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− | {{Infobox incomplete|FO4FH}} |
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{{for|other variants appearing in other games|wolf}} |
{{for|other variants appearing in other games|wolf}} |
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{{Infobox creature |
{{Infobox creature |
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|type =creature |
|type =creature |
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|image =Fo4FH_feral_wolf.png |
|image =Fo4FH_feral_wolf.png |
||
− | |variants =[[#Vicious wolf|Vicious wolf]]<br />[[#Feral wolf|Feral wolf]]<br />[[#Grey wolf|Grey wolf]]<br />[[# |
+ | |variants =[[#Vicious wolf|Vicious wolf]]<br />[[#Feral wolf|Feral wolf]]<br />[[#Grey wolf|Grey wolf]]<br />[[#Albino wolf|Albino wolf]]<br />[[#Mutant wolf|Mutant wolf]]<br />[[#Rabid wolf|Rabid wolf]]<br />[[#Glowing wolf|Glowing wolf]] |
|location =[[The Island]] |
|location =[[The Island]] |
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|affiliation = |
|affiliation = |
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Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down. |
Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down. |
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− | Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's [[ |
+ | Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's [[Mongrel (Fallout 4)|mongrels]], so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves. |
==Variants== |
==Variants== |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
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|items =* {{Icon|dead}} [[Wolf meat]] |
|items =* {{Icon|dead}} [[Wolf meat]] |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
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|items =* {{Icon|dead}} [[Wolf meat]] |
|items =* {{Icon|dead}} [[Wolf meat]] |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
||
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
}} |
}} |
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{{Stats creature FO4|row |
{{Stats creature FO4|row |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
||
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
}} |
}} |
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{{Stats creature FO4|end}} |
{{Stats creature FO4|end}} |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
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− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
}} |
}} |
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{{Stats creature FO4|end}} |
{{Stats creature FO4|end}} |
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− | === |
+ | ===Albino wolf=== |
+ | [[File:FH-Legendary-Albino-Wolf.png|thumb|150px]] |
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{{Section|FO4FH}} |
{{Section|FO4FH}} |
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{{Stats creature FO4|start}} |
{{Stats creature FO4|start}} |
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{{Stats creature FO4|row |
{{Stats creature FO4|row |
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− | |name = |
+ | |name =Albino wolf |
|base id ={{DLC ID|0140f4}} |
|base id ={{DLC ID|0140f4}} |
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|level =30 |
|level =30 |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
||
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
}} |
}} |
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{{Stats creature FO4|end}} |
{{Stats creature FO4|end}} |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
||
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
}} |
}} |
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{{Stats creature FO4|end}} |
{{Stats creature FO4|end}} |
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|confidence =3 |
|confidence =3 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
||
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
}} |
}} |
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{{Stats creature FO4|row |
{{Stats creature FO4|row |
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|confidence =3 |
|confidence =3 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
|attack2 =empty |
|attack2 =empty |
||
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
}} |
}} |
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{{Stats creature FO4|end}} |
{{Stats creature FO4|end}} |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
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− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
− | |attack2 =Radiation (0 {{ |
+ | |attack2 =Radiation (0 {{Icon|radiation}}) |
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
− | * {{ |
+ | * {{Icon|dead}} [[Irradiated blood]] |
− | * {{ |
+ | * {{Icon|dead}} [[Nuclear material (Fallout 4)|Nuclear material]] |
}} |
}} |
||
{{Stats creature FO4|row |
{{Stats creature FO4|row |
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|confidence =4 |
|confidence =4 |
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|assistance =1 |
|assistance =1 |
||
− | |attack1 =Melee (0 {{ |
+ | |attack1 =Melee (0 {{Icon|damage}}) |
− | |attack2 =Radiation (0 {{ |
+ | |attack2 =Radiation (0 {{Icon|radiation}}) |
− | |items =* {{ |
+ | |items =* {{Icon|dead}} [[Wolf meat]] |
− | * {{ |
+ | * {{Icon|dead}} [[Irradiated blood]] |
− | * {{ |
+ | * {{Icon|dead}} [[Nuclear material (Fallout 4)|Nuclear material]] |
}} |
}} |
||
{{Stats creature FO4|end}} |
{{Stats creature FO4|end}} |
||
==Notable wolves== |
==Notable wolves== |
||
− | * [[Mishka]] |
+ | * [[Mishka]] - Sold by [[Erickson]], acts like any normal guard dog. |
− | * [[Jax (Far Harbor)|Jax]] {{icon|FO4FH}}, a wolf sold by [[Erickson]] that acts like any normal guard dog. |
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− | * [[Chling]] {{icon|FO4FH}}, a wolf sold by [[Erickson]] that acts like any normal guard dog. |
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==Notes== |
==Notes== |
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==Gallery== |
==Gallery== |
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− | <gallery> |
+ | <gallery widths=220> |
− | + | Fo4FH_wolf_loading_screen.jpg|Wolf from the loading screen |
|
</gallery> |
</gallery> |
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[[Category:Far Harbor creatures]] |
[[Category:Far Harbor creatures]] |
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+ | [[Category:Wolves]] |
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[[ru:Волк (Far Harbor)]] |
[[ru:Волк (Far Harbor)]] |
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+ | [[uk:Вовк (Far Harbor)]] |
Revision as of 17:55, 23 October 2019
For other variants appearing in other games, see wolf. |
Wolves are creatures living on the Island in 2287.
Characteristics
Biology
The centuries of radiation exposure on the Island have done remarkably little to the local wolves population. Unlike the oftentimes hideously mutated dogs in the Commonwealth, Far Harbor's wolves retain most of their healthy pre-War appearance including their full fur coverage. Evolutionary changes encompass a considerably smaller head, elongated claws on their paws and noticeably reduced thickness of their fur coat, the latter of which makes them look much leaner and far more menacing than their ancestors.
Gameplay attributes
Post-War wolves are pack hunters just like their pre-War ancestors were. They are typically encountered in groups of 3 to 6 individuals which are led by the most powerful variant appropriate to the player's level. However, at higher levels wolf packs can consist entirely of top-tier variants, though vicious wolves seem to show up the most in these game stages.
Fast, agile and highly perceptive, wolves will often notice the player before they notice them. While one or two pack members draw their prey's attention with a frontal charge, the others usually circle around for attacks from behind. Being surrounded by a whole pack can quickly be lethal for low-level players and still poses a threat even to stronger ones.
Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down.
Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's mongrels, so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves.
Variants
Vicious wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Vicious wolf xx0140EF |
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Legendary vicious wolf xx0140F3 |
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Feral wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Feral wolf xx0140F0 |
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Legendary feral wolf xx0140F2 |
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Grey wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Grey wolf xx0140EE |
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Albino wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Albino wolf xx0140F4 |
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Mutant wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Mutant wolf xx04BA66 |
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Rabid wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Rabid wolf xx0140ED |
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Legendary rabid wolf xx0140F5 |
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Glowing wolf
Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Glowing wolf xx03D2B1 |
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Legendary glowing wolf xx03D2B2 |
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Notable wolves
Notes
- Wolves can sometimes be observed doing an idle animation of rolling onto their back like dogs.
Appearances
Wolves appear in the Fallout 4 add-on Far Harbor.
Gallery
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.
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