The workbenches in the Capital Wasteland and Mojave Wasteland are used to create custom weapons, with those found in the Mojave also allowing the crafting of additional items and the recycling and conversion of Energy Weapons ammunition.
Workbenches found throughout the Capital Wasteland and Mojave Wasteland, are utility work stations comprised of a two-level wooden work table with a metal surface, a rotating bench vise, and a pipe or yoke vise. They facilitate the unique feature of crafting homemade weapons and explosives from various junk items. Most workbenches found will have several tools (and in the Capital Wasteland, often a bottlecap mine) on the work surface or lower shelf.
In Fallout: New Vegas, along with the crafting of weapons, workbenches also enable the creation of health items, weapon repair kits, the "recycling" of residual expended flame and energy ammunition into fresh ammunition and the "conversion" of energy ammunition into other types of energy ammunition, and their variants. Also in Fallout: New Vegas, workbenches are joined by reloading benches and campfires, with each offering different crafting options. Unlike in Fallout 3, most (but not all) items do not require schematics in order to craft. Instead, they depend on certain Skills, such as Survival and Repair.
Fallout 3 locationsEdit
- In the Megaton house/Tenpenny Tower suite, after purchasing the My First Workbench item from Moira Brown/Lydia Montenegro.
- Anchorage Memorial facility - On the second floor, against the south wall.
- Arlington Cemetery - In the basement of Arlington House.
- Northwest of the Arlington Library, on the top floor of a destroyed raider-occupied building.
- In the basement of the Talon Company outpost, southeast of the Arlington Library.
- Bethesda ruins - 3rd floor of Bethesda East building.
- Canterbury Commons - In Dominic and Machete's house.
- Evergreen Mills bazaar - Smiling Jack has a workbench in the northeast alcove of his store.
- Evergreen Mills foundry - In the southeast room on the upper level.
- Evergreen Mills northern shack - First floor, backroom.
- Falls Church metro, in the Franklin Metro utility room.
- Fort Independence - In the lower level, all the way down, left door in the hall.
- Greener Pastures disposal site - Against the south wall in the office building.
- Hamilton's Hideaway - In the east room.
- Jalbert Brothers Waste Disposal - Just inside the door of the northeast office.
- Jocko's Pop & Gas Stop - Northwest of Tenpenny Tower, in the shack.
- Jury Street Metro station - Inside, protected by three raiders.
- Little Lamplight - In the great chamber.
- Megaton - Inside Craterside Supply.
- Meresti Metro station - The Family's hideout.
- MDPL-13 power station - Substation shack.
- MDPL-16 power station - Substation shack.
- MDPL-21 power station - Substation garage.
- National Guard depot - One level below the floor entrance, by a desk. Go down the stairs on the left upon entering. A second one is on the same level as the entrance, past the stairs, stay left around the hole in the floor.
- Old Olney - In the sewer.
- Paradise Falls - Inside Lock and Load, to the left side upon entering.
- Red Racer factory - Bottom floor of the big central room.
- Rivet City - In the market, and another in The Capitol Preservation Society.
- Rivet City bow - Where Pinkerton is. On the second floor.
- RobCo facility - In the southeast area of the factory floor.
- Robot repair center - Mechanist's Lair
- West of Rockbreaker's Last Gas - In the sniper's shack on top of the hill.
- West of SatCom Array NN-03d - Downhill, at the destroyed corrugated steel shack that serves as a Outcasts' outpost.
- SatCom Array NW-05a - In the upper levels of the facility.
- In the Taft Tunnel from the Jefferson Memorial to the Citadel, located in a side passage. Note: The area around this workbench is radioactive.
- Tepid sewers - In a room in the northeast part of the sewer.
- The Citadel laboratory, on a wall in the Smithy's room
- Underworld - In Underworld Outfitters shop run by Tulip. The Underworld is in the main concourse in the Museum of History.
- VAPL-58 power station - In the power substation (the building).
Fallout 3 add-onsEdit
- Jury Street Metro station - In the back of Hank's Electrical Supply, which is occupied by raiders. (Broken Steel add-on).
- Mobile base crawler - Behind the repulsion field when entering the crawler. (Broken Steel add-on).
- Chinese intelligence bunker - Under the aviary next to Calvert Mansion (Point Lookout add-on).
- Trapper's shack - Inside the cellar (Point Lookout add-on).
- The Pitt underground - Right by the access door to The Pitt Underground, near the entrance to the courtyard in front of Haven (The Pitt add-on).
- The Bridge - Mothership Zeta, the first time upon entering the bridge its to the right, in the captain's quarters.
- Engineering core - At the 2nd level where one first enters. (Mothership Zeta add-on).
- Underground lab - At Point Lookout under the lighthouse. In the reward room after completing the quest A Meeting of the Minds.
- Haley's Hardware - To the left on entering the store. (Point Lookout add-on).
Fallout: New Vegas locationsEdit
- Abandoned Brotherhood of Steel bunker - In Elijah's old room, next to a reloading bench.
- Brotherhood of Steel safehouse - Inside on the left, along with a reloading bench.
- Cerulean Robotics - Next to a reloading bench and the protectron for the quest Wang Dang Atomic Tango.
- Crimson Caravan Company - Next to the building southeast of the water tower.
- REPCONN test site - One is in the launchpad viewing room with Chris Haversam, in the basement.
- Goodsprings General Store - On the right side (exterior), along with a reloading bench.
- Gun Runners - Three of them are inside the main warehouse, where workers are constructing weapons.
- Harper's shack - West of Ranger station Charlie.
- Hidden Valley bunker, L2 - In the east workshop, where Senior Knight Lorenzo works.
- Lucky 38 presidential suite - One can be bought from the PC at the Lucky 38 presidential suite. It will be placed in the kitchen.
- Michael Angelo's workshop - Three workbenches are in the workshop.
- Nellis Air Force Base - East in the workshop, the middle of three small hangars. with a reloading bench.
- NCR Correctional Facility - To the left after exiting visitors center, courtyard side.
- Nipton - One can be found in Nipton in the house with the Mister Gutsy prototype, east of the city hall.
- Novac - One is in the Poseidon gas station garage, another just slightly southwest of No-bark's shack, and another can be found in Gibson scrap yard in the garage.
- Raul's shack
- REPCONN HQ - Two can be found in REPCONN HQ's Research Labs on the top floor.
- Silver Peak Mine - Inside the shack before entering the mine itself, to the left of the door.
- Sloan - Machine shop, on the left side.
- Southern Nevada Wind Farm - In the maintenance shack.
- Veronica - Can act as a workbench through dialogue options.
- ED-E - Can also act as a workbench if Lonesome Road is installed.
- Villa - In a room under an awning on the north side of the Villa, northwest of the entrance to Salida del Sol; the room is just west of a metal gate.
- Villa clinic - In the basement.
- Sierra Madre Casino & Resort - In the Executive suites level. South of entering level but must walk around to unlock the door.
- Sierra Madre Casino & Resort - In the Cantina Madrid. On the right after entering from the casino back hall.
- Cueva Guarache - After Joshua Graham leaves his original campsite at Angel cave, this is one of the few workbench sites in Zion Canyon.
- Stone Bones cave - One of the northernmost caves in Zion Canyon, this bench is located northwest of the cave's entrance, along with a reloading bench. The fast travel entrance is heavily trapped, so proceed with caution when first arriving.
Old World BluesEdit
- The Sink - In the room with the Sink Central Intelligence Unit.
- X-13 research facility - X-13 Stealth Testing Lab, in the observation area of the northernmost room.
- Y-17 medical facility - Opposite the entrance.
- Securitron de-construction plant - Against the southern wall behind a conveyor belt.
- X-8 research center - After exiting the Institutional Test Facility and traveling through an observational corridor, in a room off to the right, just before the Central Facility exit.
- X-2 transmitter antenna array - In the east corner of the second floor.
- Z-9 Crotalus DNA preservation lab - In the southernmost room, on the east wall.
- Hopeville Missile Base - Near the west entrance inside the gas station, identifiable by a Ralphie poster above it.
- Ashton missile silo - On the top floor, in the southernmost corner, in the same room as one of the destroyed eyebots, behind a large door that can only be opened with a Very Hard terminal.
Fallout 4 has a different mechanic for crafting, where workshops found in certain locations are used to construct the settlement nearby. Specific workbench types, for example armor workbench and weapons workbench allow customizing items through mods, which may change the attributes and appearance of the weapon considerably. No special ammunition can be crafted, although some weapon mods and Legendary weapon effects affect both what type of ammunition the weapon accepts, as well as how that ammunition behaves.