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Workshops are part of the building system in Fallout 76.
Characteristics[]
Public workshops function similarly to the C.A.M.P. building system. In order to build at a public workshop, a Claim Workshop event quest must be completed, requiring the player to clear enemies before claiming the workshop. A sum of 20-100+ caps must also be invested depending on how many non-default structures are present in the workshop.
Once the workshop is under the player's ownership, that player can freely fast travel to the area. Additionally, one fast travel mat can be placed, allowing a custom fast travel point. It is not possible to fast travel to a previously discovered workshop if it is not currently claimed by the player. There is no limit to the number of workshops a single player may claim.
Workshop ownership is lost upon leaving the server, but may be transferred to a team member if the player is in a group. Stored objects are saved, and structures have to be stored piece by piece in order to be saved. Built items remain on the server for other players to scrap or build upon, but are cleared when the server is closed for maintenance. Workshops in private worlds are unchanged from the public server.
PvE[]
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Periodically, Defend Workshop events will trigger where the player must defend the location from small waves of enemies. If the event is failed, a retake event is triggered and the area must be cleared of hostiles. The first Defend event usually triggers within a few minutes of claiming the workshop. No reward is given if the player fails to engage enemies during a Defend event. While a defend workshop event is active, any player can fast travel to the workshop via the event marker on the map.
If the player ignores a Defend Workshop event for long enough, the quest will fail and a Retake Workshop event will take its place. The reclaim workshop event will only spawn one wave of enemies, and will not feature an event marker on the map. While the reclaim workshop event is active, the owner will not be able to enter build mode to create new objects.
Enemy spawns for Claim and Defend events are randomized for each workshop location and include the following:
Workshop enemy spawns | ||
---|---|---|
Workshop | Initial | Defend/Retake |
Abandoned Bog Town | Super mutants • Super mutant behemoth • Mutant hounds | Anglers Cave crickets Mongrels Mr. Handies/Gutsies |
Beckley mine exhibit | Mole rats | Feral ghouls Mole miners Robots |
Berkeley Springs West | Scorched | Anglers Liberators Super mutants Yao guai |
Billings homestead | Feral ghouls | Feral ghouls Liberators Robots Scorched |
Charleston Landfill | Mongrels | Robots |
Converted munitions factory | Super mutants | Mongrels Super mutants Scorchbeasts |
Dabney homestead | Fog crawlers • Bloodbugs | Anglers Mirelurks • Mirelurk hunters • Mirelurk kings Scorched |
Dolly Sods Campground | Gulpers | Anglers Fog crawlers Gulpers Super mutants • Mutant hounds Scorchbeasts |
Federal Disposal Field HZ-21 | Super mutants • Mutant hounds | Mongrels Rad rats Super mutants |
Grafton Steel yard | Super mutants | Radscorpions Super mutants • Mutant hounds |
Gorge Junkyard | Mongrels | Mongrels Robots |
Hemlock Holes maintenance | Anglers Super mutants • Mutant hounds | |
Lakeside Cabins | Scorched | Mongrels |
Monongah Power Plant yard | Feral ghouls | Liberators Mongrels Wolves Super mutants • Mutant hounds Scorched Scorchbeasts |
Mount Blair | Mole miners | Feral ghouls Liberators Mole miners |
Poseidon Energy Plant yard | Scorched | Feral ghouls Mongrels |
Red Rocket Mega Stop | Robots | Mongrels Super mutants • Mutant hounds |
Sunshine Meadows industrial farm | Feral ghouls | Eyebots • Protectrons |
Thunder Mountain Power Plant yard | Scorched | Anglers Feral ghouls Scorched Super mutants |
Tyler County Dirt Track | Feral ghouls | Feral ghouls Liberators Robots Scorched |
Wade Airport | Super mutants • Mutant hounds | Mongrels |
PvP[]
All workshops are considered to be PvP zones by the game, and a workshop owner within the workshop zone has consented to PvP by being there. Additionally, if any of the owner's teammates are within the zone, they too have consented to PvP.
In order to initiate PvP, players may hold the Workshop Mode button in order to initiate an Attack on Workshop event and attempt to usurp ownership of a workshop from the current owner. This will trigger PvP combat for the both the owner (if present) and the attacker. While both parties are within the zone, the capture bar will not progress. The defender is able to respawn at the workshop as long as the workshop has not progressed to neutral. If the attacker spends too much time outside of the zone, the progress bar will revert to 100% and they will have to pay another capture fee[clarification needed] in order to resume their attack.
If the player attempts to claim an unowned workshop while another player (who is not on their team) lingers within the zone, the capture bar will not progress. The player needs to attack the other once to properly tag them for PvP, which occurs without normal consent. Once the other player has been removed from the zone, the capture bar will progress. This is the only protection granted by Pacifist mode. Any attacking player is considered hostile by turrets.
Locations[]
Workshops | ||||
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Location | Budget | Power Source | Resources | Form ID |
C.A.M.P. | 500 | - | Food (1), Water (1), Fertilizer (1), Scavenge (1) | 001A25E8 |
Abandoned Bog Town | 1000 | Thunder Mountain (1) | Food (7), Water (3), Fertilizer (1), Scavenge (1), Acid (1), Concrete (3), Gold (1), Oil (1), Silver (1) | 00260689 |
Beckley mine exhibit | 1500 | - | Food (6), Water (8), Fertilizer (1), Scavenge (1), Crystal (1), Gold (1), Oil (3) | 00264E04 |
Berkeley Springs West | 1500 | Thunder Mountain (1) | Food (1), Water (10), Fertilizer (1), Scavenge (1), Aluminum (1), Crystal (1), Lead (1) | 0026116B |
Billings homestead | 1000 | Poseidon Energy (1) | Food (5), Water (3), Fertilizer (1), Scavenge (1), Copper (1), Crystal (1), Gold (1) | 00264931 |
Charleston landfill | 750 | - | Food (6), Water (8), Fertilizer (1), Scavenge (1), Aluminum (1), Copper (1), Junk (3), Steel (1) | 00264165 |
Converted munitions factory | 1000 | Monongah (1) | Food (7), Water (8), Fertilizer (1), Scavenge (1), Ammo factory (1), Aluminum (1), Junk (1), Lead (1), Oil (1), Silver (1) | 002613A0 |
Dabney homestead | 1000 | - | Food (6), Water (8), Fertilizer (1), Scavenge (1), Concrete (1), Copper (3), Junk (1), Wood (1) | 002604E7 |
Dolly Sods Campground | 1000 | - | Food (9), Water (7), Fertilizer (1), Scavenge (1), Wood (3), Lead (1), Gold (1) | 00260BDE |
Federal Disposal Field HZ-21 | 2000 | Monongah (1) | Food (9), Water (4), Fertilizer (1), Scavenge (1), Acid (1), Nuclear waste (3), Oil (1) | 00262AB6 |
Grafton Steel yard | 1000 | Poseidon Energy (1) | Food (2), Water (2), Fertilizer (1), Scavenge (1), Copper (1), Lead (1), Oil (1), Steel (4) | 002625BC |
Gorge Junkyard | 1000 | - | Food (5), Water (3), Fertilizer (1), Scavenge (1), Concrete (1), Junk (1), Black titanium (1), Wood (1) | 002634B0 |
Hemlock Holes maintenance | 1000 | - | Food (3), Water (3), Fertilizer (1), Scavenge (1), Acid (3), Crystal (1), Gold (1) | 00263498 |
Lakeside Cabins | 1500 | Poseidon Energy (1) | Food (6), Water (6), Fertilizer (1), Scavenge (1), Crystal (1), Lead (1), Silver (1), Wood (1) | 00263595 |
Monongah Power Plant yard | 1000 | Monongah (3) | Food (8), Water (9), Fertilizer (1), Scavenge (1), Fusion core (1), Acid (1), Nuclear waste (1), Silver (1), Wood (1) | 002621DC |
Mount Blair | 1500 | - | Food (9), Water (8), Fertilizer (1), Scavenge (1), Variety of Ore (1) - Earth Mover | 0026416D |
Poseidon Energy Plant yard | 750 | Poseidon Energy (3) | Food (9), Water (8), Fertilizer (1), Scavenge (1), Aluminum (1), Concrete (1), Fusion core (1), Lead (1), Nuclear waste (1) | 0026422A |
Red Rocket Mega Stop | 750 | Thunder Mountain (1) | Food (5), Water (8), Fertilizer (1), Scavenge (1), Aluminum (3), Junk (1), Nuclear waste (1), Steel (1) | 00260E28 |
Spruce Knob | - | - | Food (4), Water (4), Fertilizer (1), Scavenge (1), Acid (1), Copper (1), Gold (3) | 00262207 |
Sunshine Meadows industrial farm | 1500 | Poseidon Energy (1) | Food (10), Water (3), Fertilizer (1), Scavenge (1), Aluminum (1), Concrete (1), Fertilizer (3), Junk (1), Food packaging factory (1) | 002643AA |
Sutton | - | - | Food (6), Water (2), Fertilizer (1), Scavenge (1) | 0009A3F1 |
Thunder Mountain Power Plant yard | 1000 | Thunder Mountain (3) | Food (7), Water (9), Fertilizer (1), Scavenge (1), Crystal (1), Fusion core (1), Nuclear waste (1), Steel (1), Wood (1) | 00260593 |
Tyler County Dirt Track | 1000 | - | Food (1), Water (3), Fertilizer (1), Scavenge (1), Aluminum (1), Fertilizer (1), Junk (1), Silver (3), Steel (1) | 002646B2 |
Wade Airport | 2000 | Poseidon Energy (1) | Food (5), Water (5), Fertilizer (1), Scavenge (1), Copper (1), Oil (3), Silver (1) | 00263987 |
Resources[]
Each public workshop comes with a number of site materials for building that can only be used within the claimed workshop. While in build mode, the workshop materials are displayed in green, while the player's resources are displayed in white.
Extractors[]
Each workshop area has mineral extractors available to build that will produce resources hourly for as long as the workshop is claimed and the player is still on the server. Extractors must be connected to a power generator or any other power source, such as the power boxes from power plants and their substations.
Extractor | Resource | Form/Edid ID | Rate/minute | Max cap/stored |
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Acid extractor (green) | Waste acid | WorkshopCollectorAcid 00322D02 |
~0.33 (1 piece / 3m. ~7s.) | 10 |
Mineral Extractor - Aluminum (red) | Aluminum ore | WorkshopCollectorMineralAluminum 000906C3 |
~0.33 (1 piece / 3m. ~7s.) | 25 |
Fusion Core Processor | Fusion core | ~0.14 (1 piece / ~7m) | 3 | |
Ash forge | NA | WorkshopCollectorAshforge 0033E203 |
NA | NA |
Mineral Extractor - Titanium (red) | Black titanium ore | WorkshopCollectorMineralTitanium 00322D01 |
~0.33 (1 per 3min) | 10 |
Coal extractor (gray) | Coal | WorkshopCollectorCoal 00322CFE |
||
Concrete extractor (yellow) | Concrete scrap | WorkshopCollectorConcrete 00322D05 |
~0.522 (1 per 1m45s) | 33 |
Mineral Extractor - Copper (red) | Copper ore | WorkshopCollectorMineralCopper 00090011 |
0.33 | 10 |
Mineral Extractor - Crystal (red) | Raw crystal | WorkshopCollectorMineralCrystal 000958F8 |
0.33 (1 piece / 3m. ~7s.) | 20 |
Fertilizer collector (blue) | Fertilizer | WorkshopCollectorFertilizer 0008EDFB WorkshopCollectorFertilizerPile 003C4E0A |
(1 piece / 1m. 45s.) | 14 |
Mineral Extractor - Gold (red) | Gold ore | WorkshopCollectorMineralGold 000906C6 |
~0.33 (1 piece / 3m. ~7s.) | 14 |
Junk extractor (blue) | Junk | WorkshopCollectorJunkPile 00322D04 |
~0.33 (1 piece / 3m. ~7s.) | 25 |
Mineral Extractor - Lead (red) | Lead scrap | WorkshopCollectorMineralLead 00095975 |
0.5 | 14 |
Oil extractor (black) | Waste oil | WorkshopCollectorCrudeOil 00322D03 |
0.33 | 5 |
Mineral Extractor - Silver (red) | Silver | WorkshopCollectorMineralSilver 00322D00 |
0.33 (1 piece / 3m. ~7s.) | 25 |
Mineral Extractor - Steel (red) | Steel scrap | WorkshopCollectorMineralSteel 00095A39 |
40 | |
Mineral Extractor - Nuclear (red) | Uranium ore | WorkshopCollectorMineralNuclear 00095A36 |
(1 piece / 2m. ~25s.) | 10 |
Wood extractor (orange) | Wood | WorkshopCollectorWoodPile 00322D06 |
Crafting[]
Extractors can be built at claimed public workshops and at or nearby the player character's C.A.M.P. if the corresponding resource deposits are present.
Finished product factories[]
The factories that are available for use at power plant or factory workshops cannot be constructed or moved by the player character. They can be destroyed and rendered non-functional from damage by enemies, especially during Defend Workshop events, or by other player characters during an Attack on Workshop event, and will need to be repaired before they can resume production. They require 100 electricity to function, powered by either power plant boxes if the corresponding Powering Up event was successfully completed or by generators made by the player character.
Locations[]
Item | Located | Rate/minute | Max cap/stored |
---|---|---|---|
Fusion core | Poseidon Energy Plant WV-06 |
.14 (1 per 7 minutes) | 3 fusion cores |
Food packaging factory | Sunshine Meadows industrial farm | .33 (1 per 3 minutes) | |
Ammunition | Converted munitions factory |
Unique workshops[]
- Poseidon Energy Plant WV-06: In addition to using normal power generators, power can also be harnessed by completing the Powering Up Poseidon event quest.
- Sunshine Meadows industrial farm: The only workshop that produces packaged foods. The generator inside provides 100 power if the Poseidon power plant has been repaired.
- Converted munitions factory: The only workshop that produces ammunition. The generator inside provides 100 power if the Monongah Power Plant has been repaired through the Powering Up Monongah quest.
- Mount Blair: Site requires four ignition cores rather than an excavator for mining random assortments of ore as part of the Earth Mover event.
Notes[]
Claiming a workshop for the first time with a player automatically unlocks the crafting plans for the various resource extractors that can be built at workshops or C.A.M.P.s if one is deployed next to a resource deposit. They will earn the player 10 Atoms.
Behind the scenes[]
- Prior to patch 1.1.0.8, unlocking default containers or doors (not manually built and locked by a player) at a workshop owned by another player would incur a bounty.
- As of the Wastelanders update, the workshop, and thus the mineral deposits, at Spruce Knob are no longer available due to being buried behind the defensive bulwarks of Foundation.
- Workshops at New River Gorge Bridge, Sutton, and the Whitespring Resort were cut before launch.
Bugs[]
Billings homestead while it is owned by another player will incur a bounty. Unlike picking a lock at a C.A.M.P., there is no warning.[verification overdue]
Unlocking the safe on the upper floor of