Fallout Wiki
Fallout Wiki
Tag: sourceedit
m (No randomised frame locations.)
Tag: sourceedit
Line 769: Line 769:
 
*Within this section is a list of scripted locations. For a generalized list of locations where Power armor can be found see the page [[Power armor frame]].
 
*Within this section is a list of scripted locations. For a generalized list of locations where Power armor can be found see the page [[Power armor frame]].
   
*A helmet can be found at [[Teagan|Proctor Teagan's]] shop on [[The Prydwen]] behind a door locked with a Master level terminal, and can be stolen. This is the only known part of this armor to have a set, un-leveled location.
+
*A helmet can be found at [[Teagan|Proctor Teagan's]] shop on [[The Prydwen]] behind a door locked with a Master level terminal, and can be stolen.
*A partial set of X-01 can be obtained in abandoned shack
 
   
*A set with random parts can be found during [[The Big Dig]] quest - to reach it you must blast a wall next to fusion core machine at the beginning.
 
   
 
* If the player is a high enough level when starting the [[Brotherhood of Steel]] quest "[[Blind Betrayal]]", a full set of X-01 missing the helmet can be seen being worn by [[Paladin Danse]] at Listening Post Bravo after completing the quest, if you spare him and tell him to stay in the Commonwealth.
 
* If the player is a high enough level when starting the [[Brotherhood of Steel]] quest "[[Blind Betrayal]]", a full set of X-01 missing the helmet can be seen being worn by [[Paladin Danse]] at Listening Post Bravo after completing the quest, if you spare him and tell him to stay in the Commonwealth.
Line 778: Line 776:
 
* Bought from:
 
* Bought from:
 
** Various pieces can be purchased from [[Rowdy]] at [[Atom Cats Garage]], depending on player level. Rowdy's shop refreshes at the same time as shops in your settlements.
 
** Various pieces can be purchased from [[Rowdy]] at [[Atom Cats Garage]], depending on player level. Rowdy's shop refreshes at the same time as shops in your settlements.
 
*Random pieces can be found in the armory behind a master level locked door next to the [[National Guard training yard]].
 
   
 
==Notes==
 
==Notes==

Revision as of 18:15, 28 November 2015

 
Gametitle-FO4
Gametitle-FO4

X-01 power armor is a set of power armor appearing in Fallout 4.

Characteristics

Not much is known about this particular variation of powered infantry armor; however, the X-01 power armor bears considerable resemblance to the advanced power armor seen in previous Fallout games, mainly due to the iconic helmet and general style. It also seems to be completely devoid of any markings showing Enclave origin. One of the loading screens, however, does hint that the design may originate from the Enclave, and it is consistent with power armor of similar design in earlier games (the screen stating that the armor variant was created after the Great War in 2077). X-01 power armor provides the greatest defense among all other models of power armor featured in Fallout 4 thus far such as the T-45, T-51, and T-60.

Normal armor worn inside power armor does not count towards your total amount of damage, energy and radiation resistance. The bonuses you get from some pieces of armor also will not count.

Armor parts

Mk Name DR HP Weight Value Repair Upgrade components Base ID
Physical Energy Radiation
I X-01 helmet 220 140 150 140 12 140 7x Steel
1x Copper
2x Aluminum
N/A 00154AC5
X-01 torso 320 210 300 560 20 280 10x Steel
6x Aluminum
2x Circuitry
N/A 00154AC8
X-01 left arm 170 110 150 140 15 200 7x Steel
1x Copper
2x Aluminum
N/A 00154AC3
X-01 right arm 170 110 150 140 15 200 7x Steel
1x Copper
2x Aluminum
N/A 00154AC4
X-01 left leg 170 110 150 140 15 200 7x Steel
1x Copper
2x Aluminum
N/A 00154AC6
X-01 right leg 170 110 150 140 15 200 7x Steel
1x Copper
2x Aluminum
N/A 00154AC7
Total 1220 790 1050 1260 92 1220 45x Steel
5x Copper
2x Circuitry
16x Aluminum
N/A
II X-01 Mk. II helmet 240 160 150 155 12.6 147 ? 5x adhesive
4x aluminum
3x ceramic
3x circuitry
2x rubber
00154AC5
X-01 Mk. II torso 340 230 300 620 21 294 ? 6x adhesive
5x aluminum
4x ceramic
4x circuitry
4x nuclear material
2x rubber
00154AC8
X-01 Mk. II left arm 190 130 150 155 15.7 210 ? 5x adhesive
4x aluminum
3x ceramic
3x circuitry
2x rubber
00154AC3
X-01 Mk. II right arm 190 130 150 155 15.7 210 ? 5x adhesive
4x aluminum
3x ceramic
3x circuitry
2x rubber
00154AC4
X-01 Mk. II left leg 190 130 150 155 15.7 210 ? 5x adhesive
4x aluminum
3x ceramic
3x circuitry
2x rubber
00154AC6
X-01 Mk. II right leg 190 130 150 155 15.7 210 ? 5x adhesive
4x aluminum
3x ceramic
3x circuitry
2x rubber
00154AC7
Total 1340 910 1050 1395 96.4 1281 ? 31x adhesive
25x aluminum
19x ceramic
19x circuitry
4x nuclear material
12x rubber
III X-01 Mk. III helmet 260 180 150 170 13.1 154 ? 6x adhesive
6x aluminum
5x ceramic
3x circuitry
3x rubber
00154AC5
X-01 Mk. III torso 360 250 300 620 22 308 ? 8x adhesive
8x aluminum
6x ceramic
4x circuitry
4x nuclear material
4x rubber
00154AC8
X-01 Mk. III left arm 210 150 150 170 16.5 220 ? 6x adhesive
6x aluminum
5x ceramic
3x circuitry
3x rubber
00154AC3
X-01 Mk. III right arm 210 150 150 170 16.5 220 ? 6x adhesive
6x aluminum
5x ceramic
3x circuitry
3x rubber
00154AC4
X-01 Mk. III left leg 210 150 150 170 16.5 220 ? 6x adhesive
6x aluminum
5x ceramic
3x circuitry
3x rubber
00154AC6
X-01 Mk. III right leg 210 150 150 170 16.5 220 ? 6x adhesive
6x aluminum
5x ceramic
3x circuitry
3x rubber
00154AC7
Total 1460 1030 1050 1470 101.1 1342 ? 38x adhesive
38x aluminum
31x ceramic
19x circuitry
4x nuclear material
19x rubber
IV X-01 Mk. IV helmet 280 200 150 185 13.8 161 ? 7x adhesive
8x aluminum
6x ceramic
3x circuitry
4x rubber
00154AC5
X-01 Mk. IV torso 380 270 300 740 23 322 ? 9x adhesive
10x aluminum
8x ceramic
4x circuitry
4x nuclear material
5x rubber
00154AC8
X-01 Mk. IV left arm 230 170 150 185 17.2 230 ? 7x adhesive
8x aluminum
6x ceramic
3x circuitry
4x rubber
00154AC3
X-01 Mk. IV right arm 230 170 150 185 17.2 230 ? 7x adhesive
8x aluminum
6x ceramic
3x circuitry
4x rubber
00154AC4
X-01 Mk. IV left leg 230 170 150 185 17.2 230 ? 7x adhesive
8x aluminum
6x ceramic
3x circuitry
4x rubber
00154AC6
X-01 Mk. IV right leg 230 170 150 185 17.2 230 ? 7x adhesive
8x aluminum
6x ceramic
3x circuitry
4x rubber
00154AC7
Total 1580 1150 1050 1665 105.6 1403 ? 44x adhesive
50x aluminum
38x ceramic
19x circuitry
4x nuclear material
25x rubber
V X-01 Mk. V helmet 300 220 150 200 14.3 168 ? 8x adhesive
9x aluminum
7x ceramic
4x circuitry
5x rubber
00154AC5
X-01 Mk. V torso 400 290 300 800 24 336 ? 10x adhesive
11x aluminum
9x ceramic
5x circuitry
5x nuclear material
6x rubber
00154AC8
X-01 Mk. V left arm 250 190 150 200 18 240 ? 8x adhesive
9x aluminum
7x ceramic
4x circuitry
5x rubber
00154AC3
X-01 Mk. V right arm 250 190 150 200 18 240 ? 8x adhesive
9x aluminum
7x ceramic
4x circuitry
5x rubber
00154AC4
X-01 Mk. V left leg 250 190 150 200 18 240 ? 8x adhesive
9x aluminum
7x ceramic
4x circuitry
5x rubber
00154AC6
X-01 Mk. V right leg 250 190 150 200 18 240 ? 8x adhesive
9x aluminum
7x ceramic
4x circuitry
5x rubber
00154AC7
Total 1700 1270 1050 1800 110.3 1464 ? 50x adhesive
56x aluminum
44x ceramic
26x circuitry
5x nuclear material
31x rubber
VI X-01 Mk. VI helmet 320 240 150 215 15 175 ? 8x adhesive
11x aluminum
9x ceramic
6x circuitry
6x rubber
00154AC5
X-01 Mk. VI torso 420 310 300 860 25 350 ? 10x adhesive
14x aluminum
11x ceramic
8x circuitry
8x nuclear material
8x rubber
00154AC8
X-01 Mk. VI left arm 270 210 150 215 18.7 250 ? 8x adhesive
11x aluminum
9x ceramic
6x circuitry
6x rubber
00154AC3
X-01 Mk. VI right arm 270 210 150 215 18.7 250 ? 8x adhesive
11x aluminum
9x ceramic
6x circuitry
6x rubber
00154AC4
X-01 Mk. VI left leg 270 210 150 215 18.7 250 ? 8x adhesive
11x aluminum
9x ceramic
6x circuitry
6x rubber
00154AC6
X-01 Mk. VI right leg 270 210 150 215 18.7 250 ? 8x adhesive
11x aluminum
9x ceramic
6x circuitry
6x rubber
00154AC7
Total 1820 1390 1050 1935 114.8 1525 ? 50x adhesive
69x aluminum
56x ceramic
38x circuitry
8x nuclear material
38x rubber

Modifications

Piece Mod slot Name Color Description Effects Components Base ID
All Material Military Paint Green Increases Strength with all
pieces painted.
STR+ 4x adhesive
6x aluminum
2x nuclear material
00197DFC
Titanium Plating Grey Increases Armor Health. Durability+ 6x adhesive
8x aluminum
4x steel
001E215C
Lead Plating Grey Increases Radiation Resistance. Radiation Resistance+ 5x adhesive
4x aluminum
2x circuitry
4x fiber optics
4x lead
002057E3
Prism Shielding Grey Increases Energy Resistance. Energy Resistance+ 4x adhesive
2x aluminum
4x nuclear material
4x rubber
00203A25
Explosive Shielding Grey Reduces Damage from explosions. Explosive Resistance+ 6x adhesive
4x aluminum
6x ceramic
00197DFD
X-01 EMP Shielding Grey Increases Energy Resistance. Energy Resistance+ 6x adhesive
8x aluminum
8x rubber
00197DFA
Thermal Coating Grey Increases Energy Resistance. Energy Resistance+ 8x adhesive
8x aluminum
6x crystal
00197DF8
Institute Paint Increases Intelligence when applied to all pieces. Intelligence +1 Free (upon completing story while siding with the Institute)
Piece Mod slot Name Description Effects Components Base ID
Helmet Misc Rad Scrubbers Removes radiation from
consumed food and water.
7x adhesive
5x aluminum
4x circuitry
5x fiber optics
6x lead
001CFEA2
Sensor Array Increases Perception. 4x adhesive
6x aluminum
4x fiber optics
4x fiberglass
001CFEA1
VATS Matrix Overlay Increases VATS hit chance. 4x adhesive
3x aluminum
4x circuitry
3x fiber optics
0020373E
Internal Database Increases Intelligence. 7x adhesive
7x aluminum
6x crystal
5x fiber optics
00183514
Recon Sensors Sighted aiming marks enemies
with a compass pip.
7x adhesive
5x aluminum
4x circuitry
5x fiber optics
00183584
Targeting HUD Visor highlights living targets. 7x adhesive
6x aluminum
7x circuitry
3x gold
00183517
Headlamp Headlamp Adds headlamp. 1x aluminum
1x copper
1x fiber optics
0019D9E4
Headlamp Blue Adds headlamp. 1x aluminum
1x copper
1x fiber optics
001EC0E5
Headlamp Bright Adds headlamp. 1x aluminum
1x copper
1x fiber optics
1x nuclear material
001EC0E6
Headlamp Purple Adds headlamp. 1x aluminum
1x copper
1x fiber optics
001EC0E8
Headlamp Red Tactical Adds headlamp. 1x aluminum
1x circuitry
1x copper
1x fiber optics
001EC0E9
Headlamp Vault Boy Adds Vault Boy headlamp. 1x aluminum
1x copper
1x fiber optics
001EC0EA
Torso Misc Core Assembly Increases Action Point refresh speed. 9x adhesive
11x aluminum
7x circuitry
6x nuclear material
00??????
Blood Cleanser Reduces chance of addiction from drugs. 6x adhesive
4x aluminum
6x antiseptic
4x rubber
00??????
Emergency Protocols Below 20% health, speed increases 25%
and incoming damage is reduced by 50%.
8x adhesive
8x aluminum
12x circuitry
10x nuclear material
00??????
Motion-Assist Servos Increases Strength. 8x adhesive
12x aluminum
10x rubber
8x spring
00??????
Kinetic Dynamo Taking damage recharges action points. 8x adhesive
6x aluminum
6x ceramic
6x rubber
00??????
Medic Pump Detects hits during combat and automatically
uses a Stimpack when health is low.
8x adhesive
6x aluminum
10x antiseptic
4x circuitry
00??????
Reactive Plates Reflects 50% of melee damage
back on attacker.
10x adhesive
6x aluminum
8x asbestos
10x nuclear material
00??????
Stealth Boy Activates stealth field while crouched and stationary. 10x adhesive
10x aluminum
5x circuitry
7x fiber optics
5x gold
00??????
Tesla Coils Deals Energy damage to nearby enemies. 10x adhesive
8x aluminum
12x copper
6x fiber optics
12x rubber
00??????
Jetpack Enables jet-assisted boost while jumping. Substitutes action points to use to propel yourself upwards 7x adhesive
10x aluminum
9x asbestos
12x nuclear material
00183578
Arms ? ? ? ? ? ????????
Legs Misc Calibrated Shocks Increases carry weight capacity 8x aluminum
4x adhesive
6x fiberglass
00??????
Explosive Vent Increases damage radius for impact landing 20x aluminum
8x adhesive
16x asbestos
12x nuclear material
00??????
Optimized Servos Reduces action point cost for sprinting 6x aluminum
6x adhesive
10x fiberglass
6x spring
00??????
Overdrive Servos Increased sprint speed at an additional action point cost 12x aluminum
6x adhesive
10x fiberglass
6x nuclear material
00??????
Kinetic Servos Increases action point refresh speed while moving 6x aluminum
6x adhesive
4x nuclear material
00??????

Locations

  • Within this section is a list of scripted locations. For a generalized list of locations where Power armor can be found see the page Power armor frame.


  • If the player is a high enough level when starting the Brotherhood of Steel quest "Blind Betrayal", a full set of X-01 missing the helmet can be seen being worn by Paladin Danse at Listening Post Bravo after completing the quest, if you spare him and tell him to stay in the Commonwealth.
  • Bought from:
    • Various pieces can be purchased from Rowdy at Atom Cats Garage, depending on player level. Rowdy's shop refreshes at the same time as shops in your settlements.

Notes

  • It is possible to customize suits of power armor using parts from several different suits, including the T-45, T-51, T-60, X-01, and raider power armor.
  • Like all versions of power armor, the X-01 variant requires a fusion core to be fully-functional. When the power runs out, the Sole Survivor becomes encumbered and cannot use V.A.T.S.
  • If the player character is lower than level 26 (lowest known level for it to spawn), other versions of power armor will spawn.
  • Unlike previous versions of power armor, turning on the headlamp will illuminate the eyes, casting light from them instead of from a light attached to the helmet. The color of the eyes will change depending the color of light chosen.
  • The unique Institute paint scheme (exclusive to the X-01) can only be unlocked by completing the game by siding with the Institute, in which the paint scheme is automatically added to your list of modifications. The console command set PA_Global_Material_Institute to 1 will unlock the Institute paint scheme for use at any time.

Bugs

  • West of Custom House Tower in an unmarked building named 35 Court, at the top after an elevator ride. An assaultron and a Sentry bot come out of rooms to attack the player character, there are two buttons in those rooms that must be pressed to open a third room with the armor. This set of armor may be glitched as it visually appears as a different set of power armor; however, upon entering the suit or looting the items, it will turn into X-01 Power-Armor. As of version 1.1.30.0.0, the suit now is level dependant. If you are above level 26, it spawns the X-01; under level 26, it spawns a T-51 and has a chance to spawn between. [verified]
    • Sometimes the armour may appear as a T-45 power armour despite being marked as X-01. Get in the armour and leave the room to fix the bug; the armour will then display the X-01 variant correctly.
  • PCPC Sometimes, when you first build a jump jet for the X-01 torso, it will appear a good armor's-width away to the right of the rack (when facing it) and it will also be rotated 90deg. Once you enter the armor, it snap/floats to it's correct position and orientation on the back; it continues to float, not actually appearing to attach and not moving with the armor animation, though it does follow you and is completely functional. Quitting and reloading the game fixes this oddity.
  • There seems to be a bug where the Eyes of the X-01 Helmet (Which are also the helmet's headlamp) will sometimes not light up when the headlamp is activated. This seems to happen when changing to a different paint scheme.

Gallery