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The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models.Fallout 4 loading screens

X-01 power armor is a power armor set in Fallout 4.

Background[]

Main article: X-01 power armor

Commissioned by the Joint Chiefs of Staff, the development of the X-01 began shortly before the Great War.[1] It represented a radically new approach to designing powered armor, eschewing traditional design philosophies that defined the T series,[Non-game 1] and was a high-profile research project meant to supersede previous power armor models. However, although the suit was technically functional by late 2077, it was burdened with numerous issues that precluded widespread use in the field. A single suit of X-01 was provided to the Nuka-Cola Corporation, as part of Project Cobalt. While the suit served as a successful proof of concept of using a strontium-90 based plating over the armor,[2] this improvement was not adopted into the armor's schematics, before the onset of the Great War. Further development was made impossible due to the outbreak of the Great War.[1]

After the Great War, a select few suits were engineered further and employed by remnants of the U.S. military, like the Enclave and Brotherhood of Steel, as well as the Institute.[3] The schematics for the armor were saved by the Enclave just before the bombs fell, with the organization keeping copies in the archives of their Poseidon and Whitespring facilities, including Control Station ENCLAVE. This allowed the Enclave to create a limited production run of the suits, and for work to eventually continue on the model's development.[1]

Full development was restarted by the Enclave in 2198, although it wasn't until 2215 that the research efforts began in earnest under Presidential mandate, resulting in the creation of the first model of Advanced power armor in 2220.[Non-game 1] Another group to develop upon the X-01 design, after the war, is the Institute. Despite lacking access to the prototype's schematics, by 2287, the Institute had developed a modified polymerized casting mix to coat the armor, as well as other modifications that enhance the user's intelligence.[4]

Characteristics[]

X-01 power armor provides the greatest defense among all models of power armor featured in Fallout 4. As with all power armor in the Commonwealth, a power armor frame is required to mount X-01 power armor and spawned pieces can vary from Mk. I to Mk. VI models.

Armor parts[]

Mk Name DR HP Weight Value Repair Upgrade components Form ID
Physical Energy Radiation
I X-01 helm 220 140 150 140 12 140 2x Aluminum
1x Copper
7x Steel
N/A 00154AC5 (armor)
X-01 torso 320 210 300 560 20 280 6x Aluminum
2x Circuitry
10x Steel
N/A 00154AC8 (armor)
X-01 left arm 170 110 150 140 15 200 2x Aluminum
1x Copper
7x Steel
N/A 00154AC3 (armor)
X-01 right arm 170 110 150 140 15 200 2x Aluminum
1x Copper
7x Steel
N/A 00154AC4 (armor)
X-01 left leg 170 110 150 140 15 200 2x Aluminum
1x Copper
7x Steel
N/A 00154AC6 (armor)
X-01 right leg 170 110 150 140 15 200 2x Aluminum
1x Copper
7x Steel
N/A 00154AC7 (armor)
Total 1220 790 1050 1260 92 1220 16x Aluminum
2x Circuitry
5x Copper
45x Steel
N/A
II X-01 Mk. II helm 240 160 150 155 12.6 147 2x Aluminum
1x Copper
7x Steel
5x Adhesive
4x Aluminum
3x Ceramic
3x Circuitry
2x Rubber
0018319A (mod)
X-01 Mk. II torso 340 230 300 620 21 294 6x Aluminum
2x Circuitry
10x Steel
6x Adhesive
5x Aluminum
4x Ceramic
4x Circuitry
4x Nuclear material
2x Rubber
0018319F (mod)
X-01 Mk. II left arm 190 130 150 155 15.7 210 2x Aluminum
1x Copper
7x Steel
5x Adhesive
4x Aluminum
3x Ceramic
3x Circuitry
2x Rubber
0018319B (mod)
X-01 Mk. II right arm 190 130 150 155 15.7 210 2x Aluminum
1x Copper
7x Steel
5x Adhesive
4x Aluminum
3x Ceramic
3x Circuitry
2x Rubber
0018319B (mod)
X-01 Mk. II left leg 190 130 150 155 15.7 210 2x Aluminum
1x Copper
7x Steel
5x Adhesive
4x Aluminum
3x Ceramic
3x Circuitry
2x Rubber
0018319C (mod)
X-01 Mk. II right leg 190 130 150 155 15.7 210 2x Aluminum
1x Copper
7x Steel
5x Adhesive
4x Aluminum
3x Ceramic
3x Circuitry
2x Rubber
0018319C (mod)
Total 1340 910 1050 1395 96.4 1281 16x Aluminum
2x Circuitry
5x Copper
45x Steel
31x Adhesive
25x Aluminum
19x Ceramic
19x Circuitry
4x Nuclear material
12x Rubber
III X-01 Mk. III helm 260 180 150 170 13.1 154 2x Aluminum
1x Copper
7x Steel
6x Adhesive
6x Aluminum
5x Ceramic
3x Circuitry
3x Rubber
001831A0 (mod)
X-01 Mk. III torso 360 250 300 620 22 308 6x Aluminum
2x Circuitry
10x Steel
8x Adhesive
8x Aluminum
6x Ceramic
4x Circuitry
4x Nuclear material
4x Rubber
001831A5 (mod)
X-01 Mk. III left arm 210 150 150 170 16.5 220 2x Aluminum
1x Copper
7x Steel
6x Adhesive
6x Aluminum
5x Ceramic
3x Circuitry
3x Rubber
001831A1 (mod)
X-01 Mk. III right arm 210 150 150 170 16.5 220 2x Aluminum
1x Copper
7x Steel
6x Adhesive
6x Aluminum
5x Ceramic
3x Circuitry
3x Rubber
001831A1 (mod)
X-01 Mk. III left leg 210 150 150 170 16.5 220 2x Aluminum
1x Copper
7x Steel
6x Adhesive
6x Aluminum
5x Ceramic
3x Circuitry
3x Rubber
001831A2 (mod)
X-01 Mk. III right leg 210 150 150 170 16.5 220 2x Aluminum
1x Copper
7x Steel
6x Adhesive
6x Aluminum
5x Ceramic
3x Circuitry
3x Rubber
001831A2 (mod)
Total 1460 1030 1050 1470 101.1 1342 16x Aluminum
2x Circuitry
5x Copper
45x Steel
38x Adhesive
38x Aluminum
31x Ceramic
19x Circuitry
4x Nuclear material
19x Rubber
IV X-01 Mk. IV helm 280 200 150 185 13.8 161 2x Aluminum
1x Copper
7x Steel
7x Adhesive
8x Aluminum
6x Ceramic
3x Circuitry
4x Rubber
001831A6 (mod)
X-01 Mk. IV torso 380 270 300 740 23 322 6x Aluminum
2x Circuitry
10x Steel
9x Adhesive
10x Aluminum
8x Ceramic
4x Circuitry
4x Nuclear material
5x Rubber
001831AB (mod)
X-01 Mk. IV left arm 230 170 150 185 17.2 230 2x Aluminum
1x Copper
7x Steel
7x Adhesive
8x Aluminum
6x Ceramic
3x Circuitry
4x Rubber
001831A7 (mod)
X-01 Mk. IV right arm 230 170 150 185 17.2 230 2x Aluminum
1x Copper
7x Steel
7x Adhesive
8x Aluminum
6x Ceramic
3x Circuitry
4x Rubber
001831A7 (mod)
X-01 Mk. IV left leg 230 170 150 185 17.2 230 2x Aluminum
1x Copper
7x Steel
7x Adhesive
8x Aluminum
6x Ceramic
3x Circuitry
4x Rubber
001831A8 (mod)
X-01 Mk. IV right leg 230 170 150 185 17.2 230 2x Aluminum
1x Copper
7x Steel
7x Adhesive
8x Aluminum
6x Ceramic
3x Circuitry
4x Rubber
001831A8 (mod)
Total 1580 1150 1050 1665 105.6 1403 16x Aluminum
2x Circuitry
5x Copper
45x Steel
44x Adhesive
50x Aluminum
38x Ceramic
19x Circuitry
4x Nuclear material
25x Rubber
V X-01 Mk. V helm 300 220 150 200 14.3 168 2x Aluminum
1x Copper
7x Steel
8x Adhesive
9x Aluminum
7x Ceramic
4x Circuitry
5x Rubber
001831AC (mod)
X-01 Mk. V torso 400 290 300 800 24 336 6x Aluminum
2x Circuitry
10x Steel
10x Adhesive
11x Aluminum
9x Ceramic
5x Circuitry
5x Nuclear material
6x Rubber
001831B6 (mod)
X-01 Mk. V left arm 250 190 150 200 18 240 2x Aluminum
1x Copper
7x Steel
8x Adhesive
9x Aluminum
7x Ceramic
4x Circuitry
5x Rubber
001831AE (mod)
X-01 Mk. V right arm 250 190 150 200 18 240 2x Aluminum
1x Copper
7x Steel
8x Adhesive
9x Aluminum
7x Ceramic
4x Circuitry
5x Rubber
001831AE (mod)
X-01 Mk. V left leg 250 190 150 200 18 240 2x Aluminum
1x Copper
7x Steel
8x Adhesive
9x Aluminum
7x Ceramic
4x Circuitry
5x Rubber
001831B0 (mod)
X-01 Mk. V right leg 250 190 150 200 18 240 2x Aluminum
1x Copper
7x Steel
8x Adhesive
9x Aluminum
7x Ceramic
4x Circuitry
5x Rubber
001831B0 (mod)
Total 1700 1270 1050 1800 110.3 1464 16x Aluminum
2x Circuitry
5x Copper
45x Steel
50x Adhesive
56x Aluminum
44x Ceramic
26x Circuitry
5x Nuclear material
31x Rubber
VI X-01 Mk. VI helm 320 240 150 215 15 175 2x Aluminum
1x Copper
7x Steel
8x Adhesive
11x Aluminum
9x Ceramic
6x Circuitry
6x Rubber
001831AD (mod)
X-01 Mk. VI torso 420 310 300 860 25 350 6x Aluminum
2x Circuitry
10x Steel
10x Adhesive
14x Aluminum
11x Ceramic
8x Circuitry
8x Nuclear material
8x Rubber
001831B7 (mod)
X-01 Mk. VI left arm 270 210 150 215 18.7 250 2x Aluminum
1x Copper
7x Steel
8x Adhesive
11x Aluminum
9x Ceramic
6x Circuitry
6x Rubber
001831AF (mod)
X-01 Mk. VI right arm 270 210 150 215 18.7 250 2x Aluminum
1x Copper
7x Steel
8x Adhesive
11x Aluminum
9x Ceramic
6x Circuitry
6x Rubber
001831AF (mod)
X-01 Mk. VI left leg 270 210 150 215 18.7 250 2x Aluminum
1x Copper
7x Steel
8x Adhesive
11x Aluminum
9x Ceramic
6x Circuitry
6x Rubber
001831B1 (mod)
X-01 Mk. VI right leg 270 210 150 215 18.7 250 2x Aluminum
1x Copper
7x Steel
8x Adhesive
11x Aluminum
9x Ceramic
6x Circuitry
6x Rubber
001831B1 (mod)
Total 1820 1390 1050 1935 114.8 1525 16x Aluminum
2x Circuitry
5x Copper
45x Steel
50x Adhesive
69x Aluminum
56x Ceramic
38x Circuitry
8x Nuclear material
38x Rubber

Modifications[]

Piece Mod slot Name Color Description Effects Components Form ID
All Material Military paint Green Increases Strength by 1 with all
pieces painted.
Strength +1 4x Adhesive
6x Aluminum
2x Nuclear material
00197DFC
Titanium plating Gray Increases Armor Health. Durability +10% of the Mk.I piece. 6x Adhesive
8x Aluminum
4x Steel
001E215C
Lead plating Gray Increases Radiation Resistance. Radiation Resistance +100 5x Adhesive
4x Aluminum
2x Circuitry
4x Fiber optics
4x Lead
002057E3
Prism shielding Gray Increases Energy Resistance. Energy Resistance +40 4x Adhesive
2x Aluminum
4x Nuclear material
4x Rubber
00203A25
Explosive shielding Gray Reduces Damage from explosions. Explosive Resistance+ 6x Adhesive
4x Aluminum
6x Ceramic
00197DFD
X-01 EMP shielding Gray Increases Energy Resistance. Energy Resistance +30 6x Adhesive
8x Aluminum
8x Rubber
00197DFA
Thermal coating Gray Increases Energy Resistance. Energy Resistance +20 8x Adhesive
8x Aluminum
6x Crystal
00197DF9
Vault-Tec paint Blue Increases Charisma when applied to all pieces. Charisma +1 2x Adhesive
4x Aluminum
2x Plastic
00197DF8
Institute paint White Increases Intelligence when applied to all pieces. Intelligence +1 Free (only available if the Sole Survivor ends the game story by siding with the Institute) 0023AB92
Hot Rod Shark paint Green/Red/Pink Increases Agility when applied to all pieces. Agility +1 Free (upon finding Hot Rodder Magazine located at the Atom Cats garage)
Hot Rod Flames paint Red/Black Increases Agility when applied to all pieces. Agility +1 Free (upon finding the Hot Rodder located at Robotics disposal ground)
Hot Rod Hot Pink paint Pink/White Increases Agility when applied to all pieces. Agility +1 Free (upon finding the associated Hot Rodder)
Piece Mod slot Name Description Effects Components Form ID
Helmet Misc Rad scrubbers Removes radiation from
consumed food and water.
Identical to Lead Belly rank 3. 7x Adhesive
5x Aluminum
4x Circuitry
5x Fiber optics
6x Lead
001CFEA2
Sensor array Increases Perception. Perception +2 4x Adhesive
6x Aluminum
4x Fiber optics
4x Fiberglass
001CFEA1
VATS matrix overlay Increases VATS hit chance. 4x Adhesive
3x Aluminum
4x Circuitry
3x Fiber optics
0020373E
Internal database Increases Intelligence. Intelligence +2 7x Adhesive
7x Aluminum
6x Crystal
5x Fiber optics
00183514
Recon sensors Sighted aiming marks enemies
with a compass pip.
Works in a similar manner to Recon sights. 7x Adhesive
5x Aluminum
4x Circuitry
5x Fiber optics
00183584
Targeting HUD Visor highlights living targets. Highlight works similarly to Berry mentats, but does not work through walls. 7x Adhesive
6x Aluminum
7x Circuitry
3x Gold
00183517
Headlamp Headlamp Adds headlamp. 1x Aluminum
1x Copper
1x Fiber optics
0019D9E4
Headlamp Blue Adds headlamp. 1x Aluminum
1x Copper
1x Fiber optics
001EC0E5
Headlamp Bright Adds headlamp. 1x Aluminum
1x Copper
1x Fiber optics
1x Nuclear material
001EC0E6
Headlamp Purple Adds headlamp. 1x Aluminum
1x Copper
1x Fiber optics
001EC0E8
Headlamp Red Tactical Adds headlamp. Light can't be seen by ghouls or animals. 1x Aluminum
1x Circuitry
1x Copper
1x Fiber optics
001EC0E9
Headlamp Vault Boy Adds Vault Boy headlamp. Green headlamp with a Vault Boy shadow outline. 1x Aluminum
1x Copper
1x Fiber optics
001EC0EA
Torso Misc Core assembly Increases Action Point refresh speed. 9x Adhesive
11x Aluminum
7x Circuitry
6x Nuclear material
001D0305
Blood cleanser Reduces chance of addiction from drugs. 6x Adhesive
4x Aluminum
6x Antiseptic
4x Rubber
001D0313
Emergency protocols Below 20% health, speed increases 25%
and incoming damage is reduced by 50%.
8x Adhesive
8x Aluminum
12x Circuitry
10x Nuclear material
001D02FF
Motion-assist servos Increases Strength. Strength +2 8x Adhesive
12x Aluminum
10x Rubber
8x Spring
00203743
Kinetic dynamo Taking damage recharges action points. 8x Adhesive
6x Aluminum
6x Ceramic
6x Rubber
001D0314
Medic pump Detects hits during combat and automatically
uses a Stimpak when health is low.
8x Adhesive
6x Aluminum
10x Antiseptic
4x Circuitry
001D030C
Reactive plates Reflects 50% of melee damage
back on attacker.
10x Adhesive
6x Aluminum
8x Asbestos
10x Nuclear material
001D0308
Stealth Boy Activates stealth field while crouched and stationary. Uses action points in order to activate stealth field while crouching. 10x Adhesive
10x Aluminum
5x Circuitry
7x Fiber optics
5x Gold
00183566
Tesla coils Deals Energy damage to nearby enemies. 10x Adhesive
8x Aluminum
12x Copper
6x Fiber optics
12x Rubber
00183523
Jet pack Enables jet-assisted boost while jumping. Substitutes action points to use to propel user upwards. 7x Adhesive
10x Aluminum
9x Asbestos
12x Nuclear material
00183578
Arms Misc Rusty knuckles Unarmed attacks cause bleeding damage. 4x Adhesive
4x Aluminum
4x Ceramic
5x Steel
001CCE15
Hydraulic bracers Increases Unarmed Damage. Unarmed DMG +15 4x Adhesive
6x Aluminum
4x Oil
3x Steel
00203744
Optimized bracers Reduces Action Point cost for Power Attacks. 3x Adhesive
3x Aluminum
3x Ceramic
4x Rubber
001CFE46
Tesla bracers Adds Energy damage to unarmed attacks. +45 Energy Damage 6x Adhesive
6x Aluminum
5x Copper
4x Rubber
0018350B
Legs Misc Calibrated shocks Increases carry weight capacity. +50 each leg 8x Aluminum
4x Adhesive
6x Fiberglass
001D0266
Explosive vent Increases damage radius for impact landing. 20x Aluminum
8x Adhesive
16x Asbestos
12x Nuclear material
001D0263
Optimized servos Reduces action point cost for sprinting. 6x Aluminum
6x Adhesive
10x Fiberglass
6x Spring
001D022F
Overdrive servos Increased sprint speed at an additional action point cost. 12x Aluminum
6x Adhesive
10x Fiberglass
6x Nuclear material
001D0237
Kinetic servos Increases action point refresh speed while moving. 6x Aluminum
6x Adhesive
4x Nuclear material
001D0229

Paint jobs[]

Variant[]

Locations[]

Level-independent[]

  • An X-01 helmet can be stolen from Proctor Teagan's shop on the Prydwen behind a Master-locked door, or a key may be stolen from the Brotherhood's knight-captain wandering around the power armor bays. Upon entering the Prydwen for the first time, one can spot him asking another knight about patrols or other related material.
  • Worn by Danse upon completing Blind Betrayal if one wishes to spare him. The suit is a full set of X-01 missing only the helmet, but like his T-60d, his X-01 has a locked fusion core eliminating the possibility of having Danse exit the armor.

Level-dependent[]

  • Two full sets found at the Nuka-World power plant: one behind a terminal-locked door in the basement, another one in the power monitoring station southeast of the plant, under an electrical tower. Assuming the player starts the Nuka-World add-on at the recommended level of 30, these armors will always be at least X-01 Mk I suits as they begin to spawn at level 28.
  • One full set due west of Dry Rock Gulch, on a flatbed truck just beyond the parking lot outside of the park area proper. This suit is subject to the same level considerations as the pair mentioned above.
  • A full set of armor can be found inside Fort Hagen hangar behind a locked security door. One of the resident Rust Devils may attempt an entry, resulting in a heavily armored combatant.
  • Another set can be found at the top of the 35 Court building in the Financial District. The suit must be acquired by destroying an assaultron and a sentry bot emerging from charge pods that have buttons which unlock the central chamber containing the armor.
  • A full set may spawn hidden inside containers behind the Master locked room (not the room) in National Guard training yard.
  • A set without helmet OR without left leg and left arm may spawn at Federal Surveillance Center K-21B at the bottom level in a corner behind the stairs.
  • A set may spawn during the quest The Big Dig in a side tunnel, protected by a mirelurk king.
  • A set can be found inside a trailer at a military convoy a short distance Northeast of the National Guard Training Yard, or almost directly west of Finch farm. It’s missing a helmet and left arm.
  • A set can be found in the swamp directly southwest of Suffolk County Charter School and due west of Murkwater construction site, next to the cockpit of a downed vertibird. It may be guarded by a legendary Major Gutsy.

Notes[]

  • The Sole Survivor must be at least level 28 in order for the X-01 power armor pieces to spawn.
    • The only exception to this is the X-01 power armor helmet found on the Prydwen in Teagan's shop that can only be stolen.
  • In the base game, X-01 armor suits and parts that can be found in the game world are capped at Mk III and will not improve past this point regardless of one's level. Nuka-World removes this cap for incomplete sets, thus offering a chance to scavenge all tiers up to and including Mk VI at very high levels. Full sets (like the one in 35 Court) retain their Mk III cap, however, with the Mk V Quantum X-01 power armor being the only exception.
  • Unlike previous versions of power armor, turning on the headlamp will illuminate the eyes, casting light from them instead of from a light attached to the helmet. The color of the eyes will change depending on the color of light chosen.
  • The unique Institute paint scheme can only be unlocked by completing the game by siding with the Institute, in which the paint scheme is automatically added to the list of modifications. It increases Intelligence by one with all pieces painted and costs nothing to apply.
    • According to The Art of Fallout 4 the "Institute Paint" is simply an alternative to the unused Institute power armor, or I-01 for short.
  • This suit's list of material mods also includes the 'Thermal Coating' material mod, which seems to be exclusive to the X-01 as well, as it does not exist for the other models. The 'Winterized Coating' is not available and seems to have been replaced with 'Thermal Coating'. Both provide the same upgrade to Energy Resistance, but the Thermal simply applies as the default armor color rather than white in color.
    • This suit's modification list also includes one suit-exclusive upgrade, known as "X-01 EMP Shielding" which appears to be a cheaper alternative to "Prism Shielding."
  • There are separate Form IDs for the five pieces of X-01 power armor Paladin Danse wears. These pieces can be spawned using the console but cannot functionally be used. They will not appear in the inventory, but will still contribute to one's carry weight.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One In an unmarked building named 35 Court, at the top after an elevator ride. After battling two robots (level dependent) one can access the center chamber containing the full suit of power armor. The armor will spawn X-01 after LVL 28 but may appear to be a lower grade armor (T-45, T-51, or T-60). However, upon suit entry it will become X-01 power armor.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Sometimes, when building a jet pack for the X-01 torso for the first time, it will appear a good armor's width away to the right of the rack (when facing it) and it will also be rotated 90 degrees. Once the player character enters the armor, it snaps/floats to its correct position and orientation on the back; it continues to float, not actually appearing to attach and not moving with the armor animation, though it does follow the Sole Survivor and is completely functional. Quitting and reloading the game fixes this oddity.[verified]
  • PCPC Playstation 4Playstation 4 If left without power armor stand and fast traveling around, can transform into a T-45 power armor that's missing random parts. This is actually due to the "cell reset" bug and affects power armor frames, not specifically the armor pieces themselves. This bug primarily affects modded games, and can be avoided by either using the console to spawn a generic frame and moving the armor pieces to the new frame or by using a mod that allows the construction of bug-free frames via the workshop.[verified]

Gallery[]

Paint schemes[]

Miscellaneous[]

Creation Club[]

References[]

  1. 1.0 1.1 1.2 The Whitespring bunker terminal entries; archival terminal, Prototype Power Armor Schematics
  2. Bradberton's officer terminal entries; Bradberton's project terminal, 10-20-2076 JCB
  3. Fallout 4 loading screens: "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models."
  4. Institute paint

Non-game

  1. 1.0 1.1 Fallout Bible 0:
    2198 Enclave works on various new technologies, including Power Armor variations. None of these are much of an improvement over the conventional old school Power Armor, and some are actually worse.
    2215 Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested.
    2220 October Enclave scientists develop a reliable version of the Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale."
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