Gametitle-FO76.png
Gametitle-FO76.png

Workshops are part of the building system in Fallout 76.

Characteristics

Public workshops function similarly to the C.A.M.P. building system. In order to build at a public workshop, a Claim Workshop Event quest must be completed that requires the player character to clear enemies before claiming the workshop. A sum of 20-100+ caps must also be invested depending on how many non-default structures are present in the workshop.

Once the workshop is under the player's ownership, the player character can freely fast travel to the area. Additionally, one fast travel mat can be built at a workshop, allowing a custom fast travel point. It is not possible to fast travel to a previously discovered workshop if it is not currently claimed by the player character.

All workshops are considered to be PvP zones by the game, despite certain limitations. Any player character within the workshop zone has consented to PvP by being there. There is no limit to the number of Workshops the player character can claim.

PvE

Periodically, Defend Workshop events will trigger where the player character must defend the location from small waves of enemies. If the event is failed, a retake event is triggered and the area must be cleared of hostiles. The first Defend event usually triggers within a few minutes of claiming the workshop. No reward is given if the player character fails to engage enemies during a Defend event. While a defend workshop event is active, any player character can fast travel to the workshop via the event marker on the map.

If the player character fails ignores a Defend Workshop event for a duration, the quest will fail and a Reclaim Workshop event will take its place. The reclaim workshop event will only spawn one wave of enemies, and will not feature an event marker on the map. While the reclaim workshop event is active, the owner will not be able to enter build mode to create new objects.

PvP

Additionally, player characters can initiate an Attack on Workshop event and attempt to usurp ownership of a workshop from the current owner. This will trigger PvP combat for the both the owner (if present) and the attacker. While both parties are within the zone, the capture bar will not progress. The defender is able to respawn at the workshop as long as the workshop is not progress to neutral. If the attacker spends too much time outside of the zone, the progress bar will revert to 100% and they will have to pay another capture fee in order to resume their attack.

If the player character attempts to claim an unowned workshop while another player character (who is not on their team) lingers within the zone, the capture bar will not progress. The player character needs to attack the other once to properly tag them for PvP, which occurs without normal consent. Once the other player character has been removed from the zone, the capture bar will progress. If that other player character is in pacifist mode, they will not impede the workshop capture bar. [verification overdue] This is the only protection granted by Pacifist mode. Any attacking player character is considered hostile by turrets.

Claim of a workshop is removed upon leaving the server. Ownership is transferred to a team member if the player character is in a group. Workshops built upon in private worlds can still be claimed by others, and the resources or materials used to build are not saved. Stored objects are saved, and structures have to be stored piece by piece in order to be saved. Built items remain on the server for up to a week for other player characters to scrap or build upon.

Enemies

Enemy spawns for Claim and Defend events randomize at each workshop location and include, but are not limited to, mole rats, mongrels, Liberators, super mutants, scorched, anglers, feral ghouls, mole miners, and sometimes even scorchbeast.

Extractors

Main article: Mineral extractor

Each workshop area has mineral extractors available to build that will produce resources hourly for as long as the workshop is claimed and the player character is still on the server. Extractors must be connected to a power generator or any other power source, such as the power boxes from power plants and their substations.

Resources

Main article: Resource deposits

Each public workshop comes with a number of site materials for building that can only be used within the claimed workshop. While in build mode, the workshop materials are displayed in green, while the player character's resources are displayed in white.

Variants

Extractor Resource Form/Edid ID Rate/minute Max cap/stored
Acid extractor (green) Acid WorkshopCollectorAcid
00322D02
~0.33 (1 piece / 3m. ~7s.) 10
Mineral Extractor - Aluminum (red) Aluminum WorkshopCollectorMineralAluminum
000906C3
~0.33 (1 piece / 3m. ~7s.) 25
Ash forge Fallout 76 unused content NA WorkshopCollectorAshforge
0033E203
NA NA
Mineral Extractor - Titanium (red) Black titanium WorkshopCollectorMineralTitanium
00322D01
Coal extractor (gray) Coal WorkshopCollectorCoal
00322CFE
Concrete extractor (yellow) Concrete WorkshopCollectorConcrete
00322D05
33
Mineral Extractor - Copper (red) Copper WorkshopCollectorMineralCopper
00090011
0.33 10
Mineral Extractor - Crystal (red) Crystal WorkshopCollectorMineralCrystal
000958F8
Fertilizer collector (blue) Fertilizer WorkshopCollectorFertilizer
0008EDFB
WorkshopCollectorFertilizerPile
003C4E0A
(1 piece / 1m. 45s.) 14
Mineral Extractor - Gold (red) Gold WorkshopCollectorMineralGold
000906C6
~0.33 (1 piece / 3m. ~7s.) 14
Junk extractor (blue) Junk WorkshopCollectorJunkPile
00322D04
~0.33 (1 piece / 3m. ~7s.) 25
Mineral Extractor - Lead (red) Lead WorkshopCollectorMineralLead
00095975
0.5 14
Oil extractor (black) Oil WorkshopCollectorCrudeOil
00322D03
0.33 5
Mineral Extractor - Silver (red) Silver WorkshopCollectorMineralSilver
00322D00
Mineral Extractor - Steel (red) Steel WorkshopCollectorMineralSteel
00095A39
40
Mineral Extractor - Nuclear (red) Uranium ore WorkshopCollectorMineralNuclear
00095A36
10
Wood extractor (orange) Wood WorkshopCollectorWoodPile
00322D06

Crafting

Extractors can be built at claimed public workshops and at or nearby the player character's C.A.M.P. if the corresponding resource deposits are present.

Materials:Requirements:Produces:
Copper (1)
Gear (1)
Steel (3)
Build at:
Learn Method:
Known by default
Mineral extractor (1)

Finished product factories

The factories that are available for use at power plant or factory workshops cannot be constructed or moved by the player character. They can be destroyed and rendered non-functional from damage by enemies, especially during Defend Workshop events, or by other player characters during an Attack on Workshop event, and will need to be repaired before they can resume production. They require 100 electricity to function, powered by either power plant boxes if the corresponding Powering Up event was successfully completed or by generators made by the player character.

Locations

Item Located Rate/minute Max cap/stored
Fusion core Poseidon Energy Plant WV-06

Monongah power plant
Thunder Mountain power plant

.14 (1 per 7 minutes) 3 fusion cores
Food packaging factory Sunshine Meadows industrial farm .33 (1 per 3 minutes)
Ammunition Converted munitions factory

Locations

Location Build budget Power Source Resources Form ID
Abandoned Bog Town 1000 Thunder Mountain (1) Acid(1), Concrete(3), Gold(1), Oil(1), Silver(1), Food(7), Water(3) 00260689
Beckley mine exhibit 1500 Crystal(1), Gold(1), Oil(3), Food(6), Water(8) 00264E04
Berkeley Springs West 1500 Thunder Mountain (1) Aluminum(1), Crystal(1), Lead(1), Food(1), Water(10) 0026116B
Billings homestead 1000 Poseidon Energy (1) Copper(1), Crystal(1), Fertilizer(1), Gold(1), Food(5), Water(3) 00264931
Charleston landfill 750 Aluminum(1), Copper(1), Junk(3), Steel(1), Food(6), Water(8) 00264165
Converted munitions factory 1000 Monongah (1) Ammo factory(1), Aluminum(1), Junk(1), Lead(1), Oil(1), Silver(1), Food(7), Water(8) 002613A0
Dabney homestead 1000 Concrete(1), Copper(1), Fertilizer(1), Junk(1), Wood(1), Food(6), Water(8) 002604E7
Dolly Sods Campground 1000 Food(9), Water(7),Wood(7), Lead(1), Gold(1) 00260BDE
Federal Disposal Field HZ-21 2000 Monongah (1) Acid(1), Nuclear waste(3), Oil(1), Food(9), Water(4) 00262AB6
Grafton Steel yard 1000 Poseidon Energy (1) Copper(1), Lead(1), Oil(1), Steel(4), Food(2), Water(2) 002625BC
Gorge junkyard 1000 Concrete(1), junk(1), Black titanium (1), Wood(1), Food(5), Water(3) 002634B0
Hemlock Holes maintenance 1000 Acid(3), Crystal(1), Gold(1), Food(3), Water(3) 00263498
Lakeside Cabins 1500 Poseidon Energy (1) Crystal(1), Lead(1), Silver(1), Wood(1), Food(6), Water(6) 00263595
Monongah Power Plant yard 1000 Monongah (3) Fusion core(1), Food(8), Water(9), Acid(1) 002621DC
Mount Blair 1500 Variety of Ore(1), Food(9), Water(8) 0026416D
Poseidon Energy Plant yard 750 Poseidon Energy (3) Aluminum(1), Concrete(1), Fusion core(1), Lead(1), Nuclear waste(1), Food(9), Water(8) 0026422A
Red Rocket Mega Stop 750 Thunder Mountain (1) Aluminum(3), Junk(1), Nuclear waste(1), Steel(1), Food(5), Water(8) 00260E28
Spruce Knob Fallout 76 removed content - Acid(1), Copper(1), Gold(3), Food(4), Water(4) 00262207
Sunshine Meadows industrial farm 1500 Poseidon Energy (1) Aluminum(1), Concrete(1), Fertilizer(3), Junk(1), Food packaging factory(1), Food(10), Water(3) 002643AA
Thunder Mountain Power Plant yard 1000 Thunder Mountain (3) Crystal(1), Fusion core(1), Nuclear waste(1), Steel(1), Wood(1), Food(7), Water(9) 00260593
Tyler County Dirt Track 1000 Aluminum(1), Fertilizer(1), Junk(1), Silver(3), Steel(1), Food(1), Water(3) 002646B2
Wade Airport 2000 Poseidon Energy (1) Copper(1), Oil(3), Silver(1), Food(5), Water(5) 00263987

Unique workshops

Notes

  • The workshop and thus the mineral deposits at Spruce Knob are no longer available due to being buried behind the defensive bulwarks of Foundation following the Wastelanders update.
  • Opening a locked container or room in the location of a workshop owned by another player character may incur a bounty. There is no warning. The bounty is for opening the lock. Taking loot from the container or anywhere else has no bounty. The locked container can be a considerable distance from the workshop crafting table as long as it is within the named location. Several of these were reported to Bethesda and no longer incur a bounty as of patch 1.1.0.8, including the two locked trailers with power armor inside. Opening the safe on the upper floor of Billings Homestead still incurs a bounty.
  • Claiming a workshop for the first time with a player character automatically unlocks the crafting plans for the various resource extractors that can be built at workshops or C.A.M.P.s if one is deployed next to a resource deposit. They will will earn the player character 10 Atoms.

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