Fallout Wiki
Register
Fallout Wiki
Tag: sourceedit
Tag: sourceedit
Line 153: Line 153:
 
|base id ={{DLC ID|0140ed}}
 
|base id ={{DLC ID|0140ed}}
 
|level =40
 
|level =40
|perception =
+
|perception =11
|hp =
+
|hp =350
 
|dr =50
 
|dr =50
 
|er =25
 
|er =25
Line 176: Line 176:
 
|base id ={{DLC ID|03d2b1}}
 
|base id ={{DLC ID|03d2b1}}
 
|level =50
 
|level =50
|perception =
+
|perception =11
|hp =
+
|hp =450
 
|dt =
 
|dt =
 
|dr =65
 
|dr =65

Revision as of 07:48, 23 July 2016

 
Gametitle-FO4 FH
Gametitle-FO4 FH

Wolves are creatures living on the Island in 2287.

Characteristics

Biology

The centuries of radiation exposure on the Island have done remarkably little to the local wolves population. Unlike the oftentimes hideously mutated dogs in the Commonwealth, Far Harbor's wolves retain most of their healthy pre-War appearance including their full fur coverage. Evolutionary changes encompass a considerably smaller head, elongated claws on their paws and noticeably reduced thickness of their fur coat, the latter of which makes them look much leaner and far more menacing than their ancestors.

Gameplay attributes

Post-War wolves are pack hunters just like their pre-War ancestors were. They are typically encountered in groups of 3 to 6 individuals which are led by the most powerful variant appropriate to the player's level. However, at higher levels wolf packs can consist entirely of top-tier variants, though vicious wolves seem to show up the most in these game stages.

Fast, agile and highly perceptive, wolves will often notice the player before they notice them. While one or two pack members draw their prey's attention with a frontal charge, the others usually circle around for attacks from behind. Being surrounded by a whole pack can quickly be lethal for low-level players and still poses a threat even to stronger ones.

Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down.

Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's mongrels, so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves.

Variants

Wolf

Name (Form ID)StatisticsBehaviorAbilitiesItems
Wolf
xx??????
Level
?
Perception
?
Hit Points
?
Damage Resistance
?
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Vicious wolf

Fo4FH vicious wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Vicious wolf
xx0140EF
Level
10
Perception
8
Hit Points
100
Damage Resistance
25
Energy Resistance
15
Radiation Resistance
Immune
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Feral wolf

Fo4FH feral wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Feral wolf
xx0140F0
Level
20
Perception
9
Hit Points
180
Damage Resistance
30
Energy Resistance
15
Radiation Resistance
Immune
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Grey wolf

Fo4FH grey wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Grey wolf
xx0140EE
Level
30
Perception
10
Hit Points
245
Damage Resistance
40
Energy Resistance
20
Radiation Resistance
Immune
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Mutant wolf

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mutant wolf
xx04BA66
Level
40
Perception
?
Hit Points
?
Damage Resistance
?
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Rabid wolf

Fo4FH rabid wolf
Name (Form ID)StatisticsBehaviorAbilitiesItems
Rabid wolf
xx0140ED
Level
40
Perception
11
Hit Points
350
Damage Resistance
50
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
empty

Glowing wolf

Fo4FH glowing wolf

Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing wolf
xx03D2B1
Level
50
Perception
11
Hit Points
450
Damage Resistance
65
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
BraveIcon requiredIcon requiredIcon requiredIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee (0 Damage)
Attack
Radiation (0 Radiation)

Notes

  • Wolves can sometimes be observed doing an idle animation of rolling onto their back like dogs.

Appearances

Wolves appear in the Fallout 4 add-on Far Harbor.