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Revision as of 07:48, 23 July 2016
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
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For other variants appearing in other games, see wolf. |
Wolves are creatures living on the Island in 2287.
Characteristics
Biology
The centuries of radiation exposure on the Island have done remarkably little to the local wolves population. Unlike the oftentimes hideously mutated dogs in the Commonwealth, Far Harbor's wolves retain most of their healthy pre-War appearance including their full fur coverage. Evolutionary changes encompass a considerably smaller head, elongated claws on their paws and noticeably reduced thickness of their fur coat, the latter of which makes them look much leaner and far more menacing than their ancestors.
Gameplay attributes
Post-War wolves are pack hunters just like their pre-War ancestors were. They are typically encountered in groups of 3 to 6 individuals which are led by the most powerful variant appropriate to the player's level. However, at higher levels wolf packs can consist entirely of top-tier variants, though vicious wolves seem to show up the most in these game stages.
Fast, agile and highly perceptive, wolves will often notice the player before they notice them. While one or two pack members draw their prey's attention with a frontal charge, the others usually circle around for attacks from behind. Being surrounded by a whole pack can quickly be lethal for low-level players and still poses a threat even to stronger ones.
Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down.
Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's mongrels, so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves.
Variants
Wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Wolf xx?????? |
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Vicious wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Vicious wolf xx0140EF |
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Feral wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Feral wolf xx0140F0 |
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Grey wolf
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This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Grey wolf xx0140EE |
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Mutant wolf
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This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Mutant wolf xx04BA66 |
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Rabid wolf
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Rabid wolf xx0140ED |
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Glowing wolf
Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Glowing wolf xx03D2B1 |
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Notes
- Wolves can sometimes be observed doing an idle animation of rolling onto their back like dogs.
Appearances
Wolves appear in the Fallout 4 add-on Far Harbor.
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.
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