The workbenches in the Capital Wasteland and Mojave Wasteland are used to create custom weapons, with those found in the Mojave also allowing the crafting of additional items and the recycling and conversion of Energy Weapons ammunition.


Workbenches found throughout the Capital Wasteland and Mojave Wasteland, are utility work stations comprised of a two-level wooden work table with a metal surface, a rotating bench vise, and a pipe or yoke vise. They facilitate the unique feature of crafting homemade weapons and explosives from various junk items. Most workbenches found will have several tools (and in the Capital Wasteland, often a bottlecap mine) on the work surface or lower shelf.

In Fallout 3, a schematic of the weapon or explosive one is trying to create is required in order to make it, in addition to whatever items are required for its production.

In Fallout: New Vegas, along with the crafting of weapons, workbenches also enable the creation of health items, weapon repair kits, the "recycling" of residual expended flame and energy ammunition into fresh ammunition and the "conversion" of energy ammunition into other types of energy ammunition, and their variants. Also in Fallout: New Vegas, workbenches are joined by reloading benches and campfires, with each offering different crafting options.

Unlike in Fallout 3, most (but not all) items do not require schematics in order to craft. Instead, they depend on certain Skills, such as Survival and Repair.

Fallout 3 locations

Fallout 3 add-ons

Fallout: New Vegas locations

Dead Money

Honest Hearts

Old World Blues

Lonesome Road

Fallout 4

Fallout 4 has a different mechanic for crafting, where workshops found in certain locations are used to construct the settlement nearby. Specific workbench types, for example armor workbench and weapons workbench allow customizing items through mods, which may change the attributes and appearance of the weapon considerably. No special ammunition can be crafted, although some weapon mods and Legendary weapon effects affect both what type of ammunition the weapon accepts, as well as how that ammunition behaves.


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