Workshops are part of the building system in Fallout 76.
Public workshops function similarly to the C.A.M.P. building system. In order to build at a public workshop, a Claim Workshop Event quest must be completed that requires the player character to clear enemies before claiming the workshop. A sum of 20-100+ caps must also be invested depending on how many non-default structures are present in the workshop.
Once the workshop is under the player's ownership, the player character can freely fast travel to the area. Additionally, one fast travel mat can be built at a workshop, allowing a custom fast travel point. It is not possible to fast travel to a previously discovered workshop if it is not currently claimed by the player character.
All workshops are considered to be PvP zones by the game, despite certain limitations. Any player character within the workshop zone has consented to PvP by being there. There is no limit to the number of Workshops the player character can claim.
Periodically, Defend Workshop events will trigger where the player character must defend the location from small waves of enemies. If the event is failed, a retake event is triggered and the area must be cleared of hostiles. The first Defend event usually triggers within a few minutes of claiming the workshop. No reward is given if the player character fails to engage enemies during a Defend event. While a defend workshop event is active, any player character can fast travel to the workshop via the event marker on the map.
If the player character fails ignores a Defend Workshop event for a duration, the quest will fail and a Reclaim Workshop event will take its place. The reclaim workshop event will only spawn one wave of enemies, and will not feature an event marker on the map. While the reclaim workshop event is active, the owner will not be able to enter build mode to create new objects.
Additionally, player characters can initiate an Attack on Workshop event and attempt to usurp ownership of a workshop from the current owner. This will trigger PvP combat for the both the owner (if present) and the attacker. While both parties are within the zone, the capture bar will not progress. The defender is able to respawn at the workshop as long as the workshop is not progress to neutral. If the attacker spends too much time outside of the zone, the progress bar will revert to 100% and they will have to pay another capture fee in order to resume their attack.
If the player character attempts to claim an unowned workshop while another player character (who is not on their team) lingers within the zone, the capture bar will not progress. The player character needs to attack the other once to properly tag them for PvP, which occurs without normal consent. Once the other player character has been removed from the zone, the capture bar will progress. If that other player character is in pacifist mode, they will not impede the workshop capture bar. [verification overdue] This is the only protection granted by Pacifist mode. Any attacking player character is considered hostile by turrets.
Claim of a workshop is removed upon leaving the server. Ownership is transferred to a team member if the player character is in a group. Workshops built upon in private worlds can still be claimed by others, and the resources or materials used to build are not saved. Stored objects are saved, and structures have to be stored piece by piece in order to be saved. Built items remain on the server for up to a week for other player characters to scrap or build upon.
Enemy spawns for Claim and Defend events randomize at each workshop location and include, but are not limited to, mole rats, mongrels, Liberators, super mutants, scorched, anglers, feral ghouls, mole miners, and sometimes even scorchbeast.
Each workshop area has mineral extractors available to build that will produce resources hourly for as long as the workshop is claimed and the player character is still on the server. Extractors must be connected to a power generator or any other power source, such as the power boxes from power plants and their substations.
Each public workshop comes with a number of site materials for building that can only be used within the claimed workshop. While in build mode, the workshop materials are displayed in green, while the player character's resources are displayed in white.
|Extractor||Resource||Form/Edid ID||Rate/minute||Max cap/stored|
|Acid extractor (green)||Acid||WorkshopCollectorAcid
|~0.33 (1 piece / 3m. ~7s.)||10|
|Mineral Extractor - Aluminum (red)||Aluminum||WorkshopCollectorMineralAluminum
|~0.33 (1 piece / 3m. ~7s.)||25|
|Mineral Extractor - Titanium (red)||Black titanium||WorkshopCollectorMineralTitanium
|Coal extractor (gray)||Coal||WorkshopCollectorCoal
|Concrete extractor (yellow)||Concrete||WorkshopCollectorConcrete
|Mineral Extractor - Copper (red)||Copper||WorkshopCollectorMineralCopper
|Mineral Extractor - Crystal (red)||Crystal||WorkshopCollectorMineralCrystal
|Fertilizer collector (blue)||Fertilizer||WorkshopCollectorFertilizer
|(1 piece / 1m. 45s.)||14|
|Mineral Extractor - Gold (red)||Gold||WorkshopCollectorMineralGold
|~0.33 (1 piece / 3m. ~7s.)||14|
|Junk extractor (blue)||Junk||WorkshopCollectorJunkPile
|~0.33 (1 piece / 3m. ~7s.)||25|
|Mineral Extractor - Lead (red)||Lead||WorkshopCollectorMineralLead
|Oil extractor (black)||Oil||WorkshopCollectorCrudeOil
|Mineral Extractor - Silver (red)||Silver||WorkshopCollectorMineralSilver
|Mineral Extractor - Steel (red)||Steel||WorkshopCollectorMineralSteel
|Mineral Extractor - Nuclear (red)||Uranium ore||WorkshopCollectorMineralNuclear
|Wood extractor (orange)||Wood||WorkshopCollectorWoodPile
Known by default
Mineral extractor (1)
Finished product factories
The factories that are available for use at power plant or factory workshops cannot be constructed or moved by the player character. They can be destroyed and rendered non-functional from damage by enemies, especially during Defend Workshop events, or by other player characters during an Attack on Workshop event, and will need to be repaired before they can resume production. They require 100 electricity to function, powered by either power plant boxes if the corresponding Powering Up event was successfully completed or by generators made by the player character.
|Fusion core||Poseidon Energy Plant WV-06
||.14 (1 per 7 minutes)||3 fusion cores|
|Food packaging factory||Sunshine Meadows industrial farm||.33 (1 per 3 minutes)|
|Ammunition||Converted munitions factory|
|Location||Build budget||Power Source||Resources||Form ID|
|Abandoned Bog Town||1000||Thunder Mountain (1)||Acid(1), Concrete(3), Gold(1), Oil(1), Silver(1), Food(7), Water(3)||00260689|
|Beckley mine exhibit||1500||Crystal(1), Gold(1), Oil(3), Food(6), Water(8)||00264E04|
|Berkeley Springs West||1500||Thunder Mountain (1)||Aluminum(1), Crystal(1), Lead(1), Food(1), Water(10)||0026116B|
|Billings homestead||1000||Poseidon Energy (1)||Copper(1), Crystal(1), Fertilizer(1), Gold(1), Food(5), Water(3)||00264931|
|Charleston landfill||750||Aluminum(1), Copper(1), Junk(3), Steel(1), Food(6), Water(8)||00264165|
|Converted munitions factory||1000||Monongah (1)||Ammo factory(1), Aluminum(1), Junk(1), Lead(1), Oil(1), Silver(1), Food(7), Water(8)||002613A0|
|Dabney homestead||1000||Concrete(1), Copper(1), Fertilizer(1), Junk(1), Wood(1), Food(6), Water(8)||002604E7|
|Dolly Sods Campground||1000||Food(9), Water(7),Wood(7), Lead(1), Gold(1)||00260BDE|
|Federal Disposal Field HZ-21||2000||Monongah (1)||Acid(1), Nuclear waste(3), Oil(1), Food(9), Water(4)||00262AB6|
|Grafton Steel yard||1000||Poseidon Energy (1)||Copper(1), Lead(1), Oil(1), Steel(4), Food(2), Water(2)||002625BC|
|Gorge junkyard||1000||Concrete(1), junk(1), Black titanium (1), Wood(1), Food(5), Water(3)||002634B0|
|Hemlock Holes maintenance||1000||Acid(3), Crystal(1), Gold(1), Food(3), Water(3)||00263498|
|Lakeside Cabins||1500||Poseidon Energy (1)||Crystal(1), Lead(1), Silver(1), Wood(1), Food(6), Water(6)||00263595|
|Monongah Power Plant yard||1000||Monongah (3)||Fusion core(1), Food(8), Water(9), Acid(1)||002621DC|
|Mount Blair||1500||Variety of Ore(1), Food(9), Water(8)||0026416D|
|Poseidon Energy Plant yard||750||Poseidon Energy (3)||Aluminum(1), Concrete(1), Fusion core(1), Lead(1), Nuclear waste(1), Food(9), Water(8)||0026422A|
|Red Rocket Mega Stop||750||Thunder Mountain (1)||Aluminum(3), Junk(1), Nuclear waste(1), Steel(1), Food(5), Water(8)||00260E28|
|Spruce Knob||-||Acid(1), Copper(1), Gold(3), Food(4), Water(4)||00262207|
|Sunshine Meadows industrial farm||1500||Poseidon Energy (1)||Aluminum(1), Concrete(1), Fertilizer(3), Junk(1), Food packaging factory(1), Food(10), Water(3)||002643AA|
|Thunder Mountain Power Plant yard||1000||Thunder Mountain (3)||Crystal(1), Fusion core(1), Nuclear waste(1), Steel(1), Wood(1), Food(7), Water(9)||00260593|
|Tyler County Dirt Track||1000||Aluminum(1), Fertilizer(1), Junk(1), Silver(3), Steel(1), Food(1), Water(3)||002646B2|
|Wade Airport||2000||Poseidon Energy (1)||Copper(1), Oil(3), Silver(1), Food(5), Water(5)||00263987|
- Poseidon Energy Plant WV-06: In addition to using normal power generators, power can also be harnessed by completing the Powering Up Poseidon event quest.
- Sunshine Meadows industrial farm: The only workshop that produces packaged foods. The generator inside provides 100 power if the Poseidon power plant has been repaired.
- Converted munitions factory: The only workshop that produces ammunition. The generator inside provides 100 power if the Monongah power plant has been repaired through the Powering Up Monongah quest.
- Mount Blair: Site requires four ignition cores rather than an excavator for mining random assortments of ore as part of the Earth Mover event.
- The workshop and thus the mineral deposits at Spruce Knob are no longer available due to being buried behind the defensive bulwarks of Foundation following the Wastelanders update.
- Opening a locked container or room in the location of a workshop owned by another player character may incur a bounty. There is no warning. The bounty is for opening the lock. Taking loot from the container or anywhere else has no bounty. The locked container can be a considerable distance from the workshop crafting table as long as it is within the named location. Several of these were reported to Bethesda and no longer incur a bounty as of patch 220.127.116.11, including the two locked trailers with power armor inside. Opening the safe on the upper floor of Billings Homestead still incurs a bounty.
- Claiming a workshop for the first time with a player character automatically unlocks the crafting plans for the various resource extractors that can be built at workshops or C.A.M.P.s if one is deployed next to a resource deposit. They will will earn the player character 10 Atoms.