 | 26 | |
Total | 90 | 20 | 14 | 75 | 45 | 17 | 10 | 56 | 40 | 89 | 28 | 30 | 104 |
Repair[]
Level | Name | Aluminum | Black titanium | Circuitry | Copper | Gear | Glass | Nuclear material | Oil | Rubber | Screw | Silver | Spring | Steel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 40 | helmet | - | - | - | - | - | - | - | ||||||
torso | - | - | - | - | - | - | ||||||||
left arm | - | - | - | - | - | |||||||||
right arm | - | - | - | - | - | |||||||||
left leg | - | - | - | - | - | |||||||||
right leg | - | - | - | - | - | |||||||||
Total |
Level | Name | Aluminum | Black titanium | Circuitry | Copper | Gear | Glass | Nuclear material | Oil | Rubber | Screw | Silver | Spring | Steel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 50 | helmet | - | - | - | - | - | - | - | ||||||
torso | 6 | - | 6 | - | 6 | - | 5 | - | 8 | 6 | - | - | 11 | |
left arm | 6 | 5 | - | 6 | 6 | - | - | 6 | - | 6 | 6 | - | - | |
right arm | - | 5 | - | 6 | 6 | - | - | 6 | - | 6 | 6 | - | - | |
left leg | 6 | - | - | 6 | - | - | - | 6 | - | 6 | - | 6 | 11 | |
right leg | 6 | - | - | 6 | - | - | - | 6 | - | 6 | - | 6 | 11 | |
Total | 24 | 10 | 6 | 24 | 18 | 0 | 5 | 24 | 8 | 30 | 12 | 12 | 33 |
Armor parts[]
- Level 40
Image | Name | DR | HP | Weight | Value | Upgrade components | Form ID | ||
---|---|---|---|---|---|---|---|---|---|
X-01 helmet | 50 | 56 | 56 | ?? | 12 | 113 | N/A | 00154AC5 | |
X-01 torso | 82 | 94 | 94 | ??? | 19 | 227 | N/A | 00154AC8 | |
X-01 left arm | 50 | 56 | 56 | ??? | 13 | 162 | N/A | 00154AC3 | |
X-01 right arm | 50 | 56 | 56 | ??? | 13 | 162 | N/A | 00154AC4 | |
X-01 left leg | 50 | 56 | 56 | ??? | 15 | 162 | N/A | 00154AC6 | |
X-01 right leg | 50 | 56 | 56 | ??? | 15 | 162 | N/A | 00154AC7 | |
Total | 332 | 374 | 374 | ??? | 87 | 998 | N/A |
- Level 50
Image | Name | DR | HP | Weight | Value | Upgrade components | Form ID | ||
---|---|---|---|---|---|---|---|---|---|
X-01 helmet | 60 | 68 | 68 | ?? | 12 | 113 | N/A | 00154AC5 | |
X-01 torso | 98 | 113 | 113 | ??? | 19 | 227 | N/A | 00154AC8 | |
X-01 left arm | 60 | 68 | 68 | ??? | 13 | 162 | N/A | 00154AC3 | |
X-01 right arm | 60 | 68 | 68 | ??? | 13 | 162 | N/A | 00154AC4 | |
X-01 left leg | 60 | 68 | 68 | ??? | 15 | 162 | N/A | 00154AC6 | |
X-01 right leg | 60 | 68 | 68 | ??? | 15 | 162 | N/A | 00154AC7 | |
Total | 398 | 453 | 453 | ??? | 87 | 998 | N/A |
Modifications[]
Helmet[]
Mod | Effects | Crafting |
---|---|---|
Targeting HUD |
|
17 Adhesive 17 Aluminum 14 Circuitry 14 Gold 5 Pure crimson flux |
Internal Database |
|
9 Adhesive 9 Aluminum 6 Crystal 6 Fiber optics |
Recon Sensors |
|
11 Aluminum 8 Circuitry 8 Fiber optics 11 Adhesive |
Sensor Array |
|
9 Adhesive 9 Aluminum 6 Fiber optics 9 Fiberglass |
VATS Matrix Overlay |
|
9 Adhesive 9 Aluminum 6 Circuitry 6 Fiber optics |
Torso[]
Mod | Effects | Crafting |
---|---|---|
Core Assembly |
|
13 Adhesive 13 Aluminum 10 Antiseptic 10 Circuitry 7 Nuclear material 1 Pure yellowcake flux |
Blood Cleanser |
|
13 Adhesive 13 Aluminum 10 Antiseptic 19 Ceramic 16 Rubber 1 Pure fluorescent flux |
Emergency Protocols |
|
15 Adhesive 15 Aluminum 12 Circuitry 8 Nuclear material 4 Pure violet flux |
Jet Pack |
|
17 Adhesive 17 Aluminum 14 Asbestos 9 Nuclear material 5 Pure cobalt flux 5 Pure violet flux |
Kinetic Dynamo |
|
13 Adhesive 13 Aluminum 10 Antiseptic 19 Ceramic 16 Rubber 5 Pure cobalt flux |
Medic Pump |
|
11 Adhesive 11 Aluminum 8 Antiseptic 8 Circuitry |
Reactive Plates |
|
17 Adhesive 17 Aluminum 14 Asbestos 9 Nuclear material 5 Pure fluorescent flux |
Stealth Boy |
|
17 Adhesive 17 Aluminum 14 Circuitry 14 Fiber optics 14 Gold 5 Pure fluorescent flux |
Motion-Assist Servos |
|
9 Adhesive 9 Aluminum 12 Rubber 9 Spring |
Tesla Coils |
|
17 Adhesive17 Aluminum 17 Copper 14 Fiber optics 20 Rubber 5 Pure yellowcake flux |
Arms[]
Mod | Effects | Crafting |
---|---|---|
Rusty Knuckles |
|
11 Adhesive 11 Aluminum 16 Ceramic 16 Steel |
Optimized Bracers |
|
9 Adhesive 9 Aluminum 13 Ceramic 12 Rubber |
Tesla Bracers |
|
13 Adhesive 13 Aluminum 10 Antiseptic 13 Copper 16 Rubber 1 Pure yellowcake flux |
Hydraulic Bracers |
|
11 Adhesive 11 Aluminum 11 Oil 16 Steel |
Legs[]
Mod | Effects | Crafting |
---|---|---|
Kinetic Servos |
|
13 Adhesive 13 Aluminum 10 Antiseptic 7 Nuclear material 5 Pure fluorescent flux |
Calibrated Shocks |
|
17 Adhesive 17 Aluminum 1 Fiberglass 5 Pure violet flux |
Explosive Vent |
|
9 Adhesive 9 Aluminum 6 Asbestos 5 Nuclear material |
Optimized Servos |
|
15 Adhesive 15 Aluminum 15 Fiberglass 15 Spring 4 Pure cobalt flux |
Overdrive Servos |
|
15 Adhesive 15 Aluminum 15 Fiberglass 8 Nuclear material 1 Pure crimson flux |
Paint[]
- Standard: Standard metallic gray paint. It can be applied to X-01 armor and is inherently known due to it being the true base paint for X-01.
- Prototype paint: Black and yellow paint with metallic details. Default paint scheme applied when crafting X-01 armor.
- Military paint: Dark green paint with a white symbol on the chest. Plans sold by the MODUS production terminal. Not to be confused with the "Army Paint" from the Atomic Shop.
- Nuka-Cola Quantum paint: Two-tone blue paint with gradient purple accents. Found at TNT dome #7 at Black Mountain Ordnance Works.
- Outcast paint: The plan is a possible reward for completing Scorched Earth.
- Scorched paint: Plan obtained from Daily Ops in Steel Dawn.
- Inferno Mark 1 paint: The plan is a possible reward from Project Paradise.
- Inferno Mark 2 paint: The plan is a possible reward from Encryptid.
- Inferno Mark 3 paint: The plan is a possible reward from A Colossal Problem.
- Blue camo paint: The plan is a potential drop from holiday gifts.
- Slocum's Joe paint: Can be purchased from Minerva for Gold bullion.
- Pink sprinkles paint: The plan is a potential drop from mole miner pails.
- Atomic Shop
Name | Appearance | Description |
---|---|---|
American Patriot | Show Appalachia that democracy will never be defeated by sporting this American Patriot Power Armor Paint Set! | |
Blackbird (carbon coating) | Soar across the Wasteland with this sleek Blackbird Paint Set for your Power Armor. | |
Camouflage | Become one with Appalachia with these Camouflage Paints for your Power Armor. | |
Enclave | Show the strength of the real American Government in the Enclave Power Armor Paint. | |
Free States Revolutionary | Be at the forefront of change with these Revolutionary Paints! | |
Free States Survivalist | Survive the wasteland and help build your own Free State with these Survivalist Paints! | |
Hot Rod | Everything with flames is automatically cooler - just like this Hot Rod Power Armor Station. | |
Inferno Mark I | The Inferno Mark 1/2/3 Power Armor Paint Set. | |
Inferno Mark II | ||
Inferno Mark III | ||
Mothman |
Hide in the night, and stalk your enemies with the Mothman Power Armor Paints and a Mothman Red Headlamp. | |
Nukashine | Speak easy and carry a big Power Armor! Who knows where you will end up with this blacked out Nukashine paint set. | |
Outcast Paint | ? | Feel like you don't belong with these Outcast Paints for your Power Armor.
Possible reward for completing Scorched Earth. |
Playtime |
For the times you want to unleash your inner child - as a force of destruction! It's Playtime! | |
Tricentennial paint | A set of Power Armor Paints celebrating 300 years of American freedom! | |
Vault-Tec | ||
Vault-Tec engineer paint | Join the ranks of Vault-Tec's engineers with this Paint for your Power Armor. | |
Wasteland Walker | Hide in plain sight with these Wasteland Walker Paints for your Power Armor. | |
West Virginia |
Continue the Mountaineer spirit with this set of West Virginia-themed paints for your Power Armor. | |
Winter Wanderland | Blend in with the ashes of Nuclear Winter with the Winter Wanderland Paints for your Power Armor. | |
Woodland Warrior | Blend into the bush with these Woodland Warrior Paints for your Power Armor. Includes a unique paint for each of the T-45, T-51, T-60 and X-01 Power Armors. |
Locations[]
- The Whitespring bunker: Terminal containing schematic archives will grant blueprints for free. Pieces must be crafted at a power armor station. The player character must be at level 40 to craft level 40 and level 50 to craft level 50. A small number of loose mods are sold in the Command Center Armory. Mod plans are sold in the Production section.
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 The Whitespring bunker terminal entries; archival terminal, Prototype Power Armor Schematics
- ↑ Bradberton's officer terminal entries; Bradberton's project terminal, 10-20-2076 JCB
- ↑ Fallout 4 loading screens: "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models."
- ↑ Institute paint
Non-game
- ↑ 1.0 1.1 Fallout Bible 0:
2198 Enclave works on various new technologies, including Power Armor variations. None of these are much of an improvement over the conventional old school Power Armor, and some are actually worse.
2215 Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested.
2220 October Enclave scientists develop a reliable version of the Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale."
Fallout Shelter