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{{Infobox incomplete|FO4FH}}
 
 
{{for|other variants appearing in other games|wolf}}
 
{{for|other variants appearing in other games|wolf}}
 
{{Infobox creature
 
{{Infobox creature
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|type =creature
 
|type =creature
 
|image =Fo4FH_feral_wolf.png
 
|image =Fo4FH_feral_wolf.png
|variants =[[#Vicious wolf|Vicious wolf]]<br />[[#Feral wolf|Feral wolf]]<br />[[#Grey wolf|Grey wolf]]<br />[[#Legendary albino wolf|Albino wolf]]<br />[[#Mutant wolf|Mutant wolf]]<br />[[#Rabid wolf|Rabid wolf]]<br />[[#Glowing wolf|Glowing wolf]]
+
|variants =[[#Vicious wolf|Vicious wolf]]<br />[[#Feral wolf|Feral wolf]]<br />[[#Grey wolf|Grey wolf]]<br />[[#Albino wolf|Albino wolf]]<br />[[#Mutant wolf|Mutant wolf]]<br />[[#Rabid wolf|Rabid wolf]]<br />[[#Glowing wolf|Glowing wolf]]
 
|location =[[The Island]]
 
|location =[[The Island]]
 
|affiliation =
 
|affiliation =
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Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down.
 
Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down.
   
Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's [[mongrel]]s, so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves.
+
Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's [[Mongrel (Fallout 4)|mongrels]], so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves.
   
 
==Variants==
 
==Variants==
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
 
|items =* {{Icon|dead}} [[Wolf meat]]
 
|items =* {{Icon|dead}} [[Wolf meat]]
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
 
|items =* {{Icon|dead}} [[Wolf meat]]
 
|items =* {{Icon|dead}} [[Wolf meat]]
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
 
}}
 
}}
 
{{Stats creature FO4|row
 
{{Stats creature FO4|row
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
 
}}
 
}}
 
{{Stats creature FO4|end}}
 
{{Stats creature FO4|end}}
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
 
}}
 
}}
 
{{Stats creature FO4|end}}
 
{{Stats creature FO4|end}}
   
===Legendary albino wolf===
+
===Albino wolf===
  +
[[File:FH-Legendary-Albino-Wolf.png|thumb|150px]]
 
{{Section|FO4FH}}
 
{{Section|FO4FH}}
 
{{Stats creature FO4|start}}
 
{{Stats creature FO4|start}}
 
{{Stats creature FO4|row
 
{{Stats creature FO4|row
|name =Legendary albino wolf
+
|name =Albino wolf
 
|base id ={{DLC ID|0140f4}}
 
|base id ={{DLC ID|0140f4}}
 
|level =30
 
|level =30
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
 
}}
 
}}
 
{{Stats creature FO4|end}}
 
{{Stats creature FO4|end}}
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
 
}}
 
}}
 
{{Stats creature FO4|end}}
 
{{Stats creature FO4|end}}
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|confidence =3
 
|confidence =3
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
 
}}
 
}}
 
{{Stats creature FO4|row
 
{{Stats creature FO4|row
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|confidence =3
 
|confidence =3
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
 
|attack2 =empty
 
|attack2 =empty
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
 
}}
 
}}
 
{{Stats creature FO4|end}}
 
{{Stats creature FO4|end}}
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
|attack2 =Radiation (0 {{icon|radiation}})
+
|attack2 =Radiation (0 {{Icon|radiation}})
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
* {{icon|dead}} [[Irradiated blood]]
+
* {{Icon|dead}} [[Irradiated blood]]
* {{icon|dead}} [[Nuclear material]]
+
* {{Icon|dead}} [[Nuclear material (Fallout 4)|Nuclear material]]
 
}}
 
}}
 
{{Stats creature FO4|row
 
{{Stats creature FO4|row
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|confidence =4
 
|confidence =4
 
|assistance =1
 
|assistance =1
|attack1 =Melee (0 {{icon|damage}})
+
|attack1 =Melee (0 {{Icon|damage}})
|attack2 =Radiation (0 {{icon|radiation}})
+
|attack2 =Radiation (0 {{Icon|radiation}})
|items =* {{icon|dead}} [[Wolf meat]]
+
|items =* {{Icon|dead}} [[Wolf meat]]
* {{icon|dead}} [[Irradiated blood]]
+
* {{Icon|dead}} [[Irradiated blood]]
* {{icon|dead}} [[Nuclear material]]
+
* {{Icon|dead}} [[Nuclear material (Fallout 4)|Nuclear material]]
 
}}
 
}}
 
{{Stats creature FO4|end}}
 
{{Stats creature FO4|end}}
   
 
==Notable wolves==
 
==Notable wolves==
* [[Mishka]] {{icon|FO4FH}}, a wolf sold by [[Erickson]] that acts like any normal guard dog.
+
* [[Mishka]] - Sold by [[Erickson]], acts like any normal guard dog.
* [[Jax (Far Harbor)|Jax]] {{icon|FO4FH}}, a wolf sold by [[Erickson]] that acts like any normal guard dog.
 
* [[Chling]] {{icon|FO4FH}}, a wolf sold by [[Erickson]] that acts like any normal guard dog.
 
   
 
==Notes==
 
==Notes==
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==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=220>
Viciouswolf.png|Wolf from the loading screen
+
Fo4FH_wolf_loading_screen.jpg|Wolf from the loading screen
 
</gallery>
 
</gallery>
   
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[[Category:Far Harbor creatures]]
 
[[Category:Far Harbor creatures]]
  +
[[Category:Wolves]]
   
 
[[ru:Волк (Far Harbor)]]
 
[[ru:Волк (Far Harbor)]]
  +
[[uk:Вовк (Far Harbor)]]

Revision as of 17:55, 23 October 2019

 
Gametitle-FO4 FH
Gametitle-FO4 FH
Wolves in the wilds beyond Far Harbor have been mutated by the radioactive Fog and roam in ferocious, bloodthirsty packs.Loading screen hint

Wolves are creatures living on the Island in 2287.

Characteristics

Biology

The centuries of radiation exposure on the Island have done remarkably little to the local wolves population. Unlike the oftentimes hideously mutated dogs in the Commonwealth, Far Harbor's wolves retain most of their healthy pre-War appearance including their full fur coverage. Evolutionary changes encompass a considerably smaller head, elongated claws on their paws and noticeably reduced thickness of their fur coat, the latter of which makes them look much leaner and far more menacing than their ancestors.

Gameplay attributes

Post-War wolves are pack hunters just like their pre-War ancestors were. They are typically encountered in groups of 3 to 6 individuals which are led by the most powerful variant appropriate to the player's level. However, at higher levels wolf packs can consist entirely of top-tier variants, though vicious wolves seem to show up the most in these game stages.

Fast, agile and highly perceptive, wolves will often notice the player before they notice them. While one or two pack members draw their prey's attention with a frontal charge, the others usually circle around for attacks from behind. Being surrounded by a whole pack can quickly be lethal for low-level players and still poses a threat even to stronger ones.

Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down.

Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's mongrels, so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves.

Variants

Vicious wolf

Fo4FH vicious wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Vicious wolf
xx0140EF
Level
10
Perception
8
Hit Points
130
Damage Resistance
25
Energy Resistance
15
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty
Legendary vicious wolf
xx0140F3
Level
10
Perception
8
Hit Points
130
Damage Resistance
25
Energy Resistance
15
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
19
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Feral wolf

Fo4FH feral wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Feral wolf
xx0140F0
Level
20
Perception
9
Hit Points
210
Damage Resistance
30
Energy Resistance
15
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
29
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty
Legendary feral wolf
xx0140F2
Level
20
Perception
9
Hit Points
210
Damage Resistance
30
Energy Resistance
15
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
29
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Grey wolf

Fo4FH grey wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Grey wolf
xx0140EE
Level
30
Perception
10
Hit Points
275
Damage Resistance
40
Energy Resistance
20
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
43
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Albino wolf

FH-Legendary-Albino-Wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino wolf
xx0140F4
Level
30
Perception
10
Hit Points
275
Damage Resistance
40
Energy Resistance
20
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
43
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Mutant wolf

Fo4FH mutant wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Mutant wolf
xx04BA66
Level
40
Perception
11
Hit Points
380
Damage Resistance
50
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Rabid wolf

Fo4FH rabid wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Rabid wolf
xx0140ED
Level
40
Perception
11
Hit Points
380
Damage Resistance
50
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
57
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty
Legendary rabid wolf
xx0140F5
Level
40
Perception
11
Hit Points
380
Damage Resistance
50
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
57
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Glowing wolf

Fo4FH glowing wolf

Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing wolf
xx03D2B1
Level
50
Perception
11
Hit Points
480
Damage Resistance
65
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
71
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
Radiation (0 Radiation)
Legendary glowing wolf
xx03D2B2
Level
50
Perception
11
Hit Points
480
Damage Resistance
65
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
0
Experience Points
71
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
Radiation (0 Radiation)

Notable wolves

Notes

  • Wolves can sometimes be observed doing an idle animation of rolling onto their back like dogs.

Appearances

Wolves appear in the Fallout 4 add-on Far Harbor.

Gallery